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DEFENSIVE PLAYBOOK 2008

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DEFENSIVE PLAYBOOK 2008. USMMA DEFENSE. We will employ an odd front as our base defense. Built into our 50 scheme will be complimentary fronts, line stunts and a multiple blitz package. We will also have the ability to play 4-3, 4-4, 6-1, 4-6, 3-3 and - PowerPoint PPT Presentation

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Page 1: DEFENSIVE PLAYBOOK 2008

1

DEFENSIVE PLAYBOOK

2008

Page 2: DEFENSIVE PLAYBOOK 2008

TABLE OF CONTENTS   COACH PLAYER

I. INTRODUCTION P. 3 P. 3 Huddle P. 3 P. 3 At the Line of Scrimmage Procedure P. 4 P. 4 Alignment & Technique Numbering P. 5 P. 5 Defensive Pass Zones P. 6 P. 6 Formations & Backfield Sets P. 7 P. 7 Personnel Group Terminology P. 10 P. 10 Motions P. 11 P. 11    

II. DEFENSES (FRONTS) P. 14 P. 14 Okie P. 14 P. 14 Bulldog P. 48 P. 48 Cowboy P. 56 XXX Black P. 61 XXX Even P. 75 XXX Bronco P. 99 P. 56 Pro P. 106 XXX Blue P. 111 P. 63 Red P. 116 XXX White P. 120 P. 68    

III. COVERAGE P. 124 P. 72 Adjustments P. 125 P. 73 Pass Route Terminology P. 128 P. 76 Coverage Tags P. 131 P. 79 Coverage List P. 132 P. 80 Base / 7-Man Coverages P. 135 P. 83 8-Man Coverages P. 161 P. 109 Man to Man Coverages P. 173 P. 121 Red Zone / Goal Line Coverages P. 194 P. 130 Zone Blitz / 6-Man Coverages P. 205 P. 137    

IV. BLITZ P. 225 P. 157 Okie & White Blitz P. 225 P. 157 Bulldog Blitz P. 260 P. 192 Even & Pro Blitz P. 281 XXX Blue Blitz P. 291 P. 213 Bronco Blitz P. 302 P. 224    

V. GOAL LINE DEFENSE P. 309 P. 231    

VI. SHORT YARDAGE DEFENSE P. 320 P. 239    

VII. DEFENSIVE LINE GAMES P. 325 P. 244  

 

VIII. MISCELLANEOUS P. 328 P. 247 Option Rules P. 329 P. 248 Tight End Trade Rules P. 330 P. 249 Unbalanced P. 332 P. 251 Punt Safe P. 336 P. 255 Muddle Huddle P. 340 P. 259 Garbage Rules P. 341 P. 260 Pass Protections P. 342 XXX

Page 3: DEFENSIVE PLAYBOOK 2008

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USMMA DEFENSEWe will employ an odd front as our base defense. Built into our 50 scheme will be complimentary fronts, line stunts and a multiple blitz package. We will also have the ability to play 4-3, 4-4, 6-1, 4-6, 3-3 and Nickel fronts within our defensive package.

I. Huddle

A. Alignment1. The entire defense will face the sideline.2. The Nose will set the huddle 1 yard from the ball.3. The DT’s and OLB’s will align according to the side of

the ball they play on.4. The Mike will call the signals and the Dime will align in

the front row.5. The FS will also call signals. The Anchor will always

align in the back row, behind the LB.6. The CB’s will align according to the side of the ball they

play on and will be at the end of the huddle.7. The front will bend over, hands on knees, back straight

& head up.

* N

USMMA M DT DTSIDELINE S W

FS D A CB CB

B. Huddle Procedure1. The Nose will set the huddle and call “Huddle.”2. Once the defense hears “Huddle” there should be

silence and all of the players should see our sideline as the huddle is

formed3. The Anchor will give the Down & Distance.4. The Mike will give the front and the stunt (e.g. ‘Okie

Drive Tight’).5. The FS will give the coverage (e.g. ‘6-5’)6. The FS will say “Ready” and the team responds with

“Hit” as they clap and break the huddle.

C. Calling Line Stunts / Complimentary Alignments1. Stunts and complimentary alignments may be called in

the huddle in 2 ways:

a) The Mike may predetermine the side of the stunt by

saying “To,” meaning the side of strength or “Away,”

meaning the side away from strength.b) The Mike may say “Tight,” in the huddle.

Thismeans that the Mike will give direction at

the LOS.

Page 4: DEFENSIVE PLAYBOOK 2008

4

II. At the Line Procedure

A. Declaring Strength1. The Anchor will declare strength with either an “Anchor right” or “Anchor left” call.2. When the ball is on the hash, the Anchor will align to the field.3. If a “Special” call is given in the huddle, the Anchor will align to

the boundary if the formation dictates.4. In the MOF, the Anchor will align to the side dictated by the

formation strength. The most dangerous passing threat dictates formation strength.

