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CONTENTS S. No. Title Page No. 1 INTRODUCTION 1 1.1. What is html? 1 1.2. Advantages of html 1 1.3. Disadvantages of html 2 1.4 Need for system 2 2 SYSTEM REQUIREMENT ANALYSIS 4 2.1. Project Category 4 2.2. Methodology adopted for project 5 2.3. Design Constraints 6 2.4 Software System Attributes 6 2.5 Features of the system 7 2.6 System Requirements 7 3 SYSTEM ANALYSYS & METHODOLOGY ADOPTED 15 3.1. Use Case Diagrams 16 3.2 Data Flow Diagram 19 3.2. Entity Relationship Diagram 21 3.3 Normalization 24 4 SOFTWARE DESIGN 26 5 TEST REPORT 29 5.1 Unit Testing 30 5.2 Integration Testing 31 5.3 Functional Testing 31 5.4 System Testing 31 6 ROLES & RESPONSIBILITIES 34 7 CONCLUSION & ACHIEVEMENTS 36 i

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Page 1: Apollo Tyre (2)

CONTENTSS.

No.Title Page No.

1 INTRODUCTION 1

1.1. What is html? 1

1.2. Advantages of html 1

1.3. Disadvantages of html 2

1.4 Need for system 2

2 SYSTEM REQUIREMENT ANALYSIS 4

2.1. Project Category 4

2.2. Methodology adopted for project 5

2.3. Design Constraints 6

2.4 Software System Attributes 6

2.5 Features of the system 7

2.6 System Requirements 7

3 SYSTEM ANALYSYS & METHODOLOGY ADOPTED 15

3.1. Use Case Diagrams 16

3.2 Data Flow Diagram 19

3.2. Entity Relationship Diagram 21

3.3 Normalization 24

4 SOFTWARE DESIGN 26

5 TEST REPORT 29

5.1 Unit Testing 30

5.2 Integration Testing 31

5.3 Functional Testing 31

5.4 System Testing 31

6 ROLES & RESPONSIBILITIES 34

7 CONCLUSION & ACHIEVEMENTS 36

8 BIBLIOGRAPHY 37

9 APPENDIXScreen shotsCoding

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CHAPTER - 1

INTRODUCTION

1.1. What is html?

Hyper text markup language is the main markup language for displaying

web pages and other information that can be displayed in a web browser.

HTML is written in the form of HTML elements consisting of tags

enclosed in angle brackets (like <html>), within the web page content.

HTML tags most commonly come in pairs like <h1> and </h1>, although

some tags, known as empty elements, are unpaired, for example <img>.

The first tag in a pair is the start tag, the second tag is the end tag (they

are also called opening tags and closing tags). In between these tags web

designers can add text, tags, comments and other types of text-based

content.

1.2. Advantages of html

The basic format that is utilized on the World Wide Web is HTML. To

display web pages with a broad range of colors, shapes and objects,

HTML is used. In developing, the following the advantages of using

HTML:

1. Usage is easy.

2. Syntax is loose (Flexibility help complying with standards).

3. If not all, it is supported on almost all browsers.

4. Flexibility is high in HTML.

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5. If not on all websites, it has been established on most websites and

is used widely.

6. It can also be used increasingly for data storage as it is like XML

syntax.

1.3. Disadvantages of html

1. It can created only static and plain pages

2. Need to write lot of code

3. Security features are not good

4. If we need to write long code for making a webpages than it

produces some complexity

1.4 Need for system

The system has been prepared towards the fulfillment of the goals of

Bachelor of Business Administration. The project has been prepared

considering all the relevant aspects stated. The project is an approach to

provide knowledge in an easy to access manner. The website thus created

is easy to operate and provides a fair degree of knowledge regarding the

subject as well.

Our project is an attempt to provide some knowledge regarding the topic

in an easy to access and a convenient way. Also it provides information

that easily understandable.

The main objectives of this project are as follows:

1. Understand the importance of the web as a medium of communica-

tion

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2. Understand the principles of creating an effective web page, in-

cluding as in depth consideration of information architecture.

3. Become familiar with graphic design principles that relates to web

design and learn how to implement these theories into practices.

