Characters for Games - Ossobuco 6

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3D Characters For Games by Tom Isaksen

Hitman Games •  Hundreds of characters •  100s of Hero characters •  Base characters •  Fast production

Screenshot from Hitman: Absolution

Hitman: Absolution Sceenshot

•  Case study: Alien Soldier

Real-time DirectX 9 render

Research

•  Visual Quality •  Platforms/game restrictions •  Technology •  Pipeline/Workflow •  Resources, can you make it on time?

Concept

• Great concepts will save production time •  Personality •  Background Story •  Style

Modeling

•  Gather reference, what does it look like? •  Define proportions. Know your anatomy.

•  Build a simple version... then add details.

•  Create the in-game geometry

Texturing •  UV mapping

•  Bake textures

•  Normal Map

•  Combining the textures

•  Final Uniform Textures

Shaders

Shaders

Rigging/Skinning

Optimizing/Level of Detail

Finished Character DirectX 9

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