B. Coverage Calls1. The FS will call adjusted coverages after the offensive set is recognized. a) The other DB’s, OLB’s & LB’s will repeat the FS call.

C. Tight Call1. Mike will always make a Tight Call. (Tight Left or Tight Right)2. When “Tight” is used in conjunction with a frontage stunt or a

comp alignment, the Mike must give the front direction at the LOS.3. According to the opponent’s formation, a “Gee” or “Haw” call will

be given. a) “Gee” moves the front right. b) “Haw” moves the front left.

D. OLB-DT Communication1. The OLB’s will make a “You” or “Me” call to the DT’s. a) “Me” signifies the OLB will be on the LOS (Press). b) “You” signifies the OLB will be off in coverage. c) The You – Me call will tell the DT if he is a contain pass

rusher.

E. Stem / Random1. The front will stem on the command of “Move” given by the Mike. a) When two fronts are called (e.g. Okie Move Even), the

Mike will stem the defense by calling “Move”.2. When one front and/or stunt is called in the huddle, it is a

“Random” situation for the entire defense. a) The Nose will call “Ronnie” for right, telling the front to

align to the right of its final alignment. b) The Nose will call “Louie” for left, telling the front to align to

the left of its final alignment. c) The Nose will call “Deuce” for a double eagle alignment. d) The LINEBACKERS and SECONDARY will based on their

rules.3. If a “Now” call is given in the huddle, the defense will align in the defense called and nobody will stem.

Page 5: DEFENSIVE PLAYBOOK 2008

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NUMBERING SYSTEM FOR ALIGNMENTS AND TECHNIQUES

7 6 6i 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 6i 6 7 8i 8 9

0 Technique: Head up on Center1 Technique: Outside Leverage on Center2i Technique: Inside Leverage on Guard2 Technique: Head up on Guard3 Technique: Outside Leverage on Guard4i Technique: Inside Leverage on Tackle4 Technique: Head up on Tackle5 Technique: Outside Leverage on Tackle6i Technique: Inside Leverage on Tight End6 Technique: Head up on Tight End7 Technique: Outside Leverage on Tight End8i Technique: Inside Leverage on Wing8 Technique: Head up on Wing9 Technique: Outside Leverage on Wing

NOTE: WHEN A “0” IS ADDED TO THE TECHNIQUE, IT INDICATES THE MAN IS OFF THE BALL AT LB DEPTH

D DCBAABC

Page 6: DEFENSIVE PLAYBOOK 2008

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DEFENSIVE PASS ZONES

1. DELAY: Area from LOS to 5 yds in depth extending across the entire width of the field.

2. HOOK: Area from the LOS to 12 yds in depth extending from TE to TE.

3. CURL: Area from LOS to 12 yds in depth extending from TE to 5 yds outside the hash.

4. FLAT: Area from LOS to 12 yds in depth extending from 5 yds outside the hash to the sideline.

5. HOLE: Area encompassing the Hook area, but extending to a depth of 20 yards.

6. FADE: Area between 12 and 20 yds deep extending out on an angle from the #’s to the sideline.

7. 1/4: Area from 12 yds to the end line dividing the field equally into 4 parts.

8. 1/3: Area from 12 yds to the end line divided equally by the hash marks.

9. 1/2: Area from 12 yds to the end line dividing the field equally from the MOF to the sideline.

DELAY DELAYDELAY

FLAT FLATCURL HOOK CURL

FADE FADEHOLE

1/3 1/3 1/3

Page 7: DEFENSIVE PLAYBOOK 2008

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FORMATIONS (Strength is Always Left)

PRO

TWINS

SPREAD

FLANK

ACE

JOKER KINGS

TENS(pro strength)

JACKS(twins strength)

QUEENS TRIPS

QUEENS

ACE TRIPS

Y

Y

Y H

Y H

Y Y

Y

Y

HY

Page 8: DEFENSIVE PLAYBOOK 2008

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FORMATIONS / BACKFIELD SETS

I

I WEAK

SPLIT WEAK(when B is weak)

POWER I

BONE

GUN: One back Gun uses Strong/Weak to declare back alignment

FAR

NEAR

I STRONG

A B

SPLIT STRONG(when B is strong)

AB

ONE BACK: We do not tag one back sets if back is behind QB. If back is offset, we use Near/Far.

T

Page 9: DEFENSIVE PLAYBOOK 2008

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FORMATIONS continued

SPREAD BONE

BONE FLANK

UNBALANCED**Any unbalanced set**

FLIP

EMPTY 3/2

WING

NASTY(WR aligned 2-4 yds from OT)

BROKEN BONE

SLOT

BUNCH

TE FLEX(TE aligned 2-4 yds from OT)

WR

TE

WR/RB/TE is aligned tight to OT WR/RB/TE is aligned tight to TE

When 3 receivers are aligned close together in Trips formation No Backs in Backfield

When the #2 receiver is off the LOSin Twins, Spread or Jacks formation

EMPTY 4/1

No Backs in Backfield

Page 10: DEFENSIVE PLAYBOOK 2008

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PERSONNEL GROUPING TERMINOLOGY

The following is a description of each personnel group and the players that make up each set. The number in brackets refers to the number of Backs and TE’s.

