Games aetc v2.0

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Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality

Jim Brazell, Jim.brazell@ventureramp.com

http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg

NECC 2004

U.S. education market is $750 billion (Credit Suisse First Boston, 2003). More money is spent in the United States on education than in any other industry with the exception of health care. Annual expenditures are more than Social Security and defense combined. (Glakas, National Council of Higher Education Loan Programs, 2003)

Millennial Classroom

Digital Natives

Digital Immigrants

3D Square and LITE where STEM intersects with the

ARTS and Research,

Development & Commercialization

(RD&C)

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

LITEhttp://www.lite3d.com/

Modeling, Simulation, Gaming and Training (MSG&T): Science, Engineering, Medicine, Defense, Aerospace, Health, Arts, Energy

21st Century Learning Capability

MS Flight Simulator 10

Procedural Fidelity

Virtual-Physical World

Visual Fidelity

Procedural Fidelity

Visual and Procedural Fidelity

Dissemination

Systems Evolution

Integration

For

ecas

ting

.TS

TC

.edu

Brigade /Battalion

Digital WarriorDigital Warrior

Brigade /Battalion

Corp/Division Corp/Division

JTF/JFLCC

The Army Game Project, Creating the Artifact of War, Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital Culture, January 2009

Under Ash (2002) and Under Siege (2005), published by Syrian publishing company Dar el Fikr, and Hezbollah´s Special Forces (2003) and Special Forces 2: Tale of the Truthful Pledge (2007), which situate players against Israeli Defense Forces (IDF), are examples of propagames that narrate the ongoing armed conflicts from an Arabic point of view. Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital Culture, January 2009

The Army Game Project, Creating the Artifact of War, Tero Pasanen, Master´s Thesis UNIVERSITY OF JYVÄSKYLÄ, Department of Art and Culture Studies,Digital

Culture, January 2009

Improved Target Acquisition System Trainer

First Person & Fidelity

entertainment-military-industrial complex

Arts, A/V Communications and

Technology + STEM + IT + HSI

Games for learning, health…

Games for entertainment

Movement of games to domains other than entertainment

Mass Casualty Triage

Rapid physical assessment of key physiologic conditions

Provides objective & systematic method for determining patient acuity

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Mar 26, 2014

USC ISI and Tactical Language Training

(ITSEC 2005)

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MS&GModeling, Simulation & Gaming (MS&G)

Global voices in mixed media

Expressing ideas without violence

Religions of the future are discussed

Dissemination

Systems Evolution

Integration

What is the Message?

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

http://geeklit.blogspot.com/2007_03_01_archive.html

Nokia Research Center, Helsinki Finland in MIT Technology Review

NOKIA

Through mixing realities, research is

expanding the potential of embedded training

in the field and in battle labs to provide

integrated training anytime, anywhere. Advancements are

being transferred across industries

from business prototypes to

hospitality training.Integrated research in tracking, registration,

rendering, display, and scenario delivery are

expanding the possibilities of

CONSTRUCTIVE simulation as well as

after action review, and command and control

visualizations.

Games represent the emergence of new realities…

A new relationship between humans and machines.

Min

dBal

l

Video games are leading us to new affective, cognitive and psychomotor domains of HSI…

65

Demo!

Randy Brownrandy.brown@virtualheroes.com

Virtual Heroes Inc.http://www.virtualheroes.com

66

After Action Review (Real Time)

Randy Brownrandy.brown@virtualheroes.com

Virtual Heroes Inc.http://www.virtualheroes.com

Dissemination

Systems Evolution

Integration

Evolution from edge to core…

Educational institutions need to transform organizational systems andinstructional practices to take greater advantage of new technology, includingeducational games.

Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).

Digital Warrior

Fort Hood Battle Command Training Center, Spencer Zuzolo, Jim Brazell, et al.

Source: Brazell, IC2 Institute, 2004

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

BIOSIM 1.0

Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems. This requirement is also shared by the US Department of Education (DOE) and the National Science Foundation (NSF) in its efforts toward educational reform especially in Science, Technology, Engineering and Mathematics (STEM).

Digital Warrior

Fort Hood Battle Command Training Center, Spencer Zuzolo, Jim Brazell, et al.

Different rooms for learning styles

Group work

Reflectiveobservation

Activeexperimentation

GC: Palestine

Lecture Abstractconcepts

Concreteexperiences

•Kolb’s cycle covered with different teaching forms in the course.

• The teacher is crucial to facilitate a full learning experience.

Empirical study

Dr. David Thornburg, Center for Professional

Development and Jim Brazell, VentureRAMP, Inc.

Digital ARTS

Creation of new knowledge, processes, systems, tools and environments.

Game Building is Transdisciplinary

Learning, problem solving and production in one act resulting in creation of new knowledge, processes, systems, and language.

Game Builders

Big Sesh Studios Austin, TX

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Engineering Design

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MST&G

spaceTEAMSSan Antonio,TX

Middle School

Elementary

spaceTEAMSSan Antonio,TX

Robot competition plus career and

academic exploration and history of

science and technology.

US First-EISDAndrew SchuetzeSan Antonio,TX

High School

Gaming Robotics

Liberal Arts

IT-ART

University

Mechatronics-ENG

K-12 Informal Feeders

CTC

K-12 Formal Pathways

TEAMS

Texas

CACI

Northrop Grumman

Lockheed Martin

General Electric

Pratt & Whitney

Chromalloy

Proxtronics

Veridian

Mitre

OnBoard Soft

Secure INFO

dNovus

Frontline Systems

Karta

Secure LOGIX

Titan

Adtech

Digital Defense

Denim Group 20101910

“spaceTEAMS can return San Antonio to the path of human development and space exploration making it in the realm of possibility that the first person to walk on Mars will be from San Antonio.”

--General Robert F. McDermott and Dr. Francis “Duke” Kane

Dissemination

Systems Evolution

Integration

Millennial Digital Natives

Millennial Classroom

Hey teacher! Can you make the shift?

AVA

Pandora’s X-Box: Virtual Worlds, Video Games and Mixed Reality

Jim Brazell, Jim.brazell@ventureramp.com

Big Sesh Studios Austin, TX

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Engineering Design

Engineering Design:

Georgia-Michigan-Texas

Dassault Systems

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

MS&GModeling, Simulation & Gaming (MS&G)

Scientist

Engineer

Technologist

Technician

Artist

Architect

Industrial Designer

Electronic Artist

http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg

Innovation is a function of moving beyond the disciplines, solving real

world problems and integrating theory and applied techniques to

create new knowledge, tools, processes, systems, environments,

etc.

In a word transdisciplinarity.

Math Engineering

TechScience

ARTS

MSG&T

http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg

Da Vinci Minds

© num

edeon, inc . 2004

SPACE STATIONDr. Jim Bower

2000

First Flight 3 of 6

Dave Kenny

3D Square and LITE, Arts, STEM & IT Digital

Workforce Initiative, Lafayette, Louisiana

3D Square Arts, STEM & IT Digital Workforce

Initiative, Lafayette, Louisiana

3D Square and LITE, Arts, STEM & IT Digital

Workforce Initiative, Lafayette, Louisiana

the building – the digital boardsa main attraction:

Digital Media is the Cornerstone of arts and science integration

Planetariet

planetarium – 60 seats

- a starprosjector

- a multimediaprosjector

main attraction: (astrophysics and space)