4. Develop skills in analyzing the usability of a website.

5. Learn the language of the web: HTML & CSS.

6. Be able to embed social media content into web pages.

7. Implement and understand how to interpret basic web analytics.

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CHAPTER - 2

SYSTEM REQUIREMENT ANALYSIS

2.1. Project Category

The main aim to design this project is to provide graphical user interface

that helps the user to access information without any complexity and with

minimum operation. We categorize this project for commercial usage.

This document also describes the various interfaces i.e. the hardware,

software and the user interfaces. Along with that the document also

describes the various functions and some general constraints. This project

is cost efficient as well as highly optimized as per the requirement of

user.

Assumptions and Dependencies:

We assume all users have basic knowledge. We also assume that the

users will be given software training, documentation and reference

material

Future:

The doors for the amendments and improvements are always wide to any

system. In order to get better services out of it; desire modification can be

made to the system without much effort. As and when required new

modules can easily be incorporated into existing system. But this is sure

that provided system does not show any problem.

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2.2. Methodology adopted for project

Methodology is generally a guideline system for solving a problem, with

specific components such as phases, tasks, methods, techniques and tools.

It can be defined also as follows:

1. "The analysis of the principles of methods, rules, and postulates

employed by a discipline";

2. "The systematic study of methods that are, can be, or have been

applied within a discipline"

3. "The study or description of methods".

A methodology can be considered to include multiple methods, each as

applied to various facets of the whole scope of the methodology.

We adopted methodology of water fall model:

Fig. 1: Water Fall Model

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The waterfall model is a sequential design process, often used in software development processes, in which progress is seen as flowing steadily downwards ( like a waterfall ) through the phases of Conception, Initiation, Analysis, Design, Construction, Testing, Production/Implementation, and Maintenance.

The waterfall development model originates in the manufacturing and construction industries; highly structured physical environment in which after the fact changes are prohibitively costly, if not impossible. Since no formal software development methodologies existed at the time, this hardware-oriented model was simply adapted for software development.The first known presentation describing use of similar phases in software engineering was held by Herbert D. Belington at Symposium on advanced programming methods for digital computers on 29 June 1956. This presentation was about the development of software for SAGE. In 1983 the paper was republished with a foreword by Belington pointing out that the process was not in fact performed in a strict top down fashion, but depended on a prototype.

2.3. Design ConstraintsIn our ‘professional training’ design phase we have come across

following constraints:

Technology-We have used html for our project. Regarding it we

have to be careful about following things:-

o Fonts-We have to use fonts that are properly visible.

o Forms-Number of forms used in our project are need to be

less to avoid complexity

o GUI- User interface should be easy to operate.

Requirements-While designing we need to change design of project

according to requirements of library

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Policies of institute- according to new policies of institute. We

need to change our modules

2.4 Software System Attributes

There are following software system attributes:

Maintainability :- Our software is maintainable according to

environmental changes

Dependability Our software is dependable on adobe, dream

weaver and vvscipt

Performance our software performs in a efficient manner i.e.; it is

User friendly

Lines Of Code

2.5 Features of the system

Sends e-mails (if enabled and internet is available) to the newly

registered members of the system as a notification and also sends

e-mails in different modules.

Maximum amount of training is required to use the system.

Saves the errors occurred in the system in a file that can be used to

troubleshoot the problems.

It is very user friendly

2.6 System Requirements

To be used effectively, all computer software needs certain hardware

components or software resources to be present on computer the

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perquisites are known as system requirements. The MIS project requires a

certain minimum system requirement

HARDWARE

128 MB of RAM or higher recommended (64 MB minimum

supported).

Super VGA (1024 X768) or higher resolution video adapter and

monitor.

Keyboard and Microsoft mouse or compatible pointing device.

SOFTWARE

OS: Windows XP minimum or higher.

Internet Explorer 8

LANGUAGE

Hyper Text Markup Language(HTML)

Technologies used:

FRONT END:

User interface or that part of software of website that a user sees on the

screen and acts on to enter commands or to access other parts of the

software or website is known as front end.

HTML/FRONT PAGE

It is front page of the website

Features

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Some of the features in the last version of FrontPage include:

FrontPage 2007 consists of a Split View option to allow the user to code

in Code View and preview in Design View without the hassle of

switching from the Design and Code View tabs for each review.

Dynamic Web Templates (DWT) were included for the first time in

FrontPage 2007 allowing users to create a single template that could be

used across multiple pages and even the whole Web site.

