연구실 소개(2014)

Preview:

Citation preview

NCLab

Research

•연구분야

Operating Systems

새로운 개념의 운영체제를설계하고 구현하여학위 논문을 쓰는한국 유일의 OS 연구실

•새로운 개념 ( 최초 ) 의 모바일 플랫폼 ▫SeeMon (ACM MobiSys 2008)▫Orchestrator (IEEE PerCom 2010, IEEE TMC 2014)▫SymPhoney (ACM SenSys 2012)▫MobiCon (Communications of ACM, 2013)▫CoMon (ACM MobiSys 2012)▫SocioPhone (ACM MobiSys 2013)

•Mobile Platform Research Center 미래부로부터 100 억의 (5 년 ) 과제를 수주

•Cloud Computing System 의 전형▫SDN (Service Delivery Network, 2004)

연구실 자랑 : 국제적 지명도

• 모바일 플랫폼 분야에서 국제적 명성

• Top conferences ( 관련 분야 최고 학회 ) ▫ ACM MobiSys, ACM SenSys, ACM UbiComp, ACM CSCW ACM HotMobile, ACM CHI, ACM IUI, IEEE ISWC, IEEE PerCom, ACM Multimedia, …

▫ ACM MobiSys: 모바일 시스템 분야 최고의 학회 한국기관 최초 논문 한구기관에서 총 6 편 중 4 편이 우리 연구실 논문

▫ ACM SenSys: 임베디드 및 센서 시스템 최고의 학회 한국기관 최초 논문 한국기관에서 총 4편 중 3편이 우리 연구실 논문

▫ ACM UbiComp: 유비쿼터스 컴퓨팅 시스템 분야 최고의 학회 2010 ( 아시아에서 유일 ), 2012 (2 편 )

▫ ACM CSCW: 그룹 / 소셜컴퓨팅 분야 최고의 학회 한국 기관 최초의 논문 한국에서 총 8편 중 7편이 우리 연구실 논문

연구실 자랑 : 국제적 지명도

▫Awards ACM CSCW 2014 Best Paper Award ACM CHI 2014 Best Paper Award Honorable Mention MobileHCI 2014 Best Paper Award Honorable Mention ACM HotMobile 2013 Best Demo Award ACM MobiSys 2012 Best Demo Award IEEE SECON 2012 Best Demo Award IEEE SECON 2012 Best Demo Award Honorable Mention ACM CSCW 2011 Best Paper Award Honorable Mention MDM 2007, Best Paper Award

• International media coverageNewScientist: 세계 2 대 과학잡지 ▫ TalkBetter (2014):▫ RubberBand (2012): ▫ NewsCube (2011):

연구실 자랑 : 국제적 지명도

• 졸업생 국제기관 취업▫ IBM Research, US: 황인석 박사▫ Telefonica Research, Spain: 박순일 박사▫ QualComm Research, US: 이진원 박사▫ Michigan State University, US: 박태우 교수▫ SMU, Singapore: 이영기 교수

• 대외 활동▫ ACM SenSys 2015 General Chair (to be announced)▫ ACM UbiComp 2014 PC Co-Chair▫ ACM MobiSys PC ( 한국 최초 ), ACM SenSys PC ( 한국 최초 ), ACM/

IEEE IPSN, ACM UbiComp PC, ACM HotMobile PC ( 한국 최초 ), ACM Multimedia PC, ACM HotPlanet PC, WWW PC▫ Associate Editor, IEEE TMC ( 모바일 시스템 최고의 저널 ) ▫ 기타 : IEEE PerCom, Mobiquitos, ASONAM, ….

• International internship▫ IBM (6), MSR (1), Intel (1), MSRA (2)

• Co-work with▫ Prof 이의진 , KAIST 지식서비스학과

▫ Intel at Santa Clara▫ IBM Research▫ MS, Samsung, LG

▫ Prof. Pearl Pu, EPFL (로잔공대 )▫ Prof. Selçuk K. Candan, Arizona State University▫ Prof. Taiwoo Park, MSU, USA▫ Prof Youngki Lee, Singapore Management University

▫ Prof. 이윤석 , 한국외대▫ Prof. 하진영 , 강원대▫ Prof. 이경순 , 전북대▫ Prof. 엄현상 , 서울대

• MS fellowship▫ 이영기 , 박순일

Research

• Future Mobile Platforms▫ Common platform▫ Domain-specific platform

Game platform Interaction platform Group context platform Context-aware social network platform

• Future Mobile Services Inter-child behavioral relativity Social exergames Social network services

• Micro-cloud computing infrastructure for advanced mobile and ubiquitous services

• Infrastructure for Urban Computing and Services

Mobile Platform of the FU-TURE

Evolution of mobile platform

?Feature Phone Smartphone

“Mobile computing?”

