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사용자 융합 리서치 | WEEK 4 : Design Research 사용자융합리서치I,II User Integrated Research WEEK4

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  • | WEEK 4 : Design Research

    I,IIUser Integrated Research

    WEEK4

  • | WEEK 4 : Design Research

    4. Class Schedule 1IntroductionIce Braking

    understanding major issues aboutintegrated media research planning & practice

    2 Research Process - Overview(concept/purpose/methods)- Define research question

    3 Research Process - Secondary(Desk) Research

    4 Qualitative(Design) method Design research processDiscovering phase

    5 Qualitative(Design) method Interpretation phase- Affinity Diagram

    6 Qualitative(Design) method Modeling phase- Persona, Metal model

    7 Qualitative(Design) method Co-Creation, ideation phase- Scenario building, mind mapping

    8 Prototyping - Paper prototyping- Video prototyping

    9 Quantitative methodsurvey (1)- research elements- sample design

    10 Quantitative method survey (2)- questionnaire design

    11 Quantitative method survey (3)- statistical analysis

    12 Quantitative method FGI(Focus Group Interview)

    13 Quantitative method - Experiment- Content Analysis

    14 project report writing a project paper

    15 presentation ofterm project Resultspresentation of term paper which isperformed in this semester

  • | WEEK 4 : Design Research

    What is Design Research? Team Building

    Project Define

    Lecture

    Individual & Team Exercise

    Practice

    Research Design

    Report

    50min

    100min

    50min

    TODAY.

    Design Research : Discovery Phase

    Presentation

    50min

    50min

    50min

    30min

  • | WEEK 4 : Design Research

    4/20

    Mission Statement

  • | WEEK 4 : Design Research

    5/20

    Territory Map

  • | WEEK 4 : Design Research

    Qualitative Research

    1

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    Qualitative Research

    + =

    1

  • | WEEK 4 : Design Research

    3. Qualitative Research

    001. Terms

  • | WEEK 4 : Design Research

    Investigation of existing usages, habits, environments or products potentialIn-depth understanding of peoples behavior, belief,

    preferences and context

    Potential issues and problems turned into designOpportunitiesPotential solutions existing in other contexts or proposed by specific users

    3. Qualitative Research

    001. Terms

  • | WEEK 4 : Design Research

    ,

    ,

    3. Qualitative Research

    001. Terms

  • | WEEK 4 : Design Research

    Depth Interviews (Customer & User)

    Snap Interviews

    Direct Observation (Ethnography)

    Longitudinal Research

    Group/Social Research

    Focus Groups

    Stakeholder Interviews

    Subject Matter Expert (SME) Interviews

    Competitive Reviews

    Contextual Inquiry

    Literature Reviews

    Co-design/Participatory Design

    1. Qualitative Research

    002. Tools

  • | WEEK 4 : Design Research

    1. Qualitative Research

    002. Tools

  • | WEEK 4 : Design Research

    1. Qualitative Research

    002. Tools

  • | WEEK 4 : Design Research

    Case Studies Ethnographic Research

    Action Research

    Design Research

    1. Qualitative Research

    003. Methodology

  • | WEEK 4 : Design Research

    Design Research

    .

    +

    /

    ,

    /

  • | WEEK 4 : Design Research

    3. Design Research

    004. Process

  • | WEEK 4 : Design Research

    3. Design Research

    004. Process

    Design Research

  • | WEEK 4 : Design Research

    Most design research is qualitative, not quantitative. Qualitative research is (arguably) more subjective, based on smaller, targeted sample sizes, and is concerned more with how and why questions.

  • | WEEK 4 : Design Research

    Design ResearchDesign research / User research / Field research /Ethnography / Design ethnography / Contextualresearch / Usage research / User-centered design / Usersafari / User modeling / ...

    =

    Research FOR design

    3

  • | WEEK 4 : Design Research

    1 in 3 IT Projects fail to meet user expectation and fails due to Unclear Requirement, Lack of User Input

    3. Design Research

    000. Did you know?

  • | WEEK 4 : Design Research

    Design is about people

  • | WEEK 4 : Design Research

    Design research is the act of investigating, through various means, a product's or service's potential or existing users and the context of use.

    Design research is the act of investigating, through various means, a product's or service's potential or existing users and the context of use.

  • | WEEK 4 : Design Research

    Design research uses a hodgepodge of methods drawn from anthropology, scientific and sociological research, theater, and design itself, among other disciplines.

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    Topography of Design Research. Liz Sanders, Design Research in 2006. Design Research Quarterly.

