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| WEEK 4 : Design Research
I,IIUser Integrated Research
WEEK4
| WEEK 4 : Design Research
4. Class Schedule 1IntroductionIce Braking
understanding major issues aboutintegrated media research planning & practice
2 Research Process - Overview(concept/purpose/methods)- Define research question
3 Research Process - Secondary(Desk) Research
4 Qualitative(Design) method Design research processDiscovering phase
5 Qualitative(Design) method Interpretation phase- Affinity Diagram
6 Qualitative(Design) method Modeling phase- Persona, Metal model
7 Qualitative(Design) method Co-Creation, ideation phase- Scenario building, mind mapping
8 Prototyping - Paper prototyping- Video prototyping
9 Quantitative methodsurvey (1)- research elements- sample design
10 Quantitative method survey (2)- questionnaire design
11 Quantitative method survey (3)- statistical analysis
12 Quantitative method FGI(Focus Group Interview)
13 Quantitative method - Experiment- Content Analysis
14 project report writing a project paper
15 presentation ofterm project Resultspresentation of term paper which isperformed in this semester
| WEEK 4 : Design Research
What is Design Research? Team Building
Project Define
Lecture
Individual & Team Exercise
Practice
Research Design
Report
50min
100min
50min
TODAY.
Design Research : Discovery Phase
Presentation
50min
50min
50min
30min
| WEEK 4 : Design Research
4/20
Mission Statement
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5/20
Territory Map
| WEEK 4 : Design Research
Qualitative Research
1
| WEEK 4 : Design Research
Qualitative Research
+ =
1
| WEEK 4 : Design Research
3. Qualitative Research
001. Terms
| WEEK 4 : Design Research
Investigation of existing usages, habits, environments or products potentialIn-depth understanding of peoples behavior, belief,
preferences and context
Potential issues and problems turned into designOpportunitiesPotential solutions existing in other contexts or proposed by specific users
3. Qualitative Research
001. Terms
| WEEK 4 : Design Research
,
,
3. Qualitative Research
001. Terms
| WEEK 4 : Design Research
Depth Interviews (Customer & User)
Snap Interviews
Direct Observation (Ethnography)
Longitudinal Research
Group/Social Research
Focus Groups
Stakeholder Interviews
Subject Matter Expert (SME) Interviews
Competitive Reviews
Contextual Inquiry
Literature Reviews
Co-design/Participatory Design
1. Qualitative Research
002. Tools
| WEEK 4 : Design Research
1. Qualitative Research
002. Tools
| WEEK 4 : Design Research
1. Qualitative Research
002. Tools
| WEEK 4 : Design Research
Case Studies Ethnographic Research
Action Research
Design Research
1. Qualitative Research
003. Methodology
| WEEK 4 : Design Research
Design Research
.
+
/
,
/
| WEEK 4 : Design Research
3. Design Research
004. Process
| WEEK 4 : Design Research
3. Design Research
004. Process
Design Research
| WEEK 4 : Design Research
Most design research is qualitative, not quantitative. Qualitative research is (arguably) more subjective, based on smaller, targeted sample sizes, and is concerned more with how and why questions.
| WEEK 4 : Design Research
Design ResearchDesign research / User research / Field research /Ethnography / Design ethnography / Contextualresearch / Usage research / User-centered design / Usersafari / User modeling / ...
=
Research FOR design
3
| WEEK 4 : Design Research
1 in 3 IT Projects fail to meet user expectation and fails due to Unclear Requirement, Lack of User Input
3. Design Research
000. Did you know?
| WEEK 4 : Design Research
Design is about people
| WEEK 4 : Design Research
Design research is the act of investigating, through various means, a product's or service's potential or existing users and the context of use.
Design research is the act of investigating, through various means, a product's or service's potential or existing users and the context of use.
| WEEK 4 : Design Research
Design research uses a hodgepodge of methods drawn from anthropology, scientific and sociological research, theater, and design itself, among other disciplines.
| WEEK 4 : Design Research
| WEEK 4 : Design Research
Topography of Design Research. Liz Sanders, Design Research in 2006. Design Research Quarterly.
| WEEK 4 : Design Research
Investigate An activity before the design of a location-based service
Understand The use of a technique to draw implications for the following technique
Explorespecific behavior or motivations
Describe the appropriation or acceptation of a device
2. Design Research
002. How?
Descriptions
| WEEK 4 : Design Research
Collecting data around User context
| WEEK 4 : Design Research
Collecting data around User context
Collecting data around User context
| WEEK 4 : Design Research
Collecting data around User context
Collecting data around User context
| WEEK 4 : Design Research
Design Research Process & Tools
4
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4. Design Research Process & Tools
001. Basic Process
Design Process by
, Double Diamond, Iterative4D Model
| WEEK 4 : Design Research
5. Design Research Process & Tools
001. Basic Process
| WEEK 4 : Design Research
5. Design Research Process & Tools
001. Basic Process
This begins with an initial idea or inspiration,
Market researchUser researchManaging information Design research groups.