Interactive Buttons give users a new easy way to create Web graphics for

navigation and links, eliminating the need for a complicated image-

editing package such as adobe Photoshop.

The accessibility checker gives the user the ability to check if their code

is standards-compliant and that their Web site is easily accessible for

people with disabilities. An HTML optimizer is included to aid in

optimizing code to make it legible and quicker to process.

Intelligence, which is a form of auto completion, is a key feature in

FrontPage 2007 that assists the user while typing in Code View. When

working in Code View, Intelligence will suggest tags and/or properties

for the code that the user is entering which significantly reduces the time

to write code. The Quick Tag Editor shows the user the tag they are

currently in when editing in Design View. This also includes the option to

edit the specific tag/property from within the Tag Editor.

Code Snippets give users the advantage of creating snippets of their

commonly used pieces of code allowing them to store it for easy access

whenever it is next needed.

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FrontPage 2007 includes support for programming in ASP.Net a server

side, scripting language that adds interactivity to Web sites and Web

pages.

FrontPage 2007 includes support for macros in VBA

SCRIPTING LANGUAGE

A scripting language or script language is a programming language that

supports the writing of scripts. Environments that can be automated through

scripting include software applications, web pages within a web browser, the

shells of operating systems (OS), and several general-purpose and domain-

specific languages such as those for embedded systems. Scripting is usually a

property of the primary implementations ofa language, rather than a language

per se, although many languages are not very suited to this kind of

implementation. For example, C++ interpreters do exist, but C++ is generally

not considered scripting language, as not only are these implementations rarely

used, but the time taken to write a script in C++ would be far in advance of

thatrequired to write in a language like Python.

Typically, a scripting language is characterized by the following

properties:

Ease of use. Scripting languages are intended to be very fast to pick up

and author programs in. This generally implies relatively simple syntax

&semantics.

OS facilities - especially file system and related, built in with easy

interfaces. Scripting is usually aimed at desktop, limiting the portability

needs of the pre-built libraries.

Interpreted from source code - to give the fastest turnaround from script

to execution. On a desktop, the performance of even a slow interpreter is

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often non-problematic. In comparison, non-scripting languages intended

for large programs are often precompiled in at least some sense for

superior performance.

Relatively loose structure. It would be difficult to use java as a scripting

language due to the rules about which classes exist in which files -

contrast to Python, where it's possible to simply define some functions in

a file.

VBSCRIPT

VBScript (Visual Basic Scripting Edition) is an Active Scripting

language developed by Microsoft that is modelled on Visual Basic. It is

designed as a “lightweight” language with a fast interpreter for use in a

wide variety of Microsoft environments. VBScript uses the Component

Object Model to access elements of the environment within which it is

running; for example, the FileSystemObject (FSO) issued to create, read,

update and delete files

JAVA SCRIPT

A scripting language developed by Netscape to enable Web author’s to

design interactive sites. Although it shares many of the features and

structures of the full Java language, it was developed independently. Java

script can interact with HTML source code, enabling Web author’s to

spice up their sites with dynamic content. JavaScript is endorsed by a

number of software companies and is an open language that anyone can

use without purchasing a license. It is supported by recent browsers from

Netscape and Microsoft, though Internet Explorer supports only a subset,

which Microsoft calls Jscript.

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BACK END:

Back end languages are the languages used to write the parts of the

program used to interact with the hardware. Thus game engines, browser

engines and so forth are often written in C++ because first it is a

compiled language which provides straightforward tools for modelling

any device logically you don't already have a driver for and because it has

many features of data security which make it easier to keep track of many

variables.

DATABASE

Database is designed to offer an organized mechanism for storing,

managing and retrieving information. They do so through the use of

tables. If you’re familiar with spreadsheets like Microsoft Excel, you’re

probably already accustomed to storing data in tabular form. It’s not

much of a stretch to make the leap from spreadsheets to databases.

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CHAPTER - 3SYSTEM ANALYSYS & METHODOLOGY

ADOPTED

This chapter will focus on the design of the system using diagrams to

illustrate graphically certain sections of the software system.

3.1. Use Case Diagrams

A use case diagram at its simplest is a representation of a user's

interaction with the system and depicting the specifications of a use case.

A use case diagram can portray the different types of users of a system

and the various ways that they interact with the system. This type of

diagram is typically used in conjunction with the textual use case and will

often be accompanied by other types of diagrams as well.

