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시대변화 산업사회 지식기반 사회 Imitator Innovator 일반 생산직 근로자- 지식근로자(Knowledge Worker) 지식기술인 (Knowledge Technologist) Innovative Product 창의적 인재의 필요성 대두 우리나라 쳥년실업 문제 대학교육의 문제 Krugmann 의 low productive Syndrome

슬라이드 제목 없음optics.hanyang.ac.kr/~choh/degree/future of natural... · 2016-08-29 · • Kroto 와Smally 의C-60 와Buckminister • Feodor Lynnen 의Co Enzyme A. Creativity

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시대변화

산업사회 지식기반 사회

Imitator Innovator

일반 생산직 근로자- 지식근로자(Knowledge Worker)

지식기술인 (Knowledge Technologist)

Innovative Product

창의적 인재의 필요성 대두우리나라 쳥년실업 문제

대학교육의 문제

Krugmann 의 low productive Syndrome

범용제품범용제품 生産生産

R&DR&D투자투자 부진부진

기술혁신기술혁신 부진부진 이윤이윤 폭폭 왜소왜소

R&DR&D투자투자 활성화활성화

기술혁신제품기술혁신제품 生産生産

기술혁신기술혁신

creativitycreativity이윤이윤 폭폭 확대확대

△E : Threshold Energy

InnovatorInnovator

Krugmann 의 low Productive Syndrome

ImitatorImitator

Overturn

Technology Emergence cycle

Stability

Process Innovation

Incremental Product Innovation

Emergence of Dominant Design

Era of Ferment

Appearance of Technological Discontinuity

EVOLUTION OF COMPETITIVE DOMAINS

EVOLUTION OF COMPETITIVE DOMAINS

Dominant DesignDominant Design

DD cycles : how industries evolve

DiscontinuousInnovation

ContinuousInnovation

NewDominantDesignLock-inA

ctiv

ity L

evel

Dominant Design(DD) Cycle Next DD Cycle

4th Generation R&D

3rd, 2rd, 1st Generation R&D

4th Generation R&D

DDInnovation

PlatformInnovation

ProductInnovation Process

Innovation

Time

Creativity

Creativity is mental process involving the new ideas or new concepts or new association between existing ideas.

EMPXALE - - EXAMPLE

two different typeMethodical solver—- more strategic, more focused

Creative solver-- Sudden understanding--- diffused , remote

-- Aha! movement

data

information

usenew

filters

useexistingfilters

new dataconfirm prior data

new data conflict

with prior data

feedback from action

the moment of truthunlearning

denial

resistance exploration

learning

commitment

.

.Unlearning Process

Unlearning

old realities, old mental models, old paradigms..no longer valid …must be replaced,

어린이와 같이 사물에 대한 지속적인 의구심

process of abandoning old filters and old models…Create the space to develop and replace new one

꾸시마 의 오쯔까 제약회사

Creativity is Based on Imagination!!Imagination ….is a departure from the reality.

• Kroto 와 Smally 의 C- 60 와 Buckminister • Feodor Lynnen 의 Co Enzyme A

Creativity1) Scientific Discovery2) invention

Invention 또는 scientific discovery는 innovation 의필요조건 이나 충분조건은 아님.

3) Innovation Innovation 은 invention을 상업적 가치로

transforming 하는 프로세스임.Incremental Innovation –Discontinuous Innovation Radical Innovation --- Continuous Innovation

Scientific DiscoveryInvention

Quadrant Model of Scientific ResearchQuadrant Model of Scientific Research

Research is inspired by :

Pure basicresearch(Bohr)

Use-inspiredbasic research

(Pasteur)

Pure appliedresearch(Edison)

Quest forfundamentalunderstanding

Considerations of use

Innovation Invention 은 unpredictable 하게 일어남.Innovation 은 Manageable 하게 일어남.

Creativity

Scientific & technical Knowledge

wal

l of S

&T

expe

ctat

ions

vector of continuous

innovation

wall of experienceNee

ds

Dominant DesignDominant Design

DD cycles : how industries evolve

DiscontinuousInnovation

ContinuousInnovation

NewDominantDesignLock-inA

ctiv

ity L

evel

Dominant Design(DD) Cycle Next DD Cycle

4th Generation R&D

3rd, 2rd, 1st Generation R&D

4th Generation R&D

DDInnovation

PlatformInnovation

ProductInnovation Process

Innovation

Time

Creativity--- 선천성.후천성으로 Evolve?

Brain prepared before giving the problems, (insight preparationfor solving problem)

solve the problem with already prepared insight (암묵 지)

대학 에사 배운것—졸업후 2년---50% -- 5년 70% 10s년 20% 망각

그러나 암묵적 지식으로 무의식의 세계 속에 저장

• Louis Pasteur—Chance favors only the prepared mind.---sudden flash does not happen

Creativity 와 learning 의 상관관계

F-21 전투기 조종사 훈련

암묵 지 ( Tacit Knowledge )

Traditional Education

& Training

Inspiration

형식 지 (Explicit Knowledge)

Learning by Doing

Internalization

To Tacit To Explicit

From Tacit

From Explicit

From tacit to tacit :

SOCIALIZATIONFrom tacit to explicit :

EXTERNALIZATION

From explicit to tacit :

INTERNALIZATIONFrom explicit to explicit :

COMBINATION

TACIT AND EXPLICIT KNOWLEDGE

Scientific &Technical KnowledgeSignal is signal…continuous innovation

Noise is signal….discontinuous innovation dge

wall of experience

wal

l of S

&T

expe

ctat

ions

continuous Innovation

Innovation 80 % innovation 은 producer보다

customer의 needs 로부터 온다

tacit / latent needs

tacit knowledge

Airplane DiscontinuousInnovation

Wind Tunnel

CalvinNee

ds

Discontinuous innovation

Scientific & technical Knowledge

Nee

ds

Scientific & technical Knowledge

Nee

ds

Fusion Technology

The path of Wisdom/ creativity

d i k u w

t

e

data information knowledge understanding Wisdom/creativity

Doing things right Doing the right things

Description:what

Instruction:how to

explanation:why

What is best

The past The future

Knowledge & engineering : Doing what has been described

Explicit

what could and should be done.

