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STARTUP NOTEすべてのに「スタートアップ」を。 Personal V e n t u r e C a p I t a l

Startup Note

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  • STARTUP NOTE

    PersonalV e n t u r e C a p I t a l

  • GRAND DESIGNINPUT

    OUTPUT

    (

    )

    (

    )

    COREVALUE()

    HOW()

    ACTION()

    WHY()

    ()

    ()

    ISSUE

    VISION( )

    INSITE

    SOCIAL

    CONCEPT

    ()

    SO WHAT ()

    PRODUCT()

    EXPRICENCE ()

    PHILOSOPHY()

    NAGATIVE

    POSITIVE

    MIND()

    GAOL()

    ()BRAND

    LOGO

    CI/VI

    ITEM

    POLICY()

    MISSION()

    TOUCH POINT

    EXPRINCENCE

    ACTION

    MIND

    TOUCH POINT

  • 0POLICY/RULES 0-1.MIND 0-2.WORD 0-3.ACTION

  • 20 / / THEME ACITON

    by STARTUP NOTEGOAL

    FEEDBACK

    GOAL100

    ()

    IMAGE1

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    by STARTUP NOTE0.POLICY

    FEEDBACK

  • 20 / / THEME ACITON

    by STARTUP NOTE0-1.RULES MIND

    FEEDBACK

    BAD A B or

  • 20 / / THEME ACITON

    by STARTUP NOTE0-1.RULES MIND

    FEEDBACK

    A B C D E

    OK! A B C D

    OK

    OK!OK!

    E V N

    L R

    Z

  • 20 / / THEME ACITON

    by STARTUP NOTE0-2.RULES WORD

    FEEDBACK

    -GOOD- -BAD- etc

    etc

  • 20 / / THEME ACITON

    by STARTUP NOTE0-3. RULES-ACTION

    FEEDBACK

  • GAOL100()POLICYROLESOK

    GAOL100()POLICYROLESOK

    GAOL100()POLICYROLESOK

    GAOL100()POLICYROLESOK

  • FEEDBACK

    20 / / THEME ACITON

    by STARTUP NOTEPROGRAM

    VISUAL

    UX()

  • VISUAL HACK 1-1. USER EXPERIENCE 1-2. MOOK(PRODUCT)1-3. PROMOTION

  • 20 / / THEME ACITON

    by STARTUP NOTE1-1.USER EXPERIENCE

    WHAT

    WHAT

    WHAT

    WHAT VISUAL IMAGE

    FEEDBACK

    10

    20

    30

    40

    60

    WHO

    WHEN

    TIME

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE1-1.USER EXPERIENCE

    WHAT

    WHAT

    WHAT

    WHO

    WHEN

    TIME

    WHAT VISUAL IMAGE

    FEEDBACK

    10

    20

    30

    40

    60

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE1-2.MOOK(PRODUCT)

    FUNCTION

    VISUAL IMAGE

    EMOTION PROBLEM

    FEEDBACK

    10

    20

    30

    40

    60

    WEB

  • 20 / / THEME ACITON

    by STARTUP NOTE1-2.MOOK(PRODUCT)

    FUNCTION

    VISUAL IMAGE

    EMOTION PROBLEM

    FEEDBACK

    10

    20

    30

    40

    60

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE1-3.PROMOTION

    WHAT

    WHAT

    WHAT

    PC

    VISUAL IMAGE

    FEEDBACK

    FUNCTION EMOTION PROBLEM

    AD

    10

    20

    30

    40

    60

    OL

    AR

    WHO

    WHEN

    TIME

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE1-3.PROMOTION

    WHAT

    WHAT

    WHAT

    VISUAL IMAGE

    FEEDBACK

    FUNCTION EMOTION PROBLEM

    AD

    10

    20

    30

    40

    60

    WHO

    WHEN

    TIME

    20 / /

    YOUSER BACKGRUND

    PRODUCT IMAGE CAPTION

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    by STARTUP NOTE1-4.PRESS RELEASE

