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Hello and thank you for checking out this guide! I produced this guide for afew reasons, mainly which is that I enjoyed this game and want to help othersenjoy it too. The objective of this guide is to lay out what will be needed tofinish each of the missions, get S rank on each mission, finish all missionobjectives and other miscellaneous things that will help get as much of thisgame finished as possible. I will do this with very few spoilers except thingsyou really need to know.This guide was written by dazedorblazed (PSN ID) and is copyrighted by MagicJar Publishing. I played the PS4 version of this game.I don't mind if this guide is posted elsewhere, but please keep it intact andgive credit where credit is due. If you have any questions or comments feelfree to send me an email at:[email protected] guide supports searching via ctrl+F. Refer to the Content guide above forthe necessary shortcuts.*** Support This Author *** [SUPPORT]This part is completely optional of course!Writing a guide like this takes work, so any support is always appreciated. Thebest way you can support this particular guide's author is to look up a bookseries called Rift of Askrah, available at most ereading retailers. Bypurchasing these books you are giving the best support imaginable! Well, thatand sharing this guide and/or books with others of course. Additionally, thefirst one is free at most retailers, so you can check out the series with norisk.With that said, let's get things moving...*** Getting Started *** [START]MGSVTPP is a vast and complex game that requires a touch different from mostprevious metal gear games, with the exception of Ground Zeroes, which was anintroduction to the new FOX engine MGSVTPP is using.If you have previous Metal Gear Solid experience, the changes will be prettynoticeable. Of course, not so much that that experience is no good, but enoughthat it is like driving a car you've never driven.Some key things to keep in mind:***My map is always set to North, not Heading, so all directions given willassume the map is set to this setting.***Money in this game is called GMP, and it is needed to do practicallyanything, and I mean ANYTHING. Equipping your character with weapons, items,and accessories costs money. The better the gear the more money. Having yourhelicopter pick you up costs money. Getting ammo sent costs money. It's veryimportant that you keep an eye on your GMP at all times, and never let it getanywhere near zero! If it goes below zero you can loser base personnel or havetheir morale drop.***Resources are just as important!! You can't develop or use many of the bestor upgraded items without them. For that reason, do not use them just because.Use the bare minimum equipment you will need to get the job done, preferablywith weapons that only cost GMP to deploy.***There are two types of resources; medicinal plants and mined resources.***Medicinal plants are found out in the world and can be picked, or arereceived through some of the online interactions with other players. Also canbe received through mission bonuses. Luckily these will appear on your mapunder certain conditions and are renewable. Some are more rare than others, andsome only appear in one of the two main open world areas (Afghanistan andAfrica).***Mined resources are received periodically through automatic mining at MotherBase. They can also be received by extracting cargo containers (requiresupgrades, more on this later). It can be stolen from other players online inthe same fashion, and small bits are received from mission bonuses. Finally,there are small cases through the various camps and bases of processedmaterials. See next paragraph for this.***Processed/Unprocessed Materials - Materials are mined unprocessed. You can'tdo anything with them in this form except sell them. What you have to do iswait for the Base Development platform to process them, which happensautomatically like mining.Please note that I don't know the exact mechanics for how many materials areprocessed and how often. From my observations it is impacted by leveling upyour Base Development team, but overall it is a slow process. Even with a fullyupgraded unit and all A++ or higher soldiers I don't process what I would calla ton, and I don't always process some of every material. This is a big part ofwhy I stress NOT TO WASTE RESOURCES!Why is this so important? Because it takes quite a long time to get thenecessary materials to upgrade your base, which is very important for bothsingle player and online play. Many pieces of equipment use resources when youdeploy with them that are needed for expanding the base and upgrading saidequipment, so you must find a balance. I personally recommend using the W.Silent pistol as much as possible, as it only costs GMP to deploy with, andyou can keep enemies alive to extract.You can also do yourself a favor and steal resources from an online opponent,that way you have a surplus to process even at the beginning when mining isproviding even less than it will later on.***Mother Base is your headquarters, and where you and the Diamond Dogs willcall home. Developing it (both the offline and online ones) will be crucial tosucceeding, as upgrading the different platforms gives you space for morepersonnel, which in turn means you can get their levels higher. More on thatbelow, but just know for now upgrading the base should be priority one!Note that you should start with upgrading the Base development platforms soyou can process more materials faster, saving you time through the game. It'syour call, but I highly recommend it.***Return to Mother base frequently. There are many things that happen here indifferent areas, plus returning to mother base allows you to shower down andvisit staff to increase morale. I try to return after every mission or sideopor two, and at the beginning of the game you want to go as often as you can soyou're sure not to miss anything.***There's a special guest in the medical wing. You can visit that person onthe third floor behind a door you have to press a button to open. Give thisperson photos whenever you can!You'll unlock the photos as you play the gameand by doing certain side ops...***Soldiers in Mother Base can be obtained a number of ways. The first and mostreliable method is to extract enemies out of the open world zones or frommissions. At first you won't' know a soldier's stats until you get them back toMother Base, but in time you can fix that. It is very important to get MotherBase full regardless of the skill of soldiers, because as you get betterpersonnel, the inferior ones will be replaced automatically.The second method is through volunteers. You can get soldiers who willvolunteer to join Diamond Dogs at the ends of missions and online interactions.This is controlled via Heroism, which is covered in the next paragraph.***Heroism is the numerical value of Snake's standing in the world. The higherit is, the more soldiers will want to volunteer to join Diamond Dogs. Heroismis increased through a variety of ways, which include completing missions andsideops, saving prisoners and numerous other positive actions Snake can takeat any given time.Be warned however that Heroism can fall for a number of reasons, such as beingattacked by a wild animal, being spotted by guards, or killing soldiers in anonline opponents FOB (online mother base)It is very important to note, and I haven't seen this listed anywhere else,that killing soldiers online costs you heroism, but killing soldiers singleplayer, like in missions, sideops, or free roaming does NOT cause you to loseheroism, so feel free to use a lethal weapon single player if it will help youclear a mission. As for killing online soldiers (not the players, but theirsoldiers) it will cost you heroism, but if you succeed you will probably gainmore than you lost. Plus it's hard to get through without killing some, butthere will be more on this later.Don't confuse Heroism with Espionage or PF Rank. You aren't ranked by Heroismlike those two, and the stat is more for single player and recruitingvolunteers. More on Espionage and PF Rank below.