REGULAR 2 Backs (A and B), 1 TE (Y),2 WR’s (X and Z) [21]

ACE 1 Back (A), 2 TE’s (Y and H), 2 WR’s (X and Z) [12]

POKER 1 Back (A),1 TE (Y), 3 WR’s (X, Z, and K) [11]

SPREAD 2 Backs (A and B), 0 TE’s, 3 WR’s (X, Z and W) [20]

QUEENS 1 Back (A), 0 TE’s, 4 WR’s (X, Z, W and K) [10]

FLUSH 0 Backs, 0 TE’s, 5 WR’s (X, Z, W, K and N) [05]

FLANK 2 Backs (A and B), 2 TE’s, 1 WR (Z) [22]

HEAVY 3 Backs (A, B and F), 2 TE’s (Y and H), 0 WR’s [32]

JUMBO 2 Backs (A and B), 3 TE’s (Y, H and R), 0 WR’s [23]

BONE 3 Backs (A, B and F), 1 TE (Y), 1 WR (X) [31]

ROYAL 0 Backs, 1 TE (Y), 4 WR’s (X, Z, W and K) [01]

Page 11: DEFENSIVE PLAYBOOK 2008

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MOTIONZAC: Extended motion across the formation.

This motion will always be by Z unless it is tagged with a letter.

Example: Zac to I Weak Twins Lt (Z would motion)

Example: K Zac to Joker Rt (K would motion)

ZIN: Short motion toward the formation.This motion will always be by Z unless it is tagged with a letter.

Example: Zin to I Str Pro Rt (Z would motion)

Example: K Zin to Kings Rt (K would motion)

ZOOM: Reverse motion into the formation and back.This motion will always be by Z unless it is tagged with a letter.

Example: Zoom to Pro Rt (Z would motion)

Example: K Zoom to Kings Rt (K would motion)

HI: Motion into the backfield by a wide receiver.This motion will always be by Z unless it is tagged with a letter.

Example: Hi to Gun Split Pro Lt (Z would motion)

Example: K Hi to Gun Split Spread Rt (K would motion)

Page 12: DEFENSIVE PLAYBOOK 2008

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MOTION continued

FLOW:

FLOP:

FIN:

Motion by B, H, or Y across the formation.

Example: B Flow to Pro Slot Rt (B would motion)

Example: H Flow to Pro Slot Rt (H would motion)

Reverse motion into the formation and back by B, H, or Y.

Example: H Flow to Pro Wing Rt (H would motion)

Example: Y Flow to Pro Y Slot Lt (Y would motion)

Two step motion into the formation by B, H, or Y.

Example: H Fin to I Str Pro Rt (H would motion)

Example: B Fin to I Wk Twins Rt (B would motion)

Page 13: DEFENSIVE PLAYBOOK 2008

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MOTION continued

FAT:

SAIL:

WHIP:

Motion by B or H from either an I, Strong, or Weak alignment to another I, Strong, or Weak alignment.

Example: Fat to I Str Pro Rt (B would motion)

Example: Fat to I Str Twins Lt (B would motion)

Motion by A (tailback) from his alignment to a strong-side receiver

Example: Sail to Joker Rt

Motion by A (tailback) from his alignment to a weak-side receiver

Example: Whip to Jacks Lt

Page 14: DEFENSIVE PLAYBOOK 2008

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OKIEDEFENSE

Page 15: DEFENSIVE PLAYBOOK 2008

15

OKIE DEFENSEMOVEMENTS:

1. Drive: To / Away / Tight / Split / Maroon2. Angle: To / Away / Tight / Split / Maroon3. Nose: To / Away / Tight / Split / Maroon4. Slant: To / Away / Tight / Split / Maroon5. In: To / Away / Tight / Split / Maroon6. Pinch: To / Away / Tight / Split / Maroon7. Loop: To / Away / Tight / Split / Maroon8. Gut: To / Away / Tight / Split / Maroon

**Rule Breaker – Coverage**

COMPLIMENTARY ALIGNMENTS:1. Thug2. Philly: 3. Eagle: To / Away / Tight / Split **Rule Breaker – Coverage**4. Double Eagle5. Buzzard: To / Away / Tight / Split **Rule Breaker – Coverage**6. Double Buzzard7. Shade: To / Away / Tight / Split / Maroon8. Raven: To / Away / Tight / Split **Rule Breaker – Coverage**9. Hustler: To / Away / Tight / Split10. Hawk11. Cover: To / Away / Tight / Split12. Blanket: To / Away / Tight / Split13. Stack: To / Away / Tight / Split14. Flyer: To / Away / Tight / Split15. Auto: Front and Call based on Game Plan

