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Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
空間互動設計Spatial and Locative Interaction Design
13年9月13日金曜日
Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Introduction
蔡敦仁 Denny Tsai
Current Design Researcher, Quanta Research Institute.(2011- )
Academic •Post-doc researcher, Multi-Career Center, Chiba University
•Ph.D., Division of Design Science, Chiba University (2007-2011)
•MS, Department of Industrial Design, National Cheng Kung
University (2004-2006)
•BS, Department of International Business, Yuan-Ze University
(1996-2000)
13年9月13日金曜日
Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Structure
Space Location
Design
Prototyping
DataEmpirical study
13年9月13日金曜日
Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
ProcessWeek 1: 課程說明(Introduction)Week 2: 城市人們的角色與個性(Roles and Characters of City People)I
Week 3: 城市人們的角色與個性(Roles and Characters of City People)II
Week 4: 空間與在地的設計關係(Design Issues of Spatial and Locative Elements)I
Week 5: 空間與在地的設計關係 (Design Issues of Spatial and Locative Elements)||
Week 6: 城市工作坊:在地物件(City Workshop: Locative Artifacts)Week 7: 城市工作坊:聲音景色(City Workshop: Sound Scape)Week 8: 專題演講:待邀請(Speech: TBA)Week 9 : 期中發表(Midterm Presentation)Week 10:都市應用(Urban Applications)Week 11: 主體導論(Theme Introduction: The Synchron-i-city)Week 12: 工作坊I:建築裡消失的時間(Workshop I: Time Collapse Building)Week 13: 工作坊II:走進社區(Workshop II: Communities walk-through)Week 14: 工作坊III:點子速寫(Workshop III: Idea Sketch)Week 15: 工作坊IV:快速成型(Workshop IV: Prototyping Tools)Week 16: 設計提案(Design Proposal Presentation)Week 17: 設計實作I(Implementation I)
Week 18: 設計實作I(Implementation II)
Week 19: 期末發表與展覽 (Final Presentation / Exhibition Starts)
13年9月13日金曜日
Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Course Website
http://sync-interaction.blogspot.tw
•Login with Google account
•Directly edit on blog page
•Using Tag as category, i.e., week1
13年9月13日金曜日
Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
Why you have to take this course, and why not
“Thinking by doing” - philosophy of prototyping.
I don’t care how much ideas you have, but how many prototypes you did.
Personal performance instead of team presentation
High performance → High points
90 50
Amount
Points
13年9月13日金曜日
Sep 13thSyncron-i-City Spatial and Locative Interaction DesignWeek 1
What’s Next?
Question!
Question!
Question!
13年9月13日金曜日