***When starting the game you should focus on just completing the core missionobjectives. Don't get bogged down by all the side objectives within themissions themselves, as many of them are hard or impossible to accomplishwithout upgrades. Now if you see the chance to complete a side objective byall means do, but it's going to make your life a lot easier to just replay themissions later and get those objectives done when you have better stuff andupgrades.There are some important exceptions to the above though. First, if you are toldto kill someone, try extracting them instead. It may be a side objective, orthey may have a useful skill (more on skills later). This is the same forrescuing prisoners. Replay the missions and rescue the prisoners if you can,because they usually have unique skills you'll want to utilize back at motherbase.Another exception is blueprints. Always go back and do the mission again if youdidn't get any blueprints listed. Interrogating enemies in areas where the gamesays there are blueprints should eventually reveal their location.***Marking is very important. It allows you to see enemies even through wallsas well as on your map. To mark an enemy just get them in the center of yourbinoculars.***Sneaking is going to be your best friend. As such you'll spend a lot of timecrawling around on your stomach, which makes it hard for enemies to notice you.Other things you can do to help are wear certain clothes, move slower, and stayin the darkest areas you can find. You can do things like shoot out lights,turn power to lights off and a myriad of other things to hide. Also, as long asyou don't approach a guard from the front they pretty much can't see you.Finally, unless you are wearing certain clothes your footsteps will also makenoise (unless it's raining, then crouched stance will be silent).***There are three different stances your character can take, which arestanding upright, crouched and crawling. Upright is the least stealthy but thefastest, and crawling is the reverse. Unless you like to play gunner styleyou'll be crouched or crawling a lot.***Health and Damage are not present on the screen as constant bars. As youtake damage holes will rip in the screen and it will start to turn red. Toomuch damage and you die. Damage disappears over time, but total damage iscumulative, so every time you get injured it will take a little less damage tokill you even if you let your current damage fade. To restore yourself showerdown at Mother Base.***Reflex mode engages when an enemy spots you but they aren't already alertedto your presence. Time will slow, and if you shoot them or take them out beforethe slow motion ends they will not raise an alert. The amount of time reflexmode lasts is reduced each time you use it until you return to mother base andshower down.***Day vs. Night is very important. You are many times harder to see at night.It's also easier to evade curious enemies as their LOS is much shorter atnight. I advise doing missions at night whenever possible.***Buddies are combat helpers who will join you on most missions. By the end ofthe game there are four you can choose from. I personally recommend D-Dog about90% of the time, and the others the other 10%. Now, I know many people wouldsay use Quiet pretty much all the time, and to be honest I did for a long time,but I realized that there is one crucial thing that makes D Dog better, andthat is his scouting ability vs. Quiet's. Quiet can scout, but she usuallywon't reveal 100% of the personnel, weapons, etc in any give area before takingup her sniper post. Secondly, she is limited by those very posts. If you areoutside a settlement proper her usefulness plummets. D dog on the other handmoves with you and reveals all enemies, prisoners, etc within a certain radius,regardless of walls and such, making completing many optional and mainobjectives MUCH easier. As for the horse there are a couple of missions whereit is useful, and same with the D walker. If you want my opinion then youshould use D-Dog most of the time, unless there is a good place for Quiet tocover or you want her help fighting. I didn't really need her help for that asI snuck around and took care of stuff myself.***A spoiler involving Quiet. I don't like giving spoilers, and even here I'mnot going to give all the details, but it's important to note that toward theend of the game you can lose Quiet as a buddy through what happens in thestory. If you want to avoid this you must unlock the butterfly emblem, whichI've heard is earned by having Quiet kill more soldiers than you in a mission3 times. I haven't verified this because I lost Quiet since I had no idea aboutany of this on my own save. From my understanding that emblem will suspend themission where you lose Quiet, and you can save it for the very end if you want,or never do it and never lose her (but not get 100% either). It was actuallyonly after losing her I saw the real value of D dog anyways.***A tip for missions - If you want to be free to wander a mission area, butdon't want to worry about a target being killed or lost, then grab it and putit somewhere safe. For example, if you are saving a prisoner, but there areother objectives you want to work on, then go get the prisoner, move themsomewhere safe, take care of other business, then come back for them. This canbe useful when you need to complete secondary objectives that will be outsidethe hot zone if you extract a targetWhat clothing to wear - Most of the time you should be wearing the SneakingSuit as soon as you have access to it. It muffles your footsteps and offerspretty good blending on most surfaces. Really the only exception, at leastuntil you've completed most of the game and get some of the special outfits, isthe Battle Dress. This makes you harder to kill, and is great for missionswhere you have no choice but to fight.*** Mission List *** [MISSION]A quick note on suggested progression. I highly suggest you focus on completingthe core objectives of each mission so you can move through the story andfinish the core game. After you have completed all the missions with some kindof rank, go back and start trying to get an S rank on all of them. After youhave all the S ranks, go back again and start doing any optional objectives youskipped.Some people may suggest doing all the side objectives and then trying to get Sranks, and this is a perfectly legitimate way to go about it. However, gettingthe S ranks out of the way first gives you the chance to approach each missionwithout worrying about time or rank. Also, you can then use special equipmentthat limits your mission completion rank to A without feeling bad because youalready have the S rank.Either way, completing the main game comes first.Take note that you don't start the game with all the platforms or units. Theywill be unlocked as you progress through the story, so don't panic about nothaving all the stuff for the base. You're eased into it through the first partof the story.Finally, be sure to realize that some objectives must be completed in certainorders, before you complete the main objective for a mission, or other specialparameters. For example, if you complete the main objective of a mission, itusually creates a Hot Zone that, if you leave, the mission will end. This issignificant because some optional objectives will be outside of this Hot Zone,therefore you must travel to these places before completing the main missionobjective, or play the mission again and go there before doing the mainobjective(s).The Hot zone isn't to be confused with the white border around the missionarea. That is the boundary for the entire mission. Going outside the whitebarrier results in failing the mission. The Hot zone is an area that appears,usually around you or your final target, that exiting will count as completingthe mission the same as if you took a helicopter out. It is red, and not asbig as the entire mission area. However, there area couple of missions wherethe game treats the mission zone like the hot zone...