Upload
hoangdung
View
213
Download
0
Embed Size (px)
Citation preview
시대변화
산업사회 지식기반 사회
Imitator Innovator
일반 생산직 근로자- 지식근로자(Knowledge Worker)
지식기술인 (Knowledge Technologist)
Innovative Product
창의적 인재의 필요성 대두우리나라 쳥년실업 문제
대학교육의 문제
Krugmann 의 low productive Syndrome
범용제품범용제품 生産生産
R&DR&D투자투자 부진부진
기술혁신기술혁신 부진부진 이윤이윤 폭폭 왜소왜소
R&DR&D투자투자 활성화활성화
기술혁신제품기술혁신제품 生産生産
기술혁신기술혁신
creativitycreativity이윤이윤 폭폭 확대확대
△E : Threshold Energy
InnovatorInnovator
Krugmann 의 low Productive Syndrome
ImitatorImitator
Overturn
Technology Emergence cycle
Stability
Process Innovation
Incremental Product Innovation
Emergence of Dominant Design
Era of Ferment
Appearance of Technological Discontinuity
EVOLUTION OF COMPETITIVE DOMAINS
EVOLUTION OF COMPETITIVE DOMAINS
Dominant DesignDominant Design
DD cycles : how industries evolve
DiscontinuousInnovation
ContinuousInnovation
NewDominantDesignLock-inA
ctiv
ity L
evel
Dominant Design(DD) Cycle Next DD Cycle
4th Generation R&D
3rd, 2rd, 1st Generation R&D
4th Generation R&D
DDInnovation
PlatformInnovation
ProductInnovation Process
Innovation
Time
Creativity
Creativity is mental process involving the new ideas or new concepts or new association between existing ideas.
EMPXALE - - EXAMPLE
two different typeMethodical solver—- more strategic, more focused
Creative solver-- Sudden understanding--- diffused , remote
-- Aha! movement
data
information
usenew
filters
useexistingfilters
new dataconfirm prior data
new data conflict
with prior data
feedback from action
the moment of truthunlearning
denial
resistance exploration
learning
commitment
.
.Unlearning Process
Unlearning
old realities, old mental models, old paradigms..no longer valid …must be replaced,
어린이와 같이 사물에 대한 지속적인 의구심
process of abandoning old filters and old models…Create the space to develop and replace new one
꾸시마 의 오쯔까 제약회사
Creativity is Based on Imagination!!Imagination ….is a departure from the reality.
• Kroto 와 Smally 의 C- 60 와 Buckminister • Feodor Lynnen 의 Co Enzyme A
Creativity1) Scientific Discovery2) invention
Invention 또는 scientific discovery는 innovation 의필요조건 이나 충분조건은 아님.
3) Innovation Innovation 은 invention을 상업적 가치로
transforming 하는 프로세스임.Incremental Innovation –Discontinuous Innovation Radical Innovation --- Continuous Innovation
Quadrant Model of Scientific ResearchQuadrant Model of Scientific Research
Research is inspired by :
Pure basicresearch(Bohr)
Use-inspiredbasic research
(Pasteur)
Pure appliedresearch(Edison)
Quest forfundamentalunderstanding
Considerations of use
Creativity
Scientific & technical Knowledge
wal
l of S
&T
expe
ctat
ions
vector of continuous
innovation
wall of experienceNee
ds
Dominant DesignDominant Design
DD cycles : how industries evolve
DiscontinuousInnovation
ContinuousInnovation
NewDominantDesignLock-inA
ctiv
ity L
evel
Dominant Design(DD) Cycle Next DD Cycle
4th Generation R&D
3rd, 2rd, 1st Generation R&D
4th Generation R&D
DDInnovation
PlatformInnovation
ProductInnovation Process
Innovation
Time
Creativity--- 선천성.후천성으로 Evolve?
Brain prepared before giving the problems, (insight preparationfor solving problem)
solve the problem with already prepared insight (암묵 지)
대학 에사 배운것—졸업후 2년---50% -- 5년 70% 10s년 20% 망각
그러나 암묵적 지식으로 무의식의 세계 속에 저장
• Louis Pasteur—Chance favors only the prepared mind.---sudden flash does not happen
암묵 지 ( Tacit Knowledge )
Traditional Education
& Training
Inspiration
형식 지 (Explicit Knowledge)
Learning by Doing
Internalization
To Tacit To Explicit
From Tacit
From Explicit
From tacit to tacit :
SOCIALIZATIONFrom tacit to explicit :
EXTERNALIZATION
From explicit to tacit :
INTERNALIZATIONFrom explicit to explicit :
COMBINATION
TACIT AND EXPLICIT KNOWLEDGE
Scientific &Technical KnowledgeSignal is signal…continuous innovation
Noise is signal….discontinuous innovation dge
wall of experience
wal
l of S
&T
expe
ctat
ions
continuous Innovation
Innovation 80 % innovation 은 producer보다
customer의 needs 로부터 온다
tacit / latent needs
tacit knowledge
Airplane DiscontinuousInnovation
Wind Tunnel
CalvinNee
ds
The path of Wisdom/ creativity
d i k u w
t
e
data information knowledge understanding Wisdom/creativity
Doing things right Doing the right things
Description:what
Instruction:how to
explanation:why
What is best
The past The future
Knowledge & engineering : Doing what has been described
Explicit
what could and should be done.
