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CODEX:
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ASTARTESCodex: AstartesVersion 1.0
An Unoff icial Alternative Codex
for Warhammer 40,000
By Azathoth DCLXVI
This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood
Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the
Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark
Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symboldevices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games
Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of
Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:
Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim
logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices,
Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters,
Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed
Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online,
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Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all
associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the Blood
Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either , TM
and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the
world. All Rights Reserved
Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
All art, illustrations and concepts used without permission.
-Table of Contents-__________________________________________________
Space Marine Special Rules 6
Space Marine Armory 7
Weapons 7Armor 9
Banners 9Wargear 9Vehicle Upgrades 11
Space Marine Psychic Powers 13
Space Marine Army List 14
HQ 14
Space Marine Commander 14Honor Guard Squad 16
Command Squad 17Chaplain 18
Librarian 18Master of the Forge 20
Elites 21
Terminator Squad 21Dreadnought .22Space Marine Veteran Squad 24Techmarine 26
Troops 29
Tactical Squad 29Scout Squad 30
Dedicated Transports 32
Rhino 32Razorback 33Damocles Command Rhino 33
Land Speeder Storm 33Land Raider Prometheus 34
Drop Pod 34
Fast Attack 36
Assault Squad 36
Space Marine Bike Squad 38Scout Bike Squad 38Attack Bike Squad 39Land Speeder Squadron 39Stormtalon Gunship 40
Heavy Support 41
Devastator Squad 41Deathstorm Drop Pod 42Stormraven Gunship 43
Ironclad Siege Dreadnought 44Land Raider 45
Land Raider Crusader 45Predator 47Whirlwind 47Vindicator 48Sabre 48
Fortifications 51
Thunderfire Cannon 51
Reference 52
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The enemies of the Emperor fear
many things.
They fear discovery, defeat,
despair and death.
Yet there is one thing they fear
above all others.
They fear the wrath of the Space
Marines!
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They shall be my finest
warriors, these men who
give of themselves to me.
Like clay I shall mould them,and in the furnace
of war forge them.
They will be of iron will and
steely muscle.
In great armour shall I clad
them and with the
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mightiest guns will they be
armed.
They will be untouched by
plague or disease, no
sickness will blight them.
They will have tactics,
strategies and machines sothat no foe can best them in
battle.
They are my bulwark against
the Terror. Theyare the Defenders of
Humanity.
They are my Space Marines
AND THEY SHALL KNOW NO FEAR.
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-Space Marine Special Rules-_________________________________________
And They Shall Know No Fear
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A unit that contains at least one model with this special rule automatically passes tests to Regroup. The unit cannot
move, but may shoot (or Run) and declare charges normally in the turn in which it Regroups, in addition to the 3"
Regroup move. Additionally, a unit that contains at least one model with this special rule is immune to Fear.
Bolter Drill
If a model with this special rule shoots with a boltgun, storm bolter, bolt pistol or the boltgun portion of a combi-
weapon, and they did not move in the preceding Movement phase, they may fire that weapon twice. Both rounds of
shooting must target the same unit. When determining whether the unit is in Rapid Fire range, measure each round
of shooting separately to determine which models are within range. Relentless models and models that otherwise
count as stationary even after moving must still refrain from moving to benefit from this special rule.
Combat Squads
A unit with this special rule that consists of ten models may choose to break down into two 5 man combat squads.
The controlling player must decide which units are splitting into combat squads immediately before deployment. A
unit split into combat squads, therefore, is now two separate units for all game purposes including calculating the
total number of units in the army. Then proceed with deployment as normal. Note that two combat squads split from
the same unit can embark on the same transport vehicle, providing its transport capacity allows.
Once the player has decided whether or not to split a unit into combat squads, it must remain that way for the entire
battle. It cannot split up or join back together later on in the battle, nor can the player use a redeployment to split up
a unit or join it back together.
Combat Tactics
A non-Fearless Space Marine unit with this special rule can choose to, after passing any Morale check it is called
upon to take, instead treat the result as a failure. If a unit is caught by a Sweeping Advance as a result of utilizing
this special rule, they are not destroyed, but remain locked in combat instead. If a unit without Combat Tactics is
joined by a model that has it, the entire unit gains the rule for as long as the character is attached.
Drop Pod AssaultAt the beginning of the controlling players first turn, all Drop Pods (including Deathstorm Drop Pods) that have
purchased this special rule will enter play automatically, as if they had successfully come in from reserve. Only half
the Drop Pods in the army (including Deathstorm Drop Pods) may purchase this special rule.
-Space Marine Armory-______________________________________________
Weapons:
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Air Burst Missile
Any friendly unit that charges an enemy unit that
suffered one or more hits an air burst missile in the
previous Shooting phase does not suffer the Initiative
penalties for charging enemies through cover, but
instead fights at their normal initiative in the ensuing
combat.
Rng S AP Type
72 4 - Heavy 1, Ignores Cover, Large
Blast, Missile, One Shot, Pinning
Assault Drill
A model armed with this weapon also counts as being
armed with a heavy flamer.
Rng S AP Type
- x2 2 Melee, Armorbane
If, at the end of any Assault phase, a model using this
weapon inflicts one or more Penetrating hits on an
enemy transport vehicle, every enemy model that was
embarked on that vehicle suffers a single Strenght 5AP 4 hit. They suffer this hit even if they have
subsequently disembarked from the transport.
Astartes Grenade Launcher
Each time a grenade launcher fires, the controlling
player chooses which type of ammo is used.
Rng S AP Type
Frag 24 3 6 Rapid Fire, Blast
Krak 24 6 4 Rapid Fire
Auto-Assault Cannon
Rng S AP Type
24 6 4 Heavy 4, Rending
Auto-Whirlwind Launcher
Rng S AP Type
48 5 4 Ordinance 1, Barrage, Large Blast
Auxiliary Grenade Launcher
An auxiliary grenade launcher can be fired in
addition to another weapon. Each time an auxiliary
grenade launcher fires, the controlling player can
choose which type of grenade is being used.
Rng S AP Type
Frag 24 3 6 Assault 1, Blast
Krak 24 6 4 Assault 1
Combat Shield
A model armed with a combat shield gains a 5+
Invulnerable save when locked in close combat.
Conversion Beamer
A shot from a conversion beamer has a different
profile depending on how far the target is from the
firer. When firing the conversion beamer, measure
the distance to the target and place the blast template.
Once the final location of a conversion beamer's
template has been placed (after scattering), measure
to the center of the blast marker and consult the chart
below to determine the effect.
Rng S AP Typeup to 18 6 - Heavy 1, Blast
18-42 8 4 Heavy 1, Blast
42-72 10 1 Heavy 1, Blast
over 72 miss - -
Crozius ArcanumA Crozius Arcanum is a power maul.
Cyclone Missile Launcher
A model may fire a cyclone missile launcher in
addition to any other weapons they may normally
fire. Each time a cyclone missile launcher fires, the
controlling player may choose which type of missileis being used.
Rng S AP Type
Frag 48 4 6 Heavy 2, Blast
Krak 48 8 3 Heavy 2
Flakk 48 7 4 Heavy 2, Skyfire
Deathwind Launcher
Rng S AP Type
12 5 - Heavy 1, Large Blast
Demolisher Cannon
Rng S AP Type
24 10 2 Ordinance 1, Large Blast
Hellfire Shell
Rng S AP Type
36 X - Heavy 1, Blast, Fleshbane
Honor Blades
A model equipped with honor blades counts as being
armed with a pair of master-crafted power swords,
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granting +1 Attack for being armed with two close
combat weapons. In addition, the honor blades grant
a 4+ Invulnerable save in close combat.
Hurricane Bolters
Each hurricane bolter consists of three twin-linked
bolters, fired as a single weapon.
Hyperios Missile Launcher
Rng S AP Type
48 8 3 Ordinance 1, Missile, Skyfire,
Twin-linked
Icarus Stormcannon Array
Rng S AP Type
Single
Target
48 7 4 Heavy 4, Interceptor,
Skyfire, Twin-linked
Dual
Target
48 7 4 Heavy 4, Interceptor,
Servo-tracking, Skyfire
*Servo-tracking:The controlling player may elect to
fire in dual target mode. If they do this, they mustannounce their intention to do so before selecting
targets, and must select two separate targets, making
a full shooting attack at each using the dual target
profile above. All shots made using this special rule
are snapshots.
Melta Missile
Rng S AP Type
72 8 1 Heavy 1, Missile, One Shot
Relic Blade
Rng S AP Type
- +1 3 Melee- +2 2 Melee, Two-handed
Seismic Hammer
A seismic hammer is treated as a Dreadnought close
combat weapon that adds +1 to rolls on the vehicle
damage chart.
Skyhammer Missile PodsSkyhammer missile pods counts as two missiles for
the purpose of being fired from a flier.
Rng S AP Type
60 7 4 Heavy 3, Concussive, Missile, One
ShotStalker Pattern Boltgun
Rng S AP Type
36 4 5 Heavy 2, Rending, Pinning
Storm Shield
A storm shield confers a 4+ Invulnerable save, which
is improved to a 3+ Invulnerable save when locked in
close combat. A model using a storm shield may
never claim the bonus Attack for fighting with two
close combat weapons.