*** Mission 0 [Flashback] Prologue: Awakening *** [MISS0]***Mission tasks:1. Completed the Mission without triggering Reflex Mode2. Completed the mission without allowing the Man on Fire to attack even onceafter meeting with OcelotWelcome to the beginning of the game! After everything goes down and you havecontrol, just crawl along. Your route for this whole mission is pretty muchset. Follow Ishmael and do what he says. There's only a couple parts you canmess up, and even if you do and have to start over at the checkpoint, no big,we'll worry about rankings later after all (plus you can still get S ranks evenif you have to use checkpoints, so don't worry too much about dying. Time isusually the most important factor for S rank).Eventually Ishmael will cover for you, leaving you in the front atrium of thehospital alone with some armed guards. Dispatch or avoid them and head towardthe door across from the main stairs. After the cinematic run outside. Morescenes and you'll be with Ocelot. Use the shotgun to keep the Man on Fire atbay until you escape.As the first mission this one is pretty hard to get lost in.***Getting S RankHurry though and you should be fine. Complete the objectives if you can forextra points. Should be no trouble with a little practice at the game, if youdon't get it on your first try anyways.***Completing all Mission Objectives:Both of the objectives in this mission are optional.Easiest way to get 1. is to turn reflex mode off in the menu for the durationof the mission.Getting 2. is just matter of shooting at the right time. I pretty much justshot him whenever it looked like he might do something, though Ocelot alsogives some cues as to when to fire at him.*** Mission 1: Phantom Limbs *** [MISS1]***Mission tasks:1. Pinpointed Kazuhira Miller's whereabouts2. Extracted Kazuhira Miller3. Extracted the commander from Wakh Sind Barracks4. Completed the mission without being discovered by the skulls5. Secured the rough diamonds hidden in Spugmay Keep6. Extracted the Transport truck driverYour first solo endeavor brings us out to the deserts of Afghanistan to rescueMiller, who seems to have gotten himself into a bit of trouble. Our main goalsare just to get to where Miller is, get him out, and escape, so let's do it.The game is nice enough to put a way point toward your ultimate objective, butit also puts an objective circle over Da Wialo, where you can find the intelfile that will pinpoint Miller's whereabouts. You can also interrogate guardsat Da Ghwandai to find his location. If you don't want to do either you canfind Miller confined in a house toward the back of the village, once again thebiggest one. Go inside and free him, then it's time to go.However, something will get in your way. Try to sneak past the enemy, but ifthey discover you jump on that horse and ride like the wind toward the newextraction point until they give up. Call in a chopper and head back home tocomplete the mission.***Getting S RankIt's all about time. If you've played the mission and know where Miller is, gostraight there to save time. Get in and get him out as quick as possible andthe time bonus alone should get you an S rank.***Completing all Mission Objectives1. Is completed in Da Wialo. The intel file is in the big building withsoldiers outside and a big Russian flag on a pole. It's on the second floor.2. Is completed when you get Miller out of the mission zone. He's in a buildingtoward the back of the village cuffed to a wall.3. Is completed by going to Wakh Sind Barracks and capturing him. Interrogate aguard for his location, which is past the big fence in the back left house-typestructure. You can also recognize him by the red beret (a common thing forcommanders in this game so remember it!)4. Is just a matter of patience, the skulls will wander toward you, carryMiller under the bridge and sneak behind them once they go far enough forward.Get a ways away and the mist disappears. I left the horse behind to sneak.5. You can go to Spugmay and find the diamond on top of a cliff to the north,about equal height to the tallest structure there. You have to go around theside up the hill to reach it.6. Drives around the area, I captured it at the same time as capturing thecommander from 3. Just follow the roads between the different outposts andyou'll spot it parked or driving. Extract the driver to complete. Truck is notobjective, but you can take it if you have the upgrades.*** Mission 2[Flashback]: Diamond Dogs *** [MISS2]***Mission tasks:1. Completed the Fulton Extraction training2. Extracted staff, raising your R&D Team's level3. Developed Cardboard box, and completed basic training4. Completed Restrain Training5. Completed Strike TrainingThere's not much to tell about this one, it's a training/guided mission soit'll hold your hand. Objectives 4 and 5 can be completed when Ocelot says youcan go by sticking with him and doing what he says about the two of them. Noproblem.***Getting S RankNo ranks on this mission.***Completing all objectives.1.-3. are completed through the mission. 4 and 5 can be done by sticking withOcelot and doing what he says.*** Mission 3: A Hero's Way *** [MISS3]***Mission tasks:1. Eliminated Spetsnaz commander2. Neutralized the Spetsnaz commander from more than 100m3. Extracted the Spetsnaz commander4. Picked a haoma in the desert between Shago village and Spugmay Keep5. Secured the processed materials hidden in Shago villageNow we get to a mission where even if you want to you can't complete all theobjectives in one go. You can't do both 2 and 3 in one go, so you'll have topick. I recommend extracting him the first time, as we can do 1, 2 and the Srank together.So assuming you follow my instruction head toward your destination from theeastern Landing Zone (LZ). Once you can see the village look through yourbinoculars. The main building in the middle is where the commander is. He'sinside on the first floor, but if you watch the truck with three or four guyspark and walk inside the main middle area you will see the target come out ofa door to greet them. Once you have marked the target move carefully into thevillage, subdue any guards in the way, and knock the target out or tranq him,then you can either Fulton him, or carry him with you toward whichever LZ youwant to extract from.Do this successfully and the mission is finished.***Getting S RankThis mission is one of the easiest to S rank on. All you need is a sniperrifle. Land at the eastern LZ just like the first time, and go to the samevantage point where you can see the target exit through the door to theoutside. Shoot him from here and he should die even if it's not a headshot.This is probably a good time to point out that if you shoot a soldier and hefalls on the ground and doesn't get back up, but instead just rolls around inpain, he will eventually die and none of the other soldiers can save him. Youcan extract soldiers in this state and save their lives too. If you him him inthe head it's instant death, but even if you wing him he should die, and youare far enough away not to get caught. Call in the helicopter and leave and youshould have an S rank for this one no problem.***Completing all Objectives1. and 2. are completed via S rank way above.3. you sneak in and get him to complete the mission the first time.4. you should Bring D dog and head out into the desert between the two towns.Pick any Haoma you find until it gives you the cleared message.5. pick up all processed materials in this area until you get the completemessage. Guards can reveal their locations if you interrogate them.