  • | WEEK 4 : Design Research

    Investigate An activity before the design of a location-based service

    Understand The use of a technique to draw implications for the following technique

    Explorespecific behavior or motivations

    Describe the appropriation or acceptation of a device

    2. Design Research

    002. How?

    Descriptions

  • | WEEK 4 : Design Research

    Collecting data around User context

  • | WEEK 4 : Design Research

    Collecting data around User context

    Collecting data around User context

  • | WEEK 4 : Design Research

    Collecting data around User context

    Collecting data around User context

  • | WEEK 4 : Design Research

    Design Research Process & Tools

    4

  • | WEEK 4 : Design Research

    4. Design Research Process & Tools

    001. Basic Process

    Design Process by

    , Double Diamond, Iterative4D Model

  • | WEEK 4 : Design Research

    5. Design Research Process & Tools

    001. Basic Process

  • | WEEK 4 : Design Research

    5. Design Research Process & Tools

    001. Basic Process

    This begins with an initial idea or inspiration,

    Market researchUser researchManaging information Design research groups.

    . !

    Definition stage, in which interpretation and alignment of these needs to business objectives is achieved.

    Project development Project ModelingProject Mapping

    ! !

    Period of development where design-led solutions are developed

    Co-CreatingConcept BuildingVisual management Prototyping

    . ?

    Resulting product or service is finalised and launched in the relevant market.

    Final testing, approval and launch Targets, evaluation and feedback loops.

    , , ? ?

  • | WEEK 4 : Design Research

    Observation Interview Experiment ETC

    Design Research

    Market Research Product Research User Research Human Research

    Ethnography Contextual Inquiry Self Monitoring Simulated Lab Testing

    Directed Storytelling In-Depth Interview (UN)Focus Group Interview Extreme User Interview

    Usability Testing Card Sorting Task Analysis Heuristic Evaluation

    Mind Mapping Mental Model Research

    3. Design Research Process & Tools

    002. Discover Phase

  • | WEEK 4 : Design Research

    Discovery Phase

    ? ?

    5

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    001. Basics

    1.

    2.

    3. , , ,

    >>

    ,

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    000. Basics

    1. (Domain)?

    (Getting Conversant with Issues)

    2. ? (What to see)

    3. ? (How to see)

    4. ? (How to perform/execute)

    5. ? (How to consolidate)

    6. insight? (How to get an insight)

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    001. (Domain) ?

    -(Domain knowledge)/.

    -(Rich points of view).

    -.

    )(Chronological) .

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    002. ? (What to see)

    Work?

    work.

    Resource Work.

    ) .

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    002. ? (What to see)

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    003. ? (How to see)

    work.

    work.

    resource.

    >>

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    004. ? (How to execute)

    .

    .

    , , , , .

    .

    .

    (Pilot Test).

  • | WEEK 4 : Design Research

    5. Discovery Phase Process

    004. ? (How to execute)

  • | WEEK 4 : Design Research

    Discovery Tools

    6

  • | WEEK 4 : Design Research

    6. Discovery Phase Tools

    001. Discover Tools

    Discover

    User

    Empathy

    ArtifactsAnalysis

    ProbesQuestions & Answers

    ObservationShadowing

    Service SafariMobile Ethnography

    User Observation

    Contextual InquiryFive Way

    Mobile EthnographyBriefcase TourCultural Probes

    Be --- a dayTry it yourself

    Photo Inventory

  • | WEEK 4 : Design Research

    Gaining Real-time Service Insights , . , , ,

    6. Discovery Phase Tools

    002. Observation

    PresenterPresentation NotesOne method is shadowing, which is quite simply following someone (with their permission). Its a fast way to understand their context, and the range of things that they do over the course of the day.

    Photo: Jan Chipchase, Chongqing, 2007.

  • | WEEK 4 : Design Research

    Raising awareness of service quality

    . , .

    Pros & Cons . .

    /

    6. Discovery Phase Tools

    002. Observation : Shadowing

  • | WEEK 4 : Design Research

    Gaining Real-time Service Insights , ., , ,

    002. Observation : Servce Safari

    003. Service Safari Raising awareness of service quality () , .

    PresenterPresentation NotesOne method is shadowing, which is quite simply following someone (with their permission). Its a fast way to understand their context, and the range of things that they do over the course of the day.

    Photo: Jan Chipchase, Chongqing, 2007.

  • | WEEK 4 : Design Research

    ( ).

    Pros & Cons

    needs, ., .

    Raising awareness of service quality

    6. Discovery Phase Tools

    003. Service Safari

  • | WEEK 4 : Design Research

    Gaining Real-time Service Insights , ., , ,

    003. User Observation Raising awareness of service quality . . .

    PresenterPresentation NotesOne method is shadowing, which is quite simply following someone (with their permission). Its a fast way to understand their context, and the range of things that they do over the course of the day.

