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SNU INC Lab KRNet2002 Ad hoc 라우팅 프로토콜 김종권 서울대학교 컴퓨터공학부 [email protected]

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Page 1: Ad hocB1%E8%C1%BE... · 2012-05-06 · SNU INC Lab KRNet2002 2 Contents Introduction Ad Hoc networks 소개 Routing Protocol 분류 Unicast Routing Protocol DSR, AODV Multicast Routing

SNU INC Lab

KRNet2002

Ad hoc 라우팅 프로토콜

김종권

서울대학교 컴퓨터공학부

[email protected]

Page 2: Ad hocB1%E8%C1%BE... · 2012-05-06 · SNU INC Lab KRNet2002 2 Contents Introduction Ad Hoc networks 소개 Routing Protocol 분류 Unicast Routing Protocol DSR, AODV Multicast Routing

SNU INC Lab

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2

Contents

Introduction

Ad Hoc networks 소개

Routing Protocol 분류

Unicast Routing Protocol

DSR, AODV

Multicast Routing Protocol

AMRoute, ODMRP, AMRIS, CAMP, NSMP

Flooding in Ad Hoc Networks

Probability based, Area based, Neighbor knowledge based

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Ad Hoc Networks

Ad hoc networks

유선 기반망 없이 무선 이동 호스트로만 구성된 망

각 호스트는 라우터의 역할을 병행

빠른 시간에 망 구축 가능

용도

긴급구조 상황, 전쟁, Wearable computing

IETF MANET Working group

연구 방향

Routing Protocol (Unicast / Multicast)

AODV, DSR / AMRoute, ODMRP, AMRIS, CAMP, NSMP

Flooding

MAC / Multi-channel MAC / Low power consumption

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Ad hoc 망의 라우팅 문제

기존망의 라우팅 프로토콜

Distance Vector

Link State

기존 라우팅 프로토콜의 문제점

주기적인 메시지 교환을 필요로 함

망의 사용가능 대역폭을 낭비함

망의 동적인 변화에 빠르게 대응하지 못함

Routing loop 생성

이동 단말이 너무 많은 작업량을 필요로 함

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Ad hoc 라우팅 프로토콜 분류

Proactive routing protocol

경로를 미리 계산해 라우팅 테이블을 만들어 둠

경로 결정 지연이 짧음

대역폭 낭비

DSDV

Reactive routing protocol

데이터 전송 요구시에 경로 결정 프로토콜 개시

경로 결정시에 많은 제어 트래픽

Flooding, AODV, DSR, TORA, SSA, LAR

Hybrid routing protocol

ZRP

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Contents

Introduction

Unicast Routing Protocol

DSR (Dynamic Source Routing)

AODV (Ad hoc On-demand Distance Vector routing protocol)

Multicast Routing Protocol

Flooding in Ad Hoc Networks

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DSR

David B. Johnson and David A. Maltz

Carnegie Mellon University

Monarch project

메시지 전송이 필요한 경우 Route discovery 프로토콜을

수행

소스 라우팅

패킷 헤더에 목적 노드까지의 경로를 명시해 전송

패킷을 받은 노드는 패킷 헤더에 표시된 다음 노드로 전달

모든 노드가 자기 자신을 root로 하는 Shortest path tree

유지

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Route Maintenace

Route error 메시지

패킷 전달 실패 시에 송신자에게 전달

에러가 발생한 링크의 양단 노드를 명시

ACK의 형태

Hop-by-hop ACK

Passive ACK

근처의 다른 hop이 동일한 패킷을 전송하면 받은 것으로 간주

A B C

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AODV

Charles Perkins

Ad hoc On-demand Distance Vector routing protocol

DSDV(Destination Sequenced Distance Vector) routing

algorithm의 On-demand 버전

Distance Vector 알고리즘의 라우팅 루프 생성 문제를

해결

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AODV 기본 동작

두 개의 패킷을 사용

RREQ(Route Request)

