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An Introduction to ‘Pankration Athlima’ I. Grading Syllabus Epsilon Grade Techniques ( E) Delta Grade Techniques ( Δ ) Gamma Grade Techniques ( Γ) Vita Grade Techniques ( B ) Alpha Grade Techniques ( A) Pankratist Grade Techniques (Dan) II. Rules of Competition I Ring Pankration Rules II. Ano-Pankration (Stand-up) Rules III. Kato-Pankration (ground) Rules
An Introduction to ‘Pangration Athlima’
(‘Sports Pangration’)
The Pangration is possibly the most ancient of all martial art sporting competitions. While an
exact date of origin is difficult to settle upon, many think that it began as early as the 12 century BC., as it gains mention in the ancient story of Jason and the Argonauts, which many date to this period. Certainly figures of Pangratists have been found on Certain vases dating back to 1700 BC.
Some say that the sport was founded by the great Hercules, or perhaps Theseus, or some other
legendary hero. Plato held the sport in somewhat less high esteem, suggesting from his observations that it amounted to no more than ‘agon tis exatelus pigmis ke atelus palis sygimenos’ (‘a combination of imperfect boxing with imperfect wrestling’).
The name ‘Pangration’ comes from two Greek words; ‘pan’ meaning everything, and ‘kratos’ meaning power. The meaning then is that every bodily weapons is at the Combatant’s disposal in a Pangration fight. In other words ‘anything goes’!
The sport originally had two forms. ‘Ano Pangration’ was fundamentally a stand-up fight, featuring kicks, punches, and throws, as well as other forms of attack, but when the combatants hit the ground, they would be stood up again to continue fighting on their feet. The ‘kato Pangration’ was considered the more dangerous as well as the more complete of the Pangration forms. Here the combatants would continue to fight after hitting the ground, and would be forced to depend on their wrestling skills as well as their stand-up fighting skills in order to endure the fight.
It is thought that the early Spartan association of the Pangration with their military training is
what kept the sport out of the first Olympics. However, once sporting rules and safety measures were introduced, the Pangration was admitted to the 33rd Olympics in 648 B.C.
It is the hope of the ‘World Pangration Federation of Athlima’ (WPFA.), and it’s Australian
counterpart (APAF) that the Pangration will one day be returned to its rightful place in the Olympics.
GREEK NUMBERS
English Symbol Greek Symbol One 1 Alfa A Two 2 Vita B Three 3 Gamma Γ Four 4 Delta Δ Five 5 Epsilson E Six 6 Zeta Z Seven 7 Ita H Eight 8 Thita Θ Nine 9 Yota I Ten 10 Kapa K
Classification of age levels
Age English Greek Pronounced 7-10 Kids Παίδία Bethia 11-14 juniors Νεή Ney 18 & over Seniors Μεγαλή Megali
NOMOS W΄. AGES AND WEIGHTS OF PANGRATION ATHLIMA.
PEDES – PAMPEDES: (PALESMATA) (8-9), (10-11), (12-13) PEDES – KORASIDES: (PANGRATION PEDON, PALESMATA) (14-15) EFEVI – NEANIDES: (PANGRATION PEDON, PALESMATA) (16-17) AGENII (Y.M.)– NEES GYNEKES : (PANGRATION, POLYDAMAS, PALESMATA) (18-19) ANDRES - GYNEKES: (PANGRATION, POLYDAMAS, PALESMATA) (20 + )
WEIGHTS (Kgs) ACCORDING TO THE AGES FOR PANGRATION AND PANGRATION PEDON.
