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Implementation and evaluation of an information moral education system through the experience of a perpetrator and a victim by VR and feedback method
Hiroshi NAKAYAMA*, Daichi TAKISHIMA*, Toshiki MATSUDA**
*College of Science and Engineering, Tokyo Denki University, Ishizaka Hatoyama-cho, Hiki-Gun, Saitama 350-0394, Japan
[email protected] +81-492-96-5559
**Graduate School of Decision Science and Technology, Tokyo Institute of Technology
2-12-1 O-okayama, Meguro-ku, Tokyo 152-8552, Japan +81-3-5734-2254
Abstract There is a teaching method by the "three kinds of knowledge" in the guidance of Information
moral education. The previous research explained the method to the morally lower person to think he/she
own actions from the victim's point of view (called to as the feedback method). Their effectiveness has
been described. However, the coaching system including to a feedback method has not been developed. In
this research, we aimed to develop a new system combining feedback method and virtual reality (VR)
technology and verify its effectiveness. Specifically, the act of the subject is carried out in a VR, and look
back from the perspective of the victim. The method is to attach the face photograph of the subject to the
face of the avatar that becomes the perpetrator in the VR, and make it experience the victim. As a result,
when comparing subjects who did not use the feedback method with those who did not use, there was an
improvement in awareness of information morals and a decrease in acts contrary to information morality.
Keyword: information moral, VR, sensor function, feedback system, system development
1. Introduction
1.1 Background
With the development of information technology, the
importance of information moral education is increasing.
Many various of teaching method of information moral
education have been proposing. However, existing methods
spend a lot of time to teach a lot of rules and to handle one
by one case. It is not so effictive and has been pointed out
some problemes that can not cope with the development of
new scenes and technology (Tamada and Matsuda 2004,
Tamada other (2004)). In addition, Tanaka et al. (2016)
stated that information moral education is required to
encourage the formation of appropriate actions to make
recognition of discrepancies between knowledge and
behavior even if there is knowledge of information morals.
Therefore, as a new teaching method, Tamada et al.
Proposed a method ("three kinds of knowledge (moral
norms knowledge, knowledge of information, knowledge of
rational judgment) by the information moral teaching
method,") applying the teaching method of moral education
by Murai's (1987) three kinds of knowledge. There, in
comparison with the teaching method of only teach the
rules, that a higher effect can be obtained, that the effect is
transferred to a new scene, the effect of leadership affects
the presence or absence of expression of the act in practice
scene and that, it has been confirmed . In addition, Tamada
and colleagues (2005) have developed an ICT system for
information moral judgment learning using a gaming
simulation method, and are verifying educational effects.
This system uses the scale of moral norm knowledge
(developed by Tamada et al. (2004)), Classifies subjects into
three types, and changes the type of task to be presented and
the method of feedback. In particular, Tamada et al.
Proposed a feedback method and confirmed its
effectiveness. This is a method of pointing out the
similarity between inappropriate behavior performed by a
subject and an example in which the person himself
evaluated the act of others as "moral" for the group with low
moral normality knowledge. Tamada and Matsuda (2004)
are concerned about the possibility of gap in action choice
between information moral education and cases where an
action is not likely to be evaluated by others, such as
situations with anonymity. However, Tamada et al. (2005)
did not verify the educational effect at the action level, and
it is desirable that there is a means to verify the presence or
absence of action in the virtual environment only with the
system using the simulation method. In order to deal with
the above problems, virtual reality technology (hereinafter
referred to as VR) can be used. According to Matsubara
(2000), VR has six elements ("Realistic Reality",
"Operational Reality", "Reality of Behavior", "Three-
Dimensional Spatiality", "Real-Time Interaction", "Self-
Projectability"). In particular, the following two points are
important. The first is to utilize the sensor function and log
function that can collect responses close to actual behavior
with more realistic setting. Secondly, it is the ability to
immediately return explicit feedback for the response
obtained. Nakayama et al. (2007), Nakayama et al. (2002),
based on the Nakayama Yamaguchi (2004), when to carry
out the information moral judgment, the hypothesis that
there is a gap between the actual behavior and answers to
the questionnaire. And their examined the evaluation
method using a sensor function and a log function. As a
result, the existence of a gap between the reaction obtained
in the survey and the sensor has been confirmed
experimentally the possibility of detecting it. In this
research, we examined the possibility of using VR as a
method of detecting information moral situation at the
action level. However, we did not implement the detection
function and the feedback function using the result in the
system. It also highlighted the need to respond to "subjects
who intentionally view personal information but who
answered they did not see it." Basically, it is highly likely
that such subjects belong to a group with low information
morality, but it is considered that "the action is suspected" to
the last, it should not be decided. Therefore, the result
detected by the sensor function is used in the next
procedure. First of all, using a feedback method that not
only points out by words, but also causes the same act to be
experienced in the victim's position. Next, we think that it
is suitable for subjects to be aware of how their actions are
evaluated from others.