. !
Definition stage, in which interpretation and alignment of these needs to business objectives is achieved.
Project development Project ModelingProject Mapping
! !
Period of development where design-led solutions are developed
Co-CreatingConcept BuildingVisual management Prototyping
. ?
Resulting product or service is finalised and launched in the relevant market.
Final testing, approval and launch Targets, evaluation and feedback loops.
, , ? ?
| WEEK 4 : Design Research
Observation Interview Experiment ETC
Design Research
Market Research Product Research User Research Human Research
Ethnography Contextual Inquiry Self Monitoring Simulated Lab Testing
Directed Storytelling In-Depth Interview (UN)Focus Group Interview Extreme User Interview
Usability Testing Card Sorting Task Analysis Heuristic Evaluation
Mind Mapping Mental Model Research
3. Design Research Process & Tools
002. Discover Phase
| WEEK 4 : Design Research
Discovery Phase
? ?
5
| WEEK 4 : Design Research
5. Discovery Phase Process
001. Basics
1.
2.
3. , , ,
>>
,
| WEEK 4 : Design Research
5. Discovery Phase Process
000. Basics
1. (Domain)?
(Getting Conversant with Issues)
2. ? (What to see)
3. ? (How to see)
4. ? (How to perform/execute)
5. ? (How to consolidate)
6. insight? (How to get an insight)
| WEEK 4 : Design Research
5. Discovery Phase Process
001. (Domain) ?
-(Domain knowledge)/.
-(Rich points of view).
-.
)(Chronological) .
| WEEK 4 : Design Research
5. Discovery Phase Process
002. ? (What to see)
Work?
work.
Resource Work.
) .
| WEEK 4 : Design Research
5. Discovery Phase Process
002. ? (What to see)
| WEEK 4 : Design Research
5. Discovery Phase Process
003. ? (How to see)
work.
work.
resource.
>>
| WEEK 4 : Design Research
5. Discovery Phase Process
004. ? (How to execute)
.
.
, , , , .
.
.
(Pilot Test).
| WEEK 4 : Design Research
5. Discovery Phase Process
004. ? (How to execute)
| WEEK 4 : Design Research
Discovery Tools
6
| WEEK 4 : Design Research
6. Discovery Phase Tools
001. Discover Tools
Discover
User
Empathy
ArtifactsAnalysis
ProbesQuestions & Answers
ObservationShadowing
Service SafariMobile Ethnography
User Observation
Contextual InquiryFive Way
Mobile EthnographyBriefcase TourCultural Probes
Be --- a dayTry it yourself
Photo Inventory
| WEEK 4 : Design Research
Gaining Real-time Service Insights , . , , ,
6. Discovery Phase Tools
002. Observation
PresenterPresentation NotesOne method is shadowing, which is quite simply following someone (with their permission). Its a fast way to understand their context, and the range of things that they do over the course of the day.
Photo: Jan Chipchase, Chongqing, 2007.
| WEEK 4 : Design Research
Raising awareness of service quality
. , .
Pros & Cons . .
/
6. Discovery Phase Tools
002. Observation : Shadowing
| WEEK 4 : Design Research
Gaining Real-time Service Insights , ., , ,
002. Observation : Servce Safari
003. Service Safari Raising awareness of service quality () , .
PresenterPresentation NotesOne method is shadowing, which is quite simply following someone (with their permission). Its a fast way to understand their context, and the range of things that they do over the course of the day.
Photo: Jan Chipchase, Chongqing, 2007.
| WEEK 4 : Design Research
( ).
Pros & Cons
needs, ., .
Raising awareness of service quality
6. Discovery Phase Tools
003. Service Safari
| WEEK 4 : Design Research
Gaining Real-time Service Insights , ., , ,
003. User Observation Raising awareness of service quality . . .
PresenterPresentation NotesOne method is shadowing, which is quite simply following someone (with their permission). Its a fast way to understand their context, and the range of things that they do over the course of the day.