PEDES: -47, 50, 53, 56, 59, 61, 65, 70, 70 AND OVER KORASIDES: -45, 48, 51, 54, 57, 60, 63, 67, 67 AND OVER EFEVE: -56, 59, 62, 65, 68, 72, 76, 80, 80 AND OVER NEANIDES: -47, 50, 53, 56, 59, 63, 67, 71, 71 AND OVER AGENEE (Ν. Α.) - 58, 63, 68, 74, 80, 86, 91, 91 AND OVER NEES GYNEKES: - 52, 56, 60, 65, 70, 75, 80, 80 AND OVER ANDRES: - 62, 66, 70, 75, 81, 88, 98, 108, 108 AND OVER GYNEKES: -53, 57, 61, 65, 70, 77, 85, 95, 95 AND OVER
TERMINOLGY English Pronounced Greek Backward fall Iptiazo Ύπτιάζω Rolling on the ground Kilisis Κνβιστήσις Tuck jumps Pros pigin alesthe Πρός Run back wards Anatreho Ανατρέχω Run around something Peritreho Περιτρέχω Hoping Afalmos Αφαλμός Fighter Efedros Εφεδρος Intermission Meteκehiron Μετεκέχηρου Kicking in the air Embidon lax Εμπηδών Kicking from ground Prospeson laktison Προσπεσών
ANALYSIS OF ENAGONII NOMI AND DIATAXIS
BASIC ONOMATOLOGY – TERMINOLOGY OF PANGRATION ATHLIMA
HELLENIC / ENGLISH ANALYSIS OF TERM
1α ΠΑΓΚΡΑΤΙΟΝ
PANGRATION
FROM THE HELLENIC WORDS PAN+KRATOS. MINING THE ONE WHO HAVE THE WHOLE AUTHORITY. THE ONE WHO HOLDS EVERY THING
2β ΑΝΩ ΠΑΓΚΡΑΤΙΟΝ
ANO PANGRATION UPPER PANGRATION OR ORTHOSTADIN OR ORTHOPALI
3γ ΑΠΟΚΡΟΥΣΙΣ
APOKROUSIS BLOCK
4δ ΕΜΒΟΛΗ ΚΡΙΟΥ
EMVOLI KRIOU STRIKE WITH THE METOPIUM OR CHEST
5 ε ΠΑΓΚΡΑΤΙΟΝ ΠΑΙΔΩΝ
PANGRATION PEDON
PANGRATION AGON WITH LIMITATION IN AGE AND ENAGONII NOME AND DIATAXIS
6ς ΠΟΛΥΔΑΜΑΣ
POLYDAMAS
TEAM AGON WITH ARMED PANGRATIAST AGAINST UNARMED PANGRATIAST
7ζ
ΕΝΑΓΩΝΙΟΙ ΝΟΜΟΙ ΚΑΙ ΔΙΑΤΑΞΕΙΣ
ENAGONII NOMI AND DIATAXIS
RULES OF THE PANGRATION AGON AND ITS ARTICLES
8η ΕΛΛΑΝΟΔΙΚΗΣ
HELLANODIKIS JUDGE OF HELLENES THE ONE WHO JUDGES THE AGONES
HELLENIC / ENGLISH ANALYSIS OF TERM
9θ ΠΑΛΑΙΣΤΡΑ
PALESTRA
AGONISTIC AREA OF PANGRATION ATHLIMA
10ι
ΡΑΒΔΟΣ
RAVDOS
THE STICK OF HELLANODIKIS
11ια ΣΗΜΕΙΟΝ-A ΝΙΚΗΣ
SIMIΟΝ – SIMIA NIKIS THE POINT-S OR NOT OF SUCCESSFUL TECHNIQUES.
12ιβ ΔΡΑΤΤΕΙΝ
DRATTIN THE GRUB
13ιγ ΟΡΘΟΣΤΑΔΗΝ
ORTHOSTADIN THE STANDING AGON
14ιδ ΟΡΘΟΠΑΛΗ
ORTHOPALI THE STANDING WRESTLING
15ιε ΠΥΓΜΗ
PIGMI FIST
16ις
ΚΥΛΙΝΔΗΣΙΣ Ή ΑΛΙΝΔΗΣΙΣ
KILINDISIS OR ALINDISIS
KATO PANGRATION
17ιζ ΕΝΔΥΜΑ
ENDYMA PANGRATION UNIFORM
18ιη ΛΑΚΤΙΣΜΑ
LAKTISMA KICK
19ιθ ΕΡΡΩΣΟ
ERROSO
WISH TO THE OTHER TO HAVE GOOD BODY HEALTH WHEN THE AGON STARTS OR WHEN SEPARATION OCCURS.
20κ ΕΡΡΩΣΘΕ
ERROSTHE SAME WISH AS THE ABOVE FOR TWO OR MORE PEOPLE.
21κα ΠΡΟΠΟΝΗΤΗΣ-ΕΣ PROPONITIS-ES TRAINER
HELLENIC / ENGLISH ANALYSIS OF TERM
22κβ ΠΡΟΠΟΝΗΤΑ
PROPONITA
WHEN THE ATHLETE OR FELLOW TRAINER CALLS THE OTHER TRAINER
23κγ ΡΑΣΣΕΙΝ
RASSIN
THE THROW DOWN TO THE PALESTRA OR TO THE FLOUR FOR STRIKING DOWN THE OPPONENT.
24κδ ΣΥΝΤΑΞΙΣ
SYNTAXIS ORDER FOR THE PARTICIPANTS TO MAKE ROWS, LINE UP.
25κε ΕΜΕΙΝΑΤΕ
EMINATE CONTINUE EFFORT
26κς ΑΡΞΑΣΘΕ
ARXASTHE START OF THE AGON
27κζ ΠΑΥΣΑΣΘΕ
PAFSASTHE END OF THE AGON
28κη ΣΥΓΚΡΑΤΗΣΙΣ
SYGRATISIS HOLD OF THE OPPONENT FOR LONG
29κθ ΠΑΙΔΟΤΡΙΒΗΣ
PEDOTRIVIS TRAINERS OF PANGRATION
30λ ΚΛΙΜΑΞ
KLIMAX PROCEDURE OF NOMINATING THE WINNER
31λα
ΔΑΚΝΕΙΝ ΚΑΙ ΟΡΥΤΤΕΙΝ
DAKNIN KE ORYTTIN
BITING AND PUTTING FINGERS IN SENSITIVE PARTS
OF THE HUMAN BODY
32λβ ΝΙΚΗ ΑΚΟΝΙΤΗ
NIKI AKONITI WIN WITH OUT AGON
33λγ ΤΕΧΝΙΚΗ
TECHNIKI SINGLE ATTACK OR DEFENSE
HELLENIC / ENGLISH ANALYSIS OF TERM
34λδ ΤΕΧΝΑΣΜΑ
TECHNASMA TOTAL OF TWO OR MORE TECHNIKES
35λε ΠΑΛΑΙΣΜΑ
PALESMA
TOTAL OF TWO OR MORE TECHNASMATA
36λς ΚΕΝΤΡΙΖΕΙΝ
KENTRIZIN
MOLESTATION OF THE DEFAULTER AT THE DURATION OF THE AGON.
