Complete Younger Solar Wei

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  • 8/6/2019 Complete Younger Solar Wei

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    Advanced

    Health Levels-0i Bruised-1i Hurt

    -2i Wounded

    -4i CrippledIncapacitatedDying

    Healing Times, for each health levelBashing: Lethal and Aggravated:

    Dying:

    Specialties

    Name: Concept:

    Player: Caste:

    Strength Charisma PerceptionDexterity Manipulation IntelligenceStamina Appearance Wits

    Dawn Zenith Twilight Archery Integrity Craft Martial Arts Performance Investigation Melee Presence LoreThrown Resistance Medicine

    War Survival OccultNight Eclipse Other Athletics Bureaucracy Awareness LinguisticsDodge Ride Larceny SailStealth Socialize

    Anima Effects Anima Banner Lev1 3 motes: Weak caste mark

    4

    7 motes: Strong caste mark8 10 motes: Mild aura

    11 15 motes: Bonfire aura

    16+: Iconic aura

    Personal: /

    Peripheral: /

    Anima Banner

    Essence

    Abilities

    Attributes

    Wei-Lan Pie-Ching Blacksmith

    Wally Dawn Mark

    q q q q q q

    q q q q q q qq q q q q q q q q q q

    s q q s Fire q q q qs q q q q q s qs q q q q q q qs q q q s q qs q q

    s q qq q

    s q q q q

    q

    Cause the caste mark to glow brghtly fora scene (1 mote).

    Cause the anima to glow brightlyenough to read by for a scene (1 mote).Know the precise time of the day(1 mote).

    Appear huge and terrifying for a scene.Gains +2 to DV against creatures witha lower Valor than own Essence. Mortals must roll Valor (diff. 1) to stayand fight (10 motes). Works automatic after spending 11motes peripheral essence.

    Write

    q q q

    1616Calculate

    38 31

    s s s s s q q q Melee (Swords)s s

    s s s s s ss s s s

    s s s s s s

    s

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    In Debate Action Options(Speed / DV modifier)

    Attack (weapon/-2): Coordinated Attack (5/-2):

    Dash (3/-3):

    Flurry (longest action/sum of defense penalties):

    Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2):

    Move (0/none):

    Virtue Flaw: Limit pointsDuration: Limit Break Condition:Partial Control:No Control:

    Compassion Temperance

    Conviction Valor

    Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes

    Social TraitsDodge MDV:(Wp + Integrity + Essence + spe.) / 2

    Join Combat: Wits + Awareness

    Willpower:

    Intimacies

    Social Attacks

    Motivation

    Virtues

    Effects of Social AttacksBuilding / Eroding Intimacies:

    Compelling Behavior: Betray Motivation:

    Additional Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance:

    If the attack violates Motivation:Natural persuasion:

    Unnatural persuasion:

    Consent to the attack:

    Refuse to consent:

    Calculate

    5 5

    q q q q q q qs s s

    Calculate

    Investigation 5 2 / 1 1 / 1. 2Performance 6 3 / 2 2. / 1 1 Attacks a whole areaPresence 4 2 / 1 1 / 1. 2

    Foolhardy ComtemptWrite

    q q q q One full day. s s

    Fighting against losing odds, is challanged to single combat, or can prove bravery.

    q q q q q q Is without fear but not without sence.s s Knows on fear. Challenges the enemy to single combat.

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    Action Options(Speed / DV modifier)

    Armor

    Grappling (Clinch Attack)If clinch is successful victim is Inactive,

    attacker can choose to:

    Break hold:

    Crush:

    Hold:

    On additional actions:

    Weapon Speed Acc Damage PDV Rate Range Tags Notes

    Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

    Soak and DefenseBashing Soak: Lethal Soak: Aggravated Soak:

    Dodge DV: Join Combat: Move / Dash:

    In Combat

    Weapons

    EffectsBleeding:

    Difficulty:Knock back:

    Knockdown:

    Difficulty:Stunned:

    Difficulty:

    Special AttacksCoup de Grace (-1e):

    Disarming (-2e close or -4e range):

    Fierce Blows (-1e):

    Pulling Blows (-1e):

    Showing Off (-1e to -4e):

    Sweeping (-1e):

    Aim (3/-1): Attack (weapon/-1): Block Movement (5/-1):

    Change Weapon(s) (weapon/-1): Climb, Swim (3/-2): Coordinated Attack (5/-0):

    Dash(3/-2): Sprint:Defend Another (5/-1): Range:

    Flurry (longest action/sum of defense penalties):

    Guard (3/none): Inactive (5/special): Join Battle (varies/-0):

