asd

Embed Size (px)

DESCRIPTION

asd

Citation preview

Author's Foreword Welcome to the Destiny guide! Thank you reading. This game is one of the mostpopular out right now and it's incredibly intriguing. This guide will aid youthrough the Story Missions, Strike Missions, and acquiring the Dead Ghosts andGold Loot Chests in each world. This is a work in progress and any additionalinformation is welcome. If you are looking for a more detailed guide with videoand pictures, then check out the upgraded version at GamerGuides.comThe StoryOur destiny lies above us, in the stars.From beyond our tiny pale blue dot in the night sky, the Traveler came to us,lifted us. We reached out across the solar system and beyond.We built cities on Venus, Mars, and beyond; we explored the depths of theplanets and the edges of our solar horizon. The brightest Golden Age of ourspecies history, we learned so much, we saw so much. But we were not alone.The Traveler did not come to us unnoticed.Something pursued the Traveler, a vast and terrible Darkness. It found theTraveler. It found us.Our civilization was ruined, cast down. Humanity was nearly extinguished. TheTraveler gave everything to stop the Darkness, to cast it back into the yawningblack spaces between the stars. We did not perish. But we lost so much. And theTraveler fell silent, floating above our last city.Fragments of the Travelers Light, Ghosts of its former glory awakened, soughtout those among us who could protect us, defend us, and give us hope for thefuture.They are Guardians. You are a Guardian.Rise, Guardian, and look up. To the stars.Our destiny awaits. ___________________________ ________________________//\\________________________ ________________________ Classes ________________________ \\_________________________// [0200] Character Design Before choosing a class you'll want to create a character. The races -- Exo,Awoken, and Human -- don't really matter nor does the gender. There are nobenefits to picking whatever you want so do exactly that, make the characterthat you want to play as.Class Overview As a Guardian of the City you'll be organized into one of three classes:Hunter, Warlock, or Titan. Each class has two different sets of skills, one isthe primary and another being a subclass. The subclass is unlocked at Level 15and once any character you have reaches Level 15 all other characters will havetheir subclasses unlocked, allowing you to choose another class while startingas the subclass should you prefer it. Before making a choice, understand thatall classes can wield the same weapons but certain armor is specific to theclass since upgrades to the armor can grant bonuses.Grenades Every subclass can have three grenades and they have varying uses. The baserecharge time is 50 seconds and it can be lowered to 25 based on the amount ofDiscipline you have from equipment. For the most part, grenades deal full damagefrom the epicenter of the blast and damage tapers off from there. Some grenadesdon't simply explode and deal damage in other ways though. The damage below isbased on PvE enemies at equal level on Normal difficulty without any upgradedbonuses to your gear. The damage below is also reflective of PvP where theleveling bonuses are negated. For in-depth information check each grenadeindividually beneath the chart. |||||| | Grenades | Class | Subclass | Damage | Radius | |====================|=========|=============|=============|========| | Flashbang Grenade | Titan | Striker | 140 | 7m | | Pulse Grenade | Titan | Striker | 200 (50x4) | 5m | | Lightning Grenade | Titan | Striker | 400 (100x4) | 12m | | Magnetic Grenade | Titan | Defender | 180(245) | 5m | | Spike Grenade | Titan | Defender | 400 | 12m | | Suppressor Grenade | Titan | Defender | 140 | 7m | | Incendiary Grenade | Hunter | Gunslinger | 115 (140) | 7m | | Swarm Grenade | Hunter | Gunslinger | 245 | 7m | | Tripmine Grenade | Hunter | Gunslinger | 160(225) | 12m | | Flux Grenade | Hunter | Bladedancer | 100(165) | 5m | | Skip Grenade | Hunter | Bladedancer | 120 | 7m | | Arcbolt Grenade | Hunter | Bladedancer | 80 | 8m | | Vortex Grenade | Warlock | Voidwalker | 350 | 4m | | Scatter Grenade | Warlock | Voidwalker | 120-160 | ~9m | | Axion Bolt | Warlock | Voidwalker | 90 | 10m | | Solar Grenade | Warlock | Sunsinger | 350 | 4m | | Firebolt Grenade | Warlock | Sunsinger | 80 | 8m | | Fusion Grenade | Warlock | Sunsinger | 100(165) | 5m | |____________________|_________|_____________|_____________|________|Titan GrenadesFlashbang- Blinds the opponent in PvP and disorients enemies in PvEPulse Grenade- Deals damage in pulses. There is no falloff and Aftershock can add a pulse.Lightning Grenade- Deal four pulses of 100. Aftershock adds a pulse. No falloff of damage.Magnetic Grenade- Two explosions of 100 then 80. 65 added damage if target is stuck.Spike Grenade- Rapid pulses for 100 damage per second. Last 4 seconds with no falloff.Suppressor Grenade- Shuts down player abilities for 10 seconds. Disables enemies in PvE. Ultra enemies are not affected.Hunter GrenadesIncendiary Grenade- 115 Damage initially and 5 ticks of 5 damage over 5 seconds.Swarm Grenade- Releases 5 seeker drones that deal 7 damage per hit. Hits twice and explodes for 7 additional damage. Maximizes at 245 damage.Tripmine Grenade- This is a proximinity grenade. Explodes instantly if target is stuck.Flux Grenade- Deals an additional 65 damage if target is stuck.Skip Grenade- Four bouncing drones attack twice for 7.5 damage each then explode for another 15. Maximizes at 120 damage.Arcbolt Grenade- Deals 80 damage to up to three targets. Bolts may arc to additional targets.Warlock GrenadesVortex Grenade- Deals damage in rapid pulses for 100 damage per second. Last for 3.5 seconds but can be modified by Vortex Mastery to 6 seconds.Scatter Grenade- Detonates on impact and releases a cluster of Void bomblets.Axion Bolt- Releases a Void Seeker at two enemies dealing 90 damage.Solar Grenade- Rapid damage in pulses for 100 damage per second. Lasts 3.5 seconds and has no falloff damage.Firebolt Grenade- Deals 80 Solar damage to four targets.Fusion Grenade- Deals 65 additional damage if the target is stickied.Melee Abilities Each class has a unique melee modifier as well. Titans and Hunters will lungeforward at full distance to strike but Warlocks will only step then project awave of Solar or Void energy. Hunters have a unique modifier in that theirmelee ability will use Knife Throw. When in close proximity for a melee attackthe knife will not be thrown and the modifier is saved. Both Titan and Warlockswill use a regular melee attack when the modifier is down. These attacks deal100 damage each. The Throwing Knife has a chance for precision however and candeal 130 damage at this point.Jumping Abilities Each class has the ability to jump off the ground. It's a basic feature butthe classes have different secondary jumping skills. Hunters will gain theability to Double Jump and even Triple Jump while Warlocks and Titans have theability to Glide and Lift respectively through the air. It is possible to cancelthe latter, Hunters cannot cancel a Double Jump but have the benefit of beingable to rapidly change direction in mid-air. Jumping is a crafty way to getaround the terrain but in PvP you want to avoid simply jumping in the open, itmakes for an easy target.Super Abilities This ability is unique to each subclass and allows the Guardian to channelraw Light into Arc, Solar, or Void energy to unleash devastating powers. Theyaren't all about simply destroying your enemy, some are about aiding others andyourself. When activated you will gain a resistance bonus, some Supers allowpersistent resistance, the Arc Blade and Radiant Skin. These abilities can takeup to 4 minutes to charge normally, though defeating enemies will decrease thetime it takes to charge, exponentially increasing for numerous kills rapidly. Using a Super Ability to defeat an enemy will result Orbs of Light droppingthat other players can pick up. You will not be able to see these unless