37λζ ΦΑΙΚΑΣΙΑ
FEKASIA
WHITE ATHLETIC SHOES OF THE HELLANODIKES
38λη ΣΕΙΡΑ - ΣΕΙΡΕΣ
SIRA - SIRES
THE ROW/S IN WHICH ARE CATEGORIES OF DIFFERENT INFORMATION OF PANGRATION ATHLIMA
39λθ ΧΕΙΡΟΚΤΙΑ
CHIROKTIA
GLOVES
BASIC ONOMATOLOGY – TERMINOLOGY OF TECHNIKES AND TECHNASMATA OF PANGRATION ATHLIMA
1α ΑΓΚΙΣΤΡΟΕΙΔΗΣ ΠΥΓΜΗ
AGISTROIDIS PIGMI
THE HOOK FIST
2β ΑΝΑΣΤΡΟΦΟΣ ΠΥΓΜΗ
ANASTROFOS PIGMI
BACK FIST
3γ ΕΠ’ ΑΡΟΤΡΟΥ
EP’ AROTROU
HAMMER FIST
4δ ΕΜΠΗΔΑΝ
EMBIDAN
FLYING FRONT KICK
5 ε ΗΜΙΚΥΚΛΙΚΗ ΠΥΓΜΗ
HMIKYKLIKH PYGMH
HALF ROUND FIST
6ς ΟΠΙΣΘΙΟΝ ΛΑΚΤΙΣΜΑ
OPISTHIONLAKTISMA
BACK KICK
7ζ ΩΘΗΣΙΣ
OTHISIS
THRUST
8η ΠΛΑΓΙΟΝ ΛΑΚΤΙΣΜΑ
PLAGION LAKTISMA
SIDE KICK
9θ ΟΠΙΣΘΙΟΝ ΗΜΙΚΥΚΛΙΚΟΝ ΛΑΚΤΙΣΜΑ
OPISTHION HIMIKIKLIKON
LAKTISMA
BACK HALF ROUND KICK
10ι ΠΑΛΑΜΗ ΘΗΣΕΩΣ
PALAMI THISEOS
CLAW PALM
11ια
ΠΑΛΑΜΗ ΒΑΣΕΩΣ
PALAMI VASEOS
PALM HEEL
12ιβ ΛΑΚΤΙΣΜΑ
LAKTISMA
THE KICK WITH LEG
13ιγ ΠΥΓΜΗ
PYGMI
THE PUNCH
14ιδ ΕΞΑΓΚΩΝΙΖΕΙΝ
EXAGONIZEN
THE PUSH WITH THE USE OF ELBOW
15ιε ΩΛΕΚΡΑΝΙΖΕΙΝ Ή ΚΥΒΙΤΙΖΕΙΝ
OLEKRANIZIN OR KIVITIZIN
THE STRIKE WITH THE ELBOW
16ις ΓΟΝΥ
GONY
THE STRIKE WITH THE KNEE
17ιζ ΠΤΕΡΝΙΖΕΙΝ
PTERNIZIN
THE STRIKE WITH THE HEEL
18ιη ΡΑΣΣΕΙΝ
RASSIN
THE THROW Of THE OPPONENT.
19ιθ ΥΠΟΣΚΕΛΙΖΕΙΝ
YPOSKELIZIN
THE USE OF LEG FOR THE THROW OF THE OPPONENT
20κ ΑΓΚΥΡΙΖΕΙΝ
AGYRIZIN
THE USE OF HANDS AND FEET FOR THE THROW
21κα ΣΚΙΑΜΑΧΙΑ
SKIAMACHIA
THE MOVES AGAINST FANTASTIC OPPONENTS
22κβ
ΑΓΚΕΙΡΙΖΕΙΝ ΧΕΙΡΟΣ – ΠΟΔΟΣ AGIRIZIN
CHIROS / PODOS
THROW WITH HOOK HAND / LEG
23κγ ΑΚΡΟΧΕΙΡΙΖΕΙΝ
AKROCHIRIZIN
USE OF LAVES (GRIBS) TO HANDS AND FEET
24κδ ΑΝΑΒΑΣΤΑΣΑΙ ΕΙΣ ΥΨΟΣ
ANAVASTASE IS IPSOS
HOLDING UP SIDE DOWN TO THE AIR THE OPPONENT
25κε ΑΠΑΓΟΡΕΥΣΙΣ
APAGOREFSIS
FORBIDDEN
26κς ΔΙΑΛΑΜΒΑΝΕΙΝ Ή ΜΕΣΟΝ ΕΛΑΒΕ
DIALAMVANIN OR MESON ELAVE
GRABBLING FROM THE WAIST
27κζ ΥΠΤΙΑΣΜΟΣ
HIPTIASMOS
FALL TO THE BACK
28κη ΡΑΣΣΕΙΝ ΙΣΧΥΟΥ
RASSEIN ISCHIOU
THROW WITH HIS USE OF HEEL
29κθ ΚΛΙΜΑΚΙΖΕΙΝ
KLIMAKIZIN
NECK LOCK AND LEG LOCK TO THE BODY FROM THE BACK RO FRONT SIDE.