COMBINATION FRONTS1. Check with ME

Page 16: DEFENSIVE PLAYBOOK 2008

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T N TC

C

S

M D

W

A

F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Basic Read

SamAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read (Outside Leverage)

MikeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Basic Read

OKIE

ASSIGNMENTS

Page 17: DEFENSIVE PLAYBOOK 2008

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T N TC

C

S

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Thug Tech: Play ½ Man behind OT’s block Responsible for Gap opposite OT’s block

NoseAlign: 0 TechKey: CenterResp: Thug Tech

Weak TackleAlign: 4 TechKey: TackleResp: Thug Tech

DimeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Thug Read

SamAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read (Outside Leverage)

MikeAlign: 30 Tech Toes @ 4 yardsKey: Triangle (Guard-Back-Ball)Resp: Thug Read; Play Gap outside adjacent DLineman

OKIE THUG

ASSIGNMENTS

Page 18: DEFENSIVE PLAYBOOK 2008

18

OKIE ANGLE AWAY

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive

Weak TackleAlign: 4 TechKey: TackleResp: Drive

DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap

ASSIGNMENTS

COVERAGES: All Odd Digit Coverages

Page 19: DEFENSIVE PLAYBOOK 2008

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OKIE ANGLE TO

T N T

CC

S

M DW

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive

DimeAlign: 30 TechKey: TriangleResp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE

MikeAlign: 30 Tech Key: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

ASSIGNMENTS

COVERAGES: All Even Digit Coverages

Page 20: DEFENSIVE PLAYBOOK 2008

20

OKIE ANGLE TIGHT

T N T

CC

S

M DW

A F

NOTE: Vs. TWO TE’s – Angle Goes Strong Vs. NO TE’s – Angle Goes Weak

“HAW” – Cover 6

T N T

C C

S

M DW

A

F

“GEE” – Cover 5

Page 21: DEFENSIVE PLAYBOOK 2008

21

OKIE ANGLE MAROON

T N T

CC

S

M DW

A F

NOTES: 1. Angle goes to the Offset Back 2. If No Offset Back – Use Tight Rules (To TE) 3. Coverage Rules: Double Digit (Even/Odd)

a) Offset Back Strong-1st Digit; Offset Back Weak-2nd Digitb) No Offset Back – Use My Call Rules (TE)

4. All Positions Normal Alignment – Key – Responsibilities for Okie Drive/Angle Defense

“HAW” – Cover 6

T N T

C

C

S

M DW

A

F

“GEE” – Cover 5

Page 22: DEFENSIVE PLAYBOOK 2008

22

OKIE NOSE AWAY

T N T

CC

S

M DW

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Ball To-B Gap Ball Away-Cut Back Near A Gap

ASSIGNMENTS

COVERAGES: Any Zone

NOTE: Can Also Call “To” or “Tight” or “Split”

Page 23: DEFENSIVE PLAYBOOK 2008

23

OKIE SLANT AWAY

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Slant

NoseAlign: 0 TechKey: Guard feel CenterResp: Slant

Weak TackleAlign: 4 TechKey: TE feel TackleResp: Slant

DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Step Outside; Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Ball To-C/D Gap Ball Away-Cut Back Near A Gap

ASSIGNMENTS

COVERAGES: All Odd Digit Coverages

NOTE: Can also Call “Tight”: Two Digit (Even/Odd) Can also Call “To”: All Even Digit Coverages

Page 24: DEFENSIVE PLAYBOOK 2008

24

OKIE IN

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside

DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Look to Scrape

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Play ½ Man Behind TE

MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Look to Scrape

ASSIGNMENTS

COVERAGES: Zeros – Mac1) “To” Must Use Odd Digit2) “Away” Must Use Even Digit3) “Tight” Must Use Two Digit (Odd/Even)

NOTE: Primarily a Short Yardage Defense

Page 25: DEFENSIVE PLAYBOOK 2008

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OKIE PINCH

T N T

C C

S

M D

W

A

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Slant Inside

DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Look to Scrape

SamAlign: 7 TechKey: Tackle Feel TEResp: Fire

WillAlign: 7 TechKey: Tackle Feel TEResp: Fire

MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Look to Scrape

ASSIGNMENTS

COVERAGES: Zeros – Mac1) “To” Must Use Odd Digit2) “Away” Must Use Even Digit3) “Tight” Must Use Two Digit (Odd/Even)

Page 26: DEFENSIVE PLAYBOOK 2008

26

OKIE GUT TIGHT

T N T

C C

S

M D

W

A

F

Strong TackleAlign: 5 TechKey: TackleResp: Execute “Tex” Stunt

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: TackleResp: Play ½ Man Behind QB

DimeAlign: 30 TechKey: TriangleResp: Basic Read TE Side - Look to Scrape

SamAlign: 7 Tech-TE; Ghost-SEKey: TE side – Ball; SE side - TackleResp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read TE Side - Look to Scrape

