View
1.302
Download
29
Category
Preview:
Citation preview
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
SPECIAL ABILITIESPAGE REF.
MIND BLADE SPECIAL ABILITY WEAPON SPECIAL ABILITY ENHANCEMENT BONUS VALUE DEFENDING +1 KEEN +1 LUCKY +1 MIGHTY CLEAVING +1 PSYCHOKINETIC +1 SUNDERING +1 VICIOUS +1
COLLISION +2 MINDCRUSHER +2 PSYCHOKINETIC BURST +2 SUPPRESSION +2 WOUNDING +2
BODY FEEDER +3 MINDFEEDER +3
CHARACTER RECORD SHEET
®
character name
player
alignment deity size age gender height weight campaign
class and level race
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
EXPERIENCEEXPERIENCE
NEEDED FOR NEXT LEVEL LEVEL ADJUSTMENT ECL
CLASS FEATURES
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
NOTES
CLASS FEATURE PAGE REF.
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
ATTACK ATTACK BONUS DAMAGE CRITICAL
RANGE TYPE NOTES
STRSTRENGTH
DEXDEXTERITY
INTINTELLIGENCE
WISWISDOM
CONCONSTITUTION
CHACHARISMA
ABILITY ABILITY ABILITY TEMPORARY TEMPORARY NAME SCORE MODIFIER SCORE MODIFIER
FORTITUDE(CONSTITUTION)
REFLEX(DEXTERITY)
WILL(WISDOM)
= + + + +
= + + + +
= + + + +
BASE ABILITY MAGIC MISC. TEMPORARY SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER CONDITIONAL MODIFIERS
BASE ATTACK BONUS SPELL RESISTANCE
GRAPPLEMODIFIER
= + + +
TOTAL BASE ATTACK STRENGTH SIZE MISC. BONUS MODIFIER MODIFIER MODIFIER
SPEED
ACARMOR CLASS
= 10 + + + + + + +
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC.TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
FLAT-FOOTEDARMOR CLASS
TOUCHARMOR CLASS
INITIATIVEMODIFIER
= +
DEX MISC.TOTAL MODIFIER MODIFIER
HPHIT POINTS
TOTAL NONLETHAL DAMAGE
WOUNDS/CURRENT HP
DAMAGE REDUCTION
CONDITIONAL AC MODIFIERS
RACIAL TRAITS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
SPELL FAILURE SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
ARMOR/PROTECTIVE ITEMS
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
r Denotes a skill that can be used untrained. □ Mark this box with an X if the skill is a class skill for the character. *Armor check penalty, if any, applies. (Double penalty for Swim.)
□ Appraise r int□ Autohypnosis wis□ Balance r dex* □ Bluff r cha□ Climb r str*□ Concentration r con□ Craft r ( ______________) int□ Craft r ( ______________) int□ Craft r ( ______________) int□ Decipher Script int□ Diplomacy r cha□ Disable Device int□ Disguise r cha□ Escape Artist r dex* □ Forgery r int□ Gather Information r cha□ Handle Animal cha□ Heal r wis□ Hide r dex* □ Intimidate r cha□ Jump r str*□ Knowledge (Psionics) r int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Knowledge ( __________) int□ Listen r wis□ Move Silently r dex*□ Open Lock dex□ Perform ( _____________) cha□ Perform ( _____________) cha□ Profession ( ___________) wis□ Profession ( ___________) wis□ Psicraft int □ Ride r dex□ Search r int□ Sense Motive r wis □ Sleight of Hand dex*□ Spellcraft int □ Spot r wis □ Survival r wis □ Swim r str* □ Tumble dex* □ Use Magic Device cha□ Use Psionic Device cha □ Use Rope r dex
c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______c = ______+______+______
SKILLS /MAX RANKS(CLASS/CROSS-CLASS)
SKILL MODIFIERSKILL NAME
KEY ABILITY
ABILITY MODIFIER RANKS MISC
MODIFIER
CL
AS
S
SK
ILL
S?
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
POWERS
FEAT PAGE REF.
NO
TE
S
FEAT PAGE REF.
NO
TE
S
CARRYING CAPACITYLIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
CONTAINERSCONTAINER CAPACITY WEIGHT
WEALTHMONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
LANGUAGESINITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POSSESSIONSITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT CARRIED
POWER POINTSPOWER SAVE DCMOD
NORMAL CURRENT
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
PRIMARY DISCIPLINE
POWER LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
Recommended