30λ ΡΑΣΣΕΙΝ ΠΑΡΑΚΑΤΩΓΩΓΗΣ Ή ΜΕΤΑΠΛΑΣΜΟΥ
RASSIN PARAKATAGOGIS OR
METAPLASMOU
THROW WITH THE USE OF KNEE TO THE SIDE OF THE OPPONENENT
31λα ΠΗΧΙΑΙΟΝ ΑΓΧΕΙΝ
PICHIEON ANCHIN
THROAT CHOKE WITH FOREARM
32λβ ΣΑΡΟΣΙΣ
SAROSIS
SWEEP
33λγ ΣΤΑΣΙΣ ΜΑΧΗΣ
STASIS MACHIS
FIGHTING POSITION
34λδ ΤΡΑΧΗΛΙΖΕΙΝ. TRACHILIZEIN
NECK LOCK
BASIC ONOMATOLOGY – TERMINOLOGY OF HELLANODIKON OF PANGRATION ATHLIMA
1α ΑΓΩΝ
AGON FIGHT
2β ΑΓΟΝ ΚΛΙΜΑΚΟΣ AGON KLIMAKOS
THE FIGHT FOR SHORT TIME AFTER THE TIE
3γ ΑΓΩΝΙΣΘΕΙΤΕ AGONISTHITE
ORDER TO CONTINUE FIGHT
4δ ΝΙΚΗ ΑΚΟΝΙΤΗ ΝΙΚΙ ΑΚΟΝΙΤΙ
WIN WITHOUT FIGHTING
5 ε ΑΝΤΙΑΘΛΗΤΙΚΟΝ ANTIATHLITIKON
ANT ATHLETIC
6ς ΑΠΟΚΛΕΙΣΜΟΣ APOKLISMOS
DISQUALIFICATION
7ζ ΑΠΟΠΟΜΠΗ APOPOMBI
DISMISSAL.
8η ΕΛΛΕΙΨΙΣ ΑΣΦΑΛΕΙΑΣ ELLIPSIS ASFALIAS
PENALTY FOR UNSAFE WARNING
9θ ΧΡΟΝΟΜΕΤΡΗΣ CRHNOMOMETRIS
TIME KEEPER
10ι ΧΡΟΝΟΜΕΤΡΟΝ CHRONOMETRON
STOPWATCH
11ια ΕΦΕΔΡΟΣ EFEDROS
THE ATHLETE WHO’S WAITING FOR HIS TURN TO PARTICIPATE IN THE NEXT AGON
12ιβ ΕΓΚΑΤΑΛΕΙΨΙΣ EGATALIPSIS
ABANDONMENT
13ιγ ΕΤΟΙΜΗ ETIMI
READY
14ιδ ΕΞΟΔΟΣ EXODOS
EXIT
15ιε ΓΡΑΜΜΑΤΕΙΑ GRAMMATIA
SECRETARY OF THE FIGHT
16ις ΙΣΟΠΑΛΙΑ ISOPALIA
TIE
17ιζ
ΚΛΗΣΙΣ KLISIS
CALL OF THE HELLENODIKIS
18ιη ΚΕΝΤΡΙΖΕΙΝ KENTRIZIN
PROD WITH HELLANODIKON STICK
19ιθ ΚΥΑΝΟΥΣ KIANOUS
BLUE PANGRATIAST
20κ ΛΕΥΚΟΣ LEFKOS
WHITE PANGRATIAST
21κα ΛΕΥΚΩΜΑ LEFKOMA
WHITE SHEET FOR ALL INFORMATION. SECRETARY’S RECORD FORM
22κβ ΣΧΗΜΑ ΕΛΛΑΝΟΔΙΚΩΝ SCHEMA
HELLANODIKON
REFEREE PANEL
BASIC ONOMATOLOGY – TERMINOLOGY OF COUNTING IN PANGRATION ATHLIMA
HELLENIC (ANCIENT HELLENIC) / ENGLISH ANALYSIS OF TERM
1 α EN / HEN ONE 2 β ΔΥΟ / DIO TWO 3 γ ΤΡΙΑ / TRIA THREE 4 δ ΤΕΣΣΑΡΑ / TESSARA FOUR 5 ε ΠΕΝΤΕ / PENTE FIVE 6 ς ΕΞ / EX SIX 7 ζ ΕΠΤΑ / EPTA SEVEN 8 η ΟΚΤΩ / OKTO EIGHT 9 θ ΕΝΝΕΑ / ENNEA NINE 10 ι ΔΕΚΑ / DEKA TEN 11 ια ΕΝΔΕΚΑ / ENDEKA ELEVEN 12 ιβ ΔΩΔΕΚΑ (ΔΥΟ ΚΑΙ ΔΕΚΑ / DODEKA (DIO KEDEKA TWELVE 13 ιγ ΔΕΚΑΤΡΙΑ (ΤΡΙΑ ΚΑΙΔΕΚΑ/ DEKA TRIA (TRIA KE DEKA) ΤΗΙRTEEN 14 ιδ
ΔΕΚΑ ΤΕΣΣΑΡΑ (ΤΕΣΣΑΡΑ ΚΑΙΔΕΚΑ) / DEKA TESSARA (TESSARA KEDEKA)
FOURTEEN
15 ιε
ΔΕΚΑ ΠΕΝΤΕ (ΠΕΝΤΕ ΚΑΙΔΕΚΑ) / DEKA PENTE (PENTE KEDEKA)
FIFTEEN
16 ις ΔΕΚΑ ΕΞ (ΕΞΙ ΚΑΙΔΕΚΑ) / DEKA EX (EXI KEDEKA) SIXTEEN 17 ιζ ΔΕΚΑ ΕΠΤΑ (ΕΠΤΑ ΚΑΙΔΕΚΑ) / DEKA EPTA (EPTA KEDEKA) SEVENTEEN 18 ιη ΔΕΚΑ ΟΚΤΩ (ΟΚΤΩ ΚΑΙΔΕΚΑ) / DEKA OKTO (OKTO
KEDEKA) EIGHTEEN
19 ιθ
ΔΕΚΑ ΕΝΝΕΑ (ΕΝΝΕΑ ΚΑΙΔΕΚΑ) / DEKA ENNEA (ENNEA KEDEKA)
NINETEEN
20 κ ΕΙΚΟΣΙ / IKOSI TWENTY
ENCLOSURE A’. THE PALESTRA OF PANGRATION ATHLIMA FOR AGON.
PALESTRA CENTRAL SECRETARY CHRONOMETER
SCRIVENER
AGONON
PERIPHERY
PROPONITIS PROPONITIS
KYANOULEFKOS HELLANODIKIS
PERIPHERY HELLANODIKIS
PALESTRA HELLANODIKIS
ENCLOSURE B΄. THE PALESTRA OF PANGRATION ATHLIMA AND THE SURROUNDING AREA FOR PALESMATA.
PERIPHERY HELLANODIKIS
PANGRATIAST PANGRATIAST
PROPONETES PROPONETES
PERIPHERY HELLANODIKIS
PERIPHERY HELLANODIKIS
PALESTRA HELLANODIKIS
AGONON DOC
PALESTRA CENTRAL SECRETARY CHRONOMETER