1.2 Purpose
In this research, we develop a method to detect acts
contrary to information morality using VR and an
information moral guidance system that combines feedback
method (Tamada et al.). Main subjects shall be those with
low information morals. Furthermore, we experiment with
this system and verify its effect.
2 System and experiment
2.1 Usage of the sensor function
Nakayama et al. (2007) used a distance sensor in the VR
to detect whether the subject looked into the information
shown on the monitor in the task of "small room".
However, the problem of this sensor is not only the just one
of the sensor function sensitivity is not enough, but also it is
becomes ambiguous that their do not know operation
mistake or their own will it. In addition, it is necessary for
the subject who does “even if it sees intentionally personal
information, subject answer not seeing it" to consider. In
this study, in order to solve above problems, we decide to
use some sensor functions to be judged to distinguish the
degree of distance from the object in more detail.
Specifically, these can use to collect the total three sensor
data ((Fig. 1) the visual sensor behavior information of the
subject in the VR, the position sensor, the touch sensor.)
And these data automatically record the result as a log.
Especially, we are able to trace the movement path of the
subject after the experiment by a position sensor. Next, this
is provided with a function that when the subject lies the
answer, be addressed in "situation that subject can not be
escaped" with to react the actual touching acts of the
subject. These features are improved to detect that
movement path of the subject, the view direction and the act
of touching with respect to the object.
These specific usages of each sensor is described in 2.3.
2.2 Method of realizing the feedback method
A system of this study is developed for the information
morally lower subject in order of "perpetrators experience
→ victims experience → perpetrators experience". When
subject tries as the position of the victim, attaches the face
photo picture of the subject to the VR avatar of perpetrators.
And this system mekes the subject looks back his/her
actions that how it looks as standing of victims. Through
these action, subject can understand the inportance of the
information morals as contrary.
A system that developed in this study, will not be
explicitly pointed out to the subjects are information moral
violation. Only the principal can tell the last whether the
information morale was violated in the position of the
perpetrator. Likewise, whether you feel that you are against
the information moral even when you look from the victim's
point of view is whether the victim thinks so or not. This is
similar to the definition of sexual harassment. When a
moral problem is not clearly understood, it is important to
consider the feelings of the other party. Therefore, in either
position, we choose the method by which subjects
themselves can feel how they receive it. And, as a means
for the method, we think that it is effective to visually
indicate with VR, not explicitly by words.
2.3 Overview of status setting
In this research, we carry out with the following setting
procedure.
(1) As a first time of perpetrators experience, we set up
assignments for perpetrators in the train (Fig. 1, Fig.
2) and perpetrators in the conference room (Fig. 3,
Fig. 4). Details are described in the 2.3.1,2.3.2. (2) As a victim experience, we will set up issues for
victims in the train (Figure 5) and victims in the
conference room (Figure 6). Details are described in
the 2.3.3,2.3.4. (3) As a second experience of perpetrators, in order to
judge whether morale improvement was observed,
we will set up assignments of perpetrators in the
train (transfer task) (Fig. 7, Fig. 8) corresponding to
(1). Details are described in 2.3.5.
