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CS 3724Introduction to Human Computer Interaction
What is incomplete about this picture of HCI?
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
Information Processing Model of Cognition
What does this imply?
Personal computing: empowering the individual --> interface designed and optimized for the individual.
But we live and work with other people. Our computers are connected to other
computers.
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
Beyond the information processing model
Social conventions (effect on individual users)
Human to Human activityWorking on joint projectsSharing (passing around) stuffCommunicating
Beyond the information processing model
Social conventions (effect on individual users)
Human to Human activityWorking on joint projectsSharing (passing around) stuffCommunicating
Where do you look for traffic signals?
In the US?
Where do you look for traffic signals?
In the US? In France?
Where do you look for traffic signals?
In the US? In France? ANSWER: Off to the right at
eye level
What are some other concepts that are driven
by social convention?
What are some other concepts that are driven
by social convention?LanguagePolitenessPrivacyGesturesMoney
Beyond the information processing model
Social conventions (effect on individual users)
Human to Human activityWorking on joint projectsSharing (passing around) stuffCommunicating
Beyond the information processing model
Social conventions (effect on individual users)
Human to Human activityWorking on joint projectsSharing (passing around) stuffCommunicating
Beyond the information processing model
Social conventions (effect on individual users)
Human to Human activityWorking on joint projectsSharing (passing around) stuffCommunicating
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
CSCW, CSCW or CSW?
Computer Supported Collaborative WorkNorth American
Computer Supported Cooperative WorkEuropean (and ACM)Often uses “participatory design” method
Computer Supported WorkAka “Knowledge work”“Do you want fries with that?”
A few terms:
Synchronous IM, chat Asynchronous e-mail Remote Colocated “in the
same physical space” Flow “really getting
into it” Work flow “the passing
of artifacts from one person to another for different processing”
Participatory design getting users to actively design with designers
Seamlessness integrating control into activity of application
Deictic reference resolving “this” and “that” e.g. pointing
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
Ubiquitous Computingaka “Pervasive Computing”
Mark Weiser / PARC (also Roy Want, Rich Gold, me, others)
Instead of 1 computer / person, 100’s / person
HCI consequence:100’s of interfaces / personEach one does single taskEach can be simple interfaceEmbedded in environment
Ubiquitous Computing
From Ubiquitous Computing
to “Pervasive Computing”Analogs of writing surfaces:
Whiteboard/wallsize --> “Liveboard/Smartboard”
Notepad size --> laptops and notepad
Scrap paper --> PDA’s
From Ubiquitous Computing
to “Pervasive Computing”Video: iLand (Dr. Dr. N. Strietz)
From Ubiquitous Computing
to “Pervasive Computing”McCullough’s Three Milestones of
Interaction Design:1. People and Machines (1920-1960) designers reduce “friction”, make safer, sell more products
2. Personal Computing or HCI (1960-2000) designers help people participate in computing, make useable, and create tools that match cognition
3. Interaction Design (2000- ????) Information technology is the ambient social infrastructure; designers create context a well as content.
From Ubiquitous Computing
to “Pervasive Computing”McCullough’s Three Milestones of
Interaction Design:1. People and Machines (1920-1960) designers reduce “friction”, make safer, sell more products
2. Personal Computing or HCI (1960-2000) designers help people participate in computing, make useable, and create tools that match cognition
3. Interaction Design (2000- ????) Information technology is the ambient social infrastructure; designers create context a well as content.
You (CS 3624) are here
From Ubiquitous Computing
to “Pervasive Computing”McCullough’s Three Milestones of
Interaction Design:1. People and Machines (1920-1960) designers reduce “friction”, make safer, sell more products
2. Personal Computing or HCI (1960-2000) designers help people participate in computing, make useable, and create tools that match cognition
3. Interaction Design (2000- ????) Information technology is the ambient social infrastructure; designers create context a well as content.
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
Virtual and Augmented Reality
Embedded computing and “smart” environments
Communicative surfacesVirtual RealityWearable computing
Smart environments
Smart environments
Video: DigitalDesk (P. Wellner)
Smart environments
Communicative surfaces
Communicative surfaces
MediaSpace Video: TeamWorkstation (H.
Ishii)
Virtual Reality
Wearable computing
Design Consequences
Design everything -- hardware, software, use, social setting
Highly contextual -- in fact, context is part of the design
Requires added design skills and experience
From 1 to many
One Brain, One ComputerThe Social Realm
Beyond the information processing model
CSCW, CSCW or CSW?Computers Everywhere
Ubiquitous computingAugmented reality
How smart does your bed have to be to make you
afraid to go to sleep?
For next time…
Read Chapter 9 (9.1 - 9.4)
Homework, due next class:Kid+
Team Project, due next week:User testing FIND USERS NOW
Next lecture: universal design
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