Typhoon Missile LauncherThe typhoon missile launcher is equipped with frag
and krak missiles. Declare which type of missile you
wish to use each time the typhoon missile launcher
fires.
Rng S AP Type
Frag 48 4 6 Heavy 2, Blast
Krak 48 8 3 Heavy 2
Vanquisher Battle Cannon
Rng S AP Type
72 8 2 Heavy 1, Armorbane
Whirlwind Multiple Missile LauncherEach Whirlwind in your army is equipped with the
standard vengeance missiles and the incendiary
missiles. Declare which type of missile you wish to
use before the Whirlwind fires.
Rng S AP Type
Vengeance
Missiles
12-
48
5 4 Ordinance 1,
Barrage, Large
Blast
Incendiary
Missiles
12-
48
4 5 Ordinance 1,
Barrage, Ignores
Cover, Large Blast
Armor:
Scout Armor
Scout armor confers a 4+ Armor save.
Power ArmorPower armor confers a 3+ Armor save.
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Artificer Armor
Artificer armor confers a 2+ Armor save.
Terminator Armor
Terminator armor confers a 2+ Armor save and a 5+
Invulnerable save. Furthermore, models in
Terminator armor have the Bulky, Deep Strike and
Relentless special rules and may not make Sweeping
Advances.
Victory often rests on the correct weaponry being in
the right place and at the right time. Even the most
destructive weapons of war are worthless if absent
from the battle.
-Artor Amhrad, Chapter Master
of the Astral Knights (deceased).
Banners:
Company Standard
All friendly units with a model within 12 of the
company standard may reroll all failed morale and
pinning tests. In addition, a unit which contains a
company standard counts as scoring one additional
wound in assault for the purposes of combat
resolution.
Chapter BannerAll friendly units with a model within 12of the
chapter banner may reroll all failed morale and
pinning tests. In addition, a unit which contains a
chapter banner counts as scoring one additional
wound in assault for the purposes of combat
resolution. Finally, all models that are a part of asquad containing a chapter banner gain +1 Attack.
Wargear:
Adamantine Mantle
A model armed with an adamantine mantle counts as
having a Toughness value of 6 for the purpose of
inflicting Instant Death.
Auspex
Enemy infiltrators cannot set up within 12 of a
model with an auspex. Similarly, enemy scouts
cannot use their pre-game move to approach to
within 12 of one. When his unit shoots, a model
armed with an auspex may forgo his shooting. If he
does, any one enemy unit within 12 reduces their
Cover save by 1 until the end of the phase against
shooting attacks from his unit.
Bionics
A model equipped with bionics gains the Feel No
Pain special rule at the listed amount (6+ if
unspecified.)
Camo CloakA model equipped with a camo cloak gains the
Stealth special rule.
Cluster Mines
Each Scout Bike squad equipped with cluster minescan booby-trap one piece of area terrain before the
game begins. Note that a Scout Bike squad that splits
into combat squads is still counted as a single squad
for the purposes of cluster mines. At the start of the
game, after terrain is placed, the controlling player
declares that their Scout Bikers have placed booby-
traps and must secretly write down the piece(s) of
area terrain that have been booby-trapped in this
fashion. Each terrain piece can only be booby-
trapped once.
Cluster mines are automatically triggered the first
time a unit (friend or foe) moves into the booby-
trapped terrain. When triggered, the cluster minesinflict 2D6 hits on the unit once it has finished its
move. These are treated as shooting hits and use the
following profile:
Rng S AP Type
- 4 - Ignores Cover
If a vehicle triggers the cluster mines, the hits are
always resolved against rear armor. Once the effect
of the cluster mines has been resolved, they are
assumed to have been expended and have no further
effect.
Digital Weapons
A model armed with digital weapons can re-roll asingle failed roll To-Wound in each Assault phase.
Fire SelectorA weapon equipped with a fire selector allows the
firer to choose which type of ammunition will be
used each turn.
Before shooting during the controlling players
Shooting phase, the player may choose to shoot the
weapon with its normal profile or with the profile of
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any one special ammunition type that they are
equipped with.
Holy Relic
One use only. A model equipped with a holy relic
may be reveal it at any time, even during the
opponents turn. Until the end of the player turn, that
model and all friendly units with a model within 12
of him fight with +1 attack.
Orbital Strike Relay
An orbital strike relay is treated as a ranged weapon
that can be used provided the bearer did not move in
the preceding Movement phase (though they may
later assault if the controlling player chooses.) Each
time the orbital strike relay is used, the controlling
player must choose which type of strike is called
down. Note that the orbital strike always scatters the
full 2D6 in the direction shown (if a hit is rolled, the
scatter is in the direction of the small arrow on the
hit symbol.)Rng S AP Type
Barrage
Bomb
Unlimited 6 4 Ordinance D3*,
Large Blast
Lance
Strike
Unlimited 10 1 Ordinance 1,
Large Blast
*Roll for the number of shots each time a barrage
bomb is fired.
Iron Halo
An iron halo confers a 4+ Invulnerable save.
Jump Pack
An Infantry model equipped with a jump packchanges its unit type to Jump Infantry.
Locator Beacon
If a unit wishes to arrive on the battlefield via deep
strike and chooses to do so within 6" of a model
carrying a locator beacon, then it does not scatter.
Note that the locator beacon must already be on the
table at the start of the turn for it to be used.
NartheciumA unit which contains one or more models equipped
with a narthecium gains the Feel No Pain special
rule.
Purity SealsA model equipped with purity seals may re-roll any
one roll that it is called upon to make in a game. For
example, this could be a To-Hit roll, a Leadership
test, a Run roll, a save of any kind or a Characteristic
test. If the model is killed before the re-roll can be
used, the re- roll is lost.
Rosarius
A Rosarius confers a 4+ Invulnerable save.
Servo-arm
A servo-arm grants a model an additional close
combat attack that strikes at Initiative 1, Strength 8
and ignores armor saves.
Servo-harnessA model equipped with a servo-harness counts as
being armed with two servo-arms, a flamer and a
twin-linked plasma pistol which does not count as an
additional close combat weapon. In the Shooting
phase, the model may choose to fire both harness
mounted guns, or one harness mounted gun and
another gun.
Servo-skull
Servo-skulls are treated as counters, rather than units,
for all intents and purposes. They are placed on the
battlefield after deployment areas have been
determined, but before any forces are deployed. Each
Servo-skull can be place anywhere on the battlefield
outside the enemys deployment zone. Once
deployed, Servo-skulls do not move.
Enemy infiltrators cannot set up within 12 of a
Servo- skull. Similarly, enemy scouts cannot use their
pre-game move to approach to within 12 of one.A
friendly unit arriving by Deep Strike rolls one D6 lessfor scatter if it aims to arrive within 12 of a Servo -
skull. Likewise, friendly blast templates placed
within 12 of a Servo-skull roll one D6 less for
scatter.
Servo-skulls are considered too small and agile to be
attacked and cannot be harmed in any way. However,
should an enemy unit move to within 6 then the
Servo- skull will self-destruct or flee the battlefield
remove it from play.
Signum
A model can use a signum in lieu of making ashooting attack of their own. If they do so, one model
in their squad counts as having Ballistic Skill 5 for
the remainder of the Shooting phase. Declare that the
signum is being used before any rolls to hit are made.
Space Marine Bike
Models armed with a Space Marine Bike change their
type to Bike as described in the Warhammer 40,000
rulebook. Space Marine bikes are equipped with a
twin- linked boltgun.
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Teleport Homer
If Terminators wish to teleport onto the battlefield via
deep strike and choose to do so within 6" of a model
carrying the homer, then they won't scatter. Note that
the teleport homer only works for units that are
teleporting, not for units entering play using jump
packs, drop pods or other means of transport. Also
note that the homer must already be on the table at
the start of the turn for it to be used.
Vehicle Upgrades
Ceramite Plating
Melta weapons do not roll an extra D6 armor
penetration against vehicles with this upgrade at half
range or less.
Cerberus Launcher
If a unit charges on the same turn it disembarks from
a vehicle equipped with a Cerberus launcher, any
enemy unit they assault count as Initiative 1 when
striking in close combat until the end of the phase.
Frag Assault Launcher
Any unit charging into close combat on the same turn
as it disembarks from a vehicle armed with frag
assault launchers does not suffer the Initiative
penalties for charging enemies through cover, but
instead fights at their normal Initiative in the ensuing
combat.
Ironclad Assault Launchers
A vehicle armed with Ironclad assault launchers
counts as being armed with defensive grenades. In
addition, the vehicle does not suffer the Initiative
penalties for charging enemies through cover, but
instead fights at their normal Initiative in the ensuing
combat.
Jamming BeaconTeleport homers, Chaos Icons and similar wargear
items that prevent deep strike scatter do not function
within 12 of a vehicle equipped with a jammingbeacon. In addition, enemies wishing to deep strike
onto the board within 6 of a vehicle equipped with a
jamming beacon scatter 4D6 rather than 2D6.
Siege ShieldA vehicle equipped with a siege shield automatically
passes Dangerous Terrain tests.