While a use case itself might drill into a lot of detail about every

possibility, a use-case diagram can help provide a higher-level view of

the system. It has been said before that "Use case diagrams are the

blueprints for your system". They provide the simplified and graphical

representation of what the system must actually do.

Use case diagrams depict:

Use cases. A use case describes a sequence of actions that provide

something of measurable value to an actor and is drawn as a

horizontal ellipse.

Actors. An actor is a person, organization, or external system that

plays a role in one or more interactions with your system. Actors

are drawn as stick figures.

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Associations.  Associations between actors and use cases are

indicated in use case diagrams by solid lines. An association exists

whenever an actor is involved with an interaction described by a

use case.  Associations are modeled as lines connecting use cases

and actors to one another, with an optional arrowhead on one end

of the line. The arrowhead is often used to indicating the direction

of the initial invocation of the relationship or to indicate the

primary actor within the use case.  The arrowheads are typically

confused with data flow and as a result I avoid their use.

System boundary boxes (optional). You can draw a rectangle

around the use cases, called the system boundary box, to indicate

the scope of your system.  Anything within the box represents

functionality that is in scope and anything outside the box is not. 

System boundary boxes are rarely used, although on occasion I

have used them to identify which use cases will be delivered in

each major release of a system.  

Packages (optional).  Packages are UML constructs that enable

you to organize model elements (such as use cases) into groups.

Packages are depicted as file folders and can be used on any of the

UML diagrams, including both use case diagrams and class

diagrams. I use packages only when my diagrams become

unwieldy, which generally implies they cannot be printed on a

single page, to organize a large diagram into smaller ones. 

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Use case Diagram :

Fig- Use case diagram

3.3. Entity Relationship Diagram

It is a detailed logical representation of data for an organization and uses

three main constructs.

An entity may be defined as a thing which is recognized as being capable

of an independent existence and which can be uniquely identified. An

entity is an abstraction from the complexities of a domain. When we

speak of an entity, we normally speak of some aspect of the real world

which can be distinguished from other aspects of the real world.[4]

An entity may be a physical object such as a house or a car, an event such

as a house sale or a car service, or a concept such as a customer

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transaction or order. Although the term entity is the one most commonly

used, following Chen we should really distinguish between an entity and

an entity-type. An entity-type is a category. An entity, strictly speaking, is

an instance of a given entity-type. There are usually many instances of an

entity-type. Because the term entity-type is somewhat cumbersome, most

people tend to use the term entity as a synonym for this term.

Entities can be thought of as nouns. Examples: a computer, an employee,

a song, a mathematical theorem.

Entities

It is a fundamental thing about which data may be maintained. Each

entity has its own identity.

Entity Type is the description of all entities to which a common definition

and common relationships and attributes apply.

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3.4 Normalization

Normalization usually involves dividing a database into two or more

tables and defining relationships between the tables. The objective is to

isolate data so that additions, deletions, and modifications of a field can

be made in just one table and then propagated through the rest of the

database via the defined relationships.

There are three main normal forms, each with increasing levels of

normalization:

First Normal Form (1NF): Each field in a table contains different

information.

Second Normal Form (2NF): Each field in a table that is not a

determiner of the contents of another field must itself be a function of the

other fields in the table.

Third Normal Form (3NF): No duplicate information is permitted.

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CHAPTER - 4

SOFTWARE DESIGN

Software design is the process by which an agent creates a specification

of a software artifact, intended to accomplish goals, using a set of

primitive components and subject to constraints. Software design may

refer to either "all the activities involved in conceptualizing, framing,

implementing, commissioning, and ultimately modifying complex

systems" or "the activity following requirements specification and

beforeprogramming, as ... a stylized software engineering process."

Software design usually involves problem solving and planning

a software solution. This includes both low-level component

and algorithm design and high-level, architecture design.

Software design is the process of implementing software solutions to one

or more set of problems. One of the important parts of software design is

the software requirements analysis (SRA). It is a part of the software

development process that lists specifications used in software

engineering. If the software is "semi-automated" or user centered,

software design may involve user experience design yielding a story

board to help determine those specifications. If the software is

completely automated (meaning no user or user interface), a software

design may be as simple as a flow chart or text describing a planned

sequence of events. There are also semi-standard methods like Unified

Modeling Language and Fundamental modeling concepts. In either case,

some documentation of the plan is usually the product of the design.