theyare dropped from another character. Picking these up will greatly boost yourSuper Meter in comparison to just killing enemies or waiting. More Orbs of Lightcan be generated if the attack defeats a Major, generally 4 instead of 1. Ittakes about 6 Orbs of Light to completely refill your Super and that's wonderfulif you are in a team because you can almost cycle Supers very rapidly.Character Stats There are 8 different stats that you'll want to be actively aware of and havean understanding of in order to be competent in Destiny:Level- While playing Destiny you'll defeat numerous enemies and earn experience. This counts towards your overall level as you go from Level 1 to Level 20. At Level 20 you will reach what is called a "soft cap." This means that experience is no longer the driving point of your leveling up and from here you'll need to equip gear with Light.Light Level- Once you reach Level 20 the experience bar won't level you up any longer,instead you'll receive a Mote of Light. To increase your level further you mustequip Armor with Light. Level 20 Rare Armor will max out at +15 Light, Legendaryat +27, Raid Legendary at +30, and Exotic at +30. ||| | Light Level | Required Light | |=============|================| | Level 21 | 20 Light | | Level 22 | 32 Light | | Level 23 | 43 Light | | Level 24 | 54 Light | | Level 25 | 65 Light | | Level 26 | 76 Light | | Level 27 | 87 Light | | Level 28 | 98 Light | | Level 29 | 109 Light | | Level 30 | 120 Light | |_____________|________________|Agility- This is the primary stat of the Hunter and thus a Hunter starts with 5 points in this stat while Titans and Warlocks start with 1. The higher this stat goes the faster you will run and the higher you will jump. You will also accelerate more quickly when you attempt to sprint.Armor- This is the primary stat of the Titan and thus a Titan starts with 5 points in this stat while Hunters and Warlocks start with 1. Armor raises your health with 150 Health at 1 Armor, 165 Health at 10 Armor, and with a Titan you can reach 13 Armor to reach 180 Health. All players in the Crucible have 200 health, these stats are for PvE reference.Recovery- This is the primary stat of the Warlock and thus a Warlock starts with 5 points in this stat while Titans and Hunters start with 1. The higher this stat the quicker you'll begin to regain lost health. Discipline- This stat can be increased with gear and each point will reduce the amount of time it takes for your grenade to recover.Intellect- Raised by equipment, this stat reduces the cooldown time on your Super Ability so you can use it more often.Strength- Like the other two stats, this is increased with equipment and reduces the cooldown on the Melee Modifier.Attack- This stat assists with averaging out the power of a weapon. The Impact value on a weapon sets the amount of damage, this stat acts as a modifier allowing more or less damage based on the enemy level, except in the Crucible where level advantages are disabled. This means that a low level weapon may have a high Impact but a low Attack and thus deal less damage because it is not good enough to deal damage to the enemy.Defense- With the four pieces of equipment you wear you'll gain a cumulative Defense score. This reduces the amount of damage you will take from incoming attacks. __________________________________________________________ \/ > Hunter < /________________________________________________________\ [0201] Gunslinger Grenades- Incendiary Grenade at Level 2. An explosive grenade that catches enemies on fire, causing additional damage over time.- Swarm Grenade at Level 7. A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.- Tripmine Grenade at Level 18. An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.Jumping- Double Jump at Level 3. Jump a second time after leaving the ground.- Better Control at Level 8. Upgrades Double Jump for better directional control while in the air.- Triple Jump at level 19. Upgrades Double Jump with a third jump.