E-mail: hsyang@aim.kaist.acmind.kaist.ac.kr/6_cour/vr2003/VR-1 IntroductionToVR3_2.pdf ·...

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담당교수: 양현승(한국과학기술원전자전산학과)

E-mail: hsyang@aim.kaist.ac.kr

Topics

1. Introduction to VR

2. Interface H/W

3. Augmented Reality / Virtuality

4. Seamless Registration

5. Real-time Rendering

6. Multi-modal Interaction

7. Networked VR

8. Future of VR

Introduction to VR

담당교수: 양현승(한국과학기술원전자전산학과)

E-mail: hsyang@aim.kaist.ac.kr

Contents

VR이란?

History

VR관련분야

Applications (overview)

What is VR ?

VR 〓 3차원컴퓨터시뮬레이션시각,청각,촉각,운동감등의감각을느끼게해줌

현장감을느끼게해줌

Realistic Human Computer/Machine Interface via Multiple Sensory Feedback

A Computer-Generated, 3D Spatial Environment in which users can participate in Real-time

Virtual Reality

Virtual Reality

Immersive (like IMAX, dome projection)

Interactive (like computer game)

Multi-sensory

Viewer-centered

3D

The combination of technologies required to build virtual environments

VR 이란?

가상환경분류

Technologically Mediated Experience

World Human

TechnologicalMediation:

transmitfilter

recordsimulate

sensor

actuator

display

measuredaction

direct action

direct perception

가상환경분류

World HumanModel

World HumanModel

Human

Human

Model

Human

Basic VR

AR/Telepresence

Networked VR

Reality-Virtuality(RV) Continuum

Mixed RealityMixing the presentation of real and virtual world to the user

Augmented Reality (AR)Augmented Virtuality (AV)

ContinuumDegree of mixingReal MR VR

Miligram coined the term “Augmented Virtuality” to identify systems which are mostly synthetic with some real world imagery added such as texture mapping video onto virtual objects

Miligram coined the term “Augmented Virtuality” to identify systems which are mostly synthetic with some real world imagery added such as texture mapping video onto virtual objects

Reality-Virtuality(RV) Continuum

AR AVReal World Virtual World

3 I of VR

Immersion

Integration Interaction

VR History

History of VR

1960년대말 early development of computer graphics

1965 Sutherland's paper "The Ultimate Display"

1968 head-mounted 3-D display (Sutherland)

1979 Polhemus 3D tracker

1985 NASA's "homebrew" HMD

1989 VPL's HMD commercially available

1991 Zimmerman/Lanier data entry glove patent

1993 Silicon Graphics Reality Engine

History

1’st stage: some visionariesMorton Heilig

Ivan Surtherland

Myron Krueger

William Gibson

Heilig’s sensorama

Sutherland’s 1965 vision

Display as a window into a virtual world …

Improve image until the picture looks real …

Computer maintains world model in real time …

User directly manipulates virtual objects …

Manipulated objects move realistically …

Immersion in virtual world via head-mounted display …

Virtual world also sound real, feel real …

2’nd stage: technology development for specific purposes

training simulator

space exploration

tele-operation

History

3’rd stage: VR as the general-purpose technology

Jaron Lanier

VR industry

VR academia

History

Next stage: Toward a scientific discipline

computational reality

a new computing paradigm

a new media

a new art form

representation, creation and operation of virtual worlds

History

VR 관련 분야

VR

VR 관련분야CG

Vision/Optics

AI

Electronics

Mechanics

Design/Art

VR technologies

Character CRT

Graphic CRT

Virtual console

Virtual Reality

Tele-conference

TV phone

Telephone

Keyboard

Mouse tablet

3D mouse

Computersimulation/visualization

Tele-Existence

Tele-Operation

Computergraphics

RealtimeCG

3D CAD

ComputerAided Design

Virtual products

design

All technologies meet together at VR !!

VR Applications

Education/Training

DesignEngineering

Medicine

ScientificVisualization

Entertainment

Communication

ProductsEngineering

VR application

Generic VR System

Various Display Systems

Various Haptic Interfaces

Pinch GloveForce feedback mouse

Wand

Medicine force feedbackSensor Arm Force feedback joystick

VR Applications

Application domains

design, manufacturing & marketing

medicine, health care

hazardous operations

training

entertainment

military

experimental psychology

education

information visualization

tele-communication, virtual tour

Applications

Virtual reality is useful for trying things that are impractical to try in the real worldReasons for impracticality

CostSafetyInvisibilityLocationTime

Example Applications

Prototyping working environmentsVirtual MedicineEntertainment

Virtual games

Military SimulationMedia Art

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