Furthermore, a software design may be platform or platform-specific,

depending on the availability of the technology used for the design.

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Software design can be considered as creating a solution to a problem in

hand with available capabilities. The main difference between Software

analysis and design is that the output of a software analysis consists of

smaller problems to solve. Also, the analysis should not be very different

even if it is designed by different team members or groups. The design

focuses on the capabilities, and there can be multiple designs for the same

problem depending on the environment that solution will be hosted. They

can be operations systems, WebPages, mobile or even the new cloud

computing paradigm. Sometimes the design depends on the environment

that it was developed, whether if it is created from with

reliable frameworks or implemented with suitable design patterns.

When designing software, two important factors to consider are its

security and usability.

HOME page>> on clicking the home page a page will open which will

tell about the site

At homepage we will find the links of

Select mobiles

Sony

Micromax

registration

 

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LAYOUT OF THE PROJECT

Fig. : Layout Plan

HOME

Vision and Values

Presence

Sustainability

Products

CSR

HEALTH

Environment

CommunityTYRE CARE

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CHAPTER - 5

TEST REPORT

Executing a program with the intent of finding errors is called testing.

Testing is vital to the success of any system. Testing is done at different

stages within the development phase. System testing makes a logical

assumption that if all parts of the system are correct, the goals will be

achieved successfully. Inadequate testing or no testing at all leads to

errors that may come up after a long time when correction would be

extremely implementation. The testing of the system was done on both

artificial and live data. In order to test data test cases are developed.

Following are the various methods that are employed for testing:

5.1.Unit Testing

In unit testing the module is tested independently. It is done to test that

the module does satisfy the functional specification. This is done to check

syntax and logical errors in programs. At the time of preparation of

technical specifications, unit test data was also prepared. The coding for

that program was considered after verifying its output against this test

data.

Following are the unit testing methods:

In Conditional Testing, the logical conditions that are given in the

module were checked to see whether they satisfy the functionality

of the module. This is done by using the test data was prepared.

In Loop Testing, different loops in the module like nested loops

were tested using the data. Attempts to execute the loops to their

maximum range are done.

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5.2 Integration Testing

In Integration testing whole system was checked when all the

individual modules were integrated together in order to test

whether the system is performing as according to the

requirements specified. Interface errors if any were corrected.

Test data was prepared was fed into the system to check whether

the system fails to detects an error.

5.3. Functional Testing

This is done for each module/sub module of the system.

Functional testing serve as a means of validating whether the

functionality of the system confers the original user requirement

i.e. does the module do what it was supposed to do? Separate

schedules were made for functional testing. It involves

preparation of test data, writing of test cases, testing for

conformance to test cases and preparation of bugs’ listing for

non-conformities.

5.4. System Testing

System testing is done when the entire system has been fully

integrated. The purpose of the system testing is to test how the

different modules interact with each other and whether the entire

system provides the functionality that was expected.

System testing consists of the following steps:

Program Testing

System Testing

System Documentation

User Acceptance Testing

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CHAPTER – 6ROLES & RESPONSIBILITIES

Being the leader of my team I was given the following responsibilities:-

Divide the work among the team members.

I was involved in requirement gathering with other team members.

I was responsible for coding, designing, implementation and unit

testing of modules.

I was involved in combining all modules of the professional

training website

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CHAPTER - 7CONCLUSION & ACHIEVEMENTS

The reason to have professional training system is to providing

professional courses, vocational training ,improve skills through internet

and institutions itself. it also saves time of students who do not want to

waste time going here and there.

The project is still going on. We have released the first stable version as

per our project schedule & the work on the next version is in progress.

Achievements

The project has been an excellent learning opportunity for me and

has helped me in understanding and developing a live project.

Technical Knowledge is something one can always get sitting at

home and devouring books. But being a part of a team which is

working on a deliverable Live Project means a lot more other

things apart from the technical knowledge gained.

I learnt to implement hardware devices in the system.

I learned it’s the team work and working in tandem with the team,

complimenting the team efforts that hold more priority than

individual skills.

I learned how important deadlines are, and that clients are like

gods, we just have to provide them what they want .The ultimate

goal is to meet client’s requirements.

I learned to take responsibilities and to handle the work pressure.

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CHAPTER-8

BIBLIOGRAPHY

BOOK CONSULTED

Essentials of .Net programming Vb.Net black book.