*** Mission 4: C2W *** [MISS4]***Mission Tasks1. Identified the comms equipment at the Eastern Communications Post2. Destroyed the comms equipment at the Eastern Communications Post3. Found the hidden diamond stash near the Eastern Communications Post4. Destroyed the transmitter at the Eastern Communications Post.5. Extracted 2 prisoners being held at Wialo Village6. Extracted the materials container from the Eastern Communications PostThis mission is pretty simple. Follow the road east from the LZ and it willlead you to the Eastern Communications post. You should be approaching from theSouth. If you look at your map, you should see another, smaller dotted roadgoing west by north west into the mountains behind the facility. Follow it andwatch to the left. You will see a rock you can climb that is kind of steep. Atthe top are the diamonds for objective 3.That accomplished look around at the outpost below you. You should be able tosee 3 satellite dishes, but maybe only two if your view is obscured. Mark allthree of them with your binoculars to clear objective 1. Now you have twooptions. Blow up the dishes individually, or go into the largest building inthe middle and blow up the main console. You'll need explosives for either, butI recommend c4 as you can set them off after you've removed yourself from thevillage.Once it's blown off run out of the hot zone and you win.***Getting an S rankNothing too special to it except to hurry. Time bonus should get you therefine.***Completing all Objectives1. and 2. are the result of finishing the mission. 1. you identify thesatellite dishes with your binoculars and 2. you blow them up.3. is found up in the hills just behind the outpost on a steep rock to theleft. See the mission walkthrough for this mission for a detailed explanation.4.is completed if you destroy the main console in the largest building insteadof the three dishes individually.5. you just need to head to Wialo and either interrogate guards or bring D dogto find 2 prisoners.6. you have to extract the container closest to the little building in themiddle of the outpost.*** Mission 5: Over the Fence *** [MISS5]***Mission Tasks1. Extracted the captive engineer.2. Fulton extracted the engineer through the hole in the facility's basementceiling.3. Extracted the prisoner plotting to escape from Wakh Sind Barracks.4. Extracted the four-wheel patrolling between outposts.5. Secured the blueprint in Wakh Sind Barracks.It doesn't matter what LZ you start from on this one, but the western most oneputs you in a better position in my opinion. From there head to the nearbyWakh Sind and move cautiously up the hill toward the big fence. Keep right asyou approach the gate and instead of trying to sneak through it go up the rocksand along the top. If you have D dog he will identify a prisoner who if youextract you will complete 3. He's not our main target so you'll have to keepgoing.If you've found the above prisoner you're almost there. Go across the road andinto the back of the facility. There are some stairs leading down inside, andyou'll find the prisoner behind a locked door here.Now you have two options. Carry him outside to extract him, or complete 2.Might as well complete 2, so go into the other set of rooms across from wherethe prisoner was and you should see a hole in the ceiling. Put the prisonerdown so he is below the hole and you should be able to extract him now.Do this and you just need to escape the base and leave the hot zone on foot orvia chopper to complete the mission.***Getting S rankOnce you know the layout and where the prisoner is, you can be in and out in amatter of minutes, securing enough of a time bonus to earn the S rank.***Completing all Objectives1. is completed by finding and extracting the target.2. is done by extracting through the hole in the ceiling in the rooms acrossfrom where the prisoner is originally being held at.3. is found on the rocky path that runs over the top of the large gate for themain fence that leads to the back part of the base.4. is found driving around the outposts. It should show up at Wakh Sind prettyquickly, parking on the road near a guard post. You can grab it before headingup toward the main part of the mission if you want to wait.5. is found by interrogating guards in the area. Eventually one will mark it onyour map.*** Mission 6: Where do the Bees Sleep? *** [MISS6]Mission Tasks:1. Secured the Honey Bee.2. Eliminated the Skulls.3. Secured the Honey Bee with its ammunition intact.4. Extracted the prisoner who cannot speak5. Extracted 2 snipers at the Mountain Relay Base6. Eliminated the GunshipThis mission can be challenging at first, but as long as you know where to goand are cautious, clearing it shouldn't be a problem. You've got quite a trek,but I advise using D-dog instead of the horse. There are several obstaclesbetween you and Da Smasei Laman, and being able to see the enemies and avoidor deal with them easier will help.Follow the road to the mountain relay base. I recommend you sneak through hereeven though 4. can be completed here. He's surrounded and you may want to waituntil a replay to try that objective, but it's your call. If you save him hehelps you locate the Honey Bee better, but I can do that too.Continue past the relay base and head for Smasei. There is a base type areaoutside, and across from where you enter there are entrances to a system ofcaves. You need to head for the caves. Once inside, follow the path up to thesecond floor of the caves, and look around until you find some more entrancesthat lead further back into the second floor of the caves.Here you will find a kind of living area with some soldiers patrolling. Avoidthem and keep making your way in until you find a tunnel that leads evenfurther back into some more rooms/living areas. In one of these rooms you willfind the Honey Bee on the floor. Pick it up and start heading outside.Some tough enemies will get in your way, so for now I advise trying to outrunthem and keeping the honey bee intact. There are much easier ways to kill theseenemies and clear the objective that calls for their defeat.Once you escape and the mist disappears you can extract yourself in whateverfashion you prefer for a mission complete.***Getting an S rankThis one you may be able to do on time alone, but getting the no stealth, killsand those type of bonuses can help make up any lost ground. Fighting the skullsis not required at all for an S, and their discovering you does not countagainst you.***Completing all Objectives1. is completed by finding the Honey Bee in the cave. The prisoner from 4. canhelp narrow it down.2. is completed if you fight and defeat the skulls. I suggest waiting until youhave the inifinity bandana and/or a strong rocket launcher, or D walker withgatling gun, preferably max level.3. is completed by getting the Honey Bee and not firing it at all.4. is completed by saving the guy at the mountain relay base, he is surroundedby guards toward the east end.5. is completed by extracting 2 snipers. They aren't identified by marking,instead you have to check if they are holding a sniper rifle, either before orafter you take them down. Have to be alive to extract, so don't kill them.6. is completed by bringing a rocket launcher and shooting down the gunship.