Condottiere-MOONFROG_Solo_Variant.pdf

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  • 8/18/2019 Condottiere-MOONFROG_Solo_Variant.pdf

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    Moonfrog’s

    CondottiereSolitaire Variant

    You, the live player, will compete against a dummy player.

    Begin the game by controlling the condottiere token. You will retain control of the token until losing to thedummy player (per normal rules). When the dummy player takes control a semi-random system willdetermine the condottiere token placement. For this, a full set of polyhedral dice will be needed.

    To determine the condottiere token placement for the dummy player :Choose the largest area controlled by the dummy player. All unclaimed provinces adjacent to this area areadded-up to determine a numerical range. When doing this, assign a number to each province (keep thefirst location in mind and count onward from that point). Next, roll a die equal to the range that wascounted out. The die result will determine where the condottiere token will be placed.

    In some cases you may have to treat certain rolled numbers as invalid. For example if you have a range of 7you will need to roll an 8-sided die. However, the number ”8” cannot represent anything, therefore whenan “8” is rolled you must ignore it and reroll.

    To layout the dummy player’s cards: The dummy player is dealt 10 cards facedown in a row formation (place cards above the map). One by onethe dummy’s cards will be turned up as play alternates between sides. T he dummy’s cards are played fromleft to right. NOTE: The live player will always play the first card in every round.

    Occasional circumstances may cause some facedown dummy cards to be leftover at the end of a round. Inthese cases leave the unused cards for the next round. New cards will be placed in the gaps of the old cards.

    Card Specifics:Bishop cards played by the dummy hand will always result in random placement of the favor-of-the-pope token. A second Bishop card by the dummy player will remove the token, and so on. Random locations willalways be in adjacent provinces that belong to the live player (once your cubes appear). For placement ofthis token follow the same count & roll system used for the condottiere token.

    Scarecrow cards that appear from the dummy player’s hand are immediately replaced by 2 new cards. Placethe new cards faceup; one card covers the scarecrow card and the other is placed above it. If either of thenew cards turn out to be scarecrows, ignore them --they will have no function.

    Surrender cards have the same effect as stated in the normal rules.