2.3 1 Situation of perpetrators in train
In this situation setting (Fig. 1), it is judged whether or
not the subjects iews the portable screen of another person.
At first, start from the outside of the train, go through the
stationary train and head over to the goal point in the back.
In the meantime, we set the situation that the avatar (victim)
seen from the viewpoint of the subject (perpetrator) in the
train is using the mobile phone. Here we give the mission
"Go to the goal point through the train". At that time, we
examine how the subject moved and whether the subject
tried to look through the screen of the mobile phone
operated by the avatar (the victim). The functions and
objectives of each sensor (Fig. 1) in the train are as follows.
(1) The visual sensor is installed so that it responds
when the mobile of the avatar comes into the visual
of the subject.
(2) The movement path is carried out at regular time
intervals, and stores the action route to the subject of
the avatar (the victim).
(3) The criterion for judging "peeping at" in this setting
scene is when the detection result of the visual sensor
and the subject judge artistically approaching the
avatar from the trajectory of the position sensor.
Fig 1. The position and detection range of each sensor in the train
Fig 2. Display of the subject (the perpetrator) in the train
2.3.2 Conference room perpetrator situation
In this situation setting (Fig. 4), it is evaluated whether
or not to touch the personal information on the personal
computer screen in a conference room where no one is
present. The settings here are as follows "the teacher asked
me to pick up the answer sheet, after collecting the answer
sheet on the desk (touch it directly), let's open the door and
let's return." At that time, it is detected whether or not the
subject has performed "touch action" on the personal
computer screen in order to acquire the individual
information. Specifically, how did you move, or
approached the desk away from the instructed desk, and
looked into the screen of the computer above it?
The functions and objectives of each sensor (Fig. 3) in
the conference room are as follows.
(1) The touch sensor was set to react when the subject
touched ("Actions to touch") the personal computer
screen which is written “please touch the screen" in
order to refer to personal information. Thus, it is
detected whether or not the examinee intends to see
the personal computer screen.
(2) The movement route is measured at regular time
intervals and stores the action route of the subject's
avatar (victim).
(3) In the setting scene, the criterion for judging that
peeping at this setting scene was judged is based on
the detection result of the touch sensor.
Fig 3. Sensor installation diagram in the conference room
Fig 4. Act of touching the initial viewpoint and the screen of the subject of the
conference room2.3.3 Victim situation in train
This situation setting (Fig. 5) is to allow the subject to
experience the position of the victim looking through the
mobile phone screen in the train. Avatars used for victim
experiences reduce reality and enhance abstraction level.
As with VR's model, if you increase the reality of an avatar,
it is because you considered to be in violation of the
"spooky valley phenomenon" (Mori). Therefore, Avatar that
imitated the movement of the subject is made more abstract
than other models.
Fig 5. Viewpoint of the victim in the train
When the subject is operating the mobile phone screen,
let the subject experience the mobile phone screen from the
avatar (perpetrator) in the VR. At this time, by adding
motion to walk to the avatar, it improved the reality. Also,
by using a photograph of the subject on the face of the
perpetrator, it is set to make himself think whether the act
performed by the subject himself / herself is not peeping.
2.3.4 Victim situation in the conference room
In this situation setting (FIG. 6), the subject was set to
watch the surveillance camera of the conference room
where nobody was present. There, an avatar (perpetrator)
came to visit from outside the field of view and peeked back
at the personal computer installed in the room. At this time,
by reproducing the walking motion of the subject himself /
herself to the avatar (perpetrator), the feedback method
described in 2.2 is embodied. Furthermore, by using a
photograph of the subject on the avatar's face, let him / her
think about whether or not the act performed by the learning
person himself / herself does not hit the peep.
Fig 6. Viewpoint of the victims in the conference room
2.3.5 Transfer task within train
In this situation setting (Fig.. 8), the subject evaluates
whether to look into the cell phone held by the next woman
(avatar). Here we give the following mission: "You are
sitting in the seat in the train, please wait a bit."
