Expanded Psionics Handbook

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player TOUCH AC PROTECTIVE ITEM PROTECTIVE ITEM PROTECTIVE ITEM ARMOR / PROTECTIVE ITEM TYPE AC BONUS MAX DEX SHIELD / PROTECTIVE ITEM INITIATIVE ATTACK BONUS DAMAGE CRITICAL ATTACK BONUS DAMAGE CRITICAL ATTACK BONUS DAMAGE CRITICAL ATTACK BONUS DAMAGE CRITICAL ATTACK BONUS DAMAGE CRITICAL KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER RANGE TYPE NOTES RANGE TYPE NOTES RANGE TYPE NOTES RANGE TYPE NOTES RANGE TYPE NOTES NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL FLAT-FOOTED SPEED / MAX RANKS

Citation preview

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

SPECIAL ABILITIESPAGE REF.

MIND BLADE SPECIAL ABILITY WEAPON SPECIAL ABILITY ENHANCEMENT BONUS VALUE DEFENDING +1 KEEN +1 LUCKY +1 MIGHTY CLEAVING +1 PSYCHOKINETIC +1 SUNDERING +1 VICIOUS +1

COLLISION +2 MINDCRUSHER +2 PSYCHOKINETIC BURST +2 SUPPRESSION +2 WOUNDING +2

BODY FEEDER +3 MINDFEEDER +3

CHARACTER RECORD SHEET

®

character name

player

alignment deity size age gender height weight campaign

class and level race

©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

EXPERIENCEEXPERIENCE

NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL

CLASS FEATURES

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

NOTES

CLASS FEATURE PAGE REF.

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□

ATTACK ATTACK BONUS DAMAGE CRITICAL

RANGE TYPE NOTES

STRSTRENGTH

DEXDEXTERITY

INTINTELLIGENCE

WISWISDOM

CONCONSTITUTION

CHACHARISMA

ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER

FORTITUDE(CONSTITUTION)

REFLEX(DEXTERITY)

WILL(WISDOM)

= + + + +

= + + + +

= + + + +

BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS

BASE ATTACK BONUS SPELL RESISTANCE

GRAPPLEMODIFIER

= + + +

TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER

SPEED

ACARMOR CLASS

= 10 + + + + + + +

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

FLAT-FOOTEDARMOR CLASS

TOUCHARMOR CLASS

INITIATIVEMODIFIER

= +

DEX MISC.TOTAL MODIFIER MODIFIER

HPHIT POINTS

TOTAL NONLETHAL DAMAGE

WOUNDS/CURRENT HP

DAMAGE REDUCTION

CONDITIONAL AC MODIFIERS

RACIAL TRAITS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY

SPELL FAILURE SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX

CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ARMOR/PROTECTIVE ITEMS

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES

r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)

□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex

c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______

SKILLS /MAX RANKS(CLASS/CROSS-CLASS)

SKILL MODIFIERSKILL NAME

KEY ABILITY

ABILITY MODIFIER RANKS MISC

MODIFIER

CL

AS

S

SK

ILL

S?

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

POWERS

FEAT PAGE REF.

NO

TE

S

FEAT PAGE REF.

NO

TE

S

CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD

CONTAINERSCONTAINER CAPACITY WEIGHT

WEALTHMONEY GEMS ART OTHER

CP—

SP—

GP—

PP—

LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus

EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point

POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT

TOTAL WEIGHT CARRIED

POWER POINTSPOWER SAVE DCMOD

NORMAL CURRENT

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.

PRIMARY DISCIPLINE

POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.