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Mayako FagerfjällManaging Director
Per NordqvistInteraction Designer
Maximilian LarssonGraphic Designer
USER EXPERIENCE SESSIONStartup Weekend Tokyo #swtokyo10 May 2012 @Pasona, Shin-marunouchi Building, Tokyo
WE ARE THE OCEANOcean Observations is a Swedish award-winning design agency focused on designing usable, useful and beautiful mobile services and products. We are located in Stockholm and Tokyo, and work with clients all over the world. Some of them are among the most influential companies in the industry, such as Nokia, Vodafone, KDDI, Skype, Ericsson, O2, Samsung and Huawei.
Our team is a sweet blend of interaction designers, graphic designers, industrial designers, design strategists, programmers and business developers.
GOOD PEOPLE MATTERS MORE THAN GOOD IDEAS“If you give a good idea to a mediocre team, they will screw it up, if you give a mediocre idea to a great team, they will either fix it or throw it away and start with something new.”
Ed Catmull, co-founder Pixar
WHAT’S THE PROBLEM?“If I had one hour to save the world I would spend fifty-five minutes defining the problem and only five minutes finding the solution.”
Albert Einstein
“Criticism may not be agreeable, but it is necessary. It fulfills the same function as pain in the human body. It calls attention to an unhealthy state of things.” Winston Churchill
CRITICISM PRESENTS AN OPPORTUNITY TO GROW
Image from LIFE
!
SATURDAY SUNDAYFRIDAY
YOU RIGHT NOW 9 DESIGN PRINCIPLES RESULT
Represent the basic assumptions of the world.Affect the arrangement of objects within a composition.
Checklist and guide for the design practice.
STRUCTUREOrganize information purposefully in a meaningful and useful way, and keep the same conventions throughout the whole interface.
SIMPLICITYFocus on most common use cases and optimize the workflow for these. Economize the information and exclude all that is irrelevant or excessive.
SIMPLICITYFocus on most common use cases and optimize the workflow for these. Economize the information and exclude all that is irrelevant or excessive.
Ticket vending machine for Stockholm Public Transportation
SIMPLICITYFocus on most common use cases and optimize the workflow for these. Economize the information and exclude all that is irrelevant or excessive.
“A design isn’t finished when there is nothing more to add, but when there is nothing left to take away.”
RELEVANCEKeep information that is relevant to the user’s current situation visible. Hide or remove the rest. Show information when needed.
FEEDBACKInform the user of what’s going on in the system and if something unexpected is about to happen. Prevent errors, but if they occur, assist the user to recover from them.
VISUAL COMPLEXITYFind the right balance of complexity. Give prominence only to important elements and be unmerciful when weighting your information.
VISUAL COMPLEXITYFind the right balance of complexity. Give prominence only to important elements and be unmerciful when weighting your information.
Visual confusion is design clutter and scares your users away!
Hyperdia iPhone app
AFFORDANCEElements should intuitively imply their functionality by their visual characteristics.
Learn from the real world!
AFFORDANCEElements should intuitively imply their functionality by their visual characteristics.
Learn from the real world!
MANIPULATIONInteract with objects directly. Click, drag, mark & type as opposed to commands, menu selections and dialogue boxes.
DIRECT
MANIPULATIONInteract with objects directly. Click, drag, mark & type as opposed to commands, menu selections and dialogue boxes.
DIRECT
CONSISTENCYSame conventions for ALL elements. Make unique or unrelated objects stand out. Consistency within UI but also with platform conventions.
TOLERANCEPrevent errors and help the to recover from errors. Expect and forgive user mistakes. The interface is there for the user, not the other way around.
STRUCTURESIMPLICITYRELEVANCEFEEDBACKVISUAL COMPLEXITY
!
SATURDAY SUNDAYFRIDAY
AFFORDANCEDIRECT MANIPULATIONCONSISTENCYTOLERANCE
MORE BANANASNot too many bananas. One big banana and some very few small ones.
Use common sense and don't make your users think.
- This is a crash course in a graphic design process for startup weekend
Fonts, Photoshop,Color matching.
I WILL NOT TALK ABOUT
WIREFRAMES- Work closely with the team- Make sure you have the user in mind- Pen and paper is your friend here
- Wireframes is the guideline for the team
AWESOME APP
INSPIRATION- Competitors- Get inspired by other designers or apps- Current favorite site for inspiration - Dribbble.com
ITERATE DESIGN- Weapon of choice- Feedback with team- Don’t just add design, also remove graphical obstacles.
PSD PSD PSD PSD PSD
PSD PSD PSD PSD PSD
DEADLINE- Your design is done when the deadline hits- Don’t get stuck on small things- Deliverables: App, Pressentation
THANK [email protected]@[email protected]
www.oceanobservations.comoceantokyo.tumblr.comocean_sthlm@twitter