At that time, since the subject's viewpoint can be freely
moved as a function of this system, it is possible to see the
woman's cellular phone next to it. This system makes it
possible to detect whether you peeped at the woman's cell
phone next door. Specifically, the sensor of this system is
installed so that it responds when the mobile of avatar
comes into the vision of the subject. The transfer task
sensor (Fig. 7) is as follows.
Fig 7. Viewpoint of perpetrators of transfer task
Fig 8. Installation chart of sensor for transfer task
3. Evaluation Experiment
3.1 Experimental Methods
In order to verify whether the VR system developed in
Chapter 2 is effective as a method of educating information
moral to a person with information morally lower, the
following experiment was conducted. In addition, as
subjects, science and engineering college students were
conducted. As described in Section 2.2, the procedure
of this experiment is carried out in the procedure of
"experience of perpetrators ( - ) → experiences of④ ⑤
victims ( - A, - B) - experience of perpetrators ( )"⑥ ⑥ ⑦
(Numbers correspond to Fig.9).
The first perpetrator experience is based on acts in the
VR and focuses on dividing it into a group with low
information morality and a group with high information
morality, because the purpose of this research focuses on
guidance for those with low information moral.
Furthermore, in the experiences of victims, subjects who are
determined to have low information morality are divided
into two groups, one with feedback method and one without
feedback method. Then, in order to verify whether the
feedback method is effective for information moral
improvement, we carry out the perpetrator experience by the
transfer task corresponding to the first perpetrator
experience. The following numbers correspond to the
numbers in Fig.9, and the details are as follows.
Fig 9. The procedure of the experiment(1) Preliminary survey on morals is conducted by
questionnaire..
(2) Based on presentation materials, we teach
information morals based on three kinds of
knowledge of Tamada et al.
(3) In order to prevent the behavior of the avatar in the
VR from reflecting the intention of the subject by a
mistake in operation, let me experience a simple VR
maze as an operation exercise. Because it is not
judged that it tried to peek even though there was no
intention of peeping at the screen.
(4) Let the subject experience the perpetrator in the
train (task 1) and the conference room (task 2). In
the analysis of results to be described later, the
reaction in this experience is regarded as a prior
state.
(5) At this stage, one of tasks 1 or 2 in (4) will judge
who responded to the sensor as a person with low
information moral, and only the subject will carry
out the process from (6) to (9). Other subjects end
the task here and are excluded from the analysis to
be described later.
(6) In the victim experience, we will carry out in two
groups to compare the difference in effect of this
system. One is a group ((6) -A) that performs the
victim experience by the feedback method for the
subject (low morale) and a group that does not
perform the feedback method ((6) - B).
(6)-A Let the victim experience in the train (task
3) and conference room (issue 4). At this time, the
face of the subject (self) is affixed to the face of the
avatar (perpetrator).
(6)-B Only instruct moral violation in the
experience of (3).
(7) In the second perpetrator experience, in order to
judge the difference between the effects of (6)-B
and (6)-A, implement the transfer task
corresponding to (4).
(8) Perform the questionnaire 2 in the same contents as
the questionnaire 1 (Table 1)
(9) Perform an overall questionnaire on this system.
Table1. Question items in the perpetrators experience
of (7).
No. Question
1# I was not interested in the screen of a
person's smartphone
2# I did not attempt to see the screen of a
person's smartphone
3# I think it's a problem if I see a screen of a person's smartphone
4# I do not think I will see it even when the screen of a person's smartphone can be seen
5 I think that the act of seeing the screen of a person's smartphone is offensive to others' feelings
6 I think that the act of seeing the screen of a person's smartphone is not good
* Items with # in the number were investigated in the form
of reversed items when actually asking for answers. As an
example "3. I do not think that looking at the screen of a
person's smartphone is a problem"
** The questionnaire let me answer the one closest to my
emotion from 5 levels ("5: I thought so so" - "1: I did not
think so at all").
