Android Chromium Rendering Pipeline

Preview:

Citation preview

Android Chromium Rendering Pipeline

이형욱 (hyungwook.lee@navercorp.com)

시스템스컴퓨팅G / NAVER LABS

2015-04

2

0. Contents

Chapter 1: 브라우저 렌더링에서의 Critical Path란 무엇인가?① Summary of browser’s main flows② HTML Parser③ JavaScriptEngine④ Render Tree, Layout⑤ Rendering Pipeline Runs on Main Thread⑥ New Rendering Model⑦ GPU Accelerated Compositing

Chapter 2: Chromium은렌더링성능향상을위하여…① Chrome Vs Chromium② Why Multi Process Architecture?③ GPU Process④ Multi Threads Models in Renderer Process⑤ Chromium Scheduler: Right things right time

Chapter 3: Chromium-powered Android WebView① What is Android WebView? ② Android WebView Version History ③ Chromium Powered WebView Structure ④ Chrome Vs Android Rendering model ⑤ Chrome Vs Chromium WebView⑥ Chromium WebView Rendering Pipeline⑦ The Future of WebView?

3

Chapter 1, 브라우저 렌더링에

서의 Critical Path란 무엇인가?

4

<html><head>

<title> NAVER </title></head><body>

<div><h1> Hello </h1><p> World </p>

</div></body>

</html>

1. Summary of browser main flows.

[Source: How browsers work]

5

HEAD

TITLE

NAVER

BODY

DIV

H1 P

HTML

Hello World

<html><head>

<title> NAVER </title></head><body>

<div><h1> Hello </h1><p> World </p>

</div></body>

</html>

2. HTML Parser

6

3. Java Script Engine

Source Code Parser Syntax Tree

BytecodeGenerator

Bytecode

JIT Compiler Machine Code

Execution

Loader

Parser

DOM

Java Script

HTML DOM API

Evaluate

7

HTML

CSS

DOMTree

StyleRules

RendererTreeLookup

4. Render Tree Creation

8

HEAD

TITLE

NAVER

BODY

DIV

H1 P

HTML

Hello World

Block

Block

Block

Block Block

Inline Inline

5. Render Tree

9

6. Layout

HEAD

TITLE

NAVER

BODY

DIV

H1 P

HTML

Hello World

Block

Block

Block

Block Block

Inline Inline

(0, 0, 1024, 768)

(0, 0, 1024, 768)

(0, 0, 1024, 55)

(10, 20, 1024, 37) (10, 80, 1024, 18)

10

7. Rendering

Block (html)

Block (body)

Block (div)

Block (h1) Block (p)

Inline (hello) Inline (world)

(0, 0, 1024, 768)

(0, 0, 1024, 768)

(0, 0, 1024, 55)

(10, 20, 1024, 37) (10, 80, 1024, 18) 1024

768<div>

11

8. Rendering Pipeline Runs on Main Thread

[Source: Blink Rendering Pipeline]

[Source: Chrome Graphics - BlinkOn 1]

12

9. New Rendering Model: Layers (1/4)

[Source: WebKit.org]

13

9. New Rendering Model: Layers (2/4)

1. Avoid unnecessary repainting- If yellow and red have their own layers, then nothing needs"repainting" while this example animates.

2. Makes some features more efficient or practical- Including: Scrolling, 3D CSS(translate3d, …), opacity, filters, WebGL, etc.

[Source: Compositing in Blink and WebKit]

14

9. New Rendering Model: Layers (3/4)

1. It's the root object for the page. <html>

2. CSS position properties (relative, absolute)

3. Has overflow, an alpha mask or reflection

4. CSS filter

5. CSS 3D Transform , Animations

6. <canvas>, <video>

7. will-change (Chrome 36, Firefox 36, Opera 24)

15

Cost of Multi Layers: Memory, Computing

<Layer를 너무 많이 사용할 경우 Compositing 시간이 오래 걸림>

9. New Rendering Model: Layers (4/4)

16

10. GPU Accelerated Compositing

1. 각 Layer 별 bitmap을 생성 (Render Layer traversing)

2. Text와 Image는 CPU에서 Rasterization

3. Textures upload into Video memory

4. Compositor에서 Layer 순서에 맞게 Texture를 drawing하여 화면에 Update

17

Chapter 2, Chromium은 렌더

링 성능 향상을 위하여 어떤 기

술들을 사용하고 있는가?