*** Mission 7: Red Brass *** [MISS7]Mission Tasks:1. Eliminated the commander of the company stationed at Wialo village.2. Eliminated the commander of the company stationed at Shago village.3. Eliminated the commander of the platoon stationed at Wakh Sind Barracks.4. Extracted the commander the soldiers riding in his vehicle (4 total)5. Extracted the three commanders6. Listened to the end of the three commanders conversation7. Extracted 2 prisoners being held at Ghwandai TownThis mission is a hurry up and wait type. Your goal is to take out threedifferent commanders who are meeting in the village of Da Wialo. Choose an LZclose to that village and then head that way, preferably with D dog in tow.The commander already stationed here is located toward the center of thevillage inside a building with a couple different entrances. D dog is veryhelpful for this part as well as staying undetected as you choose how toAuthor's Foreword Welcome to the Destiny guide! Thank you reading. This game is one of the mostpopular out right now and it's incredibly intriguing. This guide will aid youthrough the Story Missions, Strike Missions, and acquiring the Dead Ghosts andGold Loot Chests in each world. This is a work in progress and any additionalinformation is welcome. If you are looking for a more detailed guide with videoand pictures, then check out the upgraded version at GamerGuides.comThe StoryOur destiny lies above us, in the stars.From beyond our tiny pale blue dot in the night sky, the Traveler came to us,lifted us. We reached out across the solar system and beyond.We built cities on Venus, Mars, and beyond; we explored the depths of theplanets and the edges of our solar horizon. The brightest Golden Age of ourspecies history, we learned so much, we saw so much. But we were not alone.The Traveler did not come to us unnoticed.Something pursued the Traveler, a vast and terrible Darkness. It found theTraveler. It found us.Our civilization was ruined, cast down. Humanity was nearly extinguished. TheTraveler gave everything to stop the Darkness, to cast it back into the yawningblack spaces between the stars. We did not perish. But we lost so much. And theTraveler fell silent, floating above our last city.Fragments of the Travelers Light, Ghosts of its former glory awakened, soughtout those among us who could protect us, defend us, and give us hope for thefuture.They are Guardians. You are a Guardian.Rise, Guardian, and look up. To the stars.Our destiny awaits. ___________________________ ________________________//\\________________________ ________________________ Classes ________________________ \\_________________________// [0200] Character Design Before choosing a class you'll want to create a character. The races -- Exo,Awoken, and Human -- don't really matter nor does the gender. There are nobenefits to picking whatever you want so do exactly that, make the characterthat you want to play as.Class Overview As a Guardian of the City you'll be organized into one of three classes:Hunter, Warlock, or Titan. Each class has two different sets of skills, one isthe primary and another being a subclass. The subclass is unlocked at Level 15and once any character you have reaches Level 15 all other characters will havetheir subclasses unlocked, allowing you to choose another class while startingas the subclass should you prefer it. Before making a choice, understand thatall classes can wield the same weapons but certain armor is specific to theclass since upgrades to the armor can grant bonuses.Grenades Every subclass can have three grenades and they have varying uses. The baserecharge time is 50 seconds and it can be lowered to 25 based on the amount ofDiscipline you have from equipment. For the most part, grenades deal full damagefrom the epicenter of the blast and damage tapers off from there. Some grenadesdon't simply explode and deal damage in other ways though. The damage below isbased on PvE enemies at equal level on Normal difficulty without any upgradedbonuses to your gear. The damage below is also reflective of PvP where theleveling bonuses are negated. For in-depth information check each grenadeindividually beneath the chart. |||||| | Grenades | Class | Subclass | Damage | Radius | |====================|=========|=============|=============|========| | Flashbang Grenade | Titan | Striker | 140 | 7m | | Pulse Grenade | Titan | Striker | 200 (50x4) | 5m | | Lightning Grenade | Titan | Striker | 400 (100x4) | 12m | | Magnetic Grenade | Titan | Defender | 180(245) | 5m | | Spike Grenade | Titan | Defender | 400 | 12m | | Suppressor Grenade | Titan | Defender | 140 | 7m | | Incendiary Grenade | Hunter | Gunslinger | 115 (140) | 7m | | Swarm Grenade | Hunter | Gunslinger | 245 | 7m | | Tripmine Grenade | Hunter | Gunslinger | 160(225) | 12m | | Flux Grenade | Hunter | Bladedancer | 100(165) | 5m | | Skip Grenade | Hunter | Bladedancer | 120 | 7m | | Arcbolt Grenade | Hunter | Bladedancer | 80 | 8m | | Vortex Grenade | Warlock | Voidwalker | 350 | 4m | | Scatter Grenade | Warlock | Voidwalker | 120-160 | ~9m | | Axion Bolt | Warlock | Voidwalker | 90 | 10m | | Solar Grenade | Warlock | Sunsinger | 350 | 4m | | Firebolt Grenade | Warlock | Sunsinger | 80 | 8m | | Fusion Grenade | Warlock | Sunsinger | 100(165) | 5m | |____________________|_________|_____________|_____________|________|Titan GrenadesFlashbang- Blinds the opponent in PvP and disorients enemies in PvEPulse Grenade- Deals damage in pulses. There is no falloff and Aftershock can add a pulse.Lightning Grenade- Deal four pulses of 100. Aftershock adds a pulse. No falloff of damage.Magnetic Grenade- Two explosions of 100 then 80. 65 added damage if target is stuck.Spike Grenade- Rapid pulses for 100 damage per second. Last 4 seconds with no falloff.Suppressor Grenade- Shuts down player abilities for 10 seconds. Disables enemies in PvE. Ultra enemies are not affected.Hunter GrenadesIncendiary Grenade- 115 Damage initially and 5 ticks of 5 damage over 5 seconds.Swarm Grenade- Releases 5 seeker drones that deal 7 damage per hit. Hits twice and explodes for 7 additional damage. Maximizes at 245 damage.Tripmine Grenade- This is a proximinity grenade. Explodes instantly if target is stuck.Flux Grenade- Deals an additional 65 damage if target is stuck.Skip Grenade- Four bouncing drones attack twice for 7.5 damage each then explode for another 15. Maximizes at 120 damage.Arcbolt Grenade- Deals 80 damage to up to three targets. Bolts may arc to additional targets.Warlock GrenadesVortex Grenade- Deals damage in rapid pulses for 100 damage per second. Last for 3.5 seconds but can be modified by Vortex Mastery to 6 seconds.Scatter Grenade- Detonates on impact and releases a cluster of Void bomblets.Axion Bolt- Releases a Void Seeker at two enemies dealing 90 damage.Solar Grenade- Rapid damage in pulses for 100 damage per second. Lasts 3.5 seconds and has no falloff damage.Firebolt Grenade- Deals 80 Solar damage to four targets.Fusion Grenade- Deals 65 additional damage if the target is stickied.Melee Abilities Each class has a unique melee modifier as well. Titans and Hunters will lungeforward at full distance to strike but Warlocks will only step then project awave of Solar or Void energy. Hunters have a unique modifier in that theirmelee ability will use Knife Throw. When in close proximity for a melee attackthe knife will not be thrown and the modifier is saved. Both Titan and Warlockswill use a regular melee attack when the modifier is down. These attacks deal100 damage each. The Throwing Knife has a chance for precision however and candeal 130 damage at this point.Jumping Abilities Each class has the ability to jump off the ground. It's a basic feature butthe classes have different secondary jumping skills. Hunters will gain theability to Double Jump and even Triple Jump while Warlocks and Titans have theability to Glide and Lift respectively through the air. It is possible to cancelthe latter, Hunters cannot cancel a Double Jump but have the benefit of beingable to rapidly change direction in mid-air. Jumping is a crafty way to getaround the terrain but in PvP you want to avoid simply jumping in the open, itmakes for an easy target.Super Abilities This ability is unique to each subclass and allows the Guardian to channelraw Light into Arc, Solar, or Void energy to unleash devastating powers. Theyaren't all about simply destroying your enemy, some are about aiding others andyourself. When activated you will gain a resistance bonus, some Supers allowpersistent resistance, the Arc Blade and Radiant Skin. These abilities can takeup to 4 minutes to