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Introduction to Multimedia Unit 3 Design and the User Interface 2017 - 18 Semester 2

Adobe Photoshop 7.0 Design Professionaldominic.cheng.tripod.com/IMMWS/Material/unit03.pdfUnit 3: Design and the User Interface to a 4 Introduction • Design of multimedia product:

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Unit 3 –

Design and the User Interface

2017-18 Semester 2

Unit 3: Design and the User Interface

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Unit Outline

• In this unit, we will learn

– Design Guidelines: Appearance

• Balanced Layout

• Movement

• White Space

• Unified Piece

• Metaphor

• Consistency

• Template

• Color Scheme

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Unit Outline

– Design Guidelines: Interactivity

• Optimize User Access and Control

• Load Media Elements Quickly

• Link Effectively

• Provide Sense of Context

• Provide Choices and Escapes

• Provide Opportunity for Feedback

– Web Accessibility

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Introduction

• Design of multimedia product:

– Use basic standards of design

– Focus on what user wants and needs

– Design strategy should be solid;

simple, easily understood, easy to use

– Users should know where they are

and where they can go

– Design guidelines fall into two broad categories:

• appearance

• interactivity

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Design Guidelines: Appearance

• Superb visual design and high editorial

standards inspire confidence in users.

• The following issues regarding the appearance

of multimedia product will be discussed:

– Balanced layout

– Movement

– White space

– Unified piece

– Metaphor

– Consistency

– Template

– Color scheme

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Balanced Layout

• Balance in screen design refers to the

distribution of optical weight in the layout.

• Optical weight is the ability of an element to

attract the user’s eye.

• Each element has optical weight as determined

by its nature and size.

• Nature of an element refers to its shape, color,

brightness and type.

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Balanced Layout

• Balance is determined by the weights of the

elements and their positions on the screen.

• Three types of balance:

– symmetrical balance

– asymmetrical balance

– no balance

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Balanced Layout

A balanced layout using symmetrical design

Unit 3: Design and the User Interface

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Balanced Layout

A balanced layout using symmetrical design

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Balanced Layout

A balanced layout using asymmetrical design

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Balanced Layout

• Symmetrical balance

– Elements are arranged as mirrored images on both

sides of a center line

– Symmetrical design is static

– Suggests order and formality

– Appropriate to highlight corporate image of

conservative organizations

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Balanced Layout

• Asymmetrical balance

– Non-identical elements are arranged on both sides of

a center line

– Asymmetrical design is dynamic

– Suggests diversity and informality

– Might be appropriate for entertainment products for a

feeling of movement and discovery

• No balance

– Elements are arranged without regard to the weight on

both sides of the center line

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Movement

• Movement relates to how the user’s eye moves

through the elements on the page.

• When a multimedia application / web page

appears on the monitor, the user’s eye is drawn

to a particular location. This point might be the

optical center.

• Optical center is a point somewhat above the

physical center of the page.

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• To ensure that users view content in a more

structured way:

– Control where user starts on page

– Use lines or objects that point the user in a certain

direction

– Use color gradients that go from light shade to dark

shade

– Have people or animals look in the direction the user

should look

Movement

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– Emphasize an element

• make it a different shape or color

• surround it with white space

• use a different font or type style

• create borders

• use different backgrounds for selected objects

Movement

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Movement

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Optical center and physical center (geometric center).

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White Space

• White space is the blank areas on a page where

text and other media elements are not found.

• White space does not have to be white.

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The designers of

the Colgate web

site used white

space between

media elements.

The white space

in this example

includes the blue

area around the

products.

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Unified Piece

• A multimedia application / web site should be

presented as a unified piece.

• Two types of unity

– Intra-page unity

– Inter-page unity

• Intra-page unity

– deals with how various elements on a page relate

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Unified Piece

• Inter-page unity

– deals with the design that users encounter as they

navigate from one page to another

– provides consistency throughout the entire multimedia

application / web site.

• Can be achieved by maintaining consistency in

shapes, colors, text styles and themes

• In general, users appreciate common metaphor,

color scheme and navigation method from page

to page.

• In games or entertainment applications,

however, unified design may be too dull.

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Metaphor

• A metaphor is a figurative representation that

links the content of the multimedia application /

web site to an established mental model.

• Example: E-commerce’s metaphor is an

electronic shopping cart

• Metaphors must be concrete and obvious, and

consistent with the content.

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Metaphor

• If the metaphor is not appropriate, it can mislead

and confuse the users.

• The metaphor should reinforce the message,

and appeal to the target audience without

detracting from any of the content.

• Why metaphors are used?

– A strong metaphor can guide a visitor.

– A strong metaphor can glue a multimedia application /

web site together.

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Consistency

• Consistency is an essential component of

multimedia application / web site design, which

applies to both appearance and navigation

schemes.

• Having the navigation bar remain consistent

from one page to the next is vital to the success

of the site.

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Consistency

Maintaining a consistent look from one page / screen to another is an important design

consideration.23

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Template

• A template is a precise layout indicating where

various elements will appear on a page / screen.

• The template dictates positions of various

elements, including the Graphics, Heading,

Menu, Text, and Navigation bar.

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A design template can

be used to maintain

consistency.

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Template

• Template aids the design process in several

ways:

– Provides consistency

– Shortens development time

– Prevents “object shift”

• An object that moves even one pixel as the user

navigates through the web site causes a noticeable and

disconcerting jump. Templates that utilize grids can

specify the exact layout, down to a pixel in each element,

which prevents objects from shifting.