- Higher Jump at Level 23. Upgrades Double Jump for even greater height.Super- Golden Gun at Level 4. Summon a flaming pistol that disintegrates enemies with Solar Light. Has a recharge of four minutes and 30 seconds.- Deadeye at Level 9. Significantly increases the accuracy of Golden Gun.- Combustion at Level 20. Killing enemies with Golden Gun causes them to explode.- Gunfighter at Level 24. Reduces the cooldown of Golden Gun, allowing it to be used more often.Melee- Throwing Knife at Level 5. Throw a knife from a distance.- Circle of Life at Level 10. Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. +1 Armor.- Incendiary Blade at Level 21. Throwing Knife catches enemies on fire, dealing additional damage over time. - Knife Juggler at Level 25. Precision kills with Throwing Knife immediately reset its cooldown.Stat Modifier, Tier 1- Path Forgotten at Level 6. Training focused on toughness and speed. +2 Armor/Agility- Path Forbidden at Level 14. Training focused on battle Recovery and speed. +2 Recovery/Agility- Path Unknown at Level 22. Training focused on battle Recovery and toughness. +2 Armor/RecoveryAbility Modifier, Tier 1- Scavenger at Level 11. Picking up ammo reduces the cooldown of your grenade and Throwing Knife.- Keyhole at Level 15. Golden Gun overpenetrates and can damage multiple targets.- Gunslinger's Trance at Level 26. Precision kills increase weapon Stability. Stacks up to three times. Stat Modifier, Tier 2- Way of the Drifter at Level 12. Training focused on all attributes. +2 Armor/Agility, +1 Recovery- Way of the Fearless at Level 16. Training focused on toughness at all costs. +5 Armor- Way of the Nomad at Level 27. Training focused on maximum battle Recovery. +4 Recovery, +1 AgilityAbility Modifier, Tier 2- Chain of Woe at Level 13. Precision kills increase weapon reload speed. Stacks up to three times.- Over the Horizon at Level 17. Increases the range of Golden Gun. +1 Agility.- Gambler's Dagger at Level 28. Gain an additional Throwing Knife. Bladedancer Grenades- Flux Grenade at Level 2. An explosive grenade that deals additional damage when attached to enemies.- Skip Grenade at Level 7. A grenade that splits on impact, creating multiple projectiles that seek enemies.- Arcbolt Grenade at Level 18. A grenade that chains bolts of lightning to nearby enemies.Jumping- Double Jump at Level 3. Jump a second time after leaving the ground.- Higher Jump at Level 8. Upgrades Double Jump for even greater height.- Better Control at Level 19. Upgrades Double Jump for better directional control while in the air. +1 Recovery.- Blink at Level 23. A short-distance teleport that replaces Double Jump.Super- Arc Blade at Level 4. Charge your blade with Arc Light, and consume your foes with lightning. Has a recharge time of four minutes and 30 seconds.- Showstopper at Level 9. A lethal area-of-effect explosion with 7-meter radius.- Razor's Edge at Level 20. A powerful, ground-based, ranged energy wave.- Vanish at Level 24. Cloaking effect that allows user to dissappear from sight.Melee- Blink Strike at Level 5. A powerful melee attack with extended range.- Backstab at Level 10. Doubles damage when hitting targets from behind.- Escape Artist at Level 21. Allows the user to cloak instantly after hitting a target with Blink Strike.- Fast Twitch at Level 25. Reduces the cooldown of Blink Strike.Stat Modifier, Tier 1- Path Forgotten at Level 6. Training focused on toughness and speed. +2 Armor/Agility- Path Forbidden at Level 14. Training focused on battle Recovery and speed. +2 Recovery/Agility- Path Unknown at Level 22. Training focused on battle Recovery and toughness. +2 Armor/RecoveryAbility Modifier, Tier 1- Fleet Footed at Level 11. Increases maximum sprint speed and extends slide distance. +1 Agility.- Quick Draw at Level 15. Weapons ready immediately after dealing damage with any knife attack.