How we choose to act
Tacit
data information
knowledge action
experienceexperience
theory
filter filter
feedback:observation
feedback:experience
revi
se th
eory
information
THE SPIRALING PATH TO WISDOM /creativity
u
ki
d
wu
ki
d
t
e
t
e
knowledge
understanding
information
data
Wisdom / creativity
understanding
information
data
knowledge
인력 수급고리의 선 순환과 악순환
고수익고수익
R&D 투자확대Value Creation
R&D 투자확대Value Creation 대학 / 연구소대학 / 연구소
신제품 생산·판매신제품 생산·판매
R&D 인력수요
R&D 인력공급
- 8-
인력 수급고리의 선 순환과 악순환
고수익고수익
R&D 투자확대Value Creation
R&D 투자확대Value Creation 대학 / 연구소대학 / 연구소
신제품 생산·판매신제품 생산·판매
R&D 인력수요
R&D 인력공급
- 8-
To Tacit To Explicit
From Tacit
From Explicit
From tacit to tacit :
SOCIALIZATIONFrom tacit to explicit :
EXTERNALIZATION
From explicit to tacit :
INTERNALIZATIONFrom explicit to explicit :
COMBINATION
TACIT AND EXPLICIT KNOWLEDGE
극복되어야 할 과제 3--인력 수급고리의 선 순환과 악순환
R&D투자확대 ⇒ 신제품 생산·판매 ⇒ 고수익
⇒ R&D의 지속적 투자확대 ⇒ 높은 인력수요 창출
고수익고수익
R&D 투자확대R&D 투자확대 대학 / 연구소대학 / 연구소
신제품 생산·판매신제품 생산·판매
R&D 인력수요
R&D 인력공급
- 8-
Scientific & technical Knowledge
wall of experience
wal
l of S
&T
expe
ctat
ions
tacit / latent needs
tacit knowledge
Wind Tunnel
CalvinNee
dsAirplane
Overturn
Technology Emergence cycle
Stability
Process Innovation
Incremental Product Innovation
Emergence of Dominant Design
Era of Ferment
Appearance of Technological Discontinuity
EVOLUTION OF COMPETITIVE DOMAINS
EVOLUTION OF COMPETITIVE DOMAINS
Overturn
Technology Emergence
Stability
Process Innovation
Incremental Product Innovation
Emergence of Dominant Design
Era of Ferment
Appearance of Technological Discontinuity
EVOLUTION OF COMPETITIVE DOMAINS
EVOLUTION OF COMPETITIVE DOMAINS
Scientific & technical Knowledge
wall of experience
wal
l of S
&T
expe
ctat
ions
tacit / latent needs
tacit knowledge
Wind Tunnel
CalvinNee
dsAirplane
• brain 의 작용부위에 차이가 있다.• Creativity--- 선천성.후천성으로
evolve.?• Kroto 와 Smally 의 C- 60 와
Buckminister • Feodor Lynnen 의 Co Enzyme A• 도꾸시마의 오쯔까
• Dreaming—
• Different mind set
• Imagination
• Kroto—buckminister – 건축가 –montrial 국제박람회
• Imperial college –bell lab---Smally
암묵 지 ( Tacit Knowledge )
Traditional Education
& Training
형식 지 (Explicit Knowledge)Learning by Doing
Internalization
The Incremental Change Phase
Overturn
The Technology Emergence Phase
Stability
Process Innovation
Incremental Product Innovation
Emergence of Dominant Design
Era of Ferment
Appearance of Technological Discontinuity
EVOLUTION OF COMPETITIVE DOMAINS
EVOLUTION OF COMPETITIVE DOMAINS
Creativity
Scientific & technical Knowledge
wall of experience
wal
l of S
&T
expe
ctat
ions
vector of continuous
innovation
Nee
ds
Quadrant Model of Scientific ResearchQuadrant Model of Scientific Research
Research is inspired by :
Pure basicresearch(Bohr)
Use-inspiredbasic research
(Pasteur)
Pure appliedresearch(Edison)
Quest forfundamentalunderstanding
Considerations of use
Invention / Innovation
• Invention 은 unpredictable 하게 일어남.• Innovation 은 Manageable 하게 일어남.
..leap (discontinuous innovation: dominant design)
..keep up ( continuous innovation; incremental innovation)
.
Social Value Scientific Promise
Foresighted CouplingForesighted Coupling
Social NeedSocial Need Research SeedResearch Seed
Linking Scientific Judgement with Political Authority
Macro-allocation Micro-allocation
• 1970 US Companies represent 66% of the stock market of all the companies in the world. However 1990, only 33% are from US companies. Still most nations are remaining as a incremental innovation