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PHD PRESENTATION DESIGNING FOR PEOPLE, EFFECTIVE INNOVATION AND SUSTAINABILITY: Introducing experienBal factors in an observaBonal framework to evaluate technology‐assisted systems. presenter: MUSSTANSER TINAULI IBM PHD FELLOW AND ROCCA FELLOW research unit: DCOM supervisor: prof. MARGHERITA PILLAN

Design for People, Effective Innovation and Sustainability

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Presentation for the thesis titled, " Designing for people, effective innovation and sustainability: Introducing experiential factors in an observational framework to evaluate technology assisted systems".

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Page 1: Design for People, Effective Innovation and Sustainability

PHDPRESENTATION

DESIGNINGFORPEOPLE,EFFECTIVEINNOVATIONANDSUSTAINABILITY:IntroducingexperienBalfactorsinanobservaBonalframeworktoevaluate

technology‐assistedsystems.

presenter:MUSSTANSERTINAULIIBMPHDFELLOWANDROCCAFELLOW

researchunit:DCOMsupervisor:prof.MARGHERITAPILLAN

Page 2: Design for People, Effective Innovation and Sustainability

Background/LiteratureSurvey

Experiments

ContribuDon

‐PervasivecompuDng

‐Userexperience

‐EvaluaDonstrategies

‐UsabilityFactors

‐InteracDonDesign

‐DigitalPenandPaperusageinaclassroom

‐TrashTrack

‐ EvaluaDonstrategyfortechnologyassistedsystems

‐EnablingofaplaKormfortrackingtrash

RESEARCHMAP:

Page 3: Design for People, Effective Innovation and Sustainability

PRESENTAIONFLOW

•  IntroducDon/Background•  ResearchObjecDves

•  ScopeofResearch

•  EvaluaDonSchemafortechnologyAssistedSystems•  ApplicaDonofEvaluaDonSchemaonUseofDigitalPenandPaper

•  CreaDngTrashTrack–  Toenabletrashtracking

•  Conclusion

Page 4: Design for People, Effective Innovation and Sustainability

RESEARCHOBJECTIVES

•  Tounderstandhowanend‐useractuallyfeelsabouttechnology‐assistedsystemsandpervasiveuseoftechnology.

•  TounderstandthekeyusabilityfactorsthatmaymeasuretheusersaDsfacDon.

•  ToproposeaframeworkthatfacilitatestheevaluaDonoftechnology‐assistedsystems.Including:–  anobservaDonalmodelthatfacilitatesintheevaluaDonof

exisDngsystemsorcreatedsystems.–  Definingprocessesandtaskstofacilitatethepre‐designphase

•  CreaDonofnewsystemsthatareinteracDve,innovaDveandenablescenariosthatdidnoexistedpriortothesuggestedsystem.

Page 5: Design for People, Effective Innovation and Sustainability

SCOPEOFRESEARCH

•  CreaDonofanevaluaDonstrategyforevaluaDngtechnology‐assisted/interacDvesystemsfromatrueuser(end‐user)perspecDve.ThisevaluaDonstrategyisfoldedintoaframeworkthatfacilitatesthedesignprocesswhilecreaDngnewinteracDvesystemsandensuringtheyareeffecDve.

•  ApplicaDonofthesuggestedframeworkontheuseofdigitalpenandpaperinaclassroomscenario.

•  CreaDonoftrashtrackprojectthatwillenabletrashtracking.

–  Designingofatrashtracker.–  Real‐&meflowoftrashinaCiDessanitaDonsystem.

–  IniDaDngdatagatheringtowardsremovalchangeonthecontrarytoproduc&onchain.

–  IntroduceanewanddynamicconnecDonbetweenpeopleandtheirtrashtohaveabehavioralchangetoachievesustainability.

Page 6: Design for People, Effective Innovation and Sustainability

INTERACTIONDESIGN

InteracDondesignisaboutbehavior,howthingswork.

IpushabuZononmymobilephoneandsomethinghappens.OrIenterafastfoodrestaurant,walkuptothecounter,andsomethinghappens.

DefiningwhathappenswhenapersonusesaproductorserviceiswhatinteracDondesignersdo.

DANSAFFER’sIxDRelaDonship

Page 7: Design for People, Effective Innovation and Sustainability

INTERACTIONDESIGNANDTECHNOLOGYASSISTEDSYSTEMS

Page 8: Design for People, Effective Innovation and Sustainability

ATwoyearoldkidinteracDngwithanIPOD

withoutanypriortraining

Page 9: Design for People, Effective Innovation and Sustainability

Real‐DmeRome(pervasiveandinvisibleuseof

technology)

Howtoevaluate?

Page 10: Design for People, Effective Innovation and Sustainability

TWODISTINCTEXPERIMENTS:UsageofDigitalPenandPaperandTrashTrack

Page 11: Design for People, Effective Innovation and Sustainability

THEOBSERVATIONALSTRATEGYANDTHEEXPERIENTIALFACTORS

Page 12: Design for People, Effective Innovation and Sustainability

Method

TheIxDObservaDonalModelandtheExperienDalFactors

THEOBSERVATIONMODELANDTHEEXPERIENTIALFACTORS

Page 13: Design for People, Effective Innovation and Sustainability

METHOD

THEOBSERVATIONMODELANDTHEEXPERIENTIALFACTORS(CONTD.)

