CSUN presentatie GR@SP v0.3

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    IT Innovationwith Hearing

    ImpairedChildren

    Karin Slegers

    Katholieke Universiteit Leuven

    Pieter Duysburgh

    Vrije Universiteit Brussel

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    Agenda

    Innovationthroughparticipatory design

    Research with hearing impairedchildren

    Design for hearing impairedchildren

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    INNOVATIONTHROUGHPARTICIPATORY DESIGN

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    What is participatory design?

    User centred design

    User is starting point, nottechnology

    Participatory design

    User is activelyinvolved in research & design

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    Phases in participatory design

    Inspirationphase

    Designphase

    PrototypePhase

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    Participatory design methods

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    Participatory design with hearing

    impairedchildren

    Twochallenges:

    Children

    Ivolvement in research & design shouldbefun

    Important roleforparents, teachers, etc.

    Hearing impairment

    Many research & design methods are basedon ashared verbal language

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    CASE: INNOVATIVE IT

    APPLICATIONSFOR HEARINGIMPAIREDCHILDREN

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    Inspirationphase

    Designphase

    PrototypePhase

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    INSPIRATIONPHASE

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    Agenda

    Goal

    Methods

    Findings

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    Goal: Map the world of experience ofhearing impaired children

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    Methods

    Observations

    Expert interviews

    Family interviews

    Creative sessions

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    Observations

    Bookpresentationpassiveobservations

    Summer camp

    participatoryobservations

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    Expert interviews

    Psychologist

    Sign language teacher

    Living communities supervisor

    CI expert

    Educational expert

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    Family interviews

    Onlyonefamily

    Twodaughters, onehard-of-hearing

    Family interview + parent interview

    Topics discussed:

    Dailyactivities

    Routines

    School &recreation Problems

    Coping

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    Creativesessions

    Background:

    Verbal information processing

    Reading comprehension

    Empathy

    FantasyOrexpressionthereof?

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    Creativesessions

    Goal:

    understand how hearing impaired children dealwith visual stories

    understand better to what extent thesechildren are able to make up stories anddetach themselves from what they have seenand experienced themselves

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    Creativesessions

    Step1: Fragments of favourite TV showsor movies

    Observation of responses

    Rating

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    Creativesessions

    Step 2: create& present stories

    Visual storytelling comics

    Presentation in spoken and/orsignlanguage

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    DESIGN PHASE

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    Agenda

    Goal

    Methods

    Results

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    Goal: translateinsightsintoconceptsfornewapplications

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    Design teampsychologist, sociologists, communication scientists,engineers, developers, designers

    Conceptual workshopsempathising workshop, ideation workshop

    Concept evaluationspedagogicalinstitutes

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    Empathy workshop

    Goal: allow design team to step into theworld of experience of hearingimpairedchildren

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    Empathy workshop

    Step 1: Exhibition of insights

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    Insights

    Hearing

    Some doctors give parents

    the impression that their childrenwill be able to hear perfectly

    again. We have to disappoint

    them all the time.

    Language

    Sentences such as

    if only I had brought

    my umbrella are

    tricky.

    Develop-

    ment

    Hearing impaired children

    miss out on the little daily

    conversations parents have.That is how other children

    learn a lot about norms and

    values.

    Education

    Framing

    Identitity

    Are those elderly ladies still deaf?

    What did they do wrong then?

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    Empathy workshop

    Step 2: Personaexercise

    Whatwoulditbelike to be adeafchild?

    Template Day in the life of

    Problems

    Dreams

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    Empathy workshop

    Step 3: Listing of user characteristics,problems and needs

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    Ideation workshop

    Goal: translateinsightsfrominspirationphaseintoconceptsfornew IT applications

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    Ideation workshop

    Step 1: Concept generation

    Concept cards

    Problem/need

    Solution IT concept

    Fun elements

    Pass-throughprinciple

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    Ideation workshop

    Step 2: Creativesession

    Scrapmaterial

    Prototype creation

    Presentation

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    Concept evaluation

    Design team

    Discussion of technicalfeasibility of the 13concepts

    8 concepts were retained

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    Concept evaluation

    Two care/pedagogicalinstitutes for hearingimpaired children

    Presentation of 8 concepts

    Focus groupevaluation Further refinement

    5 concepts remained

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    1. Reading assistant

    Audiovisual supportVocabulary

    Grammar

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    1. Reading assistant

    On different levels: word / sentence / paragraph / chapter

    Content:

    Teachers own material Textbooks

    Magazines

    Better understanding of educational needs

    Local & distant learning

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    2.Collage conversation

    GestureSpoken word

    Support of conversation

    + Alternatives:

    Did you mean?

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    2.Collage conversation

    Device: Portable or interactive whiteboard

    Setting:

    At home At school

    Conversation between parent and child

    between teacher and student

    between (hearing impaired) children

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    3. Storytelling game

    ?

    ?

    ?

    ?

    The Wald Disney Company

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    3. Storytelling game

    Different levels of difficulty

    Cf. Choose your own adventure book

    New scene in story works serves as inforcement

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    4. Gesture game

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    4. Gesture game

    Sense of pride: I am good at this

    The importance of personalization

    For: Children

    Family members

    Individual

    Track progression

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    5.Intuitive composer

    Buttons

    Colors

    Vibrations

    Facial expression

    Movement

    Images

    Visualization

    Vibrations

    Colors

    Speech

    Skills

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    5.Intuitive composer

    Both making and experiencing music intuitively

    Multisensory

    Improve speech skills Fluency & Accuracy

    Similar device might improve sensorialdevelopment of young children

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    NEXT STEPS

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    Visualization of selectedconcepts

    Storyboards

    Scenarios

    2nd, more specificcycle of participatorydesign process

    (Co-)design and evaluationof prototypes

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    [email protected]

    [email protected]