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-Space Marine Psychic Powers-________________________________________
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The Avenger5 pointsWarp Charge 1
This is a witchfirepower with the following profile:
Rng S AP Type
Template 5 3 Assault 1
Might of the Ancients5 pointsWarp Charge 1
This is a blessingthat is used at the start of the Librarians Assault phase. If successful, the Librarian has Strength 6
and rolls 2D6 for armor penetration for the remainder of that Assault phase.
Quickening5 pointsWarp Charge 1This is a blessingand is used at the start of the Librarians Assault phase. If successful, the Librarian has the fleet
special rule and Initiative 10 for the duration of the assault phase.
Smite5 pointsWarp Charge 1
This is a witchfirepower and may use either of the following profiles each time it is used:
Rng S AP Type
12 4 5 Assault 1, Large Blast
or 12 7 2 Assault 1
Emperors Fury 10 pointsWarp Charge 1
This is a beampower that is drawn from the librarians base to any one point on any table edge. Every unit in itspath suffers D3 Strength 6, APhits and must take a Pinning test. If the attack would hit a friendly unit or a unit
locked in close combat, it will stop before it hits them and the attack will have no further effect along its course.
Might of Heroes10 pointsWarp Charge 1
This is a blessingand is used at the start of either players Assault phase. If successful, the Librarian (or any one
other model in the same unit as the Librarian) gains +D3 attacks in that Assault phase.
Veil of Time15 pointsWarp Charge 1
This is a blessingthat is used at the start of the Librarians Movement phase. Until the end of the player turn, the
Librarian can choose to re-roll any rolls to hit, to wound rolls, Armor saves, Invulnerable saves, Leadership tests or
Morale tests. Note that the re-rolled result must be accepted no re-rolling the re-rolls!
Vortex of Doom15 pointsWarp Charge 1This is a witchfirepower with the following profile:
Rng S AP Type
12 10 1 Heavy 1, Blast
If when using this power the Librarian fails his Psychic test, place the Vortex of Doom blast marker on the Librarian
in this case the template will not scatter.
It cannot be considered a gift, to peer into the Warp and unravel the possibilities of the future that are, that might
be, and that must be prevented. Nor can the burden of a weapon, that each of my brothers looks upon with girded
revulsion, be called a gift. No, Master, I do not think my psychic prowess a gift... but a tool. Whether by a quirk of
fate, or the will of the Emperor, I possess a weapon the like of which can turn the tide, not just in a battle but in
the course of history. To withhold it, to flinch from its use or deny it would not just be counter-productive, it would
be heresy. But if it is a gift, it is a cruel one.
- from the journal of Marneus Calgar, quoting Tigurius, 991.M41.
-Space Marine Army List-____________________________________________
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HQ
Space Marine Commander90 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Captain 6 5 4 4 2 5 3 10 3+ In (Ch) 1 Captain
Chapter Master 7 6 4 4 3 5 3 10 3+ In (Ch)
Wargear: Power Armor Boltgun or Close Combat Weapon Bolt Pistol Iron Halo Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear Bolter Drill Combat Tactics Independent Character Rites of Battle
Dedicated Transport:
May take a Damocles Command Rhino as adedicated transport. A Chapter Master may
instead take a Land Raider Prometheus.
Mounted Assault:
If your army includes a Captain on a Space Marine
bike, Space Marine Bike squads of at least five
models are scoring units.
Only a madman knows no fear.
A warrior knows what fear is, he feels it in his stomach,
he understands fear better than any other mortal can.
What makes us strong is that we have conquered fear,
overcome it not once but many times, over and over
again, until the process has become instinctive. but no
matter how many battles you fight and how many
victories you win, your fear will never completely leave
you. Learn to live with that fear. Learn to master your
fear. But never forget that there are things in this
universe that even you cannot face and live,
abominations so terrible that their very appearance will
sear the flesh from your face and shrivel your eyes.
Such things cannot be fought, and to confront them
would be nothing but a futile waste of life. In those
situations remember your vows to serve the Emperor,
and remember also that you serve him best alive and
not sacrificed upon the altar of vain glory.
-Memorum Libris de Petronius Caligarus, Ultramarines
Captain.
Options:
A single captain in the army may beupgraded to a chapter master +20 pts
Replace boltgun and/or bolt pistol with:- Storm bolter +3 pts- Heavy chainsword +6 pts- Combi-flamer, -melta, -plasma or
plasma pistol +10 pts
- Storm shield or power weapon +15 pts- A single lightning claw +20 pts- A second lightning claw +10 pts- Power fist +25 pts- Relic blade or thunder hammer +30 pts
May take artificer armor +15 pts May take any of the following:
- Purity seals +3 pts- Melta bombs +5 pts- Bionics +3 pts- Digital weapons +8 pts- Fire selector and hellfire rounds +10 pts- Auxiliary grenade launcher +15 pts
A chapter master may take the following:- Adamantine mantle +15 pts- Orbital strike relay +50 pts
May take one of the following:- Jump Pack +20 pts- Space Marine Bike +35 pts- Replace power armor, bolt pistol, closecombat weapon, frag and krak grenades
with terminator armor with storm bolter
and power weapon +40 pts
May then replace storm bolter with:- Combi-flamer, -melta or -plasma +5 pts- Lightning claw +5 pts- Thunder hammer +20 pts
May then replace power weapon with:- Lightning claw +5 pts- Power fist or storm shield +10 pts- Relic blade, thunder hammer or
chainfist +15 pts
Rites of Battle
If a model with this special rule is on the table, then
all friendly Space Marine units may use the models
Leadership value for all Morale, Pinning or
Leadership tests, but not Psychic tests.
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Honor Guard Squad105 points
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A Space Marine army may include one Honor Guard squad for every Chapter Master included in the army. This
unit does not count against the armies HQ allowance.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Honor Guard 4 4 4 4 1 4 2 10 2+ In 3 Honor Guard
Chapter Ancient 5 4 4 4 1 4 2 10 2+ In (Ch)
Chapter Champion 5 4 4 4 1 4 3 10 2+ In (Ch)
Wargear: Artificer Armor Power Weapon Boltgun Bolt Pistol Frag and Krak GrenadesChapter Ancient
Chapter BannerSpecial Rules:
And They Shall Know No Fear Bolter Drill Combat TacticsChapter Champion Honor or Death
Dedicated Transport:
The unit may select a Drop Pod, Rhino,Razorback or Land Raider as a dedicated
transport.
Options: May include up to seven additional honor
guard +35 pts per model
Any honor guard may take an auxiliarygrenade launcher +15 pts per model
Any honor guard may replace their powerweapon with a relic blade +15 pts per model
Any model in the squad may take purityseals +2 pts per model
The entire unit may replace their artificerarmor, boltgun, bolt pistol and frag and krak
grenades with terminator armor and a storm
bolter +7 pts per model
Any model may replace their terminatorarmors storm bolter and power weapon
with one of the following:
- A pair of lightning claws free- Thunder hammer and storm shield +5
pts per model
Any model may replace their terminatorarmors power weapon with one of the
following:
- Power fist +10 pts per model- Relic blade +15 pts per model- Chainfist +15 pts per model
A single honor guard in an army may beupgraded to a chapter champion +5 pts
The chapter champion may replace hispower weapon and boltgun or storm bolter
with honor blades +10 pts
A single honor guard in an army may beupgraded to the chapter ancient +30 pts
Honor or Death
A Chapter Champion must always issue or accept a
challenge whenever possible, unless another friendly
model in the same combat does so first.
When fighting a challenge, a Chapter Champion may
re-roll all failed To Hit and To Wound rolls.
Command Squad......100 points
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A Space Marine army may include one Command Squad for every Captain, Chaplain or Librarian in the army. This
unit does not count against the armies HQ allowance.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Veteran 4 4 4 4 1 4 2 9 3+ In 5 Veterans
Apothecary 4 4 4 4 1 4 2 9 3+ In (Ch)
Company Champion 5 4 4 4 1 4 2 9 3+ In (Ch)
Wargear: Power Armor Boltgun or Close Combat Weapon Bolt Pistol Frag and Krak Grenades
Do not fail your Brothers. Though their bodies die,
their spirit must return to the Chapter. That is your
charge.
-Medic Credo.
Special Rules: And They Shall Know No Fear Bolter Drill Combat Tactics
Dedicated Transport:
The unit may select a Drop Pod, Razorbackor Land Raider as a dedicated transport.