charge normally, though defeating enemies will decrease thetime it takes to charge, exponentially increasing for numerous kills rapidly. Using a Super Ability to defeat an enemy will result Orbs of Light droppingthat other players can pick up. You will not be able to see these unless theyare dropped from another character. Picking these up will greatly boost yourSuper Meter in comparison to just killing enemies or waiting. More Orbs of Lightcan be generated if the attack defeats a Major, generally 4 instead of 1. Ittakes about 6 Orbs of Light to completely refill your Super and that's wonderfulif you are in a team because you can almost cycle Supers very rapidlyDIGIMON WORLD 3 Sony PlayStation Version 1.3 03/14/05 By: Emerald Phoenix [email protected]++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * T A B L E O F C O N T E N T S* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *DisclaimerIntroductionVersion HistoryManual * Story * Controls * MenusPartners * 1. Agumon * 2. Guilmon * 3. Kotemon * 4. Kumamon * 5. Monmon * 6. Patamon * 7. Renamon * 8. VeemonWalkthrough 1. Junior's Day Out 2. Enter the Dragon 3. Go South, Young Man 4. In Search of the Phoenix 5. I Wanna Be a Digimon! 6. A Brief Interlude 7. The Journey West 8. Tiger of the Wind 9. The Secret Under the Stairs 10. Liberation 11. A Bug's Life 12. Brave New World 13. The Final Badge 14. A Race Against Time 15. But Where There's Hope... 16. Into the Mountains 17. The Front Door 18. On Airdramon's Wings 19. Into the Heart of the BeastSide Quests * 1. Tree Boots * 2. Fishing Pole * 3. DRI Agents * 4. Ultimate Weapons * 5. Legendary CardsDigimon Evolutions Angemon Angewomon * Devimon * Digitamamon * ExVeemon * GrapLeomon Grizzmon Growlmon * Kabuterimon Kyubimon MagnaAngemon * MetalMamemon * Phoenixmon Sakuyamon Seraphimon Stingmon Taomon WarGrowlmonTechniquesCard BattleWeaponsArmorAccessoriesItemsEnemy DigimonBossesThings Left UndoneCredits* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * D I S C L A I M E R* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *This guide is an original and copyrighted by me. Do not reproduce ordistribute this guide without written premission from me. That means that allyou have to do is ask first. If you ask real nice-like, there shouldn't be aproblem. My email address is at the top of the guide. This guide may not bealtered in anyway without written consent from me.GameFAQs (www.gamefaqs.com) is currently the ONLY site authorized to host thisguide. If you find this guide on another site, please contact me immediately.* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I N T R O D U C T I O N* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *I had just gotten Digimon World 3 and was poking around on the GameFAQs messageboards when I noticed that a lot of the same questions were popping up. So Istarted browsing the existing guides, and found a distinct lack of informationon a whole bunch of topics, such as Techniques, evolutions, the card game, andother stuff. Not to mention some of the information that actually was therewas just palin wrong. So I decided to start a guide on my own. I initiallydidn't plan on including a walkthrough, but later I figured that, in light ofall the other stuff I was throwing together, putting in a walkthrough would bethe logical thing to do.If you've got any comments or questions feel free to email me. If you thinkyou have a contribution or would like to post my guide on your site, ask mefirst. Now that the initial walkthrough is done, I'm more likely to givepermission to post it. As far as the contributions are concerned, I like togather the information myself directly from the game, because that eliminatesany false information from other guides and word of mouth. That's why I askyou to first email me saying what kind of information you have before justgoing all out and sending it. As of right now there are very few things that Iwant help on. This guide is still not 100% complete, and most missinginformation just hasn't been added yet. Let me get more stuff in before youmake assumptions on what I "missed." My email address is at the top of theguide.Well, I guess I can't put it off any longer so, for better or worse, here goes!* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * V E R S I O N H I S T O R Y* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *Version 0.35 - First submission to GameFAQS 7/12/02 - Initial walkthrough up to South Sector - 7 DRI Agent Locations. - Completed Level Charts for Angemon, Angewomon, GrapLeomon, Growlmon, Grizzmon, and MagnaAngemon. Started others. - Included stat bonuses for some evolutions. - Started list of cards found in boosters. - Basic layout, intro, disclaimer, TOC, title box (the little things).Version 0.60 - Second submission to GameFAQs. First actual posting. 7/18/02 - Initial walkthrough up through Mirage Tower. - Added level charts for Kyubimon and Rosemon, started chart for Seraphimon. - All listed evolutions now have their stat bonuses included. - Guilmon's DRI Agent location. - Booster 5b cards and percentages. - Modified introduction. - Added Credits section. - Added Things Left Undone section.Version 0.63 - Completed level charts for Seraphimon, Stingmon, 7/21/02 Sakuyamon, and Taomon. - Turned introduction into something coherent. - Many additions to the Table of Contents. - Increased line length to 79 characters. - Started Partner Digimon section with Renamon.Version 0.65 - Initial walkthrough up through the Asuka Sewers 7/23/02 - Added list of sites allowed to host my guide. - Added a couple more levels for Renamon. - Updated the Table of Contents to include more planned additions.Version 1.0 - Finished initial walkthrough. 7/30/02 - Added a to my disclaimer and introduction. - Added note and info in Partner Digimon section. - Shifted around TOC, but not in-FAQ sections, so a couple of minor, incomplete things will be out of order.Version 1.3 - Started what amounts to a complete rewrite and updated through 3/14/04 "The Journey West" to clear up a glaring error. Better late than never, eh? - Renumbered the sections of the walkthrough to reflect an added section. - Reformatted and added to the Partners section. - Added to the Digivolutions section. No longer matches the Table of Contents.* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * P A R T N E R D I G I M O N* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *NOTE: the stat increases at each level are only working figures. I will needto go through the game again and compare the two sets to see if the increase ata certain level is always the same, if it is random, if there is a certain setof possible level-ups, or if there is a certain range. The numbers above thestat columns are just working figures and do not necessarily represent arookie's natural stats at a certain level.