    Speed:Jump (5/-1): Up: Ahead: Miscellaneous Action (5/-1 to -3): Move (0/none): Read Strategy (5/-0):

    Rising from prone (5/-1): Range shooting (varies e):

    Range:

    Calculate

    15 13 11

    Calculate

    3 5 3 / 9

    Calculate

    Reaper Daiklave 4 18 (+5) 9L (+4L) 8. (+2) 4 ~ ~ elee

    Soulsteel Daiklave 5 18 (+5) 11L (+6L) 8. (+2) 3 ~ ~ elee

    Staff 6 13 (+3) 13B (+8B) 7 (+4) 2 ~ 2, R elee

    Javelin 4 10 (+2) 9L (+4L) ~ 3 30 P Has Three Thrown

    Javelin (Melee) 4 12 (+2) 9L (+4L) 6. (+1) 3 ~ T eleeelee

    elee

    elee

    elee

    elee

    elee

    elee

    Clinch 6 10 (+0) 5B (+0B) - 1 - C, N, P artialArts

    Kick 5 10 (+0) 8B (+3B) 4 (-2) 2 - NartialArts

    Punch 5 11 (+1) 5B (+0B) 6 (+2) 3 - N artialArts

    Lamellar Armor Medium +6L/+8B ~ 1 -2Silk Armor Special +5L/+3B ~ 0 -0Buckler Shield ~ ~ ~ ~ +1 DV against Hand to Hand attacks, none for range

    11 11 -2

    3

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    Languages

    Combos

    Charm Cost Duration Type Keywords Effect

    Combo Cost Charms

    Sorcery Cost Duration Type Target Effect

    Charms

    Sorcery

    Clawspeak High Realm SeatongueFlametongue Low Realm SkytongueForest-tongue Old RealmGuild Cant s Riverspeak

    Second Dodge Excellency 2m per success Instant Reflexive (Step 2) Combo-OK Adds one to DV for each success boughtSecond Melee Excellency 2m per success Instant Reflexive (Step 1 or 2) Combo-OK Adds one success to roll per two motes spentOx-Body Technique ~ Permanent ~ ~ Adds Health LevelsReflex Side-Step Technique 1m Instant Reflexive (Step 2) Combo-OK Makes unexpected attack expectedOne Weapon, Two Blows 1m One Action Reflexive (Step 1) Combo-OK Adds +1 Rate and AccuracyCall the Blade 1m Instant Reflexive (Step 2) Obvious Calls weapon from within (Essence x 10) yards.Dipping Swallow Defense 2m Instant Reflexive (Step 2) Combo-OK Eliminates penalties to Parry DV Bulwark Stance 5m Until next action Reflexive (Step 2) Combo-Basic Eliminates all penalties to Parry DV Heavenly Guardian Defense 4m Instant Reflexive (Step 2)Combo-OK, Obvious Perfectly blocks attack, has Compassion Flaw Solar Counterattack 3m Instant Reflexive (Step 9)Combo-OK, Counterattack Allows a single counterattack if defending with PDV Ready In Eight-Direction Stance 5m Until next action Reflexive (Step 9)Combo-Basic, Counterattack Provides a counterattack if defending with PDV Monkey Leap Technique 3m One Scene Reflexive Combo-OK Allows Jumping as a move action, doubles distance

    Martial Paragon Stance 10m, 1wp Bulwark Stance, Ready in Eight Directions Stance, Second Excellency

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    Familiars Name: Spd/Acc/Dmg/Rate: Health LevelsCreature: Dodge/Soak (L/B): -0Str/Dex/Sta: Abilities: -1Cha/Man/App: -2Per/Int/Wits: -4 Willpower: Notes:

    Backgrounds

    Manse & Hearthstones

    Languages

    Familiar

    Rating Name Description

    Rating Name Description

    Artifacts

    Clawspeak High Realm SeatongueFlametongue Low Realm SkytongueForest-tongue Old RealmGuild Cant s Riverspeak

    q q That Hunk of Steel Soulsteel Daiklave taken from Abyssal, can infect people if fitted with a hearthstoneqq Desus's Katana Orichalcum Reaper Daiklaveq q New Cloak Silk Armor

    Resources q q q

    Made money working inthe blacksmith shop

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    Age, actual: Age, apparent:Height: Weight:Gender:

    Eyes:

    Hair:

    Homeland:

    Skin:

    History

    DescriptionExperience

    Total:Total spent:

    Spent on:

    Possessions

    Picture

    0/4721 20

    476' 3" Male

    2 points in Awareness, Ready in Eight DirectionsStance, Martial Paragon Combo, Monkey LeapTechniuque, Essence 3

    Long Black Hair

    6