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CSI 1301 HARDWARE AND SOFTWARE

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CSI 1301

HARDWARE AND SOFTWARE

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ComputersComputers are automatic, electronic machines that

– accept data & instructions from a user (INPUT)– store the data & instructions (STORAGE)– manipulate the data according to the instructions

(PROCESSING)– store &/or output the results to the user (OUTPUT)

A computer system is composed of hardware and software

Hardware components are the physical, tangible pieces that we can see and touch

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SoftwareProgram

– a sequence of instructions to accomplish a result– a computer processes information under the direction of

a programData

– information to be processed by a programExample

– Data: for each employee, the employee number, hours worked & hourly pay rate

– Program: instructions on how to process the data to produce pay cheques, payroll register, etc.

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Hardware

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Digital ComputersThe computers that we use are digital, not

analogue computersAnalogue technology

– The signal is directly analogous to the information it represents

– The signal is continuous and in direct proportion to the source of the information• In a thermometer, mercury rises in direct proportion to the

temperature• In an amplifier or telephone, the electronic voltage signal

varies in direct proportion to the frequency and amplitude of the sound waves it represents

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Digital Technology Digital technology

– The signal is discrete– The information is broken down into pieces, and each piece is

represented separately– Analogue information is measured many times per second (the

sampling rate) and each measurement is represented as a number– How music is stored on a compact disc - the disc stores numbers

representing specific voltage levels sampled at specific times– Can be used to digitize sound, video, graphics, etc.

Our computers work with digital technology, hence the term digital computers

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Storage of Programs and Data

Sampling is only one way to digitize informationSince our computers work ONLY with numbers,

everything (not just analogue information such as sound and video) must be converted to numbers – Text (letters and special characters) gets converted to

numbers (A = 65), using a standard coding convention called ASCII

– Graphics (images), gets broken down into pieces (pixels) and each colour gets a number

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Binary Numbers

But how do we store numbers in a computer?

– We could use the digits 0, 1, 2,….., 9 from the base 10 (decimal) numbering system that we are used to?

– We would need a unique physical representation in the computer for each of the 10 digits, 0, 1, 2,……..,9

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Binary Numbers Devices that store and move information are cheaper and more reliable

if they have to represent only two states• A circuit conducts current (1) or does not (0)• A position on a diskette is magnetized in one direction (1) or

the opposite direction (0)• A position on a CD is pitted (1) or is not (0)

Once information is digitized, it is represented and stored in memory using the binary number system

A single binary digit (0 or 1) is called a bit

A single bit can represent two possible states, like a light bulb that is either on (1) or off (0)

Permutations of bits are used to store values. All information is represented as combinations of the two digits 0 and 1.

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Binary Numbers1 bit

01

2 bits

00011011

3 bits

000001010011100101110111

4 bits

00000001001000110100010101100111

10001001101010111100110111101111

Each permutation can represent a particular item

1 bit = 2 choices, a 0 or a 1

8 bits = 1 byte = 256 different combinations of 0’s and 1’s There are 2N permutations of N bits Therefore, N bits are needed to represent 2N unique items

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Binary NumbersSo how do we convert decimal numbers to binary

numbers?– i.e. if we enter the number 9 into the computer, how is

it changed to 1001 for computer storage and processing?

Or when we want to display or output information from the computer, how do we convert binary numbers to decimal numbers?

See the slides titled Number Systems in the Additional Material at the end of this lecture

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Hardware

Units of measure– All done relative to a Byte (8 bits - 1 character)– KB = Kilobyte - 1 thousand bytes (1024)– MB = Megabyte - 1 million bytes (1,048,576)– GB = Gigabyte - 1 billion bytes– TB = Terabyte - 1 trillion bytes

To understand how data is represented and stored on a diskette, see the slides titled Diskettes in the Additional Material at the end of this lecture

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CentralProcessing

Unit

MainMemory

Floppy Disk

Hard Disk

Monitor

Keyboard

A simplified view of a computer system

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Hardware Devices

Input Devices (Get information)– Keyboard– Mouse– Scanner

Output Devices (Give information)– Screen/monitor– Printer

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Hardware DevicesProcessing Device (Arithmetic/logic/repetition)

– Central Processing Unit (CPU)• 286, 386, 486, Pentium, K5, K6

– Has three basic parts• Arithmetic Logic Unit (ALU)

– executes all the arithmetic and logic instructions• Control Unit

– decodes instructions and determines which is next to be executed

• Buses/Registers– Buses are paths for information entering/exiting the CPU– Registers are memory for processing information

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The Central Processing Unit

The CPU continuously follows the fetch-decode-execute cycle:

fetch

Retrieve an instruction from main memory

decodeDetermine what the

instruction is

executeCarry out theinstruction

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Hardware Devices

Storage– Two types

• Primary and secondaryPrimary Storage (main memory)