-------------------------------------------------------------------------------3. Kotemon-------------------------------------------------------------------------------Starting Stats-------------- Strength: 0 Fire Tolerance: 00 Defense: 00 Water Tolerance: 00 Spirit: 00 Ice Tolerance: 00 Wisdom: 00 Wind Tolerance: 00 Speed: 00 Thunder Tolerance: 0 Charisma: 0 Machine Tolerance: 00 Dark Tolerance: 00Signature Attack---------------- Hot Head: Type: [Fire], Phy Level Learned: 1 Cost: 20 Level Loaded: N/A Game Text: Slash with sword and fire attack. Description: Kotemon leaps at the enemy and delivers a firey blow with his shinai.DRI Agent---------Expeience Table--------------- Level 02: 10 Level 51: Level 03: 32 Level 52: Level 04: 66 Level 53: Level 05: 166 Level 54: Level 06: 243 Level 55: Level 07: 348 Level 56: Level 08: 497 Level 57: Level 09: 678 Level 58: Level 10: 915 Level 59: Level 11: 1,169 Level 60: Level 12: 1,481 Level 61: Level 13: 1,862 Level 62: Level 14: 2,323 Level 63: Level 15: 2,838 Level 64: Level 16: 3,476 Level 65: Level 17: 4,058 Level 66: Level 18: 4,798 Level 67: Level 19: 5,615 Level 68: Level 20: 7,297 Level 69: Level 21: 8,504 Level 70: Level 22: 9,513 Level 71: Level 23: 10,674 Level 72: Level 24: 11,991 Level 73: Level 25: 13,448 Level 74: Level 26: Level 75: Level 27: Level 76: Level 28: Level 77: Level 29: Level 78: Level 30: Level 79: Level 31: Level 80: Level 32: Level 81: Level 33: Level 82: Level 34: Level 83: Level 35: Level 84: Level 36: Level 85: Level 37: Level 86: Level 38: Level 87: Level 39: Level 88: Level 40: Level 89: Level 41: Level 90: Level 42: Level 91: Level 43: Level 92: Level 44: Level 93: Level 45: Level 94: Level 46: Level 95: Level 47: Level 96: Level 48: Level 97: Level 49: Level 98: Level 50: Level 99:Weapons------- Short Sword STR +14 CHA +15Armor-----Legendary Weapon----------------Stats to Train-------------- Level 5 Level 20 Level 40 ``````` ```````` ```````` [Dark] 140 [Machine] 200 WIS 280 SPD 280 [Fire] 200 [Water] 360 [Wind] 200Digivolution Chart------------------Kotemon -> Dinohumon (Kotemon LV 5) -> Greymon (Dinohumon LV 20) -> ExVeemon (Greymon LV 10) -> MetalGreymon (Greymon LV 40, Kotemon LV 15) -> WarGreymon (MetalGreymon LV 99) -> SkullGreymon (Greymon LV 50, [Dark] 140) -> BlackWarGreymon (SkullGreymon LV 99) -> Kyukimon (Kotemon LV 20proceed from hereJuly 22, 2011 - Victini (000), Herdier (013), Simisage (018), Munna (023), Pidove (025), Roggenrola (030), Timburr (038), Tympole (041), Basculin (056), Krokorok (058), Crustle (064), Scrafty (066), Tirtouga (070), Carracosta (071), Archen (072), Cinccino (079), Vanillite (088), Tynamo (108), Eelektross (110), Litwick (113), Chandelure (115), Beartic (120), Accelgor (123), Stunfisk (124), Bouffalant (132), Cobalion (144), Terrakion (145), Virizion (146), Reshiram (149), Zekrom (150): Information fully added. No longer incomplete entries. - Keldeo (153), Meloetta (154), and Genesect (155): Listed as event Pokemon and not seeing anything in the Pokedex 3D about them. Will fill in their entries as best I can and keep them here in case they are added. - Found many instances where Basculin was spelled as Basculine. This has since been corrected. - Information added to Tidbits of Info. Talks about how certain Pokemon will have to be traded amongst Pokedex 3D "games" if you wish to collect all information in your Pokedex. - Because of the previous issue, I'm missing the following information in mine: Pansear, Simisear, Panpour, and Simipour. If anyone could contact me in regards to the stats (HP, ATK, SPD, etc) of these Pokemon, I would be grateful. Until then, I am done with what I can do with this Pokedex 3D guide.July 13, 2011 - Watchog (011), Boldore (031), Petilil (054), Sandile (057), Darmanitan [Standard Mode] (061), Maractus (062), Vanilluxe (090), Deerling (091), Joltik (101), Eelektrik (109), Elgyem (111), Lampent (114), Cubchoo (119), Golurk (129), Larvesta (142): Information fully added. No longer incomplete entries. - Permission granted to www.cheats.de to post this guide.July 08, 2011 - Patrat (010), Musharna (024), Tranquill (026), Unfezant (027), Gurdurr (039), Seismitoad (043), Swadloon (047), Leavanny (048), Scolipede (051), Basculin (056), Darmanitan [Zen Mode] (061), Trubbish (074), Zorua (076), Reuniclus (085), Karrablast (094), Amoonguss (097), Jellicent (099), Klang (106), Fraxure (117), Mienshao (126), Kyurem (152): Information fully added. No longer incomplete entries. - Moves I-Z have now had Pokemon added to them. - Fixed Teeter Dance to read correctly. Used to read as Tester Dance. - From here on in will be sporadic updates. Any changes that need to be made that are brought to my attention and to finish off the Pokedex information. Otherwise this is relatively done.June 30, 2011 - Lillipup (012), Blitzle (028), Sewaddle (046), Whimsicott (053), Cofagrigus (069), Sawsbuck (092), Mienfoo (125), Bisharp (131), Braviary (134), Vullaby (135), Mandibuzz (136), Heatmor (137): Information fully added. No longer incomplete entries. - Move with H have now had Pokemon added to it. - Egg Groups section has been added and completed.June 26, 2011 - Pansage (017), Zebstrika (029), Drilbur (035), Throh (044), Krookodile (059), Yamask (068), Frillish (098), Ferroseed (103), Pawniard (130): Information fully added. No longer incomplete entries. - Moves section has been made easier to read. _ Moves A-G have now had Pokemon added that can learn them. They are marked and explained in the section. - If you are confused where 1.10 went, it was submitted days ago and never updated over the 1.04. I'm keeping tabs of update version whether GameFAQs can get them up in time or not.June 23, 2011 - Added the description of all the Moves in the Moves section. If I've left any out, please let me know. I will add the Pokemon that can learn those moves in a future update. Also still to come is the Egg Groups section. - Error with TM38 saying "Flame Blast" rather than "Fire Blast". It has now been corrected. - Liepard (016), Palpitoad (042), Archeops (073), Gothitelle (082), Beheeyem (112), and Haxorus (118): Information fully added. No longer incomplete entries.June 21, 2011 - Stoutland (014), Excadrill (036), Gothorita (081), Ferrothorn (104), and Sawk (045): Information fully added. No longer incomplete entries. - Added Pokemon 121 through 155.June 19, 2011 - Added Categories to Pokemon 001-050 that were missing them. - Gigalith (032): Information fully added. No longer an incomplete entry. - Added Pokemon 051 through 120.June 16, 2011 - Removed example from Pokedex. The tables are pretty self explanatory, and I felt the table took up space without being much help. - Super Cheats has been added to the official list of websites with permission to post this guide. - Added Pokemon 010 through 014, 016 through 032, 035 and 036, 038 and 039, and 41-48. - Added Egg Groups to Table of Contents.June 15, 2011 - Changed "Move Description" section heading to "Moves". It will have the Moves description but also a list of which Pokemon can use that particular Move. - Added an extra section in the search quickly section of the Pokedex. - Added the following Pokemon: Purrloin (015), Woobat (033), Swoobat (034), Audino (037), Conkeldurr (040), Venipede (049), Whirlipede (050) - Will be adding more Pokemon in the next few days.June 14, 2011 - Creation of the Pokedex 3D information guide. - Guide uploaded to GameFAQs. Anyone else interested should contact me in regards to adding it to your site.==============================================================================II. About This Guide [AGUIDE]==============================================================================This guide is meant to provide the Pokemon information that you will findwithin the Pokedex 3D itself. It is not meant as a full walkthrough ofassisting someone with using the Pokedex. It's meant to cover the high-lights of the Pokedex. Things such as data on the Pokemon, Egg Groups,and such all have their sections to cover said data.This will be a bit of an overview, but not the full information, as themanual within the software provides a lot of information. To access themanual for the software, while within the software, hit the Home button.From here, you should be able to see a Manual button at the bottom. Pressthe Manual button and it will provide a great wealth of information alongwith images. I may include some information in this guide that is notwithin the softwares manual. However, the manual will be your biggestassets while learning the software.I would like to note a couple of symbols you may see used throughout theguide. Double exclamations (!!) before each line means that this is awarning of some kind, so you may wish to read before you proceed. Doublequestion marks (??) before each line means it's my own ramblings of sorts.You can easily bypass if you don't want to read, but they are my ownpondering on the issue.