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Presentation given at WoodsBagot on August 16th 2013.
Soft, not slow. Defining a design process for
the internet of things
Alexandra Deschamps-Sonsino @iotwatch
Tinker London 2007-2010
Homesense project Autumn 2011
First UK distributor of the Arduino R&D projects for BT, BBC, Nokia, BFI, Arup…
Bottom-up smart homes Now part of MoMa’s permanent collection
IDII 2004-2006
Good Night Lamp March 2012
#iot The internet of things can be loosely
defined as:
1. what happens when we embed connectivity in everyday objects.
2. what happens when those objects are designed with an understanding
of the affordances of the web.
the shape of the conversation
Hardware (open/closed)
Connectivity
(wifi, zigbee/radio, GSM)
Battery life
Standards
Privacy
Security
What things?
What things?
Smart cities
Smart cars
Home automation
Products as part of an ecology.
3 approaches.
1. Design to extend. 2. Design to comfort. 3. Design to disrupt.
Your product extends the capabilities of an existing device. It’s tethered to a screen. If connectivity is lost, the object becomes unusable because its control interface is inaccessible. Non-objects, more like accessories.
Design to extend.
Nike +
Green Goose
CubeSensors
Olly & Molly
Piggy-back on an existing product and augment it with connectivity. Technology is invisible so everything looks normal. This is Big Brother territory. You may be redefining a user’s assumptions about a product.
Design to comfort (or trouble).
Ambiant Umbrella
Calypso Key
Develop a design language that is unique to users’ interaction with a new technology. Developing a new visual language consumers. Develop a new space in retail.
Design to disrupt.
Google Glass
Nabaztag
Fitbit
Good Night Lamp
BleepBleeps
Little Printer
Uncanny valley of products.
gadget object
iot
An #iot pop-up shop August 2013-Christmas In collaboration with
Cyprus
Mallorca
China
Cyprus
Cyprus