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Designing an Experience Start with a Map X Taylor Wallace [email protected] www.WeVue.com @Taywall

Designing an Experience

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Page 1: Designing an Experience

Designing an Experience

Start with a Map

XTaylor Wallace [email protected] www.WeVue.com @Taywall

Page 2: Designing an Experience

Our Objectives

Get Creative

Doodle

Map

“Doodlers retain 30% more information…”

Page 3: Designing an Experience

My Product Journey

Page 4: Designing an Experience

The Maps

1.Discover

2. Plot

3. Communicate

4. Empower

Page 5: Designing an Experience

The “Product Owner”

BUSINESS

UX TECHNOLGY

YOU

Page 6: Designing an Experience

A Non-Linear Journey…

XA B

A

B

C

Q Y

R

How it really happens…

How we think it happens…

Page 7: Designing an Experience

Mind the Gaps

XA B C

QY

R

?

?

?

?

?

“Customers are like teeth…if you ignore their pain, they’ll go away and trendy startup dentists will fix them.

Page 8: Designing an Experience

Think Visually

“The real process behind solving problems with pictures starts with opening our eyes…”

Page 9: Designing an Experience

Drawing Tips

iPHONE

Person!BUTTON!

Car!

“Visual thinking is about clarifying what is in our own heads so we can help people get their heads around it too. ”

Page 10: Designing an Experience

The Rules…

THERE ARE NO RULES

WE’VE MADE THEM ALL UP

….but be nice to your teammates…

YES AND!

NO BUT

Page 11: Designing an Experience

Our Key

User Actions Product Interactions Holes

XEnd Results

Page 12: Designing an Experience

Step 1 (5 minutes)

XXX

Possible Xs: Taylor Needs to get to St. Pete…

XTaylor takes public

transport

Taylor buys a car and drives

Taylor uses a ride sharing app

Taylor Walks

Page 13: Designing an Experience

Step 2 (10 minutes)User Actions / Wants

User Actions & Wants

• Taylor doesn’t want to walk

• Taylor can’t afford a car

• Taylor is too posh for the bus…

Page 14: Designing an Experience

Step 3 (10 minutes)Product Interactions

Product Interactions

• Taylor uses apps…

• Mike has a car…

• Mike wants to make money

• Taylor can pay for things with apps

Page 15: Designing an Experience

Step 4 (10 minutes)Where do product interactions meet user actions?

Taylor wants a ride

Mike has a car!

Page 16: Designing an Experience

Step 4 (15 minutes)Find the holes…tell the story

Taylor wants a ride Mike has a car!

How’s that work?

Page 17: Designing an Experience

An app that lets riders and

drivers rate each other

Present Findings

Taylor wants a ride Mike has a car!

An app to connect riders

and drivers!

Taylor wants to feel safe

XTaylor uses a ride sharing

app to get to St. Pete

Page 18: Designing an Experience

Resources• http://mappingexperiences.com/

• medium.com -> Product Management / Ownership

• Drunk User Experiences…

• User Onboarding

• Pttterns

• How to Draw in 30 Days

• Drawing your Ideas

• Back of the Napkin

• Wayfinding http://designworkplan.com/wayfinding/introduction.htm

Page 19: Designing an Experience

Shameless Plug: Need help?

Page 20: Designing an Experience

THANKS

Taylor Wallace [email protected]

www.WeVue.com @Taywall