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name:nationality:
date of birth:gender:
address:phone:e-mail:
occupation:
INFORMATIONS
Marco CuccuItalian03 23 1989maleVia Deledda 18, Gadoni (IT)+39 349 555 86 [email protected] programmer
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WORK EXPERIENCES
September 2014 - February 2015.NET DeveloperHugo Boss - Coldrerio (Switzerland)Implementation of applications used within the company. Six-months internship.
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June 2012 - September 2012Full stack developer (LAMP)Midarent - Cagliari (Italy)Web-based application to manage a car rental.
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portfolio: http://marco.cuccu.biz
MARCO CUCCUResume
COMPETENCES
OTHER EXPERIENCES
native speakerC1 level (Master program attended in English)
January 2013 – June 2014Biblioteca universitaria di Lugano Lugano (Switzerland) Front clerk, book organization, customer assistance
EDUCATION
period:organization name:
qualification:
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September 2012 - June 2014Università della Svizzera Italiana (USI) -Lugano (Switzerland)Master of Science in Informatics (Intelligent Systems) Grade 8/10 Thesis results published as “Learning extended tree augmented naive structures” in "International Journal of Approximate Reasoning".
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September 2008 - December 2012Università degli Studi di Torino – Turin (Italy)Bachelor in Informatics Grade 100/1103 years merit-based scholarship
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http://www.sciencedirect.com/science/article/pii/S0888613X15000547
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Unity, C#, Java, C++, .NET, Android,MonoDevelop, Sublime Text, iOS, WindowsBlender, GIMPPHP, SQL, MySQL, C, JavaScript, Haskell Matlab, Ruby on Rails
Portfolio
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DefencefinishedAndroidUnityI made everything alone, except sounds and textures.June 2015 - July 2015
Defence is a FPS game where the player is a motionless tower that must survive at enemies waves. The player wins by eliminating all the enemies, losing when his life drops to zero.Enemies award money when eliminated, so the player can buy upgrades to improve fire rate, damage and health.This is my first complete game, a personal challenge in order to understand what I could achieve with Unity.
description:
Download: https://play.google.com/store/apps/details?id=com.QqGames.Defence
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Code: https://github.com/marcocuccu/Defence
http://marco.cuccu.biz
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Car GamefinishedPCUnityUnity programmerSeptember 2015
I was asked to create a customizable system for a car game demo that will soon be a kickstarter campaign.I made a garage scene where it’s possible to choose between different cars, different parts (spoilers, rims, wheels) and observe the result with an orbital camera.
Code: https://github.com/marcocuccu/CarGame
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Hugo Boss Christmas GamefinishedWindowsJavaJava programmer, designer. I worked with another programmer.November 2014 - December 2014
During my Hugo Boss internship, I was asked to create a Christmas game to be used within the company (300 employees) settled on a "Duck Hunt"-style game, designed to be played on maxi touch screen.The player’s aim was to maximize the score by touching characters while they moved across the screen. The game ended when a preset number of characters left the screen unharmed.
Demo: https://dl.dropboxusercontent.com/u/262351/Car%20Garage%20Demo/CarGarageDemo.html
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Demo: https://www.dropbox.com/sh/2cyyhfbmlxxqgi4/AADtb0XqozkOdFJmKcVo8hGda?dl=0
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BattleCraftin progressAndroidUnityCreator, Unity programmer, designer. I am working with a 2D/3D artist.September 2015 - now
BattleCraft is a RPG fantasy game where the player plays as a warrior in pseudo turn-based battles.It’s possible to increase attack and defence by buying randomly generated weapons and armors.Players can upgrade their characters thanks to an experience system.During a battle, the character will automatically attack the designed target with “normal attacks”. The players can trigger “special attacks” with varying effects at the cost of mana. More features will come as the development progresses.
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Survival Shooter tutorialfinishedPCUnityJune 2015
Survival Shooter is the last official Unity tutorial for intermediate developers that I undertook.It’s a top-down isometric shooter game. You are attacked by infinite enemies that award points when eliminated. The goal is to achieve the highest score possible. It gave me solid knowledge in the following primitives:Ray and RaycastHit, camera, Nav Mesh agent, HUD, animations, damage, spawn.
Demo: https://dl.dropboxusercontent.com/u/262351/Survival%20Shooter/Survival%20Shooter/Survival%20Shooter.html