Photo: Jan Chipchase, Chongqing, 2007.
| WEEK 4 : Design Research
Approached in Design Project . . .
Combination Solution . .E.g. .Teach Me .
Pros & Cons
. . . Observation Interview.
6. Discovery Phase Tools
003. User Observation
| WEEK 4 : Design Research
004. Contextual Inquiry Gaining In-depth understanding of stakeholder/ ..
PresenterPresentation NotesPhoto: Cui Yanqing: Ji Lin, 2005.
| WEEK 4 : Design Research
, Artifacts , , . , , Affinity Diagram
| 03. Service Design Research
6. Discovery Phase Tools
004. Contextual Inquiry
| WEEK 4 : Design Research
- User Interview + User Observation + Task Analysis
- Context
- Partnership
- Interpretation
- Focused
- Basic methods Interview where the interaction happens Avoid a fixed set of questions Focus of goals first, and task second Avoid making the user a designer Encourage storytelling Ask for a show and tell Avoid leading questions
| 03. Service Design Research
6. Discovery Phase Tools
004. Contextual Inquiry
| WEEK 4 : Design Research
ExerciseInterview
| WEEK 4 : Design Research
Block Game
| WEEK 4 : Design Research
STEP01.
1. , , .
2. 5, , .
| WEEK 4 : Design Research
STEP02. .
3. 5 .
4. 3 . ? ? . .
5. .
| WEEK 4 : Design Research
,
Storytelling ,
!
| WEEK 4 : Design Research
005. 5 Whys Revealing sub-conscious stakeholders minds5 Whys , 5 Whys
| WEEK 4 : Design Research
Revealing sub-conscious stakeholders minds
, 5 Whys
5 ,
6. Discovery Phase Tools
005. 5 Whys
| WEEK 4 : Design Research
?! .
? , .
? . .
? .
? . .
Revealing sub-conscious stakeholders minds
6. Discovery Phase Tools
005. 5 Whys
| WEEK 4 : Design Research
006. Probes : Mobile EthnographyEthnography Ethnography .
| WEEK 4 : Design Research
006. Probes : Mobile EthnographyEthnography Ethnography .
| WEEK 4 : Design Research
(user-structured image). mobile ethnography. . .
Pros & Cons
. , , . ,
6. Discovery Phase Tools
006. Mobile Ethnography
| WEEK 4 : Design Research
007. Probes : Wallet Mapping
PresenterPresentation NotesPhoto: Jan Chipchase, Berlin 2002
| WEEK 4 : Design Research
cultural probes
008. Probes : Cultural Probes
PresenterPresentation NotesPhoto: Jan Chipchase, Berlin 2002
| WEEK 4 : Design Research
1. Directed storytelling
- .
2. Unfocus group
- IDEO , Focus . . .
3. Role playing
- , ,
4. Extreme-user interviews
-
009.ETC
| WEEK 4 : Design Research
BONUSTIPS FOR
| WEEK 4 : Design Research
| WEEK 4 : Design Research
| WEEK 4 : Design Research
| WEEK 4 : Design Research
| WEEK 4 : Design Research
| WEEK 4 : Design Research
.
| WEEK 4 : Design Research
/
=( x )
| WEEK 4 : Design Research
| WEEK 4 : Design Research
?
| WEEK 4 : Design Research
?
| WEEK 4 : Design Research
| WEEK 4 : Design Research
| WEEK 4 : Design Research
, , , ,
| WEEK 4 : Design Research
.. .
| WEEK 4 : Design Research
| WEEK 4 : Design Research
,,,,. . .
| WEEK 4 : Design Research
| WEEK 4 : Design Research
. (Attention) .
.
.
| WEEK 4 : Design Research
Exercise
| WEEK 4 : Design Research
a-e-i-o-u frameworks
| WEEK 4 : Design Research
| WEEK 4 : Design Research
Wallet Mapping
1. 2. , , , 3. 4. 5. ( ), ( )6.
?
| WEEK 4 : Design Research
(Zeitgeist, ) ,
1. Macro Tour .( , )
2. , .
3. 10 .
4. .
?
| WEEK 4 : Design Research
For Next 30 min>> Define Your User Research Strategy
WHO. HOW. WHERE. WHAT. WHY
1. (Domain) ?
(Getting Conversant with Issues)
2. ? ? (What to see)
3. ? (How to see)
4. ? (How to perform/execute)
| WEEK 4 : Design Research
Do your research!>> Next Week : Interpretations of Your Discovery
| WEEK 4 : Design Research
Q&A
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