– On board memory (located on the motherboard) – Very fast, but expensive– Two types

• RAM – Random Access Memory• ROM – Read Only Memory

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Hardware Devices

RAM - Random Access Memory– Read/write capability– Contents lost when computer is turned off (volatile)– A program must be in RAM for it to execute– 128 to 256MB for a typical desktop computer

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Hardware Devices

ROM - Read Only Memory– Read but not write capability– Permanent (non volatile) – Stores the preliminary instructions to be executed when

the computer is turned on, for example• To check RAM• To check communications with peripheral devices• Bootstrap loader program

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Hardware DevicesAddress

927892799280928192829283928492859286 Large values are

stored in consecutivememory locations

10011010Each memory cell stores a set number of bits (usually 8 bits, or one byte)

Content Main memory is divided into many memory locations (or cells)

Each memory cell has a numeric address, which uniquely identifies it

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Hardware DevicesSecondary Storage (secondary memory)

– External devices (not on the motherboard); either inside or outside the computer

– Store programs and data permanently– Slower, but cheaper

• RAM - nanoseconds, Drive - milliseconds– Different sizes/styles

• Floppy Disk - 1.4MB (portable)• Zip Drive - 100-750MB (portable)• CD - 650MB (portable)• Jaz Drive – 1-2GB (portable) discontinued• Hard Disk Drive >=20GB (not portable)• Tape - 50GB (portable, very slow)• Flash drives (portable)

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Hardware Devices

Other devices– Port

• For connecting peripheral devices• USB, Parallel and serial ports

– Modem (internal or external)• For communicating over telephone lines

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Software

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SoftwareA computer program is a series of instructions

– each instruction is expressed in a format consistent with a predefined set of rules

– a computer processes data under the direction of the instructions in a program

– there are instructions to input, process, store and output data

– the user of a program (as distinct from its creator) has no need to be aware of the details of its construction

– the user is only interested in the services that the program is able to provide

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Software

Programming Languages– 1st generation

• machine language• instructions coded using combinations of 0’s & 1’s

– 2nd generation• assembly languages (low-level symbolic languages)• instructions coded using letters & numbers • one assembly language instruction is translated into one

machine language instruction

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Software

Programming Languages– 3rd generation

• high-level symbolic languages• one instruction generates multiple machine language

instructions

– 4th generation programming languages• non-procedural languages• code “what” not “how”

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Software

HIGH LEVEL ASSEMBLY MACHINE z = x + y MOV AL, X 0010 1001 0001 MOV AH, Y 0010 1100 0010 ADD AL, AH 0100 0001 0010 MOV Z, AL 0010 0010 1011

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Software

Translation Software– Interpreters

• translate each instruction as it is entered– Advantage: easier to find/correct mistakes– Disadvantage: redundant translation

– Compilers• translate a group of instructions

– Advantage: generally faster– Disadvantage: all errors are given at one time

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Software

A file is a unit for storing informationAll information on a computer is stored in files

– Data Files• created by the user of the computer

– My_Thesis.doc, Assign1.xls– Program Files

• created by a programmer– Word, Excel, Windows98

– Naming Convention• [File Name].[Extension]

– the extension, (usually 3 letters long), describes the type of program used for that file

» doc(Word), xls(Excel), ppt(PowerPoint)

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Software categories Operating System

– controls all machine activities– provides the user interface to the computer– manages resources such as the CPU and memory– Windows XP, Unix, Linux, Mac OS

Application program– generic term for any other kind of software– word processors, games, . . .

Most operating systems and application programs have a graphical user interface (GUI)

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SoftwareOperating Systems

– The most important software on a computer• always running to perform the following tasks

– create and manage files– run programs– control information going to/from the peripherals

• Eg: MS-DOS– create and manage files - several programs– run programs - COMMAND.COM– peripherals - IO.SYS, MSDOS.SYS

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SoftwareDirectories

– to organize files – tree structure

• root directory• files within each directory

– current or active directory– change, make or remove directories– path

• the complete name for a file• starts from the root directory• separates directories with a \

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Software\

Windows c:\windows

MSOffice c:\MsOffice

Excel c:\MsOffice\Excel

WinWord c:\MsOffice\WinWord

PowerPoint c:\MsOffice\PowerPoint

MoneyMap c:\MoneyMap

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Software Standard Commands

– Disk Level• Format (Prepare a disk)• Vol (Displays the disk’s volume label)

– Directory Level• MD (Make Directory)• RD (Remove Directory)• CD (Change Directory)• DelTree (Erase everything below this level)