18

Google Chrome Chromium

Logo Colorful Blue

Crash reporting Yes, if you turn it on None

User metrics Yes, if you turn it on No

Video and audio tags AAC, MP3, Vorbis and Theora Vorbis and Theora by default

Adobe Flashcustom (non-free) plugin included in release

supports NPAPI plugins, including the one from Adobe

PDF supportcustom (non-free) plugin included in release

downloads and displays with system PDF viewer

Code Tested by Chrome developersMay be modified by distributions

Sandbox Always on Depending on the distribution

Quality AssuranceNew releases are tested before sending to users

Depending on the distribution

1. Chrome Vs Chromium

19

2. Why Multi Process Architecture?

기존 브라우저의 문제점

• 현재(크롬 제작 당시)의 브라우저는 과거의 OS와 비슷한 구조

• 과거의 OS는 단일 사용자, 협조적 멀티 태스킹 시스템

• 이와 같은 시스템에서, 어떤 어플리케이션의 문제는 OS 전체의 안정성에 영향을 미침

• 단일 프로세스 모델의 브라우저에서는 한 페이지의 문제가 브라우저 전체에 문제를 일으킴

문제해결을 위한 접근

• 절대적으로 안정적인 렌더링 엔진을 만드는 것은 거의 불가능함

• 최근의 OS는 각 어플리케이션을 고립시킴으로써 특정 어플리케이션의 문제가 시스템 전체의 안정

성에 영향을 미치지 않도록 하며, 사용자 각자의 데이터를 보호하고 있음

20

3. Chromium Rendering Pipeline

[Source: Chrome Graphics - BlinkOn 1]

21

• GPU Process의 구조적 특징: Security, Robustness, Uniformity, Parallelism

• Client(Render Process): GL Command를 생성, Ring Buffer에 Insert

-> 일반적인 페이지의 경우 Texture Upload용으로 사용, HTML5 Canvas / WebGL은 직접 GL Command를 사용

• Server(GPU Process): Command를 fetch, execution.

• GL command는 GL ES 2.0 API와 거의 유사한 Async command

4. GPU Process

[Source: GPU Accelerated Compositing in Chrome]

22

5. Multi Threads: Main Thread Rendering

[Source: Chrome Graphics - BlinkOn 1]

23

5. Multi Threads: Threaded Compositor

[Source: Chrome Graphics - BlinkOn 1]

24

5. Multi Threads: Threaded Rasterization

[Source: Chrome Graphics - BlinkOn 1]

25

6. Skia’s SkPicture Canvas

A modern 2D graphics library

SkPicture, SkPicturePlayBack:Records and replay draw operations.

[http://www.dorothybrowser.com/parallelizing-canvas-rendering/]

26

7. Chromium Rendering Pipeline in detail

1. Record 2. Raster 2.5 Upload 3. Composite

updaterecord

ThreadProxy

updaterecordPicture

Layer

updatePictureLayerImpl

Raster

LayerTreeHost

updaterecordupdate

recordGraphicsLayer

Blink LayerTreeHostImpl

Proxy

Main Thread Compositor Thread Raster Threads

Call into WebKitwhich calls Skia

SkPicture recordsthe paint for deferred raster

Decode images In parallel

Raster into shared memory

Send to GPU process using custom extensionGPU process doesglTexImage2dasynchronously

Send draw cmdsTo GPU Processover command bufferglBindTextureglDrawElements

Main Thread Raster Thread Compositor Thread

Tree Sync

27

8. Chromium Scheduler: Right things right time

1. Record

3. Raster

4. Upload

5. Composite

2. Tree Sync

6. SwapBuffer

Scheduler

BeginFrame

Commit Pending

Tree

Draw& Swap Buffer

UpdateVisibleTiles

<StateMachine in Compositor Threads>

ActivatePending

Tree

VSync

28

Renderer Process

Cache Thread File Thread DB Thread IO Thread

I/O Thread

Browser Process

Main Thread

Renderer Process

IPC

RenderView

RenderWidget

Blink

RenderView

RenderWidget RenderWidget

Blink Blink

RenderView

WebContentsRenderViewHost

ManagerRenderViewHost

RenderWidgetHost

RenderViewHost

RenderWidgetHost

RenderViewHost

RenderWidgetHost

SiteInstance RenderProcessHost

SiteInstance RenderProcessHost

Main ThreadMain Thread

WebContentsRenderViewHost

Manager

RenderMainThread(Single Process Mode)

1

2

3

4

5

6 Compositor

GPU Thread(Android)

Process LauncherThread

Raster

I/O Thread

Compositor

Raster

9. Chromium Architecture in detail

29

Chapter 3, Android Chrome과

Chromium-powered WebView

의 구조적 차이는 무엇인가?