---NOTICE---As of October 1, 2012, the Pokedex 3d will be removed from the eShop. Ifyou wish to own this, it's probably best to download it now and hold on toit. Remember that this is a free version of a Pokedex. So, why is thisbeing removed from the eShop? Well, Nintendo is coming out with a paidPokedex called Pokedex 3D Pro. It will be released on November 8, 2012,but apparently will be a full Pokedex with all Pokemon in it from theoriginal Red/Blue all the way to Pokemon Black 2 and Pokemon White 2. So,instead of them just updating the free one, they're making you go to apaid one.Apparently the Pokemon won't be something you unlock with SpotPass, butjust given to you by default. Which is what it should be consideringit's going to be 1,500 yen on Japanese shop. (As of the time of thiswriting, that equates to just a bit under $19 USD.) But we're still unsureof what they will be charging on the US eShop. It has some otherfunctionality and all. I'll be trying to pick up the paid one day one, oras soon after day one as possible. I'd like to try to get a FAQ of the newone up as well. Just bear in mind if I have the information of Pokemon inthat one like I do here, it will be a work in progress.As such, I've come to the conclusion that Keldeo, Meloetta, and Genesectjust aren't going to get entries in this Pokedex. And that's fine. I'mstill going to leave their basic information here, for folks using it forplaying Pokemon White and Pokemon Black. Just be aware it doesn't haveany "stats" for them and they'll remain unfinished.Because this program will be retired from the eShop on October 1, I willbe making this FAQ's status as FINAL. I don't believe anything has beenleft out. If for some reason something has, please feel free to contactme, and I'll make the slight edits to correct everything. Otherwise, asfar as I'm concerned, this is it for the FAQ. Hope this has been of usto some folks, and that I hope I can draw you back with a new FAQ for thenew version. Look forward to long writing sessions again. ;)==============================================================================III. Disclaimer [DISCLA]==============================================================================This guide should not be reproduced under any circumstances except forpersonal, private use. No alterations may be made to this guide.This guide is free and under no circumstances should anyone be requiredto pay for this information. If you've come across this guide afterhaving paid for some kind of service or to view this guide specifically,please contact me.For permission to add this guide to a website, please contact me forwritten permission. This includes personal websites as well as larger,more well known websites. I want to try to verify that this guide is notbeing misused or altered in any way.The following are sites that have obtained permission to host this guide:www.gamefaqs.comwww.cheats.dewww.cheatmasters.comAny others that have this guide up are in violation of this guides copyright.Please contact me for consent.==============================================================================IV. Screen Overview [SOVRVW]==============================================================================This will give a brief overview of the sections on screen. It's meant asa quick reference guide to get started. However, if you need more detailedinformation, please refer to the manual within the software. To do so,while within the Pokedex 3D, press the Home button. At the bottom shouldbe a Manual button. Press that for further information. // Top Screen \\ ---------------------------------------------------------------------- | Name/Category | ---------------------------------------------------------------------- | | | | | | | Pokemon Here | | | | | | | | | ---------------------------------------------------------------------- | Unova Pokedex # [Type] Gender | ---------------------------------------------------------------------- Name - Pokemon's Name Category - Category this particular Pokemon is in Pokemon Here - This is where the Pokemon shows up on screen. You can move around the Pokemon to see it in full with the stick. Unova Pokedex # - This is the Pokedex number of this particular Pokemon in the Pokemon Black and Pokemon White version of the Pokedex. [Type] - The Pokemon's type. For example: Normal, Flying, or Water/Ice. Gender - This shows the Pokemon gender. Could show up as only male, only female, male and female, or as unknown. \\ Bottom Screen // ---------------------------------------------------------------- | [TB-SPTPAS] SPOT PASS If this is enabled, and you've set up your 3DS and accepted the Terms and Conditions, you can now have your 3DS connect to the internet to obtain THREE new Pokemon each day. They will be completely random, but you may be able to tip things in your favor, if you wish to obtain a specific Pokemon (or several Pokemon) data. If you scan a Pokemon's AR Marker, it is said that it will slightly increase your chance on obtaining that Pokemon's data[TB-PKMDAT] WAYS TO OBTAIN POKEMON DATA There are two ways to obtain Pokemon data. You may swap information with your friends as one method. The person sending the data will share the data but not lose it on their own copy. The second way is through Spot Pass, as described above. Additionally, one could say there is a third way: AR Markers. I go into this in a bit more depth through several other sections, but there will be some you may not be able to obtain at all. The legendary Pokemon come to mind for me, as I was missing several in the end. However, I was able to obtain both AR Sticker and Pokemon data for them through the scanning of their AR Marker. Speaking of AR Markers >> [TB-ARMARK] AR MARKERS So, where are these mythical AR Markers I speak of? Serebii.net comes to the rescue! http://serebii.net/pokedex3d/pokemon.shtml If you go to the address above, look under the AR Marker category on the very right of the table. Click the link on the line of the Pokemon you want and the marker will show on screen. Scan it with your AR Viewer to possibly increase your chances at obtaining the Pokemon information. !! Do not scan them all, as it make it pointless to try to increase !! your chances. If you scan an AR Marker of a Pokemon you already have you will get an AR sticker. And while on the topic of stickers... >> [TB-STIKRS] STICKERS There are two stickers per Pokemon available. The two sticker types are AR Stickers and Photo Stickers. AR Stickers - If you scan an AR Marker AFTER you've obtained a Pokemon, you'll obtain this particular sticker. Go to the Serebii address above under the "AR Markers" section to access the AR Markers. Photo Stickers - To gain this particular type of sticker, you'll need take a picture of the Pokemon that shows up when the AR Marker is scanned by the AR Viewer. There are benefits to collecting a lot of stickers. The two following are examples from the Manual. Getting different types of buttons to use in the AR Viewer, or perhaps the ability to set a photo as a background for the AR Viewer. Not exactly something to write home about, but the software is free, and perhaps there may be some more interesting things hidden to unlock. >> [TB-POKDEX] FINISHING UP THE POKEDEX There are some things you should know if you plan to have a complete Pokedex. It's not entirely easy even if you know someone else with this software. > [TB-PKCATA] POKEMON CATALOGUE What's that color above the Pokemon in your Catalogue? It's the type that Pokemon is. If it's purple, it's Psychic. If it has two colors, it is showing that Pokemon is a Dual Type and what both types are. >> [TB-MENUTB] MENU TIDBITS In the Menu, there are a couple of areas that be of interest. Credits - Allows you to scroll, at your leisure, the credits for the Pokedex. Switch Language - This allows you to switch languages. Available languages are: Japanese, French, Italian, English, German, and Spanish. Update - Allows you to connect online to see if any new updates are available.