Presentation given at WoodsBagot on August 16th 2013.
Soft, not slow. Defining a design process for the internet of things Alexandra Deschamps-Sonsino @iotwatch email@example.com
Tinker London 2007-2010 Homesense project Autumn 2011 First UK distributor of the Arduino R&D projects for BT, BBC, Nokia, BFI, Arup Bottom-up smart homes Now part of MoMas permanent collection IDII 2004-2006
Good Night Lamp March 2012
#iot The internet of things can be loosely defined as: 1. what happens when we embed connectivity in everyday objects. 2. what happens when those objects are designed with an understanding of the affordances of the web.
the shape of the conversation Hardware (open/closed) Connectivity (wifi, zigbee/radio, GSM) Battery life Standards Privacy Security What things?
What things? Smart cities Smart cars Home automation Products as part of an ecology.
3 approaches. 1. Design to extend. 2. Design to comfort. 3. Design to disrupt.
Your product extends the capabilities of an existing device. Its tethered to a screen. If connectivity is lost, the object becomes unusable because its control interface is inaccessible. Non-objects, more like accessories. Design to extend.
Olly & Molly
Piggy-back on an existing product and augment it with connectivity. Technology is invisible so everything looks normal. This is Big Brother territory. You may be redefining a users assumptions about a product. Design to comfort (or trouble).
Develop a design language that is unique to users interaction with a new technology. Developing a new visual language consumers. Develop a new space in retail. Design to disrupt.
Good Night Lamp
Uncanny valley of products. gadget object iot
An #iot pop-up shop August 2013-Christmas In collaboration with
Cyprus Mallorca China Cyprus
Thanks. @iotwatch @GNLteam @CFretail Alexandra Deschamps-Sonsino firstname.lastname@example.org