Options: One veteran in power armor may be
upgraded to a company champion, replacing
his boltgun with a power weapon and a
combat shield +15 pts
Any model may replace his boltgun and/orbolt pistol with one of the following:
- Storm bolter +3 pts per model- Flamer +5 pts per model- Meltagun +10 pts per model- Combi-flamer, -melta or -plasma or
plasma pistol +10 pts per model
- Plasmagun, power weapon, infernuspistol or storm shield +15 pts per model
- A single lightningclaw +20 pts per model
- A second lightningclaw +10 pts per model
- Power fist +25 pts per model- Thunder hammer +30 pts per model
Every model in the unit may replace theirpower armor, boltgun, bolt pistol and frag
and krak grenades for terminator armor, a
storm bolter and power fist +100 pts
Up to two veterans in terminator armor maychoose one of the following options:
- Replace his storm bolter with a heavyflamer +5 pts per model
- Replace his storm bolter with an assaultcannon +30 pts per model
- Take a cyclone missile launcher withfrag and krak missiles in addition to his
other weaponry +30 pts per model
Any model with a cyclone missile launchermay take flakk missiles +10 pts per model
Any number of veterans may replace theirterminator armors power fist with a
chainfist +5 pts per model
The entire unit may replace their terminatorarmors storm bolter and power fist with one
of the following:
- A pair of lightning clawsfree- Power weapon and storm shieldfree- Thunder hammer and storm
shield +5 pts per model
One veteran in terminator armor may beupgraded to a company champion +5 pts
- The terminator champion may replacehis storm bolter and power fist with a
thunder hammer and storm shield +5 pts
If terminator armor is not taken, the entireunit may take one of the following:
- Jump packs +40 pts- May ride space marine bikes +90 pts
Any model may take a purityseal +2 pts per model
Any model in power armor may take meltabombs +5 pts per model
One veteran may carry the companystandard +15 pts
One veteran may be upgraded to anapothecary with a narthecium +15 pts
The entire unit may be given a singleveteran skill: Counter-attack, Furious
Charge or Tank Hunters+3 pts per model
Chaplain100 points
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WS BS S T W I A Ld Sv Unit Type Unit Composition
Chaplain 5 4 4 4 2 4 2 10 3+ In (Ch) 1 Chaplain
Reclusiarch 5 5 4 4 3 4 3 10 3+ In (Ch)
Wargear:
Power Armor Boltgun or Bolt Pistol Crozius Arcanum Rosarius Frag and Krak Grenades Purity Seals
Special Rules:
Bolter Drill Fearless Independent Character Zealot
Where there is uncertainty, I shall bring light
Where there is doubt, I shall sow faith
Where there is shame, I shall point atonement
Where there is rage, I shall show its course
My word in the soul shall be as my bolter in the field.
-Litany of Devotion.
Options:
May be upgraded to a reclusiarch +30 pts A single chaplain in the army may take a
holy relic +20 pts Replace boltgun with one of the following:
- Storm bolter +3 pts- Hand flamer, combi-flamer, -melta or -
plasma or plasma pistol +10 pts
- Inferno pistol +15 pts- Power fist +25 pts
May take any of the following:- Bionics +5 pts- Melta bombs +5 pts- Digital weapons +10 pts
May replace power armor, boltgun, frag andkrak grenades for terminator armor and one
of the following:- Storm bolter +28 pts- Combi-flamer, -melta or
-plasma +30 pts
- Storm shield +40 pts- Powerfist +45 pts
If terminator armor is not chosen, may haveone of the following:
- Jump pack +20 pts- Space marine bike +35 pts
Librarian...100 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Librarian 5 4 4 4 2 4 2 10 3+ In (Ch) 1 LibrarianWargear
Power Armor Boltgun or Bolt Pistol Force Weapon Psychic Hood Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear Bolter Drill Independent Character Psyker (Mastery Level 1)
Psychic Powers:
A Librarian must purchase any two psychic powers
under the Space Marine Psychic Powers list at the
listed points cost.
Options:
May be upgraded to an epistolary, makinghim Mastery Level 2 +50 pts
May take purity seals +3 pts Replace boltgun with:
- Storm bolter +3 pts- Combi-flamer, -melta orplasma or
plasma pistol +10 pts
May replace power armor, boltgun, frag andkrak grenades for terminator armor and:
- No additional weapons +25 pts- Storm bolter +28 pts- Combi-flamer, -melta or-plasma +30 pts- Storm shield +40 pts- Powerfist +45 pts
If terminator armor is not chosen, may haveone of the following:
- Jump pack +20 pts- Space marine bike +35 pts
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We of the Librarium must be aware of Chaos. Yet we
do not ourselves aim to contend with Chaos, unless
compelled to.
-Librarian Franz Grenzstein of the Imperial Fists.
The uniforms of the Imperial Guard are camouflagedin order to protect their wearers by hiding them
from sight.
The principle is that what the enemy cannot see he
cannot kill. This is not the way of the Adeptus
Astartes. A Space Marines armour is bright with
heraldry that proclaims his devotion to his Chapter
and the beloved Emperor of Mankind. Our principle
is that what the enemy can see, he will soon learn to
fear
-Chaplain Aston, Fire Hawks 10th Company.
Master of the Forge..100 points
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WS BS S T W I A Ld Sv Unit Type Unit Composition
Master of the Forge 4 5 4 4 2 4 2 10 2+ In (Ch) 1 Master of the Forge
Servitor 3 3 3 3 1 3 1 8 4+ In
Wargear:
Master of the Forge
Artificer Armor
Servo-harness Boltgun or Bolt Pistol Bionics Frag and Krak GrenadesServitor
Servo-armSpecial Rules:
Master of the Forge
And They Shall Know No Fear Blessing of the Omnisiah Bolster Defenses Bolter Drill Damage Control Independent CharacterServitor
Mindlock
Options:
Replace servo-harness and boltgun with aconversion beamer +25 pts
Replace boltgun with:- Storm bolter +3 pts- Combi-flamer, -melta or -plasma or
plasma pistol +10 pts
May be given:- Power weapon +15 pts- Thunder hammer +30 pts
May take any of the following:- Purity seals +3 pts- Servo-skull +3 pts- Melta bombs +5 pts- Auspex +8 pts- Digital weapons +10 pts- Space marine bike +35 pts
If a bike is not taken, the master of the forgemay include up to five servitors as a
retinue +15 pts per model
Up to two servitors may replace their servo-arm with:
- Heavy bolter or multi-meltafree- Plasma Cannon +10 pts
Lord of the Armory
If you include a Master of the Forge in your army, a
single Dreadnought may be taken as Troops choice.
It may not be given the Venerable, Chaplain or
Librarian upgrades
Mindlock
If a unit with Servitors in it does not also contain a
Master of the Forge or a Techmarine, it must test for
mindlock at the start of each friendly turn. To test for
mindlock, roll a D6. If the result is 4, 5 or 6, the test
is passed and the unit can function normally. If
the result is 1, 2 or 3, the servitors have succumbed to
mindlockthe unit (and any attached characters)
may not move, shoot or assault that turn (though they
will fight normally in close combat if engaged.)
ELITES
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Terminator Squad200 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Terminator 4 4 4 4 1 4 2 9 2+ In 4 Terminators
Terminator Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Terminator Sergeant
Wargear:
Terminator Armor Storm BolterTerminator
Power FistTerminator Sergeant
Power WeaponSpecial Rules:
And They Shall Know No Fear Bolter Drill Combat Squads Combat Tactics
Dedicated Transport:
The unit may select a Land Raider. LandRaider Crusader or a Drop Pod as adedicated transport.
Options:
May include up to five additionalterminators +40 pts per model
For every five models in the squad, a singleTerminator may choose one of the following
options:
- Replace his storm bolter with a heavyflamer +5 pts per model
- Replace his storm bolter with an assaultcannon +30 pts per model- Take a cyclone missile launcher withfrag and krak missiles in addition to his
other weaponry +30 pts per model
May also include flakkmissiles +10 pts per model
Any terminator may replace his power fistwith a chainfist +5 pts per model
The terminator sergeant may replace hisstorm bolter with a combi-flamer, -melta or
-plasma +5 pts
The terminator sergeant may take anauspex +8 pts
The entire squad may replace their stormbolters and power fists/power weapon with
lightning clawsfree
Any model may replace their lightningclaws with storm shields and:
- Power weaponsfree- Thunder hammers +5 pts per model
Any model in the squad may take purityseals +2 pts per model
The entire unit may be given a singleveteran skill: Counter-attack, Furious
Charge or Tank Hunters+3 pts per model
Dreadnought.105 points
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Armor
WS BS S Front Side Rear I A HP Unit Type Unit CompositionDreadnought 4 4 6(10) 12 12 10 4 2 3 W 1 Dreadnought
Venerable Dreadnought 5 5 6(10) 12 12 10 4 2 3 W (Ch)
Wargear:
Multi-melta Power Fist with built in storm bolter Smoke Launchers
Special Rules:
Venerable Dreadnought
Hard To KillDedicated Transport:
May select a Drop Pod as a dedicatedtransport.
Options:
May replace storm bolter with heavyflamer +10 pts
Replace multi-melta with:- Twin-linked heavy flamerfree- Twin-linked heavy bolter +5 pts- Twin-linked autocannon +10 pts- Plasma cannon or assault
cannon +10 pts
- Twin-linked lascannon +30 pts Replace power fist and/or multi-melta with a
missile launcher armed with frag and krak
missiles +10 pts each
- May also take flakk missiles +5 pts each May be given a searchlight +1 pt
Take extra armor +15 pts May select one of the following upgrades:
- Chaplain: gains the Hatred specialrule +15 pts
- Librarian: gains the Psyker special ruleand becomes mastery level 1. May
select two psychic powers from the
Space Marine Psychic power
list +40 pts
A librarian dreadnought may replace itsmulti-melta with a force sword +10 pts
May be upgraded to a venerabledreadnought +40 pts
A venerable dreadnought may be given asingle veteran skill: Counter-attack,
Hammer of Wrath or Tank Hunters+5 pts
Hard To Kill
If a Venerable Dreadnought suffers a glancing or
penetrating hit, the controlling player may have their
opponent re-roll the result on the Vehicle Damage
table. The new result must be accepted, even if it is
worse than the first.