ASSIGNMENTS

COVERAGES: **RULE BREAKER**1) “To” Must Use Odd Digit2) “Away” Must Use Even Digit3) “Split” Must Use Two Digit (Even/Odd)3) “Tight” Must Use Two Digit (Odd/Even)

WillAlign: 7 Tech-TE; Ghost-SEKey: TE side – Ball; SE side - TackleResp: TE side - Fire Inside – Behind DT to A Gap SE side – Basic Read

Page 27: DEFENSIVE PLAYBOOK 2008

27

PHILLY

T N T

C C

S

M D

W

A F

Strong TackleAlign: 4i TechKey: GuardResp: Read Guard Feel Tackle

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: GuardResp: Read Guard Feel Tackle

DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Scrape C Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Scrape C Gap

ASSIGNMENTS

COVERAGES:Can Play All Coverages Must be Aware that the DT Must Contain from a 4i Technique

Page 28: DEFENSIVE PLAYBOOK 2008

28

OKIE EAGLE AWAY

T N T

C C

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read Ball To-Scrape C Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: **RULE BREAKER** All Even Digit Coverages

NOTE: Can Call: “Eagle Away Nose To – Even Digit Coverages “Eagle Away Nose Away – Even Digit Coverages

Page 29: DEFENSIVE PLAYBOOK 2008

29

OKIE EAGLE TO

T N T

C C

S

M DW

A

F

Strong TackleAlign: 3 TechKey: GuardResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read Ball To-Scrape C Gap

ASSIGNMENTS

COVERAGES: **RULE BREAKER** All Odd Digit Coverages

NOTE: Can Call: “Eagle To Nose To – Odd Digit Coverages “Eagle To Nose Away – Odd Digit Coverages

Page 30: DEFENSIVE PLAYBOOK 2008

30

OKIE EAGLE TIGHT

T N T

CC

S

M DW

A

F

COVERAGES: **RULE BREAKER** Two Digit (Odd/Even) (e.g. “Eagle My Call 5-6”)

NOTE: Can Also Call: Eagle Tight Nose Split – Odd/Even Coverage

“HAW” – Cover 5

T N T

C

C

SM D

W

A F

“GEE” – Cover 6

Page 31: DEFENSIVE PLAYBOOK 2008

31

OKIE EAGLE SPLIT

T N T

C C

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read, Drive My Call

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read, Drive My Call

ASSIGNMENTS

COVERAGES: Two Digit Coverages (Even/Odd) or any Zeros

Page 32: DEFENSIVE PLAYBOOK 2008

32

OKIE DOUBLE EAGLE

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 3 TechKey: GuardResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: All Zeros and Mac Coverages

Page 33: DEFENSIVE PLAYBOOK 2008

33

OKIE BUZZARD AWAY

T N T

CC

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 50 TechKey: Triangle (Through Guard)Resp: Basic Read Ball To-C Gap

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: **RULE BREAKER** All Even Digit Coverages

NOTE: Can Call: “Okie Buzzard To” – Odd Digit Coverages

Page 34: DEFENSIVE PLAYBOOK 2008

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OKIE DOUBLE BUZZARD

T N T

CC

S

M D

W

A F

Strong TackleAlign: 3 TechKey: GuardResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 50 TechKey: Triangle (Through Guard)Resp: Basic Read Ball To-C Gap

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 50 Tech Key: Triangle (Through Guard)Resp: Basic Read Ball To-C Gap

ASSIGNMENTS

COVERAGES: All Zeros and Mac Coverages

Page 35: DEFENSIVE PLAYBOOK 2008

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OKIE SHADE TO

T N T

CC

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 1 Tech to AnchorKey: CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

ASSIGNMENTS

COVERAGES: All Even Digit Coverages

NOTE: Can Also Call: “Okie Shade Away” – Odd Digit Coverages “Okie Shade Tight” – Two Digit (Even/Odd) Coverages

Page 36: DEFENSIVE PLAYBOOK 2008

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OKIE RAVEN AWAY

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read

DimeAlign: 50 TechKey: TriangleResp: Basic Read Ball To – Do Not Step Inside

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: **RULE BREAKER** All Even Digit Coverages

NOTE: Can Also Call: “Okie Raven To” – Odd Digit Coverages “Okie Raven Tight” – Two Digit (Odd/Even) Coverages

Page 37: DEFENSIVE PLAYBOOK 2008

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OKIE HUSTLER TIGHT

T N T

CC

S

M D

W

A F

Strong TackleAlign: 4i TechKey: Guard feel TackleResp: Basic Read

NoseAlign: 0 TechKey: Guard feel CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 50 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages

[Raven Tight / Nose Tight / Eagle Split]

Page 38: DEFENSIVE PLAYBOOK 2008

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HAWK

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 3 TechKey: GuardResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read

DimeAlign: 50 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Zeros or Mac Coverages

NOTE: Primarily a Short Yardage Alignment Defense

[Eagle To / Raven Away]

