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8/6/2019 Complete Younger Solar Wei
1/6
Advanced
Health Levels-0i Bruised-1i Hurt
-2i Wounded
-4i CrippledIncapacitatedDying
Healing Times, for each health levelBashing: Lethal and Aggravated:
Dying:
Specialties
Name: Concept:
Player: Caste:
Strength Charisma PerceptionDexterity Manipulation IntelligenceStamina Appearance Wits
Dawn Zenith Twilight Archery Integrity Craft Martial Arts Performance Investigation Melee Presence LoreThrown Resistance Medicine
War Survival OccultNight Eclipse Other Athletics Bureaucracy Awareness LinguisticsDodge Ride Larceny SailStealth Socialize
Anima Effects Anima Banner Lev1 3 motes: Weak caste mark
4
7 motes: Strong caste mark8 10 motes: Mild aura
11 15 motes: Bonfire aura
16+: Iconic aura
Personal: /
Peripheral: /
Anima Banner
Essence
Abilities
Attributes
Wei-Lan Pie-Ching Blacksmith
Wally Dawn Mark
q q q q q q
q q q q q q qq q q q q q q q q q q
s q q s Fire q q q qs q q q q q s qs q q q q q q qs q q q s q qs q q
s q qq q
s q q q q
q
Cause the caste mark to glow brghtly fora scene (1 mote).
Cause the anima to glow brightlyenough to read by for a scene (1 mote).Know the precise time of the day(1 mote).
Appear huge and terrifying for a scene.Gains +2 to DV against creatures witha lower Valor than own Essence. Mortals must roll Valor (diff. 1) to stayand fight (10 motes). Works automatic after spending 11motes peripheral essence.
Write
q q q
1616Calculate
38 31
s s s s s q q q Melee (Swords)s s
s s s s s ss s s s
s s s s s s
s
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In Debate Action Options(Speed / DV modifier)
Attack (weapon/-2): Coordinated Attack (5/-2):
Dash (3/-3):
Flurry (longest action/sum of defense penalties):
Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2):
Move (0/none):
Virtue Flaw: Limit pointsDuration: Limit Break Condition:Partial Control:No Control:
Compassion Temperance
Conviction Valor
Ability Speed Acc (Cha / Man) PMDV (Cha / Man) Rate Notes
Social TraitsDodge MDV:(Wp + Integrity + Essence + spe.) / 2
Join Combat: Wits + Awareness
Willpower:
Intimacies
Social Attacks
Motivation
Virtues
Effects of Social AttacksBuilding / Eroding Intimacies:
Compelling Behavior: Betray Motivation:
Additional Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance:
If the attack violates Motivation:Natural persuasion:
Unnatural persuasion:
Consent to the attack:
Refuse to consent:
Calculate
5 5
q q q q q q qs s s
Calculate
Investigation 5 2 / 1 1 / 1. 2Performance 6 3 / 2 2. / 1 1 Attacks a whole areaPresence 4 2 / 1 1 / 1. 2
Foolhardy ComtemptWrite
q q q q One full day. s s
Fighting against losing odds, is challanged to single combat, or can prove bravery.
q q q q q q Is without fear but not without sence.s s Knows on fear. Challenges the enemy to single combat.