WEBSITE AND URL

code.msdn.microsoft.com htmldog.com/guides/html/beginner/ www.dreamincode.net stackoverflow.com

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CHAPTER – 9

Appendix

MAIN PAGE<HTML><HEAD><TITILE></TITILE></HEAD><BODY BGCOLOR="SaddleBrown"><CENTER><H2><FONT COLOR="yellow">MOBILE HOTSPOT</H2></FONT><P><FONT COLOR="white"><font size="4">This is online shoping website where you will get any kind of mobile with latests specification and with cheapest rate.<BR>Here are the some mobile from which you can buy.</CENTER></P></FONT></font><BR>

<TR><TD><FONT COLOR="yellow"><BR>Select Moblie:<BR><BR></FONT><TR><TD><TABLE><TD><A HREF="SONY.HTML"><IMG SRC="SONY.JPG" HEIGHT="200" WIDTH="289"align=right><BR><FONT COLOR="white">SONY</FONT

COLOR></A><tr><TD><A HREF="MICROMAX.HTML"><IMG SRC="MICROMAX.JPG" HEIGHT="200" WIDTH="289"align=right><align<BR><FONT

COLOR="white">MICROMAX</FONT COLOR></A> </TABLE>

<TABLE><div id="container" style="width:500px">

<TR><TD><DIV ALIGN=RIGHT><A HREF="REGISTRATION.HTML"><FONT COLOR="yellow">REGISTRATION</FONT COLOR></A></DIV>

<TR><TD><DIV ALIGN=RIGHT><A HREF="SIGN IN.HTML"><FONT COLOR="yellow">SIGN IN</FONT COLOR></A></DIV></table>

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2 ND PAGE

<HTML><HEAD><TITLE></TITLE></HEAD><BODY BGCOLOR="SaddleBrown"><CENTER><H1><font color="yellow">SONY<H1></CENTER></font color><HR><BR><table><BR><BR><FONT COLOR="white"><UL><LI> XPERIA Z1<BR><BR><IMG SRC="Z1.JPG" ALIGN="LEFT" HEIGHT="289" WIDTH="300" HSPACE="30"><UL><tr><LI> Full HD Recording<LI> 20.7 MP Primary Camera<LI> Android v4.2 (Jelly Bean) OS<LI> Expandable Storage Capacity of 64 GB<LI> 5-inch TFT Capacitive Touchscreen<LI> 2.2 GHz Qualcomm Snapdragon 800 Quad Core Processor<LI> Wi-Fi Enabled</UL><BR><B>PRICE:-</B>Rs. 39990<BR><BR>

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<A HREF="http://www.flipkart.com/sony-xperia-z1/p/itmduzhycmb8fjfg?pid=MOBDZKH6EP2JCZPJ&otracker=from-search&srno=t_1&query=Z1&ref=298f456b-1754-4d3e-839c-e657addc9896">CLICK TO BUY</A><BR><BR><BR><BR><BR><BR><br><br><LI> XPERIA Z ULTRA<BR><BR><IMG SRC="ULTRA.JPEG" ALIGN="LEFT" HEIGHT="289" WIDTH="300" HSPACE="30"><UL><tr><LI> Android v4.2 (Jelly Bean) OS<LI> 2.2 GHz Qualcomm Snapdragon 800 Quad Core Processor<LI> Ultra Slim; Dust-proof and Water Resistant<LI> 16 GB Internal Memory and 2 GB RAM<LI> 8 MP Primary Camera with Auto Focus<LI> 6.4-inch Full HD Display<LI> NFC Enabled<LI> 2 MP Secondary Camera</UL><BR><B>PRICE:-</B>Rs. 38799<BR><BR><A HREF="http://www.flipkart.com/sony-xperia-z-ultra/p/itmduzgtj3gfgygs?pid=MOBDN2BF2FM7GKJT&otracker=from-search&srno=t_1&query=Z+ULTRA&ref=1ffca269-c176-45b7-ba32-75019169b030">CLICK TO BUY</A></FONT><FONT COLOR=BLACK></FONT></HTML>

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3 RD PAGE <HTML><HEAD><TITLE></TITLE></HEAD><BODY BGCOLOR="SaddleBrown"><CENTER><H1><font color="yellow">MICROAMAX</font color><H1></CENTER><HR><BR>