Page 39: DEFENSIVE PLAYBOOK 2008

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OKIE COVER TIGHT

T N T

C C

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 2i TechKey: GuardResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Two Digit (Even/Odd) Coverages

NOTE: Can Also Call: “Okie Cover To” – All Even Digit Coverages “Okie Cover Away” – All Odd Digit Coverages

Page 40: DEFENSIVE PLAYBOOK 2008

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OKIE BLANKET TIGHT

T N T

C C

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 3 TechKey: GuardResp: Basic Read

Weak TackleAlign: 2i TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Two Digit (Even/Odd) Coverages

NOTE: Can Also Call: “Okie Blanket To” – All Even Digit Coverages “Okie Blanket Away” – All Odd Digit Coverages

Page 41: DEFENSIVE PLAYBOOK 2008

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OKIE FLYER TIGHT

T N T

C C

S

M D

W

A F

Strong TackleAlign: 4i TechKey: TackleResp: Basic Read

NoseAlign: 2i TechKey: GuardResp: Basic Read

Weak TackleAlign: 3 TechKey: TackleResp: Basic Read

DimeAlign: A GapKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: B GapKey: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Double Digit (Even/Odd), Mac Safety or 0 Spy Cat

Page 42: DEFENSIVE PLAYBOOK 2008

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OKIE STACK AWAY

T N T

C C

S

M D

W

A F

Strong TackleAlign: B GapKey: GuardResp: Basic Read

NoseAlign: A Gap Away from CatKey: GuardResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Ball To-B Gap Ball Away-Cut Back Opposite A Gap

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Ball To-Scrape C Gap – Natural X Ball Away-Cut Back A Gap

ASSIGNMENTS

COVERAGES: All Odd Digit Coverages

NOTE: Can Also Call: “Okie Stack To” – All Even Digit Coverages “Okie Stack Tight” – Double Digit (Even/Odd) Coverages

STACK SOLID: Down Linemen Shoot Gap – Penetrate LOS

Page 43: DEFENSIVE PLAYBOOK 2008

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OKIE FRISBEE TIGHT

T N T

CC

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 1 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: A GapKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 50 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Two Digit Coverages (Even/Odd), Zeros or Mac Coverages

Page 44: DEFENSIVE PLAYBOOK 2008

44

OKIE FRONT w/ “HANG” or “SPANK”

T N T

CC

S

M D

W

A

F

HANG: An OKIE front can be tagged with “HANG”. This will tell the Anchor to invert INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside.

“HANG”

T N T

CC

S

M D

W

A

F

“SPANK”

SPANK: An OKIE front can be tagged with “SPANK”. This will tell the Anchor to invert OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside.

HANG

SPANK

Page 45: DEFENSIVE PLAYBOOK 2008

45

OKIE FRONT w/ “FIZ” or “FROTTO”

T N T

CC

S

M D

W

A

F

FIZZY: An OKIE front can be tagged with “FIZ”. This will tell the Free to invert INSIDE the Will. The Will must force the play inside – the ALLEY support has been pre-determined inside.

“FIZZY”

T N T

CC

S

M D

W

A

F

“FROTO”

FROTO: An OKIE front can be tagged with “FROTO”. This will tell the Free to invert OUTSIDE the Will. The Will must spill the play outside – the ALLEY support has been pre-determined outside.

FIZ

FROTO

Page 46: DEFENSIVE PLAYBOOK 2008

46

OKIE FRONT w/ “INVERT SPLIT”

T N T

CC

S

M D

W

A

F

INVERT SPLIT: An OKIE front can be tagged with “INVERT SPLIT”. The Safety to the Split side will invert OUTSIDE of the OLB. The OLB to the INVERT side must spill the play outside – the ALLEY support has been pre-determined outside. The invert Safety must make a “SPANK” or “FROTO” call to the OLB to alert him.

INVERT SPLIT TO PRO = “FROTO”

T N T

CC

S

M D

W

A

F

INVERT SPLIT TO TWINS = “SPANK”

“FROTO”

“SPANK”

Page 47: DEFENSIVE PLAYBOOK 2008

47

COMBINATION FRONTS

Check With Me: The call is made in the Huddle. The actual Front & Coverage call will be made on the Line of Scrimmage, depending on

the Formation.

A. Call at the LOS:1. Two Backs – Okie Drive My Call 6/52. One Back – Purple 6 Check Weasel

B. Two Backs:1. Use Okie Drive My Call Rules – Gee or Haw based on the alignment of the Tight End.2. Coverage is Double Digit based on the alignment of the Tight End.

C. One Back:1. Use Purple Rules: Trips – Cover 8 or Check Rule

4 Quicks – Cover 6

The “Check With Me” concept can utilize different Front combinations and/or Coverages. The LB’s must recognize the Offensive Formation and make Front & Movement/Kick Calls. The FS must also recognize Formations and make the appropriate Coverage Call.

AUTOMATIC: Auto will be a game plan Coverage versus a certain backfield setor Formation that gives us the best match up against the offense.

