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Battle of Bombers
김정수 , 박현욱 , 백대현 , 윤지석
UML, Development progress,
Index
Concept• Bomberman, Crazy Arcade- like game• Characters are from the game “Angry Bird”• All of the items are associated with birds
Story• After a brutal journey to defeat the pigs, some Angry
birds became Crazy Angry birds.• They became crazed about the flesh of other birds,
and started fight for food.• The flesh of birds are so good that they even explode
their eggs to kill each other.• Some even eat their eggs to strengthen their power….
Game Description
Specification• Swing• JOGL(Java OpenGL) , LWJGL(Light
Weight Java Game Library)• Sprite• Socket Networking
Game Description
1st week : Plan(UML write) 2st week : Main Frame, Control,
Draw, Design 3st week : Map, Item, Battle 4st week : Network 5st week : Beta Test
Proposed Schedule
1st week : Plan 2nd week , 3rd week : GUI, Key Con-
trol, Design 4th week : Network, graphics
We believe our actual schedule was not so far away from the proposed schedule!!
Actual Schedule
4 characters (animated) 2 maps Two players can meet in network in-
terface Graphics
Development progress
Design - Character
Design - Item
SPEED UP
Design - Item
Egg bomb
Design - Item
Egg bomb range +1
Design - Item
Health point ++
Development progress - de-sign
Number of egg boms +1
Development progress - de-sign
Development progress - Graphic
Network briefly explained• 1st : Send map information to first client.• 2nd : The client prompts the user to choose
the character then sends it to the server.• 3rd : The server sends map information and
banned character to the second client.• 4th~: The server receives and sends to
each client the key event.
Development progress - Networking
Development progress - Networking
As 2 person player on one computer is not established, network playing does not work.
However, it performs all the work it needs to do.
Development progress - Networking
UML
Two player support (local and net-work)
Graphics completion ‘Bomb’ – code, design(explosion)
Future Schedule