We pray for our brethren who pilot the Dreadnoughts. Though they take new form, their souls, and their weapon
mounts, remain pure.
-Marneus Calgar, Chapter Master of the Ultramarines.
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Space Marine Veteran Squad.100 points
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WS BS S T W I A Ld Sv Unit Type Unit Composition
Veteran 4 4 4 4 1 4 2 9 2+ In 4 Veterans
Veteran Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch) 1 Veteran Sergeant
Wargear:
Power Armor Boltgun or Close Combat Weapon Bolt Pistol Frag and Krak Grenades
Special Rules:
And They Shall Know No Fear Bolter Drill Combat Squads Combat Tactics Heroic Intervention
Dedicated Transport:
If the unit is not equipped with jump packs,it may select a Razorback, Rhino or Drop
Pod as a dedicated transport.
Options:
May include up to five additionalveterans +20 pts per model
Up to two veterans may replace theirboltguns with one of the following:
- Flamer +5 pts per model- Meltagun, heavy bolter, multi-melta or
missile launcher with frag and krak
missiles +10 pts per model
- Plasmagun, plasma cannon or heavyflamer +15 pts per model
- Lascannon +20 pts per model Any model may replace his boltgun and/or
bolt pistol with one of the following:
- Storm bolter, or combi-flamer, -melta or-plasma +5 pts per model
- Plasma pistol +10 pts per model- Storm shield or power
weapon +15 pts per model
- A single lightningclaw +20 pts per model
- A second lightningclaw +10 pts per model
- Power fist +25 pts per model- Thunder hammer +30 pts per model
Any model may take any of the following:- Purity seals +2 pts per model- Melta bombs +5 pts per model
The sergeant may take anauspex +8 pts per model
The Sergeant may replace his boltgun and/orbolt pistol with one of the following:
- Plasma pistol +10 pts- Power weapon +15 pts- A single lightning claw +20 pts- A second lightning claw +10 pts- Power fist +25 pts- Thunder hammer or relic blade +30 pts
Any model in the unit with a boltgun orcombi-weapon may take 1-2 types of special
ammunition +3 pts per type per model
If it the squad does not contain any Heavyweapons, the entire unit may be equipped
with jump packs +9 pts per model The entire unit may be given a single
veteran skill: Counter-attack, Furious
Charge or Tank Hunters+3 pts per model
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Heroic Intervention
If a jump pack equipped Veteran squad arrives from Deep Strike, the player can elect for the squad to perform a
Heroic Interventionbefore the Deep Strike scatter dice are rolled. If he declares a Heroic Intervention, the Veteran
squad cannot shoot (or run) that turn, but can assault, provided they are close enough. This ability cannot be used if
an independent character has joined the Veteran squad.
Special Ammunition
Each boltgun and combi-weapon armed model in a Veteran squad may choose from several special ammunitiontypes. Each time a model with special ammunition shoots, the controlling player may choose which type of
ammunition is being used or if they will use the normal boltgun profile.
Each special ammunition type uses a specific profile as shown below, replacing the boltgun profile (including
boltguns that are part of a combi-weapon) when they are used.
Any model which takes special ammunition is automatically equipped with a fire selector.
Hellfire Rounds
Rng S AP Type
24 X 5 Rapid Fire, Fleshbane
Kraken BoltsRng S AP Type
30 4 4 Rapid Fire
Implosion Rounds
Rng S AP Type
24 4 5 Rapid Fire, Rending
Metal Storm Rounds
Rng S AP Type
24 4 - Rapid Fire, Blast
Inferno RoundsRng S AP Type
24 4 5 Rapid Fire, Ignores Cover
Vengeance Rounds
Rng S AP Type
18 4 3 Rapid Fire, Gets Hot
Techmarine.55 points
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WS BS S T W I A Ld Sv Unit Type Unit Composition
Techmarine 4 4 4 4 1 4 1 8 2+ In (Ch) 1 Techmarine
Servitor 3 3 3 3 1 3 1 8 4+ In
Wargear:
Servo-armTechmarine
Artificer Armor
Boltgun or Bolt Pistol Bionics Frag and Krak Grenades
Special Rules:
Techmarine
And They Shall Know No Fear Blessing of the Omnisiah Bolster Defenses Bolter Drill Damage Control Independent CharacterServitor Mindlock
Options:
Upgrade servo-arm to servo-harness +25 pts Replace boltgun with:
-
Storm bolter +3 pts- Combi-flamer, -melta orplasma orplasma pistol +10 pts
May be given:- Power weapon +15 pts- Thunder hammer +30 pts
May take any of the following:- Purity Seals +3 pts- Servo-skull +3 pts- Melta bombs +5 pts- Auspex +8 pts- Digital weapons +10 pts- Space marine bike +35 pts
If a bike is not taken, the techmarine mayinclude up to five servitors as a
retinue +15 pts per model
Up to two servitors may replace their servo-arm with:
- Heavy bolter or multi-melta free- Plasma Cannon +10 pts
Blessing of the OmnisiahA model with this special rule in base contact with or embarked upon a damaged vehicle may attempt to repair it in
the Shooting Phase instead of firing, unless he is Falling Back or has Gone to Ground.
Roll a D6 and add 1 for each servitor with a servo arm in the unit. If the result is a 5 or more, then a Weapon
Destroyed or an Immobilized result (owning players choice) is repaired. If a weapon destroyed result is repaired,
that weapon can be fired in the following Shooting Phase.
If the model using this rule is equipped with a servo-harness, he gains a +1 bonus on this roll.
If the model fails his repair roll, then on the controlling players following turn, and if the model performs no other
actions in between, his next repair roll gains a +1 bonus. This bonus increases cumulatively each turn that the model
spends doing nothing but attempting to repair the damaged vehicle.
Damage Control
If a vehicle with a transport capacity suffers damage while one or more models with this special rule are embarked,
all damage rolls made against it are made with a further -1 penalty on the damage chart.
Bolster Defenses
After deployment, but before Scout redeployments and Infiltrate deployments, the controlling player nominates one
ece of terrain in their deployment zone (not one they have purchased as part of their army). The terrain piece's Cover
save is increased by one for the duration of the game (to a maximum of 3+). For example, a ruin (4+ Cover save)
would instead offer a 3+ cover save. A piece of terrain can only be bolstered once.
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Troops
Tactical Squad...75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Space Marine 4 4 4 4 1 4 1 8 3+ In 4 Space Marines
Sergeant 4 4 4 4 1 4 1 8 3+ In (Ch) 1 Sergeant
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ In (Ch)Wargear:
Power Armor Boltgun Bolt Pistol
Special Rules:
And They Shall Know No Fear Bolter Drill Combat Squads
Dedicated Transport:
May select a Razorback, Rhino or Drop Pod as a dedicated transport.Options:
May include up to five additional spacemarines +15 pts per model
One space marine may replace his boltgunwith one of the following:- Flamer, heavy bolter or missile launcher
with frag and krak missiles +5 pts
- Meltagun, multi-melta or plasmacannon +10 pts
- Plasmagun or lascannon +15 pts If the squad numbers ten models, one space
marine may replace his boltgun with one of
the following:
- Flamer +5 pts- Meltagun +10 pts- Plasmagun +15 pts
The entire squad may be given frag and krakgrenades +1 pt per model
The sergeant may replace his boltgun and/orbolt pistol with:- Close combat weaponfree- Storm bolter +3 pts- Combi-flamer, -melta orplasma or
plasma pistol +10 pts
- Power weapon +15 pts- Power fist +25 pts
The sergeant may take any of the following:- Purity seals +2 pts- Auspex +8 pts- Melta bombs +5 pts- Teleport homer +15 pts
The sergeant may be upgraded to a veteransergeant +10 pts
Without the Dark, there can be no Light,
We have purpose
Without the Lie, there can be no Truth,
We have purpose
Without the War, there can be no Victory,
We have purpose
Without the Death, there can be no sacrifice,
We have purpose
Without the Hope there can be no Future,
We have purposeWithout the Loyalty there can be no one chapter,
We have purpose
Without the Emperor, there is nothing,...
And we would have no purpose
-Ritual and Responses, Tome of Truths Foretold, Legiones Astartes, Library Copy.
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Scout Squad60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Scout 4 4 3 3 1 4 1 8 4+ In 4 Scouts
Scout Sergeant 4 4 4 4 1 4 1 8 4+ In (Ch) 1 Scout Sergeant
Veteran Scout Sergeant 4 4 4 4 1 4 2 9 4+ In (Ch)
Wargear:
Carapace Armor Boltgun or close Combat Weapon Bolt Pistol
Dedicated Transport
The unit may take a Landspeeder Storm as adedicated transport.