목적지 찾을 때까지 flooding됨

RREP(Route Reply)

소스에게로 unicast됨

hello 메시지

RREP의 일종

주소: 255.255.255.255

TTL: 1

metric: 0

노드가 연결되어 있음을 주위에 알림

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RREQ, RREP 전송과정

RREQ 전송 후 일정 시간동안 RREP를 기다림

RREQ Forwarding

RREQ를 받은 노드는 최근에 같은 RREQ를 받았으면 무시

자신의 라우팅 테이블에 해당 목적지 항목이 있고 해당

Destination Sequence Number가 RREQ의 SN 값보다 작지

않으면 RREP 전송

그렇지 않으면 나중에 받게 될 RREP를 소스로 되돌려 주기 위해

소스 방향 Reverse route를 저장하고 RREQ를 rebroadcast

Triggered Route Replies

링크가 끊어진 것을 알게 되면 주위에 RREP 전송

Hop Count: 65535

Destination Sequence Number 1증가

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Contents

Introduction

Unicast Routing Protocol

Multicast Routing Protocol

Ad Hoc Multicast Routing 개요

AMRoute (Ad hoc Multicast Routing)

ODMRP (On-Demand Multicast Routing Protocol)

CAMP (Core-Assisted Mesh Protocol)

NSMP (Neighbor Supported Multicast Protocol)

Flooding in Ad Hoc Networks

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Multicast Tree 구성 방법

Flooding, Spanning tree

송신자 기반 트리(Source-based tree)

Flood and prune approach

자원 낭비

최적 트리 생성

규모가 커질 경우 문제 유발

(multicast group, source)마다 별도의 트리 구성

공유 트리(Shared tree)

하나의 그룹에 대해 트리를 공유

Scalability와 자원낭비 문제 해결

트래픽 집중 현상 발생

최적 트리가 아님

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AMRoute

Ad hoc Multicast Routing

Features of AMRoute

A Tree-based protocol

AMRoute creates a bidirectional shared multicast tree using unicast

tunnels

Logical Core

Responsible for discovering new group members and creating the

multicast tree for data distribution

Not the central point on the data path, a preset node

Can change dynamically

User-multicast trees

Where replication and forwarding is only performed by group

members

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AMRoute(2)

Protocol overview

Two key parts : Mesh creation, Tree creation

Control packets

JOIN-REQ, JOIN-ACK, JOIN-NACK, TREE-CREATE, TREE-

CREATE-NAK

Suffers from transient loops

Tree created by the (n)-th TREE-CREATE & Tree created by the

(n-1)th TREE-CREATE are differ

Core resolution process

Occurs when mesh merge process

Determine winning core(ex : Highest IP address)

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AMRoute(3)-User Multicast Tree

G G X

X G X X X

G X X X

G X X X

X X G

G:Group-member

X:Non-member

Pink line:User Multicast Tree

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AMRoute(4)

Protocol operation

Mesh Creation Process

Periodic JOIN-REQ Broadcast

JOIN-ACK and Marking Process

Tree Creation Process

Periodic TREE-CREATE Broadcast

TREE-CREATE-ACK and Marking Process

Or TREE-CREATE-NACK and Marking Process

Leaving group

JOIN-NACK

TREE-CREATE-NACK

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ODMRP

On-Demand Multicast Routing Protocol

Features of ODMRP

A Mesh-Based & On-Demand protocol

Forwarding group concept

A group of nodes participating in multicast packet forwarding

Robustness to host mobility

Scalability to large number of nodes

Provide path redundancy

Join table, Member table

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ODMRP(2)

Protocol overview

Join table

The table broadcasted by each multicast receiver and forwarding

node to establish / update group memberships and routes

Member table

The table maintained by multicast receivers containing information

of multicast sources for each multicast group it is associated with

Suffers from excessive control packet transmission overhead

Control Packets

JOIN-REQ, JOIN-TABLE

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ODMRP(3) - Join Table

S1

R2 I2 S2

I1 R1 Join Table of node R1 and node I1

Sender Next Node

S1 I1

S2 I2

Sender Next Node

S1 S1

<For R1>

<For I1>

R1 -> I1 -> S1

R1 -> I2 -> S2

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ODMRP(4)

