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AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

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Page 1: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung
Page 2: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung
Page 3: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

Page 4: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

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Page 5: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung
Page 6: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

6

AR/VR

Page 7: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung
Page 8: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

Page 9: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung
Page 10: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

06 07 08 09 10 11 12 13 14 15 16

Entry Date

05 06 07 08 09 10 11 12 13 14 15

Entry Date

Entity 09 10 11 12 13 14 15 16 # DSI

trend order

Entity order trend # Entity x y # DSI t High Strength, Small, New Entrants 05 06 07 08 09 10 11 12 13 14 15 # High Strength, Small, New Entrants 05 06 07 08 09 10 11 12 13 14 15 # Technology t rank DSI Rank # t DSI Top Institution Primary Academic Location Top Topics Top Institution Primary Academic Top Topics

Row Labels Average of Final Score

Commercial

Total

Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung Nintendo Google Huawei Qualcom

Facebook 1 4 51 20

Verizon 1 2 11

Amazon 1 7 9 7 6 3

Huawei 2 2 15

Magic Leap 1 3 14 9 3

Intel 2 5 3 15 8 28

Google 2 9 3 6 4 3 14

Apple 6 5 3 2 7

LG 4 2 2 4 8 6

Microsoft 6 7 28 26 21 13 37 43

Sony 9 12 21 13 26 10 10 18

Samsung 17 28 5 11 10 9 15 20

Qualcomm 2 2 7 9 7 8 3 20

Walt Disney 1 6 2 3 6 1 2 14

AT&T 3 3 15 7 2 3

Immersion 3 1 3 5 3 8

Bally 1 17 2 1 1 2 2

Namco Bandai 1 3 6 1 8

Nokia 1 2 2 2 3 1 4 4

ETRI 2 2 3 1 1 3 5

Page 11: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

Page 12: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

Page 13: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

Page 14: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

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Type: VR 8% 10% 11% 16% 9% 8% 8% 12% 2% 12% 16% 8% 12% 12% 6% 15% 16% 7% 18% 9%

Type: AR 9% 9% 6% 7% 11% 10% 9% 13% 13% 5% 19% 8% 8% 6% 12% 5% 3% 7% 9% 7%

Tech: Sensors 3% 3% 3% 3% 3% 3% 2% 2% 1% 4% 5% 3% 4% 3% 1% 1% 3% 3% 5% 3%

Tech: Optics 1% 0% 1% 4% 0% 0% 1% 0% 0% 0% 2% 0% 1% 0% 2% 0% 0% 1% 1% 0%

Tech: Motion Sensing 2% 3% 3% 3% 2% 2% 4% 3% 1% 3% 1% 4% 4% 2% 3% 3% 5% 3% 5% 1%

Tech: Location Services 3% 2% 3% 4% 3% 3% 2% 1% 4% 5% 7% 3% 8% 0% 7% 1% 1% 7% 6% 6%

Tech: Imaging/Camera 4% 5% 4% 3% 2% 8% 4% 7% 5% 2% 3% 4% 6% 2% 9% 5% 7% 6% 5% 2%

Tech: Head Mount 7% 7% 3% 11% 4% 5% 8% 2% 3% 5% 11% 7% 6% 3% 2% 4% 8% 5% 2% 9%

Tech: Display 7% 10% 9% 11% 5% 4% 9% 12% 8% 4% 13% 6% 9% 8% 12% 6% 13% 8% 8% 3%

Industry: Music 1% 1% 1% 0% 1% 2% 2% 1% 1% 3% 2% 2% 1% 0% 1% 0% 2% 1% 1% 5%

Industry Gaming 12% 13% 15% 16% 12% 11% 12% 16% 13% 14% 11% 11% 16% 19% 15% 17% 19% 13% 18% 13%

Industry: Education 0% 0% 5% 0% 0% 1% 0% 0% 0% 0% 0% 1% 3% 0% 0% 1% 0% 0% 3% 2%

Device: TV 3% 1% 4% 2% 3% 3% 4% 1% 7% 10% 0% 5% 2% 0% 1% 5% 0% 5% 1% 2%

Device: Tablet 8% 4% 5% 7% 8% 7% 8% 2% 10% 5% 4% 8% 2% 7% 4% 6% 0% 4% 1% 9%

Device: Smartphone 8% 8% 7% 4% 7% 9% 8% 4% 11% 8% 2% 9% 7% 10% 9% 9% 5% 7% 4% 9%

Device: PC 11% 12% 9% 4% 9% 10% 11% 14% 13% 10% 2% 10% 4% 13% 4% 9% 11% 12% 5% 9%

Device: Mobile 8% 7% 6% 3% 9% 9% 8% 4% 7% 10% 1% 8% 5% 10% 11% 6% 7% 8% 4% 9%

Device: Glasses 1% 1% 3% 1% 5% 1% 1% 0% 1% 0% 0% 1% 1% 1% 1% 1% 0% 2% 0% 1%

Device: Console 3% 5% 2% 2% 6% 6% 1% 5% 6% 1% 2% 3% 2% 3% 1% 5% 0% 1% 1% 0%

>10% of Entities' Inventions in Category

Page 15: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

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Type: VR 0.8 1 0.5 0.7 0.7 0.9 0.6 0.9 0.6

Type: AR 0.8 0.4 0.6 0.6 0.4 0.6 0.7 0.3 0.8

Tech: Sensors 0.2 0.2 0.2 0.2 0.2 0 0.2 0.1 0.2

Tech: Optics 0 0.2 0 0 0.1 0 0.1 0 0

Tech: Motion Sensing 0.3 0.2 0.1 0.2 0.2 0.2 0.3 0.2 0.1

Tech: Location Services 0.2 0.2 0.2 0.2 0.2 0 0.2 0.1 0.2

Tech: Imaging/Cameras 0.3 0.2 0.2 0.3 0.3 0.7 0.3 0.3 0.7

Tech: Head Mount 0.7 0.7 0.4 0.5 0.2 0.1 0.6 0.2 0.4

Tech: Display 0.6 0.7 0.4 0.7 0.6 0.9 0.7 0.4 0.4

Industry: Music 0.2 0 0.1 0.1 0 0 0.1 0 0.1

Industry: Gaming 1 1 0.7 1 0.9 1 0.9 1 0.9

Industry: Education 0.1 0 0 0 0.3 0.1 0 0 0.1

Device: TV 0.4 0.1 0.2 0.1 0.2 0.1 0.3 0.3 0.2

Device: Tablets 0.8 0.4 0.5 0.3 0.3 0.1 0.6 0.4 0.6

Device: Smartphone 0.9 0.2 0.5 0.6 0.4 0.3 0.6 0.5 0.8

Device: PC 0.9 0.3 0.6 0.9 0.6 0.6 0.8 0.5 0.9

Device: Mobile 0.8 0.2 0.5 0.5 0.4 0.2 0.6 0.4 0.8

Device: Glasses 0.1 0.1 0.1 0 0.2 0.1 0.1 0 0.1

Device: Console 0.3 0.1 0.2 0.3 0.1 0.1 0.1 0.3 0.5

>50% of Competitor Activity

Page 16: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung
Page 17: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

Page 18: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung

감사합니다

Page 19: AR/VR 특허 동향 엔터테인먼트 업계의 변화 - Clarivate Korea · 2020-01-03 · Commercial Cited/Citing Entity x order y Name x order y Apple Facebook Microsoft Sony Samsung