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Game Directors – Neil Druckmann & Bruce Straley The two directors oversee the game, coordinating and managing all the other elements and departments so it all comes together as a whole. They are the ones with the grand vision that everyone is working to. Game Director and Creative Director can be different names for the same job, and often games will only have one through development, but essentially this is the Director of the project, the same way a film has a director. They are the foremost authority on the design and story of the game, so everything has to be approved by them. Game Directors need to have skills in every aspect of game development, as they will be overseeing every department: Programming, Graphic Development, and Writing etc. It’s not a position your hired into, instead you need to work your way up through the company, showing your skills on numerous other games in different departments. ‘The Last Of Us’ had two directors, who came up with the concept of the game together, and the duties of the director were basically split between the two, a Game Director and the Creative Director. Creative Director – Neil Druckmann Druckmanns’ area is the story and the characters. With this being his area, he also wrote the script for the game, and directed the voice actors in motion capture sessions. So his main input is sort of that of a Film Director, making sure the characters and story and properly presented and brought to life. Druckmann started out as an intern at Naughty Dog, before slowly working his way up to ‘The Last of Us’. He went from intern to Programmer, and then moved up to the design team on the ‘Uncharted’ games, moving up again to Lead Designer on the second game. Game Director – Bruce Straley Straley was in charge of the gameplay, the design and the mechanics. So while Druckmann would have been overseeing the voice acting and writing, Straley would have been overseeing the game designers.

Game Directors Profile

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Page 1: Game Directors Profile

Game  Directors  –  Neil  Druckmann  &  Bruce  Straley    

 The  two  directors  oversee  the  game,  co-­‐ordinating  and  managing  all  the  other  elements  and  departments  so  it  all  comes  together  as  a  whole.  They  are  the  ones  with  the  grand  vision  that  everyone  is  working  to.    Game  Director  and  Creative  Director  can  be  different  names  for  the  same  job,  and  often  games  will  only  have  one  through  development,  but  essentially  this  is  the  Director  of  the  project,  the  same  way  a  film  has  a  director.  They  are  the  foremost  authority  on  the  design  and  story  of  the  game,  so  everything  has  to  be  approved  by  them.    Game  Directors  need  to  have  skills  in  every  aspect  of  game  development,  as  they  will  be  overseeing  every  department:  Programming,  Graphic  Development,  and  Writing  etc.  It’s  not  a  position  your  hired  into,  instead  you  need  to  work  your  way  up  through  the  company,  showing  your  skills  on  numerous  other  games  in  different  departments.    ‘The  Last  Of  Us’  had  two  directors,  who  came  up  with  the  concept  of  the  game  together,  and  the  duties  of  the  director  were  basically  split  between  the  two,  a  Game  Director  and  the  Creative  Director.      Creative  Director  –  Neil  Druckmann    

Druckmanns’  area  is  the  story  and  the  characters.  With  this  being  his  area,  he  also  wrote  the  script  for  the  game,  and  directed  the  voice  actors  in  motion  capture  sessions.  So  his  main  input  is  sort  of  that  of  a  Film  Director,  making  sure  the  characters  and  story  and  properly  presented  and  brought  to  life.    

Druckmann  started  out  as  an  intern  at  Naughty  Dog,  before  slowly  working  his  way  up  to  ‘The  Last  of  Us’.  He  went  from  intern  to  Programmer,  and  then  moved  up  to  the  design  team  on  the  ‘Uncharted’  games,  moving  up  again  to  Lead  Designer  on  the  second  game.    Game  Director  –  Bruce  Straley    

Straley  was  in  charge  of  the  gameplay,  the  design  and  the  mechanics.  So  while  Druckmann  would  have  been  overseeing  the  voice  acting  and  writing,  Straley  would  have  been  overseeing  the  game  designers.  

Page 2: Game Directors Profile

 Straley  worked  as  an  artist  at  Naughty  Dog  for  many  years  and  many  games,  before  graduating  to  Art  Director  on  the  first  ‘Uncharted’  game.  He  then  got  his  first  Game  Director  gig  on  ‘Uncharted  2’,  before  continuing  in  this  role  on  ‘The  Last  Of  Us’      

   It  seems  the  use  of  two  Directors  is  quite  uncommon,  but  it  seems  it  was  use  here  on  ‘The  Last  of  Us’,  because  so  much  of  the  focus  was  on  creating  a  game  that  mixed  story  and  gameplay  together.  So  it  was  important  to  have  a  director  on  each,  but  with  both  Directors  seeing  eye-­‐to-­‐eye  and  sharing  the  same  vision.