<BR><BR><table><FONT COLOR="white"><UL><LI> MICROAMAX CANVAS 4<BR><BR><IMG SRC="CANVAS 4.JPEG" ALIGN="LEFT" HEIGHT="289" WIDTH="150" HSPACE="30"><UL><tr><LI> 5-inch LCD HD Capacitive Touchscreen<LI> Full HD Recording<LI> 1.2 GHz Quad Core Cortex-A7 Processor<LI> Dual SIM (GSM + GSM)<LI> 13 MP Primary Camera<LI> Wi-Fi Enabled<LI> Expandable Storage Capacity of 32 GB<LI> Android v4.2.1 (Jelly Bean) OS<LI> 5 MP Secondary Camera</UL><BR><B>PRICE:-</B>Rs. 12800<BR><BR><A HREF="http://www.flipkart.com/micromax-canvas-4-a210/p/itmduzguzegc7jd6?pid=MOBDMHJZZSE7P5YH&otracker=from-search&srno=t_1&query=CANVAS+4&ref=66c6b886-fab1-44ee-8cb0-cbb31c03991c">CLICK TO BUY</A><BR><BR><BR><BR><BR>

<br><LI> MICROMAX CANVAS TURBO<BR><BR><IMG SRC="CANVAS TURBO.JPEG" ALIGN="LEFT" HEIGHT="289" WIDTH="150" HSPACE="30"><UL><tr><LI> 5 MP Secondary Camera<LI> 1.5 GHz MediaTek MT 6589T Quad Core Processor<LI> 13 MP Primary Camera<LI> 5-inch Capacitive Touchscreen<LI> Wi-Fi Enabled<LI> Dual SIM (GSM + GSM)<LI> Full HD Recording<LI> FM Radio with Recording<LI> Android v4.2.1 (Jelly Bean) OS</UL><BR><B>PRICE:-</B>Rs. 15730<BR><BR>

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<A HREF="http://www.flipkart.com/micromax-canvas-turbo-a250/p/itmdpxkkhehb4fct?pid=MOBDPXKFGJTE8HXB&otracker=from-search&srno=t_3&query=CANVAS+4&ref=66c6b886-fab1-44ee-8cb0-cbb31c03991c">CLICK TO BUY</A></FONT><FONT COLOR=BLACK></FONT></HTML>

4 TH PAGE <HTML><HEAD><TITLE></TITLE></HEAD><BODY BGCOLOR="SaddleBrown"><center><IMG SRC="register1.JPG" HEIGHT="200" WIDTH="289"><TABLE><TR><TD>

<TABLE><TR><TD><FIELDSET><TABLE><TR><TD><B><U>SIGN UP!!</B></U><BR>

<TR><TD><BR>FIRST NAME<TD><BR>: <INPUT TYPE="TEXT"><TR><TD>LAST NAME<TD>: <INPUT TYPE="TEXT"><TR><TD>USER NAME<TD>: <INPUT TYPE="TEXT"><TR><TD>E-MAIL ID<TD>: <INPUT TYPE="TEXT"><TR><TD>PASSWORD<TD>: <INPUT TYPE="TEXT"><TR><TD>RE-ENTER PASSWORD<TD>: <INPUT TYPE="TEXT"><TR><TD><INPUT TYPE="SUBMIT" VALUE="CREATE MY

ACCOUNT"></TABLE>

</TABLE></center></HTML>

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Page 32: Apollo Tyre (2)

5 TH PAGE

<HTML><HEAD><TITLE></TITLE></HEAD><BODY Background="wallpaper1.jpg">

<center><br><br><br><br><br><br><br><br><br><br><br><br><Br><br><br><br><br><br><br><br><br><br><br><br><br><TABLE><TR><TD><FIELDSET><FONT COLOR="white"><B><U>MEMBER SECTION</B></U><BR><BR></FONT>

<FORM METHOD="POST"><FONT COLOR="white">Username :</FONT COLOR><INPUT

TYPE="TEXT" NAME="USERNAME:" SIZE="14"><BR><FONT COLOR="white">Password :</FONT COLOR><INPUT

TYPE="PASSWORD" NAME="PASSWORD" SIZE="15"><BR><DIV ALIGN="CENTER"><INPUT TYPE="SUBMIT" VALUE="LOGIN">

</center></TABLE></HTML>

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