Sensor-rich Pervasive Environments

Phone-embedded sensorsWearable sensorsSpace/object-embedded Sensors and other users

Vision: Full-Fledged True Mobile Platform

AdNext+ SympaThing

Fall monitoring

… …

Mobile Platform (over mobile and sensing devices)

Abstraction of Runtime Sensing Resources

Simple and Intuitive Application Interface (API)

Life-Immersive Mobile Applications

Rich sensor devices

Cooperation among multiple personal sensing devices

CoMon[MobiSys ‘12]

SymPhoney[PerCom ‘12] [SenSys

‘12]Cooperation among co-located users

SeeMon[MobiSys

‘08]

Orchestra-tor

[PerCom ‘10]

MobiCon[CACM ’12]

Life-Immersive Mobile Applications

Personal Sensing Devices

Mo

bile

Pla

tfo

rmBroader View and Limitations

New Application Functionality/Application Interface/ Usability

Sensor Fusion/ Stream Processing

Sensor Device Abstraction

Communication

Energy Efficiency

Conflict Coordina-tion

Resource Adapta-tion

Privacy/ SecurityInference Precision

Effective Learning

Cloud Support

Life-Immersive Mobile Applications

Rich Set of Sensor Hardware

차세대 모바일 플랫폼

m-Cloud

Applications User

Platform Core

NaturalInteraction

Support

Internet

17

Application Support

Location-based ServicesHealthMonitoring

U-Trainer

U-Secretary

U-Reminder

Dietdiary

U-Learning

Behaviorcorrection

Sensor OS

Smart-phoneHW

Common Mobile Platform

Platform for True Mobile Applications

Service and Application Providers

CDMA 인프라

WIFI 인프라

SensorDevices

OS: IOS4, Android, etc

Emotion changes surroundings

Activity-based calorie expenditure monitor

Personal Healthcare

app

Pervasive games

Wearablesensors

Space/object-embeddedsensorsSmartphone

Emo-tion

Activity Health Group …

Next-generation Mobile Plat-form

Next Generation Mobile and Ubiquitous Platform

Proactive & PersonalizationContinuous

Interface & Interaction

Why is the platform important?

GPS GPS

3 meter

GPSLocation

Collaborative Platform

Context-aware Mobile Applications

Sensors

Context-aware Mobile Plat-form

Our platform

Platform for applications

Game

Advertisement

Children

Yours!

Game

Advertisement

Children

Yours!

Human

SocialMobile & Ubiqui-

tous

Understanding NEW/FU-TURE APPLICTIONS

NextGame StudioUbiquitous Social Exergame

Ubiquitous Social Exergame

Ubiquitous ExergameTransforming solitary exercises into Exciting Gaming Ex-perience!

Running on a treadmill aloneis Monotonous, Repetitive, Iso-lated

Through Exergame,Exercise becomes Excit-ing!

Gamification of Exer-cise

Ubiquitous Social Exergame

Let’s Play Exergame together!regardless of one’s context and exercise preference

Research Topics

Running on a treadmillat home

on a tripusing a jump rope

using a hula hoopat friend’s house

cyclingin school gym

Example of Social Exergame:

“Swan Boat”

Effects of Collaborative So-cial Interaction

Employing Heterogeneous Exercises Together

Presence of Teammates while Playing Together

Kindergarten / Rubber-BandInter-child Behavioral Relativity

Inter-child Behavioral Relativity

• They are different!

fairy tales

Inter-child Behavioral Relativity

AdNextContext-aware Mobile Advertising

Context-aware Mobile Advertising

• In Urban Commercial Complexes, frequent and similar sequential visit patterns among many people

Entrance Cinema Restaurant Cafe

Recommended