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Unreal Engine 4
Last version of a very famous engine in the Industry.
Skeletal mesh control using C++ and Blueprint.
The engine is Open Source (github), so all the project can be Open Source
InputLive stream of joint angles.
Input and output of the program
OutputActivity animation applied to a body skeleton.Using dynamic meshes we can render in real time the body coverage for each sensor node.
How does UE4 with skeletal mesh work?
Integrating a skeleton definition, a skeletal mesh and an animation blueprint it is possible to control each “bone” of the skeleton
What has been done
Managed to control a skeleton joint using a C++ function to compute the angle with respect to how much time passed and apply it using Blueprint
Current problem
Implemented a network socket using Unreal Engine 4 low-level platform independent interfaces as BluePrint-callable library.
However none of the functions are visible in the editor, maybe due to a library private variable.
Future work
Make Network Library work
Create PC server
Render body occlusion
Define a file structure for future uses
Thanks!Any questions?
@Jazzinghen
[email protected] / [email protected]
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