- Shadowjack at Level 26. Increases the duration of invisibility effects.Stat Modifier, Tier 2- Way of the Drifter at Level 12. Training focused on all attributes. +2 Armor/Agility, +1 Recovery- Way of the Fearless at Level 16. Training focused on toughness at all costs. +5 Armor- Way of the Nomad at Level 27. Training focused on maximum battle Recovery. +4 Recovery, +1 AgilityAbility Modifier, Tier 2- Encore at Level 13. Killing an enemy with Arc Blade extends its duration.- Stalker at Level 17. Gain invisibility after crouching in place for a short time.- Hungering Blade at Level 28. Kills with Arc Blade and Blink Strike immediately regenerate health. __________________________________________________________ \/ > Warlock < /________________________________________________________\ [0202] Voidwalker Grenades- Vortex Grenade at Level 2. A grenade that creates a vortex that continually damages enemies trapped inside.- Scatter Grenade at Level 7. A grenade that splits into many submunitions and covers a large area with explosions.- Axion Bolt at Level 18. A bolt of Void Light that forks into smaller bolts on impact, which seek toward enemies.Jumping- Glide at Level 3. Jump and then press Jump again while in the air to activate Glide.- Focused Control at Level 8. Upgrades Glide for better directional control while youre in the air.- Focused Burst at Level 19. Upgrades Glide to provide an initial boost of speed.- Blink at Level 23. A short-distance teleport that replaces Glide.Super- Nova Bomb at Level 4. Hurl an explosive bolt of Void energy at the enemy, disintegrating those caught within its blast. Has a recharge time of four minutes and 30 seconds.- Vortex at Level 9. Nova Bomb creates a Vortex that continually damages enemies trapped inside.- Shatter at Level 20. Nova Bomb splits into three projectiles.- Lance at Level 24. Nova Bomb travels farther and faster.Melee- Energy Drain at Level 5. A powerful melee attack that drains energy from enemies and uses it to reduce the cooldown of your grenade.- Surge at level 10. Damaging an enemy with Energy Drain increases movement speed for a short time.- Life Steal at Level 21. Killing an enemy with Energy Drain immediately restores a significant portion of your health.- Soul Rip at Level 25. Killing an enemy with Energy Drain reduces the cooldown of Nova Bomb.Stat Modifier, Tier 1- Arcane Wisdom at Level 6. Training focused on battle Recovery and speed. +2 Agility, +2 Recovery- Arcane Spirit at Level 14. Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery- Arcane Force at Level 22. Training focused on toughness and speed. +2 Armor, +2 Agility Ability Modifier, Tier 1- Annihilate at Level 11. Increases the size of explosions created by Nova Bomb and grenades. +1 Agility.- Angry Magic at Level 15. Nova Bomb tracks enemies. +1 Armor.- The Hunger at Level 26. Increases the duration of the Energy Drain effect.Stat Modifier, Tier 2- Ancestral Order at Level 12. Training focused on all attributes. +2 Armor, +2 Agility, +2 Recovery- Chaos Order at Level 16. Training focused on raw speed.+5 Agility- Divine Order at Level 27. Training focused on toughness at all costs. +4 Armor, +2 RecoveryAbility Modifier, Tier 2- Vortex Mastery at Level 13. Increases the range of Axion Bolt seekers and the duration of the Vortex effect of Nova Bomb and Vortex grenade.- Bloom at Level 17. Enemies killed by any of your abilities explode.- Embrace the Void at Level 28. Damaging enemies with Nova Bomb or any grenade triggers the Energy Drain effect. Sunsinger Grenades- Solar Grenade at Level 2. A grenade that creates a flare of Solar Light that continually damages enemies trapped inside.- Firebolt Grenade at Level 7. A grenade that unleashes bolts of Solar Light at nearby enemies.- Fusion Grenade at Level 18. An explosive grenade that causes bonus damage when attached to its target.Jumping- Glide at Level 3. Jump and then press Jump again while in the air to activate Glide.- Focused Control at Level 8. Upgrades Glide for better directional control while in the air.- Focused Burst at Level 19. Upgrades Glide to provide an initial boost of speed.- Balanced Glide at Level 23. Upgrades Glide to provide bonuses to both speed and control. Super- Radiance at Level 4. Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. Four-minute recharge.- Song of Flame at Level 9. While active, Radiance reduces all cooldowns for nearby allies.- Radiant Skin at Level 20. While active, Radiance reduces incoming damage.- Fireborn at Level 24. Radiance can now be activated from beyond the grave. Doing so returns you to life.Melee- Scorch at Level 5. A powerful melee attack that ignites enemies, causing damage over time.- Flame Shield at Level 10. Killing an enemy with Scorch reduces incoming damage for a short time. +1 Armor.- Solar Wind at Level 21. Hitting an enemy with Scorch knocks them back.- Brimstone at Level 25. Killing adversaries with Scorch causes them to explode.Stat Modifier, Tier 1- Arcane Wisdom at Level 6. Training focused on battle Recovery and speed. +2 Agility, +2 Recovery- Arcane Spirit at Level 14. Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery- Arcane Force at Level 22. Training focused on toughness and speed. +2 Armor, +2 Agility Ability Modifier, Tier 1- Radiant Will at Level 11. Increases the duration of Radiance.- Viking Funeral at Level 15. Enemies you ignite burn longer and take more damage.- Sunburst at Level 26. Killing an enemy with Scorch has a chance to generate Orbs of Light.Stat Modifier, Tier 2- Ancestral Order at Level 12. Training focused on all attributes. +2 Armor, +2 Agility, +2 Recovery- Chaos Order at Level 16. Training focused on raw speed.+5 Agility- Divine Order at Level 27. Training focused on toughness at all costs. +4 Armor, +2 RecoveryAbility Modifier, Tier 2- Touch of Flame at Level 13. All grenades ignite enemies, causing damage over time.- Angel of Light at Level 17. Aiming your weapon while in the air holds you in place for a short time. +1 Agility.- Gift of the Sun at Level 28. Gain an additional grenade. __________________________________________________________ \/ > Titan < /________________________________________________________\ [0203] Striker This subclass allows a Titan to use Fist of Havoc, enhanced melee strikes,and Arc energy. You'll want to focus on Strength and Intellect so yourstrengths are realized.Grenades- You get to choose one of these as your grenade modifier.- Flashbangs are best used in PvP to blind and disorient your opponent.- The Pulse Grenade is great for bosses in Strikes/Raids- Lightning Grenade is harder to use but potentially better than Pulse Grenade.- Flashbang Grenade unlocks at level 2, Pulse Grenade at level 7, and the Lightning Grenade unlocks at level 18.Jumping- At level 3 you will learn Lift. This grants a Double Jump ability. You may only choose one of the next three as a modifier.- Increased Height is unlocked at level 8 and allows a longer Lift time.- Increased Control unlocks at level 19, allowing for better maneuverability.- Catapult is available at level 23 and grants an initial strong burst.Super- Upon reaching level 4 you will learn Fist of Havoc. This ability lets you smash the ground and deal Arc damage. You may choose one of three modifiers.- Aftermath is unlocked at level 9 and leaves a pulsing field after the attack- Death from Above allows you to smash the ground like a superhero, dealing a lot of damage and unlocked at Level 20.- At level 24 you learn Shockwave, allowing you to fire off waves of energy.Melee- Storm Fist at Level 5- Overload at Level 10. Allows a chance to auto-reset the cooldown.- Discharge is learned at Level 21 and can allow Storm Fist to deal area of effect damage.- Amplify at Level 25, reduces the cooldown drastically.Stat Modifier, Tier 1- Titan Codex I at Level 6. +2 Armor/Recovery- Titan Codex II at Level 14. +2 Armor/Agility- Titan Codex III at Level 22. +2 Agility/RecoveryAbility Modifier, Tier 1- Headstrong at Level 11. Sprinting increases the leap distance of Fist of Havoc. +1 Agility.- Aftershocks at Level 15. Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath.- Transfusion at Level 26. Kills with Storm Fist immediately trigger health regeneration