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Color Scheme

• Color is a powerful communication tool.

• Wrong colors may communicate wrong

messages.

• Color evokes emotion and associations.

• Color schemes increase visual appeal and

improve readability.

• Color signals changes in context.

• Don’t go too wild with color. Fewer colors create

a cleaner, more tasteful look.

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Color Scheme

• Multimedia applications / web sites created with

a monochromatic color scheme (different

shades of one color) can also be incredibly

appealing.

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A monochromatic

color scheme is

designed with

various shades of

a single color.

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Design Guidelines: Interactivity

• User interface must be user-centered. It should

give users direct control over the product.

Examples:

– If sound is played, user should be able to adjust

volume.

– User can decide to play a video directly or download

the file.

• Navigational structure should be transparent to

user.

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Interactivity

The Disney web site

is visually appealing,

functional, and user-

centered.

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Unit 3: Design and the User Interface

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Interactivity

Many web sites use tabs or a button bar as part of the user interface.

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Unit 3: Design and the User Interface

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Interactivity

• To improve the interactivity of multimedia

product, we can:

– optimize user access and control

– load media elements quickly

– link effectively

– provide sense of context

– provide choices and escapes

– provide opportunity for feedback

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Optimize User Access and Control

• Users must know where they are within the

overall structure of the product.

• Users want quick and easy access to the

content of the product.

• It should be easy to return to the home page or

other major pages.

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Load Media Elements Quickly

• Users will not tolerate delay. Therefore, it is

important to load the media elements quickly.

• To reduce download time, graphics should be

optimized and thumbnails could be used.

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A status message can be provided if a multimedia element will take time

to load.

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Link Effectively

• We should provide users with the information

that they want:

– in least number of steps

– in shortest amount of time

– using least amount of screen real estate

• External links may be opened in separate

browser windows so that the original window

remains open.

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Provide Sense of Context

• Just as readers use context to help them assess

their place in a printed document, users of

multimedia applications rely on context to help

them determine where they are within the

hierarchy of information.

• Contextual clues for users include:

– familiar and intuitive icons

– common color scheme

– consistent layout

– consistent method of navigation

– graphic similarity

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Provide Choices and Escapes

• Avoid long introductions of automatically

scrolling text, narration, music and credits

• Provide a way to skip or escape introductory

elements

• Provide ways for users to control the playing of

animations, sound and video

Video controls

allow the user

control when

viewing a video

element.

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Feedback

• We may want to give users an opportunity to

establish an ongoing relationship with the

company or organization.

• Users need to be able to communicate with

company or organization online and be able to

have an opportunity for feedback.

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Web Accessibility

• Web sites should be designed for everyone, no

matter who they are or how they access the

Internet.

• Web accessibility specifically addresses the

needs of persons with disabilities, and ensures

acceptable ease of use for all levels of ability.

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Web Accessibility

• Guidelines

– Content on a web site should be able to be

represented in text so that it can be read by screen

readers.

• A screen reader is a software application that identifies and

interprets what is being displayed on the screen, and then the

interpretation is re-presented to the user with text-to-speech,

sound icons, or a Braille output device.

• Screen readers are a form of assistive technology potentially

useful to people who are blind, visually impaired, illiterate, or

learning disabled.

– Alternatives (to audio or video clips) which present

essentially the same information should be provided to

people who cannot access the original pieces.

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Web Accessibility

• Guidelines

– Captions should be provided for audio tracks so that

they are accessible by persons with hearing

impairments.

– When a video with audio is uploaded into a web site, a

visually impaired person will be able to hear the audio

but will not be able to see the picture. Web sites

should either provide additional audio that explains

what is happening in the picture or provide a text

transcript that explains both the audio and what is

taking place in the picture.

– Functions should be provided within a web site that

allow users to enlarge the font size.

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Web Accessibility

• Guidelines

– Do not rely solely on sound, shape, size or visual

location to provide instructions for understanding

content.

• For example, if instructions say “to submit, click the button to

the right”, a visually impaired person will not know where that

button is.

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Web Accessibility

• Guidelines

– Do not rely solely on colors to convey information. It is

impossible to be sure that everybody perceives colors

in the same way (for example the visually impaired or

those who are color blind).

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Web Accessibility

• Guidelines

• Ensure the primary language of a web page is defined

within the HTML code. The correct speaking language

will be loaded by screen readers to read the words in

the web page.

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Web Accessibility

• Guidelines

• PDF documents should be produced from text-based

source documents so that they are readable by Braille

devices used by persons with visual impairments.

• Image-based documents, such as files produced by

scanning, should be converted into text-based

documents with Optical Character Recognition (OCR)

software prior to producing the PDF documents.

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Web Accessibility

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This figure illustrates a common problem with PDF documents that have

been scanned by scanners without OCR processing. Although they

appear as text to a non-disabled person, they are not text that assistive

technology can use.

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Reference

• Part of this slide set is prepared or/and extracted

from the following references:

– Multimedia For The Web Revealed, Calleen Coorough

& Jim Shuman, Thomson Learning, 2006, ISBN:1-

4188-3953-1

– Web Accessibility Handbook, The Office of the

Government Chief Information Officer, The

Government of the Hong Kong Special Administrative

Region

• This set of slides is for teaching purpose only.

• Self-study slide(s) is / are within the scope of the

final examination.

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