Protocol operation

Periodic JOIN-REQ Broadcast

Intermediate nodes relay the JOIN-REQ if exist

Receiver node creates/updates its “Member table”

Receiver node creates its “Join table” -> Send to neighbor

Join table receiver checks the membership in forwarding group

If valid, broadcast the Join table

Routes set-up complete

Special leave control packet does not exist

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CAMP

Core-Assisted Mesh Protocol

Features of CAMP

Mesh-Based protocol

All member nodes maintain a set of caches

Classification of nodes

Duplex members, Simplex members

Mesh creation procedure + Maintenance Procedure

Anchor

Neighbor nodes which are required to re-broadcast any non-

duplicate data packets they receive

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CAMP(2)

Protocol Operation

Consult a neighbor table

Confirm membership via a CAMP-UPDATE

Otherwise, JOIN-REQUEST packet is sent

JOIN-ACK received

Receiver nodes periodically reviews packet cache to determine

whether it is receiving data packets from those neighbors are on

the reverse shortest path

Nodes periodically choose their “anchors”

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NSMP

Neighbor Supported Multicast Protocol

Frequent Flooding 문제 해결 방안 : locality 이용

group neighbor node를 정의함

M = S R F

N = {x| y M, x is a neighbor of y, xM}

reply packet을 받았을 때 group neighbor node임을 알게 됨

M과 N의 원소인 node만 request packet을 relay함

문제점

새로운 receiver의 join operation

network partition 복구

“locally unrecoverable” link failure (e.g. node 8 and 13) 복구

해결방안

source 중 leader를 정하여 network-wide flooding

새로운 receiver가 필요 시 request packet 전송

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동작 예

1 76

43

2

15

17

89

10

19

16

18

14

20

13

11

5

12

multicast receiver

multicast source

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동작 예 (계속)

1 76

43

2

15

17

89

10

19

16

18

14

20

13

11

5

12

multicast receiver

multicast source

group neighbor node

forwarding node

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NSMP

Forwarding node의 수를 줄이는 방안

data packet transmission은 forwarding node의 수에 비례함

e.g.) node 9가 join하는 경우: 8번을 이용하는 것이 더 유리

개선 방안

source node가 보내는 request packet을 relay하면서 forwarding

node인지 non-forwarding node인지 표시

duplicate request packet을 받은 경우, cost가 작은 경로를 선택

cost = (# of forwarding nodes) + *(# of non-forwarding nodes)

불필요한 forwarding node의 수가 줄어듬

shortest path 희생

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Contents Introduction

Unicast Routing Protocol

Multicast Routing Protocol

Flooding in Ad Hoc Networks

Probability Based Methods

Fixed Probability

Gossip Based

Counter Based

Area Based Methods

Location Based

Neighbor Knowledge Methods

Self Pruning

SBA (Scalable Broadcast Algorithm)

AHBP (Ad Hoc Broadcast Protocol)

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Flooding

Ad Hoc Routing Protocols need to flood Routing

Request to find paths.

Nature of Broadcasting in MANET

CSMA/CA

No ACK (RTS/CTS)

What’s wrong with Flooding?

Redundant Broadcasts

Contention

Collision

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Classification

Probability Based Methods

Fixed Probability

Gossip Based

Counter Based

Area Based Methods

Location Based

Neighbor Knowledge Methods

Self Pruning

SBA (Scalable Broadcast Algorithm)

AHBP (Ad Hoc Broadcast Protocol)

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Probability Based Methods

Uncertain Method.

Use basic understanding of Network Topology to assign

certain forwarding probability.