    WHAT

    WHAT

    WHAT

    FEEDBACK

    WHO

    WHEN

    TIME

    20 / /

    TITTLE

    CATCHCOPY

    SAMMARY

    PROBLEM

    SOLUTION

    PRESS RELEASE

    COMMENT

    HOW TO

    RESPONSE

    GOAL

    BUZZ

  • by Innovation FrameWork

    2USER INSITE 2-1. SOCIAL VALUE 2-2. USER EXPECTATION3-3. PROMOTION

  • 20 / / THEME ACITON

    by STARTUP NOTE2-1.SOCIAL VALUE

    FIRST CUSTMER

    CUSTMER

    PERSONAL SOCIAL

    LIKE

    LOVE

    FEEDBACK

    WHY

    WHY

    WHY

    ISSUE

    LIFE WHY

    NAGATIVE POSITIVE

    27

    27

  • 20 / / THEME ACITON

    by STARTUP NOTE2-1.SOCIAL VALUE

    FIRST CUSTMER

    CUSTMER

    PERSONAL SOCIAL

    LIKE

    LOVE

    FEEDBACK

    WHY

    WHY

    WHY

    ISSUE

    LIFE WHY

    NAGATIVE POSITIVE

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE2-2.USER MOTIVATION

    WHO(TARGET)

    PROBLEM

    10

    20

    30

    40

    60

    MOTIVATION PROMOTIN

    JOB

    INSITE(FOCUS: ) SOLVING LEVEL.1:WHY

    LEVEL.2:WHY

    LEVEL.3:WHY

    LEVEL.4:WHY

    LEVEL.5:WHY

    JOB

  • 20 / / THEME ACITON

    by STARTUP NOTE2-3.USER EXPECTATION

    WHO

    WHEN

    WHEN

    TIME

    FEEDBACK

    /

    facebook /

    -PRODUCT- -EXPERIENCE- -RESOURCE-

    CUSTMAER MY

    -EXPECTATION- -EXPECTATION-

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE2-3.USER EXPECTATION

    WHO

    WHEN

    WHEN

    TIME

    FEEDBACK

    -PRODUCT- -EXPERIENCE- -RESOURCE-

    CUSTMAER MY

    -EXPECTATION- -EXPECTATION-

    20 / /

  • 3SERVICE 2-1. WAY MANAGMENT 2-2. COUSTMER VALUE 3-3. PDC

  • 20 / / THEME ACITON

    by STARTUP NOTE 3-1.WAY MANAGEMENT

    VISION

    ACTION

    MISSION

    GAOL

    POLICY

    EXPERIENCE

    OBJECTIVE

    MIND

    -STATUS- -COMMIT-

    WHO

    PROBLEM

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    by STARTUP NOTE 3-1.WAY MANAGEMENT

    VISION

    ACTION

    MISSION

    GAOL

    POLICY EXPERIENCE

    OBJECTIVE

    MIND

    -STATUS- -COMMIT-

    WHO

    PROBLEM

    FEEDBACK

    20 / /

  • 20 / / THEME ACITON

    by STARTUP NOTE3-2.COUSTMER VALUE

    PRODUCT CUSTMER

    CUST VALUE

    LIKE

    LOVE

    LIFE

    (1H) (30m)

    POINT

    (1H) (3H) (1H)

    / UI/UX/

    UI UX

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    by STARTUP NOTE3-2.COUSTMER VALUE

    PRODUCT CUSTMER

    CUST VALUE

    LIKE

    LOVE

    LIFE

    POINT

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    by STARTUP NOTE2-3.USER EXPERIENCE

    PRODUCT

    FOR EXAMPLE

    PROBLEM SOLVING

    USEREXPERIENCE MVP FEEDBACK

    MOOK

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    by STARTUP NOTE3-3.USER EXPECTATION

    FEEDBACK

    CUSTMAER MY

    KPI

    (3H)

    10~30

    Facebook

    10

  • 20 / / THEME ACITON

    by STARTUP NOTE3-3.USER EXPECTATION

    FEEDBACK

    CUSTMAER MY

    KPI