Special Rules:
And They Shall Know No Fear Combat Squads Infiltrate Move Through Cover Scout
Options:
May include up to five additional scouts +12pts per model
Any model may replace his boltgun with ashotgun, or sniper riflefree
One scout may replace his boltgun with aheavy bolter with fire selector and hellfire
shells or a missile launcher with frag and
krak missiles +10 pts
The entire squad may be given frag and krakgrenades +1 pt per model
The Scout Sergeant may replace his boltgunand/or bolt pistol with:
- Combi-flamer, -melta orplasma orplasma pistol +10 pts
- Power weapon +15 pts- Power fist +25 pts
The Scout Sergeant may take any of thefollowing:
- Purity seals +2 pts- Melta bombs +5 pts- Auspex +10 pts- Teleport homer +10 pts
The scout sergeant may be upgraded to aveteran scout sergeant +10 pts
The entire squad may have the bolter drillspecial rule +1 pt per model
The entire squad may have camo cloaks +3pts per model
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Give me a hundredSpace Marines. Or
failing that give me
a thousand other
troops
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- attributed to Rogal
Dorn, Primarch of the
Imperial Fists.
Dedicated Transports
Rhino...35 pointsArmor
BS Front Side Rear HP Unit Type Unit Composition
Rhino 4 11 11 10 3 Tk, T 1 Rhino
Wargear:
Storm Bolter Smoke Launchers
Special Rules:
RepairTransport Capacity:
Ten models
Fire Points
Two models may fire from the rhinos tophatch.
Options:
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts
What is your Duty? To serve Emperor's Will.
What is Emperor's Will? That we fight and die.
What is Death? It is our duty.
What is your Duty? ...
-Litany of the Space Marines.
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Razorback40 ptsArmor
BS Front Side Rear HP Unit Type Unit Composition
Razorback 4 11 11 10 3 Tk, T 1 Razorback
Wargear:
Twin-linked Heavy Bolter Smoke Launchers
Transport Capacity:
Six modelsFire Points:
None
Options:
Replace twin-linked heavy bolters with:- Twin-linked heavy flamer +20 pts- Twin-linked assault cannon +35 pts- Twin-linked lascannon +35 pts- Lascannon and twin-linked
plasmagun +35 pts
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts
Damocles Command Rhino...55 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionRhino 4 11 11 10 3 Tk, T 1 Rhino
Wargear:
Storm Bolter Locator Beacon Smoke Launchers
Special Rules:
Improved CommunicationsTransport Capacity:
Six models
Fire Points:
NoneOptions:
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts
Improved Communications
While the Damocles Rhino is on the table, the controlling player may adjust reserve rolls by +1 or -1 (choose which
for each dice after it has been rolled). This bonus is cumulative with other bonuses, excluding other instances of the
Improved Communications special rule.
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Land Speeder Storm..50 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionLand Speeder Storm 4 10 10 10 2 F, S, O, T 1 Land Speeder Storm
Wargear:
Heavy Bolter Jamming Beacon Cerberus Launcher
Special Rules:
Deep Strike Scout
Transport Capacity:
Five models (Scouts only)Options:
Replace heavy bolter with one of thefollowing:
- Heavy flamer +10 pts- Multi-melta +15 pts- Assault cannon +35 pts
Land Raider Prometheus260 pointsArmor
BS Front Side Rear HP Unit Type Unit Composition
Land Raider 4 14 14 14 6 Tk, T 1 Land Raider
Wargear:
Two sponsons, each with two twin-linkedHeavy Bolters
Searchlight Smoke Launchers
Special Rules:
Assault Vehicle Battle Auspex Power of the Machine Spirit
Battle Auspex
Transport Capacity:
Ten modelsFire Points
NoneOptions:
May take any of the following:- Storm bolter +5 pts- Hunter-killer missile +10 pts- Extra armor +10 pts- Multi-melta +15 pts
A vehicle with a battle auspex has the Night Vision special rule, and reduces any enemy cover saves by -1 (i.e. 4+
becomes 5+ etc.) against attacks from the vehicle.
We are coming. Look to the skies for your salvation.
-Kayvaan Shrike, Shadow Captain of the Raven Guard 3rd Company
to Commissar Lent prior to the Blindhope planetstrike.
Drop Pod.35 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionDrop Pod 2 12 12 12 3 O, T 1 Drop Pod
Wargear:
Storm BolterSpecial Rules:
Deep Strike Immobile Inertial Guidance System
Transport Capacity:
Ten models, a Thunderfire Cannon andTechmarine, or one Dreadnought
Options:
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Half the drop pods in the army (roundingup) may purchase the drop pod assault
special rule +10 pts per model
Replace storm bolter with deathwind missilelauncher +20 pts
Take a locator beacon +10 pts
Deep StrikeDrop Pods must start the game in reserve and always enter play using the Deep Strike special rule.
Immobile
A Drop Pod cannot move once it has entered the battle and counts in all respects as a vehicle that has suffered an
Immobilized result on the vehicle damage table, which cannot be repaired in any way.
Inertial Guidance System
Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe,) then reduce the scatter
distance by the minimum required in order to avoid the obstacle.
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Fast Attack
Assault Squad...90 points
WS BS S T W I A Ld Sv Unit Type Unit CompositionSpace Marine 4 4 4 4 1 4 1 8 3+ In, J 4 Space Marines
Sergeant 4 4 4 4 1 4 1 8 3+ In, J (Ch) 1 Sergeant
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ In, J (Ch)
Wargear:
Power Armor Close Combat Weapon Bolt Pistol Frag and Krak Grenades Jump Pack
Special Rules:
And They Shall Know No Fear Bolter Drill Combat Squads
Dedicated Transport:
The squad may remove its jump packs tocount as Infantry. It may then have a Drop
Pod or Rhino for free. Note that upgrades
must be bought as normal.
Options:
May include up to five additional spacemarines +18 pts per model
For every five models in the squad onespace marine may replace his bolt pistol
with one of the following:
- Flamer +5 pts- Meltagun, hand flamer or plasma pistol
+10 pts
-
Plasmagun or inferno pistol +15 pts The sergeant may be upgraded to a veteran
sergeant +10 pts
The Space Marine Sergeant may replace hisbolt pistol and/or close combat weapon with:
- Plasma pistol +10 pts- Storm shield +15 pts- Power weapon +15 pts- A single lightning claw +20 pts- A second lightning claw +10 pts- Power fist +25 pts- Thunder hammer +30 pts
The Space Marine Sergeant may take any ofthe following:
- Purity seals +2 pts- Melta bombs +5 pts- Combat shield +5 pts
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Space Marine Bike Squad.74pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Space Marine 4 4 4 4(5) 1 4 1 8 3+ Bk 2 Space Marines
Sergeant 4 4 4 4(5) 1 4 1 8 3+ Bk (Ch) 1 Sergeant
Veteran Sergeant 4 4 4 4(5) 1 4 2 9 3+ Bk (Ch)
Wargear:
Power Armor Bolt Pistol Space Marine Bike
Special Rules:
And They Shall Know No Fear Bolter Drill Combat Squads
Options:
May include up to five additional spacemarines +23 pts per model
The entire squad may be given frag and krakgrenades +1 pt per model
For every three models in the squad, a singlespace marine may replace their bolt pistol
with one of the following:
- Flamer +5 pts- Meltagun +10 pts- Plasmagun +15 pts
The sergeant may be upgraded to a veteransergeant +10 pts
The sergeant may replace his bolt pistol withone of the following:
- Combi-flamer, -melta, -plasma orplasma pistol +10 pts
- Power weapon +15 pts- Power fist +25 pts
The sergeant may take any of the following:- Purity seals +2 pts- Auspex +8 pts- Melta bombs +5 pts
Add one heavy bolter armed attack bike tothe squadron +40 pts
The attack bike may upgrade its heavybolter to a multi-melta +10 pts
Scout Bike Squad57pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Scout 4 4 3 3(4) 1 4 1 8 4+ Bk 2 Scouts
Scout Sergeant 4 4 4 4(5) 1 4 1 8 4+ Bk (Ch) 1 Scout Sergeant
Veteran Scout Sergeant 4 4 4 4(5) 1 4 2 9 4+ Bk (Ch)
Wargear:
Scout Armor Bolt Pistol Space Marine Bike Shotgun
Special Rules:
And They Shall Know No Fear
Bolter Drill Combat Squads Infiltrate Scout
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Note that a squad that separates into two Combat
Squads is still only treated as a single unit for the
purposes of using cluster mines.
