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Windmill
We will create a windmill animation
Add a ‘forever’ loop
Add a series of LED images with short pauses between to shw a rotating windmill
Now we will replace the forever with a ‘while True loop’
This lets the animation run as long as a condition is True
Create a new variable. Call it rotating. Set rotating to true
This means that this variable is ‘on’
Change the while ‘true’ to while ‘rotating’
Therefore whilst the variable ‘rotating’ is true (or on), then the program in the while loop will run
Now add a ‘on button A pressed loop’
Add in the rotating variable and set it to false
Now the variable ‘rotating’ is true (or on) and the windmill animation in the while true loop runs
When the button A is pressed, the variable ‘rotating’ is false (or off) and the windmill animation in the while true loop stops running
Challenge
1. Change the program so that button A stops the animation2. Change the program so that button B starts the animation