SCRIVENER
GRADING REQUIREMENTS Kids (Bethia) Under 10yrs
Will have a symbol of one red strip on there left sleave. Bethia from 7-10 yrs of age will not be aloud place any strangle, leg lock, arm bars on at any time, or aloud to train in the use of any dangerous techniques, this rule is included in all contest’s as well.
To obtain your levels you must know basic knowledge of history & language. Records of training must be kept
& contest points must be kept up to date. Must be a member in good standings
Level E epsilson Minimum time: 3 months Learning all basic rolls, break falls, history / knowledge & development of Pangration. Not aloud to compete. Knowledge of history & language Level Δ delta Minimum time: 6 months This level is obtained due to your increased knowledge of Pangration techniques & your ability to perform with others, excluding all locks, strangles. Not aloud to compete. Knowledge of history & language, demonstrate the requirement’s outlined to obtain this level Level Γ gamma Minimum time: 1yr As above, with better demonstration of techniques. Introduction ability with starting Pangration contest. knowledge of history & language, demonstrate the requirement’s outlined to obtain this level Level B vita Minimum time:16 months. As above, including your ability to maintain your knowledge over the past 16 months with development. Knowledge of history & language, demonstrate the requirement’s outlined to obtain this level. Must have reasonable ability with all lower level requirements Level A alfa. Minimum time: 20 months. As above, including your ability to demonstrate the requirement’s outlined to obtain this level. Increased contest ability. Knowledge of history & language. Must have reasonable ability with all lower level requirements Juniors (Ney) under 14yrs
Will have a symbol of one yellow strip on there left sleave. Ney from 11-14 yrs of age will be aloud to moderately place any strangle, leg lock, or arm bars on at any time. Are aloud to train in the use of any controlled techniques, under close supervision of coach / trainer, this rule is included in all contest’s as well, only if contest director is allowing so.
To obtain your levels you must know basic knowledge of history & language. Records of training must be kept
& contest points must be kept up to date. All requirements must be meet to obtain any levels under this section. Must be a member in good standing. Must know purpose of warming up & cooling down. Must have reasonable ability with all lower level requirements. Level E epsilson Minimum time: 3 months Learning basic roll’s, break falls. Must have good understanding of history / knowledge & Greek language used in your demonstration. The ability to demonstrate the requirement’s outlined to obtain this level.
