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7/24/2019 Vitalij Sinicyn_Portfolio.pdf
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HardsurfaceDescription:
Hardsurface bust.
Tools:
Modelling in ZBrush; Texturing in 3D-Coat.
7/24/2019 Vitalij Sinicyn_Portfolio.pdf
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Jenfelder AUDescription:
This project is vizualization of Jenferlder AU quarter for client LIG Hamburg developed as part of internship at Inreal Technologies.
Tasks:
Creating buildings with materials for CryEngine; material setting and adjusting.
Tools:
CryEngine, 3Ds Max, Adobe Photoshop, Bitmap2Material, xNormal, ZBrush.
7/24/2019 Vitalij Sinicyn_Portfolio.pdf
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Metro
Theme:
Post-apocalypc undeground.
Texturing tools:Adobe Photoshop, Quixel Suite, Bitmap2Material
Description:
Final scene was developed using Unreal Engine 4.Modeling Tools:
3Ds Max, ZBrush
Used maps:Albeldo, normal, roughness, emission, height.
7/24/2019 Vitalij Sinicyn_Portfolio.pdf
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Metro: Generator
Item:
Damaged 7kva diesel generator.
Description:
Generator is used as secondary item
for Metro scene.
Modeling Tools:
3Ds Max, ZBrush
Texturing:
Adobe Photoshop, Quixel Suite,
Bitmap2Material, TexTools
Normal
Albeldo
Metalness
Color
Roughness
7/24/2019 Vitalij Sinicyn_Portfolio.pdf
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DinerTheme:
Pseudo-retro diner.
Description:
Final scene was developed in Unreal Engine 4.
Motorcycle was developed for BOSCH AG office
in Moscow.
Texturing:
Adobe Photoshop, Quixel Suite,
Bitmap2Material, ZBrush polypainting.
Modeling Tools:
3Ds Max, ZBrush
7/24/2019 Vitalij Sinicyn_Portfolio.pdf
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Detail lightingDescription:
Metro without diffuse color, with only lightning and normal map applied with emphasis on the tunnel.
Description:
Diner without diffuse color, with only lighting and normal map applied.
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