Options:
May include up to seven additionalscouts +19 pts per model
The entire squad may be given frag and krakgrenades +1 pt per model
The scout biker sergeant may replace hisbolt pistol with:
- Combi-flamer, -melta orplasma orplasma pistol +10 pts
- Power weapon +15 pts- Power fist +25 pts
The scout biker sergeant may take any of thefollowing:
- Purity seals +2 pts- Melta bombs +5 pts- Auspex +12 pts- Locator beacon +20 pts
The scout biker sergeant may be upgraded toa veteran scout biker sergeant +10 pts
Up to three bikers may replace their bikestwin-linked boltguns with an astartes
grenade launcher +10 pts per model
The squad may have cluster mines +10 ptsAttack Bike Squad..40 points
WS BS S T W I A Ld Sv Unit Type Unit Composition
Attack Bike 4 4 4 4(5) 2 4 2 8 3+ Bk 1 Attack Bike
Wargear: Power Armor Bolt Pistol Space Marine Bike Heavy Bolter
Special Rules:
And They Shall Know No Fear Bolter Drill
Options: May include up to two additional attack
bikes +40 pts per model
Any model may replace its heavy bolterwith one of the following
- Heavy flamer +5 pts per model- Multi-melta +10 pts per model- Twin-linked astartes grenade
launcher +10 pts per model
Land Speeder Squadron50 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionLand Speeder 4 10 10 10 2 F, S 1 Land Speeder
Wargear:
Heavy Bolter Special Rules: Deep StrikeOptions:
Take up to two additional Land Speeders,forming a squadron +50 pts per model
Any land speeder may replace its heavybolter with:
- Heavy flamerfree- Multi-melta +10 pts per model
Any land speeder may be upgraded with oneof the following:
- Heavy bolter +10 pts per model- Heavy flamer +10 pts per model- Multi-melta +20 pts per model- Typhoon missile launcher +25 pts per model- Assault cannon +30 pts per model
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breath, there can be no peace.
While obscene heretics' hearts
still beat, there can be no
respite. While faithless traitors
still live, there can be no
forgiveness.
-Catechism of Hate
Verse I of XXV.
Heavy Support
Devastator Squad...75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition
Space Marine 4 4 4 4 1 4 1 8 3+ In 4 Space Marines
Sergeant 4 4 4 5 1 4 1 8 3+ In (Ch) 1 Sergeant
Veteran Sergeant 4 4 4 5 1 4 2 9 3+ In (Ch)
Wargear:
Power Armor Boltgun Bolt PistolSergeant
SignumSpecial Rules:
And They Shall Know No Fear Bolter Drill Combat Squads
Dedicated Transport:
The unit may select a Drop Pod, Rhino or aRazorback as a dedicated transport.
Options:
May include up to five additional spacemarines +15 pts per model
Up to four space marines may replace theirboltguns with one of the following:
- Heavy bolter +5 pts- Multi-melta +10 pts per model- Missile launcher with frag and krak
missiles +10 pts per model May also include flakk
missiles +5 pts per model
- Plasma cannon +15 pts per model- Lascannon +20 pts per model
The entire squad may be given frag and krakgrenades +1 pt per model
The space marine sergeant can replace hisboltgun and/or bolt pistol with:
- Close combat weaponfree- Storm bolter +3 pts- Combi-flamer, -melta orplasma or
plasma pistol +10 pts
- Power weapon +15 pts- Power fist +25 pts The space marine sergeant may take any of
the following:
- Purity seals +2 pts- Auspex +10 pts- Melta bombs +5 pts
The sergeant may be upgraded to a veteransergeant +10 pts
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Deathstorm Drop Pod65pointsArmor
BS Front Side Rear HP Unit Type Unit Composition
Deathstorm Drop Pod 2 12 12 12 4 O 1 Deathstorm Drop Pod
Wargear:
Auto-Whirlwind LauncherSpecial Rules:
Automated Weapons Deep Strike Immobile Inertial Guidance System
Options:
May replace its auto-whirlwind launcherwith an auto-assault cannon +20 pts
Half the drop pods in the army (roundingup) may purchase the Drop Pod Assault
special rule +10 pts per model
Automated WeaponsWhen a Deathstorm drop pod lands, it opens fire indiscriminately in its first Shooting Phase. Each unit (friendly or
enemy) within 12 of the models weapon mounts comes under attack from a hail of fire. Each target caught in this
area suffers either D3 Whirlwind attacks, or D3 Assault Cannon attacks as per the drop pods armament, resolved
using the Drop pods BS of 2. (So if a targeted unit is hit by two assault cannon attacks, it would be a total of 8 shots
at BS 2.)
In subsequent turns, the drop pod may continue to fire, picking a single enemy target within its weapons normal
range and line of sight, resolving a number of attacks against it as described above at BS 2.
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Stormraven Gunship200 pointsArmor
BS Front Side Rear HP Unit Type Unit Composition
Stormraven 4 12 11 11 4 Fl, G, T 1 Stormraven
Wargear:
Turret-mounted Twin-linked AssaultCannon
Twin-linked Heavy Bolter Four Melta Missiles Ceramite Plating
Special Rules:
Assault Vehicle Death From Above
Deep Strike Power of the Machine Spirit
Transport Capacity:
Twelve models and/or one Dreadnought*Fire Points
None
Options:
May replace twin-linked heavy bolter withone of the following:
- Twin-linked multi-melta +5 pts- Typhoon Missile Launcher +25 points
May have side sponsons with hurricanebolters +30 pts
May exchange all four melta missiles forfour air burst missilesfree
May replace twin-linked assault cannon withone of the following:
- Twin-linked plasma cannon free- Twin-linked lascannon free
May take any of the following:- Searchlight +1 pt- Locator beacon +15 pts- Extra armor +15 pts
Death From Above
If the Stormraven has moved more than 6,
passengers may still disembark, but they must do so
as follows. Nominate any point over which the
Stormraven moved over and deploy the squad as if it
were deep striking onto
that point. If the unit scatters, every model must
immediately take a Dangerous Terrain test. Models
with jump packs can make a more controlled descent
they do not take a Dangerous Terrain test (unless
they do land in Dangerous Terrain,) If any of the
models cannot be deployed, the unit is destroyed.
Note that models that disembark in this manner
cannot assault on the turn that they do so.
*A Dreadnought being transported by a Stormraven
which then explodes while hovering suffers a single
Strength 4 hit against its Rear armor value .If the
vehicle is destroyed while Strafing, the Strength 10
hit the embarked Dreadnought suffers is also against
its Rear armor value.
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Ironclad Siege Dreadnought135 pointsArmor
WS BS S Front Side Rear I A HP Unit Type Unit CompositionIronclad 4 4 6(10) 13 13 10 4 2 4 W 1 Ironclad
Venerable Ironclad 5 5 6(10) 13 13 10 4 2 4 W (Ch)
Wargear:
Multi-melta Power Fist with built in storm bolter Extra Armor Smoke Launchers
Special Rules:
Move Through CoverVenerable Dreadnought
Hard to KillDedicated Transport:
May select a Drop PodOptions:
Replace storm bolter with heavyflamer +10 pts
May replace power fist with:- Hurricane bolterfree- Assault drill +13 pts
May replace multi-melta with:- Inferno cannon or flamestorm
cannonfree
- Seismic hammer with built inmeltagun +5 pts
- Chainfist +5 pts
May take any of the following:- Searchlight +1 pt- Up to two hunter-killer
missiles +10 pts each
- Ironclad assault launchers +15 pts Upgrade to a venerable ironclad +45 pts A venerable ironclad may be given a single
veteran skill: Counter-attack, Hammer of
Wrath or Tank Hunters+5 pts
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Land Raider..250 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionLand Raider 4 14 14 14 6 Tk, T 1 Land Raider
Wargear:
Twin-linked Heavy Bolter Two Twin-linked Lascannons Smoke Launchers Searchlight
Special Rules:
Assault Vehicle Power of the Machine Spirit
Transport Capacity:
Ten Models
Fire Points
NoneOptions:
May take any of the following:- Storm bolter +5 pts- Hunter-killer missile +10 pts- Multi-melta +10 pts- Extra armor +10 pts
Walls of stone and walls of iron,
Fall down all the same.
They may delay but don't prevent
The hail of death and pain.
-Assault battle-hymn of the White Scars.
Land Raider Crusader.250 points
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Armor
BS Front Side Rear HP Unit Type Unit CompositionLand Raider 4 14 14 14 6 Tk, T 1 Land Raider
Wargear:
Twin-linked Assault Cannon Two Hurricane Bolters Frag Assault Launcher Smoke Launchers Searchlight
Special Rules:
Assault Vehicle Power of the Machine Spirit
Transport Capacity:
Sixteen Models
Fire Points
NoneOptions:
May be upgraded to a Land RaiderRedeemer, replacing both Hurricane Bolters
with Flamestorm Cannons, reducing its
transport capacity to twelve models free
May take any of the following:- Storm bolter +5 pts- Hunter-killer missile +10 pts- Multi-melta +10 pts- Extra armor +10 pts
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Predator..65 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionPredator 4 13 11 10 4 Tk 1 Predator
Wargear:
Autocannon Smoke Launchers
Options:
May include up to two additional Predators,forming a squadron +60 pts each
May replace autocannon with a twin-linkedlascannon +25 pts
May take side sponsons with:- Heavy bolters +25 pts- Lascannons +40 pts
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts
Consider the Predator. Let your soul be armoured with Faith, driven on the tracks of obedience which overcomes
all obstacles, and armed with the three great guns of Zeal, Duty and Purity.
-Anonymous Space Marine Commander.