Level Δ delta Minimum time: 6 months This level is obtained due to your increased knowledge of Pangration techniques & your ability to perform with others, including a much stronger knowledge of history & language. Must have basic understanding of contest rules & regulations. Demonstrate the requirement’s outlined to obtain this level with better ability & control. Must have reasonable ability with all lower level requirements. Level Γ gamma. Minimum time: 1yr As above, with better control whilst demonstration of technique’s. Ability & control in Pangration contest’s. Stronger knowledge of history & language used in Pangration, Stronger demonstration of the requirement’s outlined to obtain this level. Good knowledge of counters & escapes, high ability in rolls, break falls, records of training must be kept, must attend 90% of classes from last level obtained. Must have reasonable ability with all lower level requirements. Level B vita Minimum time:16 months. As above, Learning of basic safety techniques, including your ability to maintain your knowledge over the past 1yr through development. Knowledge of history & language used must be stronger, much stronger knowledge & high ability in all aspects of training & interaction with others. Must fully understand the rules of Pangration contest. Ability in demonstrating the requirement’s outlined to obtain this level. Knowledge on first aid, records of training must be kept & must attend 90% of classes from last level obtained. Must have reasonable ability with all lower level requirements. Level A alfa. Minimum time: 20 months. As above, Learning of basic safety techniques including roll’s, break falls, including your ability to demonstrate the requirement’s outlined to obtain this level must be excellent. Increased contest participation. Must fully understand the rules of Pangration contest & the judging basics. Excellent demonstration on knowledge of history & Greek language. Your ability to demonstrate to others, you must have excellent control in all techniques. Knowledge on first aid, records of training must be kept & must attend 90% of classes from last level obtained. Must have reasonable ability with all lower level requirements. Seniors (Megali) 18 & over.
Will not be permitted to display any symbols on their sleaves, only the required symbol of level is aloud. Symbol of level must be worn on the bottom left side of the (ENDYMA) Pangration uniform. Megali is over 18yrs of age. All megali will be aloud to place any strangle, leg lock, arm bars on at any time during training & contest. Megali are aloud to train in the use of any controlled techniques, under supervision of coach / trainer, this rule is included in all contest’s as well. Note some countries include head strikes in their training & contests, this type of interaction will only be aloud for National team players only.
To obtain your megali levels you must have reasonable knowledge of history & language used in Pangration.
Records of training must be kept & contest points must be kept up to date as they are used for aiding in grading. All requirements must be meet to obtain any levels under this section. Level E epsilson Minimum time: 3 months Learning of basic safety techniques including all roll’s, break falls. Must have good understanding of history / knowledge & Greek language used in your demonstration. The ability to demonstrate the requirement’s outlined to obtain this level. Contest points required 30. Level Δ delta Minimum time: 6 months Learning of basic safety techniques including all roll’s, break falls. This level is obtained due to your increased knowledge of Pangration techniques & your ability to interact with others, a stronger knowledge of history & language used. Must have basic understanding of contest rules & regulations. Demonstrate the requirement’s outlined to obtain this level with better ability & control. Training records must be kept, you must attend 90% of classes from time of last level. Must have reasonable ability with all lower level requirements Contest points required 40.
Level Γ gamma. Minimum time: 1yr Learning of all basic safety techniques, high ability in all rolls, break falls & blocking. Records of training must be kept, you are required attend 90% of classes from time of last level obtained. Must have better control whilst demonstration of technique’s. Ability & control in Pangration contest’s. Stronger knowledge of history & language used in Pangration. Must have reasonable understanding of the rules of Pangration contests. Stronger demonstration of the requirement’s outlined to obtain this level. Good knowledge of counters / combinations & escapes. Must have teaching interaction, under supervision. Must have excellent ability with all lower level requirements. Contest points required 60. Level B vita Minimum time:16 months. Learning of all basic safety techniques, high ability in rolls, break falls & blocking, Strong ability to maintain the knowledge over the past 1yr. Knowledge of history & language used must be excellent, much stronger knowledge & high ability in all aspects of training & interaction with others. Must have some teaching interaction, under supervision. Must have excellent understanding of the rules of Pangration contest. Ability in demonstrating the requirement’s outlined to obtain this level. Knowledge on first aid, records of training must be kept & must attend 90% of classes from last level. Must have excellent ability with all lower level requirements. Contest points required 80. Level A alfa. Minimum time: 20 months. As above, Your ability to demonstrate the requirement’s outlined to obtain this level must be excellent. Increased contest participation. Must fully understand the rules of Pangration contest & the judging basics. Excellent demonstration with all ano / kato techniques. Excellent demonstration on knowledge of history & Greek language used in Pangration. Your ability to demonstrate to others, you must have excellent control in all techniques. Knowledge on first aid, records of training must be kept & must attend 90% of classes from time of last level obtained. Must have excellent ability with all lower level requirements. Contest points required 100.
REGULATIONS PROVIDING FOR REQUIREMENTS FOR PROMOTION TO HIGH SENIOR LEVELS (DANS)
Alfa through to Zeta
The examination of candidates of promotion for senior Pangratiasts levels shall be performed according to these
regulations as laid out herein by the APAF.
All recommendations for promotion must be lodged on the approved APAF form, containing all required information & be accompanied by the appropriate fee as determined by the APAF.