30

1. What is Android WebView?

Web content in a box:- Powers browsers such as AOSP Browser- Displays almost all mobile banner ads- Can be used to create portable HTML-based apps- Often intermixed imperceptibly with native Views

<- Android View

<- Android WebView

31

2. Android WebView Version History

Android <= J: custom WebKit-based “classic” WebViewAndroid K: Chromium 30 / 33-based WebViewAndroid L: Unbundled Evergreen WebView

http://com.odroid.com/sigong/nf_file_board/nfile_board_view.php?keyword=&tag=ODROID-U3&bid=214

http://www.ibtimes.co.uk/moto-g-finally-tastes-android-5-0-lollipop-via-cyanogenmod-12-unofficial-build-1475895

32

3. Chromium Powered WebView Structure

Blink(WebKit)

Content (Multi-process-impl)

Content API

Blin

k

Ch

rom

ium

Android WebView

Framework

Chrome Browser

Framework

33

4. Chrome Vs Android Rendering Model

Make main thread free

Make sure contents on time

34

5. Chrome Vs Chromium WebView

ChromeMulti-process UI thread GPU thread Texture upload thread Per renderer process:

o Blink threado CC impl threado Raster thread

Chromium Scheduler

SurfaceView

Chromium WebViewSingle-process Combined UI + renderer CC thread Android RenderThread (+in-proces

s GPU thread) Canvas/WebGL GPU thread Blink thread Raster thread

Android Rendering Scheduer

Draw functor (Private API)

[Source: Android WebView rendering BlinkOn 3]

35

6. Accelerated Android Rendering

[Source: http://www.slideshare.net/deview/1d6review-of-android-l-developer-preview]

[Main

Th

read

]

36

7. Chromium WebView Rendering Pipeline in K

DrawGLFunction()Synchronous Compositor

ViewRootImplperformDraw()

ViewDraw(Canvas)

ViewonDraw(Canvas)

HardwareCanvasdraw*(…,Paint)

WebView::onDraw()Set draw functor via DrawGLFunctor::requestDrawGL()

(canvas.callDrawGLFunction(mNativeDrawGLFunctor))

3. Composite

Chromium WebView

1. Record 2. Raster

Main

Blink Thread Raster Threads Main Thread

37

8. Chromium WebView Rendering Pipeline in L

WebView::onDraw()1. Set draw functor2. Request Record & Raster

Synchronous Compositor

ViewonDraw(Canvas)

HardwareCanvasdraw*(…,Paint)

Chromium WebView

1. Record 2. Raster

Main

Raster Threads

ViewRootImplperformDraw()

Ren

der

Blink Thread

DrawGLFunction()Synchronous Compositor

3. Composite

Render Thread

38

9. Android Chromium WebView Architecture

Blink Thread Cache Thread File Thread DB Thread IO Thread

Main Thread

IPC

WebContentsRenderViewHost

ManagerRenderViewHost

RenderWidgetHost

RenderViewHost

RenderWidgetHost

RenderViewHost

RenderWidgetHost

SiteInstance RenderProcessHost

SiteInstance RenderProcessHost

Chromium WebView’s Process

RenderView

RenderWidget

Blink

Process LauncherThread

Raster Thread

WebView

39

10. The Future of WebView?

“Under active debate at the moment” (2014/11)

1. Opposing use cases1) WebView as a browser-in-a-box, Vs2) WebView as one tool in a hybrid app toolset

2. Opposing update priorities1) App developers want the latest features and

performance improvements2) They also want stability to the point of bug-for-bug

compatibility

[Source: Android WebView rendering BlinkOn 3]

40

Appendix #1: References

1. http://www.w3.org/TR/CSS2/

2. http://www.w3.org/TR/DOM-Level-2-Core/core.html

3. http://www.html5rocks.com/en/tutorials/internals/howbrowserswork/

4. http://deview.kr/2013/detail.nhn?topicSeq=5

5. http://www.slideshare.net/joone/hardware-acceleration-in-webkit

6. http://dev.chromium.org/developers/design-documents/multi-process-architecture

7. https://docs.google.com/a/chromium.org/presentation/d/1pYAGn2AYJ7neFDlDZ9DmL

HpwMIskzMUXjFXYR7yfUko/edit

8. http://dev.chromium.org/developers/design-documents/inter-process-communication

9. http://dev.chromium.org/developers/design-documents/multi-process-resource-

loading

10. http://dev.chromium.org/developers/design-documents/gpu-accelerated-

compositing-in-chrome

11. http://dev.chromium.org/developers/design-documents/compositor-thread-

architecture

12. http://dev.chromium.org/developers/design-documents/impl-side-painting

13. http://blog.csdn.net/jaylinzhou/article/details/18313505

41

Recommended