How we choose to act

Tacit

data information

knowledge action

experienceexperience

theory

filter filter

feedback:observation

feedback:experience

revi

se th

eory

information

THE SPIRALING PATH TO WISDOM /creativity

u

ki

d

wu

ki

d

t

e

t

e

knowledge

understanding

information

data

Wisdom / creativity

understanding

information

data

knowledge

인력 수급고리의 선 순환과 악순환

고수익고수익

R&D 투자확대Value Creation

R&D 투자확대Value Creation 대학 / 연구소대학 / 연구소

신제품 생산·판매신제품 생산·판매

R&D 인력수요

R&D 인력공급

- 8-

인력 수급고리의 선 순환과 악순환

고수익고수익

R&D 투자확대Value Creation

R&D 투자확대Value Creation 대학 / 연구소대학 / 연구소

신제품 생산·판매신제품 생산·판매

R&D 인력수요

R&D 인력공급

- 8-

To Tacit To Explicit

From Tacit

From Explicit

From tacit to tacit :

SOCIALIZATIONFrom tacit to explicit :

EXTERNALIZATION

From explicit to tacit :

INTERNALIZATIONFrom explicit to explicit :

COMBINATION

TACIT AND EXPLICIT KNOWLEDGE

극복되어야 할 과제 3--인력 수급고리의 선 순환과 악순환

R&D투자확대 ⇒ 신제품 생산·판매 ⇒ 고수익

⇒ R&D의 지속적 투자확대 ⇒ 높은 인력수요 창출

고수익고수익

R&D 투자확대R&D 투자확대 대학 / 연구소대학 / 연구소

신제품 생산·판매신제품 생산·판매

R&D 인력수요

R&D 인력공급

- 8-

data information

knowledge action

experienceexperience

information

theory

filter filter

Scientific & technical Knowledge

wall of experience

wal

l of S

&T

expe

ctat

ions

tacit / latent needs

tacit knowledge

Wind Tunnel

CalvinNee

dsAirplane

• Creativity--- 선천성.후천성으로 evolve.• 도꾸시마의 오쯔까

Overturn

Technology Emergence cycle

Stability

Process Innovation

Incremental Product Innovation

Emergence of Dominant Design

Era of Ferment

Appearance of Technological Discontinuity

EVOLUTION OF COMPETITIVE DOMAINS

EVOLUTION OF COMPETITIVE DOMAINS

Overturn

Technology Emergence

Stability

Process Innovation

Incremental Product Innovation

Emergence of Dominant Design

Era of Ferment

Appearance of Technological Discontinuity

EVOLUTION OF COMPETITIVE DOMAINS

EVOLUTION OF COMPETITIVE DOMAINS

Scientific & technical Knowledge

wall of experience

wal

l of S

&T

expe

ctat

ions

tacit / latent needs

tacit knowledge

Wind Tunnel

CalvinNee

dsAirplane

• ---

• brain 의 작용부위에 차이가 있다.• Creativity--- 선천성.후천성으로

evolve.?• Kroto 와 Smally 의 C- 60 와

Buckminister • Feodor Lynnen 의 Co Enzyme A• 도꾸시마의 오쯔까

• Dreaming—

• Different mind set

• Imagination

• Kroto—buckminister – 건축가 –montrial 국제박람회

• Imperial college –bell lab---Smally

암묵 지 ( Tacit Knowledge )

Traditional Education

& Training

형식 지 (Explicit Knowledge)Learning by Doing

Internalization

• Croto--

The Incremental Change Phase

Overturn

The Technology Emergence Phase

Stability

Process Innovation

Incremental Product Innovation

Emergence of Dominant Design

Era of Ferment

Appearance of Technological Discontinuity

EVOLUTION OF COMPETITIVE DOMAINS

EVOLUTION OF COMPETITIVE DOMAINS

Discontinuous innovation

Scientific & technical Knowledge

Nee

ds

Creativity

Scientific & technical Knowledge

wall of experience

wal

l of S

&T

expe

ctat

ions

vector of continuous

innovation

Nee

ds

Quadrant Model of Scientific ResearchQuadrant Model of Scientific Research

Research is inspired by :

Pure basicresearch(Bohr)

Use-inspiredbasic research

(Pasteur)

Pure appliedresearch(Edison)

Quest forfundamentalunderstanding

Considerations of use

Invention / Innovation

• Invention 은 unpredictable 하게 일어남.• Innovation 은 Manageable 하게 일어남.

..leap (discontinuous innovation: dominant design)

..keep up ( continuous innovation; incremental innovation)

.

Divergent Thinking

Convergent thinking

Social Value Scientific Promise

Foresighted CouplingForesighted Coupling

Social NeedSocial Need Research SeedResearch Seed

Linking Scientific Judgement with Political Authority

Macro-allocation Micro-allocation

산업 / 지식 기반 사회의De layering / Re layering

De-layering /Re-layering

• 1970 US Companies represent 66% of the stock market of all the companies in the world. However 1990, only 33% are from US companies. Still most nations are remaining as a incremental innovation

De

De D

eDe-layering /Re-layering

뇌에 끊임없는 자극- 뇌의 단련 부피의 증가

Continuous Innovation (Creativity)