The following aspects & requirements contained herein are to be considered before a candidate may be
promoted. The minimum age, length of training years, contest points & results defined in these requirements as indicated the lowest standard. Those who do not meet the required standards will not be considered for promotion.
In the examination of condidate, moral charter, personality, Pangration sprit, how far they can master the
knowledge & techniques of Pangration, ability to put them into practice & service rendered to Pangration are mainly judged
Epsilon texis Grade Techniques
Ε
Take-Downs
1. Single Leg 3. Bear-hug Throw 2. Double Leg 4. Hip Throw
Basic Kicks 1. Front Push Kick 3. Switch Kick 2. Turning Kick 4. Stepping Side Kick
Basic Punches 1. Jab 3. Hook 2. Cross 4. Uppercut
Defensive Techniques 1. Slipping 3. Parry 2. Rolling 4. Block
Falling 1. Cat Roll 3. Side Fall 2. Back Roll 4. Front Fall
Ground Techniques 1. Bridge & Roll 4. Figure-4 from Mount 2. Basic Guard Pass 5. Sleeper Hold 3. Arm-bar from Mount 6. Basic Sweep
Combinations 1. Jab, Cross 4. Jab, Uppercut, Overhand Cross 2. Double jab, Cross 5. Cross, Hook 3. Jab, Cross, Hook
Self-Defence Techniques 21 Basic Escapes & Counters
Wrist Grab (same hand) 1 Turn wrist, step & break hold. Counter strike elbow to ribs (same arm). 2 Step to side, strike holding wrist with opposite palm. Double punch to body. 3 Spinning inwards, palm strike to holding wrist. Elbow to head (other arm). 4 Spinning to outside of body with arm extended. Elbow to head (opposite arm). Wrist Grab (cross hand) 5 Grabbing and pulling arm, opposite elbow to head. Extend arm to throw (optional). Wrist Grab (from side) 6 Bending elbow and stepping inwards to break hold. Knifehand to head. Wrist Grab (two hands on one) 7 Spear strike to groin, grab thumb to pull upwards, elbow to head (same hand). Wrist Grab (double hand) 8 Reverse grip on wrists. Knee strike to groin. 9 'Heaven and earth' with hands. Strike together to break hold. Knifehand to head. Wrist Grab from behind (both held) 10 Step through hands and hit with butt. Elbows to head. Choke (both hands) 11 Attack pressure points in shoulders with spear strike. 12 Attack pressure point in neck with spear finger 13 Arm over, turn and elbow to head (same hand) 14 Arm over, spin around, elbow to head (opposite hand) Bear Hug (front- arms trapped) 15 Strike groin, stamp foot, twist skin to break and distance. Knee to groin. Bear Hub (front - arms free) 16 Strike ears & twist head Bear Hug (rear - arms trapped) 17 Drop and loosen grip by pushing arms 45 degrees to side. Elbows to ribs. Bear Hug (rear - arms free) 18 Bend over, grab ankle and sit back Headlock (side) 19 Grab and pull hair down and lift knee (using pressure point). Elbow to body. 20 Pull hair (far hand) towards front and throw forward from groin grab (other hand). Headlock (front) 21 Strike groin. Attack legs (or leg) for take down (using head for distance).
Delta Taxis Grade Techniques Δ
Kicks 1. Turning Side Kick 2. Turning Back Kick 3. Crescent/Axe Kick 4. Knees
Hands 1. Elbow Strikes 2. Knife-Hand Strikes
Defensive Techniques 1. Leg Parry 2. Leg Check
Throwing Techniques 1. Fireman’s Carry 2. Advanced Hip-Throw 3. Stomach Throw 2. Sprawling
Falling 1. Turning Side-Fall 2. Jumping Cat Roll
Ground Techniques 1. Side Control Escape to Guard 2. Elbow Escape from Mount 3. Arm-bar from Guard 4. Cross-lapel choke from Guard 3. Hooking Sweep
Combinations 1. Jab, Front Kick 2. Jab, Cross, Turning Kick 3. Axe Kick, Jab, Cross 4. Jab, Cross, Turning Kick, Side Kick
Self-Defence Techniques 21 Basic Standing Joint Locks
Wrist Grab (same hand) 1. Chinese Burn Lock (circling wrist 180 degrees & applying pressure to nerve) 2 Elbow Roll (nb. done in both ‘stepping in’ and ‘stepping around’ variations) 3 Wing Lock (turning wrist palm up & applying downwards pressure to elbow) 4 Wrist Lock (turning wrist palm up and forcing fingers and towards opponent) 5 Wrist Throw (nb. 3 variations on how wrist is held) 6 Sandwich Lock (circling inwards, sandwiching hand and twisting wrist) 7 Standing Arm Bar 8 Whip Throw (nb. done in both ‘stepping in’ and ‘stepping around’ variations) 9 Hammer Lock 10 Snake Wrist Lock (nb. ‘door technique’ variation) Wrist Grab (cross hand) 11 Chinese Burn Lock 12 Elbow Roll 13 Twisting Wrist Lock (sandwiching hand, circling inwards and elevating elbow) 14 Police Elbow Lock (nb. ‘door technique’ variation) 15 Finger Lock 16 Standing Arm Bar 17 Shoulder Lever Handshake 18 Thumb Lock 19 Twisting Wrist Lock Choke 20 Wing Lock Full Nelson 21 Finger Lock (nb. locking at least 2 fingers)