3.2 Questionnaire results and consideration
T In order to evaluate whether this system promotes
information morality improvement for people with low
information morality, the data collected in the experiment
was analyzed as follows. The subjects who experienced (6)
- (9) were 16 of 103, but there were unexplained
questionnaires and finally 14 people were adopted. The
breakdown was 8 persons in (6) -A in Fig. 9, and 6 people in
(6) -B in Fig. 9..
3.2 1 Result of the log data of the sensor
Table 2 summarizes the presence or absence of reaction
of the visibility sensor installed in the task in "(7)
perpetrator experience" in FIG. 9. As a result, with the
feedback method, only one person responded to the sensor,
and without the feedback method all the participants had
sensor response.
Table2. Result of each sensor of perpetrator experience
Sensor reaction Feedback
method
Non-feedback
method
yes 1 6
no 7 0
Significant
difference **
* In Chi-square test results, if is significant difference at 1%
level are shown as **.
We chi-squared test with or without feedback method
and investigated whether there is a difference without
feedback method. As a result, there was significant
differences in the 1% level. From these facts, it is suggested
that there was an improvement effect on information morals
through experience of victims.
3.2.2 Analysis of Questionnaire Results
In (8) Moral survey questionnaire in Fig. 9, responses to
each item were verified using the t test without feedback
method and feedback method. As a result (Table 3),
subjects who had a feedback method in the question (1) had
improvement in consciousness against information morality
compared to subjects without feedback method.
Table3. Questionnaire comparison result with feedback
method and without feedback method
Feedback
method
Non-
feedback
method
Significant
difference
Average Average T-test
Question 1# 1.56 3.50 *
Question 2# 1.33 2.17 ‐
Question 3# 1.67 2.67 ‐
Question 4# 2.00 3.50 ‐
Question 5 3.78 4.67 ‐
Question 6 3.89 4.17 ‐
*Significant differences were compared with t test(with the
corresponding target group). The 5% significant difference
is indicated by *.
** Items with a # at the end of the No. were inverted in
Table 1, so the points in the 5-step evaluation were also
reversed and processed.
From the above, as far as the case of this experiment is
concerned, it is thought that improvement of information
morality is effective by implementing information moral
education using this system.
3.2 3 Self-reported of log and Consistency
Finally, we examined the relationship between answers
to questionnaires on transfer task and actual actions, and
summarized in Table 5. This was obtained by investigating
the relationship between self-declaration by questionnaire
and sensor log that reacted in the system depending on the
presence or absence of feedback method. This is considered
also by Nakayama et al. (2007), but even if you answered "I
did not try to see the screen", there is a possibility that some
people actually tried.
Table4. Self-reported by questionnaire.
In the train Feedback
method
Non-feedback
method
I did attempt to
see the screen
1 2
I did not attempt
to see the screen
7 4
According to Table 5, there was one person who
attempted to see the screen in the group with the feedback
method, but there were seven persons who did not try to see
the screen in the group with the feedback method. On the
other hand, in the group without the feedback method, there
were two persons who tried to see the screen, but there were
four persons who did not attempt to see the screen. From
this point, it is considered that morallity is improved by
using the feedback method.
4. Conclusion and future issues
We verified the effectiveness of learning effect in
information moral education using information moral
teaching system which combined VR based system and
feedback method. As a result, it was suggested that not only
experienced perpetrators but also experienced victims'
position, it became possible to understand the feelings of
both sides, leading to improvement of information morality.
However, when using facial photographs it takes time to
prepare, so it takes time to prepare for simultaneous
education using this function simultaneously in a whole
class. Also, since the equipment for realizing the touch
sensor is not a general equipment, it is not easy to prepare
for the number of people by a whole class. Therefore, it
seems necessary to make improvements to operate the
system efficiently. We also consider that the learner realizes
the action against information morals by using the head
mounted display (HMD) in order to carry out the actions
without regard to the surrounding environment.
Acknowledgment
We thank all the people who cooperated in the experiment.
In addition, this investigation was done as Tokyo Denki
University research institute investigation Q15J-01 (subject
serial number).
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