Page 48: DEFENSIVE PLAYBOOK 2008

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BULLDOGDEFENSE

Page 49: DEFENSIVE PLAYBOOK 2008

49

T N T

C C

S

M D

WA

F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: B Gap Toes @ 4 yards – Possible “Skate”Key: Triangle (Guard-Back-Ball)Resp: Basic Read

SamAlign: On #2 - If TE: 7 Tech @ 1.5 Yds If #2 Extended: WalkKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read

WillAlign: 3 Yds outside Ghost TE @ 8 YardsKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read

MikeAlign: 10 Tech Toes @ 4 yards – Possible “Skate”Key: Center to GuardResp: Basic Read

ASSIGNMENTS

AnchorAlign: 3 Yds outside TE/Ghost TE @ 8 YdsKey: Triangle (TE/OT-Back-Ball)Resp: Basic Read

Free SafetyAlign: 12 Yards MOF – Don’t Leave Tackle BoxKey: Uncovered LinemanResp: Basic Read

BULLDOG

Page 50: DEFENSIVE PLAYBOOK 2008

50

BULLDOG DEFENSE – Alignment AdjustmentsANCHOR: 2x1 Set 2x2 Set 3x1 SetAlignment: TE: 3x8 off TE TE: 3x8 off TE TE: 1x8 inside #2

SE: 1x8 inside #2 SE: 1x8 inside #2 SE: 1x8 inside #2Key: TE: Tight End TE: Tight End TE: Tight End

SE: Tackle SE: Tackle SE: TackleResponsibility: Run To: Based on Coverage

Run Aw: Cutback / Reverse

SAM: 2x1 Set 2x2 Set 3x1 SetAlignment: TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards SE: 2x4 inside #2

SE: “Skate” - 2x4 inside #2 SE: “Skate” - 2x4 inside #2 SE: “Skate” - 2x4 inside #2Key: TE: Tight End TE: Tight End TE: Tight End

SE: Tackle SE: Tackle SE: TackleResponsibility: Run To: Force

Run Away: CutbackNOTE: If Sam is a Press player, he stays in stack, reads the Tackle and he is the Cutback / Bootleg / Reverse player on Run Away.

MIKE: 2x1 Set 2x2 Set 3x1 SetAlignment: Base: 10 Tech Base: 10 Tech Skate: 40 Tech

Skate: 40 TechKey: Base: Center to Guard Center to GuardSkate: Guard

Skate: GuardResponsibility: Base: Bullet (To The Ball – Know Open Gaps)

Skate: Run To: C-D Gap Run Away: Cutback – Opp. A

DIME: 2x1 Set 2x2 Set 3x1 SetAlignment: Base: B Gap B Gap Skate: TE Backside: A Gap

Skate: TE Backside: A Gap SE Backside: 00 Stack SE Backside: 00 Stack

Key: Base or Skate to A Gap: Guard Guard Skate to A Gap: GuardSkate to 00: Center to Guard Skate to 00: Center to Guard

Responsibility: Base: Run To: C-D Gap Run Away: Cutback – A GapSkate: Bullet (To The Ball – Know Open Gaps)

WILL: 2x1 Set 2x2 Set 3x1 SetAlignment: TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards TE: 7 Tech @ 1.5 Yards

SE: Base: 3x8 off Ghost TE SE: 1x8 Inside #2 SE: Skate: 40 Stack Skate: 40 Stack

Key: TE: Tight End TE: Tight End TE: Tight EndSE: Tackle SE: Tackle SE: Tackle

Responsibility: Run To: ForceRun Away: Cutback

Page 51: DEFENSIVE PLAYBOOK 2008

51

BULLDOG DEFENSE – Alignment AdjustmentsSKATE RULES“SKATE”: Whenever the Sam has to leave the box to align on #2 Strong, he will make a

“Skate” call, alerting the other linebackers that he is leaving the box. The other 3 linebackers (Mike / Dime / Will) may adjust their alignments, depending on the formation.Rule #1: Versus a 2x1 or 3x1, the Mike will skate to a 40 alignment, the Dime will skate to a 00 alignment, & the Will will skate to either a 40 (SE) or a 7 (TE).Rule #2: Versus a 2x2 set, the linebackers will not skate their alignments.Rule #3: If there is a Tight End on the backside, the Dime will not skate past the A-Gap.

NOTE: A “skate” call is only needed when we are playing an Even-digit coverage. In an Odd-digit coverage, the Sam will align in the box and will not make a “skate” call.

ODD DIGIT COVERAGEIf we are playing an Odd-digit coverage, alignments will all be base

“Z” COVERAGES – Zap, Zip, ZoomWe will treat the “Z” coverages like Odd-digit coverages – the Sam is a Press player and

the Will is in coverage. The Will will be a DEEP ZONE DEFENDER. The Will must adjust his alignment to be able to get to his DEEP ZONE coverage responsibility. Do not sacrifice your coverage responsibility for your alignment / disguise, etc.!