Gamma Taxis Grade Techniques Γ
Kicks
Spinning Kicks 1. Spinning Crescent Kick 2. Spinning Hook Kick 2. Low Spinning Hook Kick
Hands Open Hand Techniques
1. Palm Strike 2. Finger Stikes
Throwing Techniques
1. Foot Sweep 2. Leg Sweep 3. Under-Arm Spin 4.Ankle Pick
Ground Techniques 1. Side Control, Escape to Knees 2. Head-lock Escape to Back 3. Near Armbar from Knee-ride 4. Figure-4 from Front Control 5. Front Choke from Guard 5. Back Sweep
Combinations Throwing Combinations
Self-Defence Techniques 21Basic Throws from Holds
Wrist Grab (same hand) 1 Leg Sweep 2 Hip Throw 3 Whip Throw 4 Tornado Throw 5 Fireman's Throw 6 Pull-around Elbow Throw Wrist Grab (cross hand) 7 Twisting Wrist Lock and Throw 8 Neck and Chin Throw Handshake 9 Whip Throw Double Hand from front Double Hand from behind 10 Heaven and Earth Throw 11 Whip Throw
12 Tornado Throw Choke 13 Stomach Throw Bear Hug from front (arms trapped) 14 Lifting Throw Bear Hug from behind (arms trapped) 15 Shoulder Throw
16 Step-behind Throw Bear Hug from behind (arms free) 17 Snake wrist and lock finger, Step-behind Throw Full Nelson 18 Peel Finger and Lock, Step-behind Throw Head-lock from side 18 Pull hair down, grab groin and lift up for throw Head-lock from front
20 Single leg take-down 21 Twisting Throw
Vita Taxis Grade Techniques Β
Kicks Jumping Kicks
1. Jumping Front Kick 2. Jumping Turning Kick 3. Flying Side Kick 4. Jumping Turning-Back Kick 6. Jumping Spinning Hook Kick
Hands Pressure Point Attacks
Throwing Techniques
1. Wrist Throw 2. Tornado Throw 3. Whip Throw 3. Neck & Chin Throw
Ground Techniques
1. Bridge & Roll Headlock Escape 2. 1/2 Guard Escape 3. Far Arm-bar from Knee-ride 4. Figure-4 from Side Control 5. Lape Choke from Side Mount 7. Front Sweep
Combinations
Ground Combinations
Self-Defence Techniques 21 Locks & Throws from grabs to clothing & hair
Sleeve at wrist 1 Circle outwards and throw 2 Circle inwards and lock wrist 3 Sleeve at elbow 3 Circle outwards and throw 4 Circle inwards and lock wrist Clothing at shoulder 5 Circle outwards and throw 6 Circle inwards and lock wrist Collar 7 Step under and elbow roll Lapel (twisting outwards) 8 Wrist Throw Label (hand flat) 9 Circle inwards and lock wrist 10 Extend arm with finger to throat. Elbow Roll Hair from front Hair from behind 11 Secure hand, pull down and forwards 12 Twisting wrist lock Belt (palm up) 13 Wrist Throw 14 Standing Arm Bar Belt (palm down) 15 Elbow roll Double Sleeves from behind 16 Turn and break 17 Elbow roll 18 Whip Throw 19 Arm bar, twisting wrist lock and throw
19 Tornado Throw Shoulders from behind 20 Secure hand, upper cut and wrist throw
Alfa Taxis Grade Techniques A
Kicks 360 degree Kicks
1. 360 degree Turning Kick 2. 360 degree Turning-Back Kick 3. 360 degree Spinning-Hook Kick
Ground Techniques Leg Techniques
1. Knee Bar 2. Heel Hook 3. Calf Crusher 4. Figure-4 Leg Lock
Throwing Techniques
1. Suplex (front & back) 2. Salto (front & back)
Combinations Self-Defence Combinations
Self-Defense Techniques 21 locks & throws countering punches, kicks & weapon attacks
Punch (straight cross) 1 `Grab, turning kick, elbow roll 2 Tornado throw Punch (loose hook) 3 Block and uppercut (same time). Whip throw 4 Circle punch down to swap hands. Arm bar & twisting wrist lock. Front/Turning Kick 5 Grab leg (underarm) and leg sweep 6 Grab leg (underarm) and work for single or double leg takedown 7 Grab leg (overarm) and twist over for step-over figure-4 on knee 8 Low spinning heel kick Side Kick 9 Brush kick forward and punch to head 10 Divert kick to side and pull down from behind Spinning Kicks 11 Front kick to backside 12 Low spinning heel kick Knife (under-arm attack) 13 Arm pull down 14 Arm bar & twisting wrist lock 15 Wrist lock (fingers up) Knife (over-arm attack) 16 Figure-4 to arm (stepping in) 17 Circle out, arm bar & twisting wrist lock 18 Hip throw
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