– File Level• Dir (List all the files)• Copy (Copy a file)• Move (Move a File, Copy and erase)• Rename (Change the name of the file)• Del (Erase a file)

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Disk Operating System (DOS)Example of command line interface (DOS prompt

in bold; user entries in italics)c:\ a:a:\ formata:\ Format another (Y/N)? na:\ c:c:\ cd csi1301\lecturesc:\csi1301\lectures copy lecture2 a:c:\csi1301\lectures a:a:\ dir /p

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Windows

An operating system that has four advantages over MS-DOS– Graphical user interface (GUI)

• uses pictures & symbols ( not just text & numbers)• replaces the DOS command line interface

– Multitasking• allows running or opening 2 or more programs simultaneously• click on the taskbar to switch between open programs

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Windows– Uniformity among applications

• menus look the same: File, Edit, Help• use of similar dialog boxes, bars and buttons

– Object linking and embedding• ability to transfer information from one program to another• allows changes in the source document to be automatically

reflected in the destination documents

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Windows

File Management– 2 programs

• My Computer– displays the parts of a computer in a window

• Explorer– displays the parts of a computer in a tree form– files can be copied or cut and pasted as with other selected data

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Starting (Booting) the ComputerTurn on the power

– CPU loads the instructions from ROM into RAM, including the bootstrap loader program

– CPU executes the bootstrap loader program which• Starts drive a: (diskette drive)• Reads the boot record (bootstrap program) from the

diskette in drive a: and loads it into RAM; if no diskette is in drive a:, reads the boot record from the c: drive (hard drive) and loads it into RAM

– CPU executes the bootstrap program which• Loads a portion of the operating system into RAM

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Additional Material

Number Systems

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Number SystemsThe base value of a number system determines

– The number of symbols in the system– The place value of each digit

Decimal (base 10)– Symbols (10): 0,1,2,....9– Place: …..,104,103,102,101,100

– 132: (1x102)+(3x101)+(2x100)

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Number Systems Octal (base 8)

– Symbols (8): 0,1,2,....7– Place: …..,83,82,81,80

To convert decimal 132 to octal: (2x82)+(0x81)+(4x80) or 2048

Hexadecimal (base 16)– Symbols (16): 0,1,2,…9,A,B,C,D,E,F– Place: …..,163,162,161,160

To convert decimal 132 to hexadecimal: (8x161)+(4x160) or 8416

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Number Systems Binary (base 2)

– Symbols (2): 0,1– Place: …..,23,22,21,20

To convert decimal 132 to binary: (1x27)+(0x26)+(0x25)+(0x24)+(0x23)+(1x22)+(0x21)+(0x20) or 100001002

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Number Systems To convert from any base to decimal

1. Write the number in its expanded form2. Sum each term– 10012

• (1x23) + (0x22) + (0x21) + (1x20)• 8 + 0 + 0 + 1 = 9

– 8416• (8x161) + (4x160)• 128 + 4 = 132

– 358• (3x81) + (5x80)• 24 + 5 = 29

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Number Systems To convert from decimal to any base

1. Write the place representation for the base using 1 as the multiplier for each term

2. Calculate the value of each term3. Determine the number required for each term

Decimal (5710) to binary(1x26) + (1x25) + (1x24) + (1x23) + (1x22) + (1x21) +

(1x20) 64 32 16 8 4 2 1 0 1 1 1 0 0 15710 = 1110012

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Number Systems

Decimal (5710) to octal(1x82) + (1x81) + (1x80) 64 8 1 0 7 1 5710 = 718

Decimal (5710) to hexadecimal(1x162) +(1x161) + (1x160) 256 16 1 0 3 95710 = 3916

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Number Systems

Decimal Binary Octal Hex

101 1100101 145 65

5 101 5 5

65 1000001 101 41

257 100000001 401 101

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Homework

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1. Convert the following decimal numbers into Binary (base 2), Octal (base 8) and Hexadecimal (Base 16) 17 – 85 – 172 – 220

2. Convert the following numbers into their decimal equivalent 1102 – 1103 – 1105 – 1108 – 11016

Exercice 1

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1. Draw the following directory structure:1. From the root directory, I want separate directories to store reports,

memos, schedules and miscellaneous material. 2. I also want to be able to distinguish reports, memos and schedules

between those I wrote and those written by others.2. Add the following files to the directory structure;

1. Present1.ppt as miscellaneous2. Present2.ppt as a report that I prepared3. Present3.ppt as a report prepared by someone else4. Forecast1.xls as a schedule that I prepared5. Forecast2.xls as a schedule prepared by someone else6. Document1.doc as a memo that I prepared7. Document1.doc as a memo prepared by someone else

3. What would be the full file name (path) for each of the files in (2) if they are stored on my c: drive?

Exercice2