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Action Options(Speed / DV modifier)
Armor
Grappling (Clinch Attack)If clinch is successful victim is Inactive,
attacker can choose to:
Break hold:
Crush:
Hold:
On additional actions:
Weapon Speed Acc Damage PDV Rate Range Tags Notes
Armor Type Soak (L/B) Hardness Fatigue Mobility Notes
Soak and DefenseBashing Soak: Lethal Soak: Aggravated Soak:
Dodge DV: Join Combat: Move / Dash:
In Combat
Weapons
EffectsBleeding:
Difficulty:Knock back:
Knockdown:
Difficulty:Stunned:
Difficulty:
Special AttacksCoup de Grace (-1e):
Disarming (-2e close or -4e range):
Fierce Blows (-1e):
Pulling Blows (-1e):
Showing Off (-1e to -4e):
Sweeping (-1e):
Aim (3/-1): Attack (weapon/-1): Block Movement (5/-1):
Change Weapon(s) (weapon/-1): Climb, Swim (3/-2): Coordinated Attack (5/-0):
Dash(3/-2): Sprint:Defend Another (5/-1): Range:
Flurry (longest action/sum of defense penalties):
Guard (3/none): Inactive (5/special): Join Battle (varies/-0):
Speed:Jump (5/-1): Up: Ahead: Miscellaneous Action (5/-1 to -3): Move (0/none): Read Strategy (5/-0):
Rising from prone (5/-1): Range shooting (varies e):
Range:
Calculate
15 13 11
Calculate
3 5 3 / 9
Calculate
Reaper Daiklave 4 18 (+5) 9L (+4L) 8. (+2) 4 ~ ~ elee
Soulsteel Daiklave 5 18 (+5) 11L (+6L) 8. (+2) 3 ~ ~ elee
Staff 6 13 (+3) 13B (+8B) 7 (+4) 2 ~ 2, R elee
Javelin 4 10 (+2) 9L (+4L) ~ 3 30 P Has Three Thrown
Javelin (Melee) 4 12 (+2) 9L (+4L) 6. (+1) 3 ~ T eleeelee
elee
elee
elee
elee
elee
elee
Clinch 6 10 (+0) 5B (+0B) - 1 - C, N, P artialArts
Kick 5 10 (+0) 8B (+3B) 4 (-2) 2 - NartialArts
Punch 5 11 (+1) 5B (+0B) 6 (+2) 3 - N artialArts
Lamellar Armor Medium +6L/+8B ~ 1 -2Silk Armor Special +5L/+3B ~ 0 -0Buckler Shield ~ ~ ~ ~ +1 DV against Hand to Hand attacks, none for range
11 11 -2
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Languages
Combos
Charm Cost Duration Type Keywords Effect
Combo Cost Charms
Sorcery Cost Duration Type Target Effect
Charms
Sorcery
Clawspeak High Realm SeatongueFlametongue Low Realm SkytongueForest-tongue Old RealmGuild Cant s Riverspeak
Second Dodge Excellency 2m per success Instant Reflexive (Step 2) Combo-OK Adds one to DV for each success boughtSecond Melee Excellency 2m per success Instant Reflexive (Step 1 or 2) Combo-OK Adds one success to roll per two motes spentOx-Body Technique ~ Permanent ~ ~ Adds Health LevelsReflex Side-Step Technique 1m Instant Reflexive (Step 2) Combo-OK Makes unexpected attack expectedOne Weapon, Two Blows 1m One Action Reflexive (Step 1) Combo-OK Adds +1 Rate and AccuracyCall the Blade 1m Instant Reflexive (Step 2) Obvious Calls weapon from within (Essence x 10) yards.Dipping Swallow Defense 2m Instant Reflexive (Step 2) Combo-OK Eliminates penalties to Parry DV Bulwark Stance 5m Until next action Reflexive (Step 2) Combo-Basic Eliminates all penalties to Parry DV Heavenly Guardian Defense 4m Instant Reflexive (Step 2)Combo-OK, Obvious Perfectly blocks attack, has Compassion Flaw Solar Counterattack 3m Instant Reflexive (Step 9)Combo-OK, Counterattack Allows a single counterattack if defending with PDV Ready In Eight-Direction Stance 5m Until next action Reflexive (Step 9)Combo-Basic, Counterattack Provides a counterattack if defending with PDV Monkey Leap Technique 3m One Scene Reflexive Combo-OK Allows Jumping as a move action, doubles distance
Martial Paragon Stance 10m, 1wp Bulwark Stance, Ready in Eight Directions Stance, Second Excellency
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Familiars Name: Spd/Acc/Dmg/Rate: Health LevelsCreature: Dodge/Soak (L/B): -0Str/Dex/Sta: Abilities: -1Cha/Man/App: -2Per/Int/Wits: -4 Willpower: Notes:
Backgrounds
Manse & Hearthstones
Languages
Familiar
Rating Name Description
Rating Name Description
Artifacts
Clawspeak High Realm SeatongueFlametongue Low Realm SkytongueForest-tongue Old RealmGuild Cant s Riverspeak
q q That Hunk of Steel Soulsteel Daiklave taken from Abyssal, can infect people if fitted with a hearthstoneqq Desus's Katana Orichalcum Reaper Daiklaveq q New Cloak Silk Armor
Resources q q q
Made money working inthe blacksmith shop
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Age, actual: Age, apparent:Height: Weight:Gender:
Eyes:
Hair:
Homeland:
Skin:
History
DescriptionExperience
Total:Total spent:
Spent on:
Possessions
Picture
0/4721 20
476' 3" Male
2 points in Awareness, Ready in Eight DirectionsStance, Martial Paragon Combo, Monkey LeapTechniuque, Essence 3
Long Black Hair
6