Fixed Probability

Gossip Based ( INFOCOM 2002 )

Counter Based ( MOBICOM 99’ )

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Fixed Probability

Assign a certain Fixed Probability to decide whether to

rebroadcast or not. ( P=1: Flooding )

Dense Network

Probability should be low to reduce redundant broadcast

Sparse Network

Probability should be high for efficient delivery

Optimal Probability depends on Network Density!

Hard to assign a certain probability

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Gossip Based

Fixed Probability (p)

Gossip 1

Flood within k-hops from source node

Gossip 2

If neighbors are too few use higher probability

⇒ Need neighbor information! Periodic hello packets.

Gossip 3

Say an intermediate node received packet but didn’t

rebroadcast. If the node doesn’t receive m packets afterwards,

then rebroadcast packet.

⇒ Idea of Counter based scheme

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Counter Based

Basics

Expected Additional Coverage (EAC) and number of times a

packet is received (k) . ⇒ EAC(k)

Wait for RAD (Random Assessment Delay) to determine

number of times a packet is received.

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Counter Based cont.

Mechanism

Count number of packets received (k) for RAD.

If counter k ≥ C (threshold), then prohibit rebroadcast

Else rebroadcast

Problems

Hard to define C. (same as stochastic flooding)

C can be adaptively determined by neighbor information.

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Area Based Methods

Location Based

Notify exact location of sender (Use GPS).

Calculate exact additional coverage

Mechanism

1. If additional coverage is less than threshold, discard.

2. If not wait for RAD to rebroadcast.

3. During RAD add coverage of received packets.

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Neighbor Knowledge Methods

Neighbor Knowledge

Periodic updates of Hello Packets to maintain Neighbor Table

1 hop, 2 hop Neighbor Knowledge

Self Pruning, Dominant Pruning

SBA, AHBP

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Self Pruning

Lim & Kim

Each node maintains a 1-hop Neighbor Table

Mechanism

S (Sender) adds its neighbor information to the route request

R (Receiver) compares the neighbor information with its own

If S has already covered R’s neighbors don’t rebroadcast

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Self Pruning cont.

S R

1

2 3

4

5

My Neighbor is

NS = {1, 2, 3, 4, R}

6

I have NR={3, 4, S}

NR – NS – S = ø

I don’t need to

rebroadcast!!

I have NR={3, 4, 5, 6, S}

NR – NS – S = {5, 6}

I need to rebroadcast!!

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Dominant Pruning

Each node has two hop network information

A forwarding node selects forwarding neighbor nodes

Use two hop network information

Shows the performance close to optimal

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SBA

Scalable Broadcast Algorithm

RAD (Random Assessment Delay)

Each node maintains a 2-hop neighbor table

Mechanism

Self-Pruning + Counter Based

After receiving first RREQ, wait for RAD.

Record covered nodes by received packets.

When RAD expires, assess whether we should rebroadcast

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AHBP

Ad Hoc Broadcast Protocol

We have 2-hop neighbor information

⇒ Let’s make definite Decisions!!!

⇒ Don’t use RAD

Variation of Dominant Pruning, Multipoint Relaying

Choose which 1-hop neighbor should rebroadcast

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References K. Obraczka, G. Tsudik, “Multicast Routing Issues in Ad Hoc

Networks”, IEEE ICUPC'98 , Oct. 1998.

C. Perkins, “Ad hoc On Demand Distance Vector (AODV) Routing”, Internet draft, draft-ietf-manet-aodv-00.txt.

D. Johnson, “Routing in Ad Hoc Networks of Mobile Hosts”, Proceedings of the IEEE Workshop on Mobile Computing Systems and Applications, Dec. 1994.

C. Chiang and M. Gerla, “On-Demand Multicast in Mobile Wireless Networks”, Proceedings of ICNP '98

Seungjoon Lee, Chongkwon Kim, "A New Wireless Ad hoc Multicast Routing Protocol ", Computer Networks, Vol. 38, February 2002

HyoJun Lim, Chongkwon Kim, "Flooding in Wireless Ad hoc Networks", Computer Communications, Vol. 24, February 2001