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Whirlwind...80 pointsArmor
BS Front Side Rear HP Unit Type Unit Composition
Whirlwind 4 11 11 10 3 Tk 1 Whirlwind
Wargear:
Whirlwind Multiple Missile Launcher Smoke Launcher
Options:
May replace whirlwind multiple missilelauncher with:
Icarus stormcannon array or a twin-linkedhyperios missile launcher +15 pts
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Extra armor +10 pts
Vindicator.115 pointsArmor
BS Front Side Rear HP Unit Type Unit CompositionVindicator 4 13 11 10 4 Tk 1 Vindicator
Wargear:
Demolisher Cannon Storm Bolter Smoke Launcher
Options:
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts-
Dozer blade +5 pts- Siege shield +10 pts- Extra armor +10 pts
A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat.
Do not forget the difference.
-Attributed to Leman Russ, Primarch of the Space Wolves.
Sabre..100 pointsArmor
BS Front Side Rear HP Unit Type Unit Composition
Sabre 4 13 11 10 4 Tk 1 Sabre
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Wargear:
Vanquisher Battle Cannon Smoke Launchers
Options:
May take any of the following:- Searchlight +1 pt- Storm bolter +5 pts- Hunter-killer missile +10 pts- Dozer blade +5 pts- Siege Shield +10 pts- Extra armor +10 pts
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Fortifications
Thunderfire Cannon100 pointsA Thunderfire Cannon is crewed by a single Techmarine, equipped as shown. Note that the Techmarine does notbenefit from the Independent Character and Blessing of the Omnisiah special rules unless his Thunderfire Cannon
has been destroyed.
WS BS S T W I A Ld Sv Unit Type Unit Composition
Techmarine 4 4 4 4 1 4 1 8 2+ In (Ch) 1 Techmarine
Thunderfire Cannon - - - 7 2 - - - 3+ Ar 1 Thunderfire Cannon
Wargear:
Techmarine
Artificer Armor Bolt pistol Frag and Krak Grenades Servo-harnessThunderfire Cannon Thunderfire Cannon
Special Rules:
Techmarine
And They Shall Know No Fear Blessing of the Omnisiah Bolster Defenses Bolter Drill Damage Control Independent Character
Dedicated Transport:
May select a Drop PodThunderfire Cannon
Rng S AP Type
Surface Detonation 60 6 5 Heavy 4, Barrage, Blast
Airburst 60 5 6 Heavy 4, Barrage, Blast, Ignores Cover
Subterranean Blast 60 4 - Heavy 4, Barrage, Blast, Tremor*
*Tremor:Any unit hit by a subterranean blast will move as if in difficult terrain in its following Movement phase. If
the unit is moving through difficult terrain anyway, it rolls one less dice than normal (to a minimum of one) to
determine its maximum move. A vehicle must instead take a Dangerous Terrain test if it moves in the following
Movement phase.
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Victory does not always rest
with the big guns:
but, if we rest in front ofthem we shall be lost.
-Commander Argentius,of the
Silver Skulls.
-Reference-_______________________________________________________________________________
TroopsWS BS S T W I A Ld Sv Type
Apothecary 4 4 4 4 1 4 2 9 3+ In (Ch)
Attack Bike 4 4 4 4 2 4 2 8 3+ Bk
Captain 6 5 4 4 2 5 3 10 3+ In (Ch)
Chaplain 4 3 3 3 2 4 2 10 3+ In (Ch)
Chapter Ancient 5 4 4 4 1 4 2 10 2+ In (Ch)
Chapter Champion 5 4 4 4 1 4 3 10 2+ In (Ch)
Chapter Master 7 6 4 4 3 5 3 10 3+ In (Ch)
Company Champion 5 4 4 4 1 4 2 9 3+ In (Ch)
Honor Guard 4 4 4 4 1 4 2 10 2+ In
Librarian 5 4 4 4 2 4 2 10 3+ In (Ch)
Master of the Forge 4 5 4 4 2 4 2 10 2+ In (Ch)
Reclusiarch 5 5 4 4 3 4 3 10 3+ In (Ch)
Scout 4 4 3 3 1 4 1 8 4+ In
Scout Sergeant 4 4 4 4 1 4 1 8 4+ In (Ch)
Sergeant 4 4 4 4 1 4 1 8 3+ In (Ch)
Servitor 3 3 3 3 1 3 1 8 4+ In
Space Marine 4 4 4 4 1 4 1 8 3+ InTechmarine 4 4 4 4 1 4 1 8 2+ In (Ch)
Terminator 4 4 4 4 1 4 2 9 2+ In
Terminator Sergeant 4 4 4 4 1 4 2 9 2+ In (Ch)
Veteran 4 4 4 4 1 4 2 9 3+ In
Veteran Scout Sergeant 4 4 4 4 1 4 2 9 4+ In (Ch)
Veteran Sergeant 4 4 4 4 1 4 2 9 3+ In (Ch)
Vehicles
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Armor
BS Front Side Rear HP Unit TypeDeathstorm Drop Pod 2 12 12 12 4 O
Drop Pod 2 12 12 12 3 O, T
Land Raider 4 14 14 14 6 Tk, T
Land Speeder 4 10 10 10 2 F, S
Land Speeder Storm 4 10 10 10 2 F, S, O, TPredator 4 13 11 10 4 Tk
Razorback 4 11 11 10 3 Tk, T
Rhino 4 11 11 10 3 Tk, T
Sabre 4 13 11 10 4 Tk
Stromraven 4 12 11 11 4 Fl, G, T
Stormtalon 4 11 11 10 3 Fl, G
Vindicator 4 13 11 10 4 Tk
Whirlwind 4 11 11 10 3 Tk
Walkers
Armor
WS BS S Front Side Rear I A HP Unit Type
Dreadnought 4 4 6(10) 12 12 10 4 2 4 WVenerable Dreadnought 5 5 6(10) 12 12 10 4 2 4 W (Ch)
Ironclad 4 4 6(10) 13 13 10 4 2 5 W
Venerable Ironclad 5 5 6(10) 13 13 10 4 2 5 W (Ch)
________________________________________________________-Reference-
WeaponsWeapon Rng S AP Type
Air Burst Missile 72 4 - Heavy 1, Ignores Cover, Large Blast, Missile, One Shot,
Pinning
Astartes Grenade Launcher
Frag 24 3 6 Rapid Fire, Blast
Krak 24 6 4 Rapid Fire
Auto-Assault Cannon 24 6 4 Heavy 4, Rending
Auto-Whirlwind Launcher 48 5 4 Ordinance 1, Barrage, Large Blast
Auxiliary Grenade
Launcher
Frag 24 3 6 Assault 1, Blast
Krak 24 6 4 Assault 1
Barrage Bomb Unlimited 6 4 Orinance D3, Large Blast
Conversion Beamer up to 18 6 - Heavy 1, Blast
18-42 8 4 Heavy 1, Blast
42-72 10 1 Heavy 1, Blast
over 72 Miss - -
Cyclone Missile Launcher
Frag 48 4 6 Heavy 2, Blast
Krak 48 8 3 Heavy 2
Flakk 48 7 4 Heavy 2, Skyfire
Deathwind Launcher 12 5 - Heavy 1, Large Blast
Demolisher Cannon 24 10 2 Ordinance 1, Large Blast
Hellfire Rounds 24 X 5 Rapid Fire, Fleshbane
Hellfire Shell 36 X - Heavy 1, Blast, Fleshbane
Hyperios Missile Launcher 48 8 3 Ordinance 1, Missile, Skyfire, Twin-linked
Icarus Stormcannon Array
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Single Target 48 7 4 Heavy 4, Interceptor, Skyfire, Twin-linked
Dual Target 48 7 4 Heavy 4, Interceptor, Servo-tracking, Twin-linked
Implosion Rounds 24 4 5 Rapid Fire, Rending
Inferno Rounds 24 4 5 Rapid Fire, Ignores Cover
Kraken Bolts 30 4 4 Rapid Fire
Lance Strike Unlimited 10 1 Ordinance 1, Large Blast
Melta Missile 72 8 1 Heavy 1, Missile, One ShotMetal Storm Rounds 24 3 6 Rapid Fire, Blast
Relic Blade - +1 3 Melee
or - +2 2 Melee, Two-handed
Skyhammer Missile Pods 60 7 4 Heavy 3, Concussive, Missile, One Shot
Stalker Pattern Boltgun 36 4 5 Heavy 2, Rending, Pinning
Thunderfire Cannon
Surface Detonation 60 6 5 Heavy 4, Barrage, Blast
Airburst 60 5 6 Heavy 4, Barrage, Blast, Ignores Cover
Subterranean Blast 60 4 - Heavy 4, Barrage, Blast, Tremor
Typhoon Missile Launcher
Frag 48 4 6 Heavy 2, Blast
Krak 48 8 3 Heavy 2
Vanquisher Battle Cannon 72 8 2 Heavy 1, ArmorbaneVengeance Rounds 18 4 3 Rapid Fire, Gets Hot
Whirlwind Multiple Missile Launcher
Vengeance Missile 12-48 5 4 Ordinance 1, Barrage, Large Blast
Incendiary Missile 12-48 4 5 Ordinance 1, Barrage, Ignores Cover, Large Blast
Recommended