비교과프로그램으로서의 창의 융합캠프 사례연구54-60)_주은숙.pdf · 비교과프로그램으로서의 창의・융합캠프 ... Case Study of Creative Merged

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    Received December 7, 2015; Revised January 22, 2016Accepted January 22, 2016 Corresponding Author: [email protected]

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    Journal of Engineering Education ResearchVol. 19, No. 1, pp. 54~60, January 2016

    ******,*** *** ***

    Case Study of Creative Merged Camp for non-Subject Program DevelopmentJoo, Eun Sook*Kim, Chang-Soo**Kim, Kyung Hwan***,***Innovation Center for Engineering Education, Gachon University***Department of Visual Design, Gachon University***Department of Electrical Engineering, Gachon University

    ABSTRACTThis paper was built for an activation of a merged education and development of non-subject, new type creative merged education program having effectivities. This program is disciplined a kind of flipped learning and camp program of 2 nights and 3 days. Given a problem which big enough and open-ended problem, multidisciplinary team that composed with engineering and design major students works the capstone design project. For ordinary engineering design process, how can we make? was important. But in this program what can we make? is more serious question. Our program was pursuing an creative idea that can induce innovation. Teaching or interference of professors was minimized and then students solve the problem theirselves by long time and liberal brainstorming. Last products is not real goods and only a proposal for manufacturing. Finally, the results are presented using ppt and board. After not only professors but also students of other teams can ask a question, resolve and comment on that proposal. The benefits of this program are that inner members of university take a whole process from planning and working to last evaluation. Besides economic benefit, they can secure an infrastructure for development of creative merged education program by running for several times and so can improve the program continuously. For an aspect of students, they can respond to recently highlighted creative experiences that required for recruitment.

    Keywords: Engineering education, Capstone design, Non-subject educational program modeling, Creative experience

  • Journal of Engineering Education Research, 19(1), 2016 55

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  • Journal of Engineering Education Research, 19(1), 2016 57

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  • Journal of Engineering Education Research, 19(1), 2016 59

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    1. (2012), KISTEP 10 .

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    6. Lattuca, L. R.(2001), Creating Interdisciplinarity:

    Interdisciplinary Research and Teaching among College and

    University Faculty, Nashville. Vanderbilt University Press

    7. (2013), . , 16(6) : 29-37

    8. (2012), : . , 2012(0)

    : 443-460

    9. (2012), . , 19(1): 15-17

    10. Bates, S. and Galloway, R. (2012). The inverted classroom

    in a large enrolment introductory physics course: a case study.

    In Proceedings of the Higher Education Academy STEM

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    11. Davies, R. S., Dean, D. L. and Ball, N. (2013), Flipping the

    classroom and instructional technology integration in a college

    level information systems spreadsheet course. Educational

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    12. Roseth, C. J., Johnson, D. W. and Johnson, R. T. (2008).

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    13. (2015). Flipped Learning

    . , 18(2): 77-88

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