    Photo: Jan Chipchase, Chongqing, 2007.

  • | WEEK 4 : Design Research

    Approached in Design Project . . .

    Combination Solution . .E.g. .Teach Me .

    Pros & Cons

    . . . Observation Interview.

    6. Discovery Phase Tools

    003. User Observation

  • | WEEK 4 : Design Research

    004. Contextual Inquiry Gaining In-depth understanding of stakeholder/ ..

    PresenterPresentation NotesPhoto: Cui Yanqing: Ji Lin, 2005.

  • | WEEK 4 : Design Research

    , Artifacts , , . , , Affinity Diagram

    | 03. Service Design Research

    6. Discovery Phase Tools

    004. Contextual Inquiry

  • | WEEK 4 : Design Research

    - User Interview + User Observation + Task Analysis

    - Context

    - Partnership

    - Interpretation

    - Focused

    - Basic methods Interview where the interaction happens Avoid a fixed set of questions Focus of goals first, and task second Avoid making the user a designer Encourage storytelling Ask for a show and tell Avoid leading questions

    | 03. Service Design Research

    6. Discovery Phase Tools

    004. Contextual Inquiry

  • | WEEK 4 : Design Research

    ExerciseInterview

  • | WEEK 4 : Design Research

    Block Game

  • | WEEK 4 : Design Research

    STEP01.

    1. , , .

    2. 5, , .

  • | WEEK 4 : Design Research

    STEP02. .

    3. 5 .

    4. 3 . ? ? . .

    5. .

  • | WEEK 4 : Design Research

    ,

    Storytelling ,

    !

  • | WEEK 4 : Design Research

    005. 5 Whys Revealing sub-conscious stakeholders minds5 Whys , 5 Whys

  • | WEEK 4 : Design Research

    Revealing sub-conscious stakeholders minds

    , 5 Whys

    5 ,

    6. Discovery Phase Tools

    005. 5 Whys

  • | WEEK 4 : Design Research

    ?! .

    ? , .

    ? . .

    ? .

    ? . .

    Revealing sub-conscious stakeholders minds

    6. Discovery Phase Tools

    005. 5 Whys

  • | WEEK 4 : Design Research

    006. Probes : Mobile EthnographyEthnography Ethnography .

  • | WEEK 4 : Design Research

    006. Probes : Mobile EthnographyEthnography Ethnography .

  • | WEEK 4 : Design Research

    (user-structured image). mobile ethnography. . .

    Pros & Cons

    . , , . ,

    6. Discovery Phase Tools

    006. Mobile Ethnography

  • | WEEK 4 : Design Research

    007. Probes : Wallet Mapping

    PresenterPresentation NotesPhoto: Jan Chipchase, Berlin 2002

  • | WEEK 4 : Design Research

    cultural probes

    008. Probes : Cultural Probes

    PresenterPresentation NotesPhoto: Jan Chipchase, Berlin 2002

  • | WEEK 4 : Design Research

    1. Directed storytelling

    - .

    2. Unfocus group

    - IDEO , Focus . . .

    3. Role playing

    - , ,

    4. Extreme-user interviews

    -

    009.ETC

  • | WEEK 4 : Design Research

    BONUSTIPS FOR

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    .

  • | WEEK 4 : Design Research

    /

    =( x )

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    ?

  • | WEEK 4 : Design Research

    ?

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    , , , ,

  • | WEEK 4 : Design Research

    .. .

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    ,,,,. . .

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    . (Attention) .

    .

    .

  • | WEEK 4 : Design Research

    Exercise

  • | WEEK 4 : Design Research

    a-e-i-o-u frameworks

  • | WEEK 4 : Design Research

  • | WEEK 4 : Design Research

    Wallet Mapping

    1. 2. , , , 3. 4. 5. ( ), ( )6.

    ?

  • | WEEK 4 : Design Research

    (Zeitgeist, ) ,

    1. Macro Tour .( , )

    2. , .

    3. 10 .

    4. .

    ?

  • | WEEK 4 : Design Research

    For Next 30 min>> Define Your User Research Strategy

    WHO. HOW. WHERE. WHAT. WHY

    1. (Domain) ?

    (Getting Conversant with Issues)

    2. ? ? (What to see)

    3. ? (How to see)

    4. ? (How to perform/execute)

  • | WEEK 4 : Design Research

    Do your research!>> Next Week : Interpretations of Your Discovery

  • | WEEK 4 : Design Research

    Q&A

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