Page 14: Design for People, Effective Innovation and Sustainability

THEDIGITALPENANDPAPEREXPERIMENT

Page 15: Design for People, Effective Innovation and Sustainability

THEWORKINGOFDIGITALPENANDPAPERSYSTEM(DPPS)

Page 16: Design for People, Effective Innovation and Sustainability

IntroducDon

Volunteers

Scenariosforuseofdigitalpenand

paper

PenKit

DistribuD

on

TASKS

OPEN

WRITE

SAVE

UsageSurvey

TUI

ProjectC

ompleD

on

Survey

Know

How

Survey

...conDnueusage...

Postmortemwithstakeholder

Observe

Appliedphases

Notappliedphases

SHARE

Processes

Xyzxyz

AcDons/Titles

MeeDngs/brainstormswithstakeholders

APPLICATIONOFOBSERVATIONALSTRATEGYONDPSS

Page 17: Design for People, Effective Innovation and Sustainability

DPPSRESULTS

UsageSurvey ProjectCompleDonSurvey

0.000

0.500

1.000

1.500

2.000

2.500

3.000

3.500

4.000

Affect

Accesability

GuidanceandSupport

Learnability

CollaboraDon

Usage

Comfort

ErrorandFeedback

0.000

0.500

1.000

1.500

2.000

2.500

3.000

3.500

4.000

TheImpactFactor

Affect

Accesability

GuidanceandSupport

Learnability

CollaboraDon

Usage

Comfort

Page 18: Design for People, Effective Innovation and Sustainability

CREATINGTRASHTRACK

SENSEableCityLab,MassachusetsInsDtuteofTechnology,Boston,USA.

InSupervisionofProf.CarloRag

Page 19: Design for People, Effective Innovation and Sustainability

GOALS:• Toenableascenariowheretrackingthetrashwouldbecomeapossibility.• tounderstandhowtrashdispersesinaCiDessanitaDonsystem.• tounderstandwhathappensintheaherlifeofthetrashobjects.• toiniDatealearningprocesstowardsremovalchain.• tocreateadynamicconnecDonbetweenpeopleandtheirtrash• andtopromoteabehavioralchangeonhowpeopleassociatethemselveswiththeirtrash.

Page 20: Design for People, Effective Innovation and Sustainability

THEWORKINGOFTRASHTRACK:

Page 21: Design for People, Effective Innovation and Sustainability

!"#$%"

consume

Waste Management Companies

!"#$%"&

'()#*&

appropriately

inappropriately

Inappropriately:

Throw at wrong places,

Roads, wrong bins, etc

Appropriately: Throw at right

place

Mixed/

Lost

Better

separated

Better manage

Tries to manage

Landfills Recycling

Facilities Composts

&'Unknown or wrong

place and system is

further worsens

The waste management system

is not very efficient

PEOPLE’SEFFECTONTRASHMANAGEMENT

Page 22: Design for People, Effective Innovation and Sustainability

www.trashtrack.com

WM

Waste Management

Public Screen

tag

tag

tag

7.Signal Strenght

wastes

end of life journey Positions --->

$=

40° 43’ N e 74° 04’ O

www.trashtrack.com

INFORMATION PHISICAL INTERACTION

6

6

6

Disposal Place Positions

tag Trash Tag

SIM and Network Provider

Volunteers

Network

2.Final Data& Information

9.Extract Positions

7.SMS

8.Send Data

Advertise/Contact

5.ProvideTrash Tags

9.Visualisation

tag

3.Provide Network1.Provide Sim Cards1

2

3

45

7

7

8

9

9

SenseableCity lab :.::

6.ApplyTrash Tags

TRASHTRACKSYSTEMMAP

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INTEGRATIONWITHGOOGLE

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TrashTrackingScenario

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Microprocessor

MotionSensor

Antenna

GPSModule

Battery

TRASHTAG

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TRASHTAGPROTOTYPES

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Sterolfoam PlasDcEpoxy

PACKAGING

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TAGGINGPROCESS

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TAGGEDTRASHITEMS(BASEDONINPUTFROMEOLEXPERTS

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VIDEOSANDVISUALIZATIONSFOREXHIBITIONS(WORKWITHARMINLINKE)

Page 31: Design for People, Effective Innovation and Sustainability

•  AnevaluaDon schema toevaluate interacDondesignandtechnology‐assistedsystemstoevaluatefromatrueusersperspecDvewaspresented.

•  Theprojectstandsouttobeapromisingtoolthatmadeakeychallengeoftrackingtrashapossibility.

•  IniDatedgatheringofknowledgefortheremovalchain incontrasttoproducDonchain.

•  Enabled several stake holders to understand where theproductsoftheirinterestsmaybe…

•  EnabledenergycalculaDonsforaherlifeoftrashobjects.

•  Declared‘trash’thenewcommon.

CONCLUSION

Page 32: Design for People, Effective Innovation and Sustainability

Background/LiteratureSurvey

Experiments

ContribuDon

‐PervasivecompuDng

‐Userexperience

‐EvaluaDonstrategies

‐UsabilityFactors

‐InteracDonDesign

‐DigitalPenandPaperusageinaclassroom

‐TrashTrack

‐ EvaluaDonstrategyfortechnologyassistedsystems

‐EnablingofaplaKormfortrackingtrash

QUESTIONS?

Page 33: Design for People, Effective Innovation and Sustainability

THANKYOU