Page 52: DEFENSIVE PLAYBOOK 2008

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Pro Twins

Flank Spread

S T N

A

T

W

CDMC

F

ST N T W

CDMC

F

S T N T

A

W

CDMC

F

ST N T

A

W CDMC

F

A

“SKATE”(Even Digit Coverage)

“SKATE”(Even Digit Coverage)

BULLDOG ALIGNMENTS

Page 53: DEFENSIVE PLAYBOOK 2008

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Ace Ace Trips

Jacks Tens

S T N

A

T W

CDMC

F

ST N T W

CDMC

F

S

T N T

A

W

CDMC

F

S T N T

A W

CDMC

F

A

“SKATE”(Even Digit Coverage)

BULLDOG ALIGNMENTS

Page 54: DEFENSIVE PLAYBOOK 2008

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Joker Kings

Queens Queens Trips

ST N

A

T

W CDMC

F

ST N T W

CDMC

F

S

T N T

A W

CDMC

F

ST N T

A

W CDMC

F

A

“SKATE”(Even Digit Coverage)

“SKATE”(Even Digit Coverage)

“SKATE”(Even Digit Coverage)

BULLDOG ALIGNMENTS

Page 55: DEFENSIVE PLAYBOOK 2008

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BULLDOG FRONT w/ “HANG” or “SPANK”

T N T

CC

S

M DWA

F

HANG: A Bulldog front can be tagged with “HANG”. This will tell the Anchor to support INSIDE the Sam. The Sam must force the play inside – the ALLEY support has been pre-determined inside.

“HANG”

T N T

CC

S

M DW

A

F

“SPANK”

SPANK: A Bulldog front can be tagged with “SPANK”. This will tell the Anchor to support OUTSIDE the Sam. The Sam must spill the play outside – the ALLEY support has been pre-determined outside.

HANG

SPANK

Page 56: DEFENSIVE PLAYBOOK 2008

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COWBOYDEFENSE

Page 57: DEFENSIVE PLAYBOOK 2008

57

COWBOY DEFENSEThe Cowboy Defense is a 5-3 Defense. We will play the Cowboy Defense primarily versus Ace Personnel and we will check out of the Front versus any Regular PersonnelSets.

I. MOVEMENTS AND COMPLIMENTARY ALIGNMENTSWe can utilize any line movements and/or comp. alignments from the Okie front.

II. ALIGNMENT RULESA. Versus Ace: The Anchor will align in a 60 Technique to the strong side. The Mike will align in a 00 and the Dime will align in 60 Technique to the weak side.

B. Versus Ace Trips:1. When “Clamp Free” is the coverage call,

alignments will not change.2. When “0 Zone Strong ck 1 Spy Strong” is the

coverage call, the Mike will align in a 20 Tech and the Dime will align in a 50 Tech.

III. COVERAGE RULESA. Clamp Free

1. Corners will match any motion from WR’s.2. Vs. Trips Bunch: Check to Cowboy Bunch.

B. 0 Zone Strong ck 1 Spy Strong1. Stay in 0 Zone Strong vs. Ace.2. Check to 1 Spy Strong vs. Ace Trips / motion

to Ace Tripsa. Stay in 0 Zone Strong vs. Ace

Trips FIB.

IV. VERSUS REGULAR FORMATIONSWe will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any formation besides Ace, Ace Trips or Ace Trips Bunch.

Page 58: DEFENSIVE PLAYBOOK 2008

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Strong TackleAlign: 4 TechKey: Based on CallResp: Based on Call

NoseAlign: 0 TechKey: Based on CallResp: Based on Call

Weak TackleAlign: 4 TechKey: Based on CallResp: Based on Call

DimeAlign: 60 TechKey: TEResp: Fit Inside Will; Outside-In on Ball

SamAlign: 1 yd. Outside TEKey: TEResp: Press

WillAlign: 1 yd Outside TEKey: TEResp: Press

MikeAlign: 00 TechKey: CenterResp: Inside-Out on Ball

COWBOY

ASSIGNMENTS

TTS

M

W

A DC

F

C

N

AnchorAlign: 60 TechKey: TEResp: Fit Inside Sam; Outside-In on Ball

NOTE: Can Call with any Line or Front Movements involving D-Line and OLB’s.COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong

2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech.NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

Page 59: DEFENSIVE PLAYBOOK 2008

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Strong TackleAlign: 4 TechKey: TackleResp: Drive

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive

DimeAlign: 60 TechKey: TEResp: Fit Inside Will; Outside-In on Ball

SamAlign: 1 yd. Outside TEKey: TEResp: Press

WillAlign: 1 yd Outside TEKey: TEResp: Press

MikeAlign: 00 TechKey: CenterResp: Inside-Out on Ball

COWBOY ANGLE TO

ASSIGNMENTS

TTS

M

W

A DC

F

C

N

AnchorAlign: 60 TechKey: TEResp: Fit Inside Sam; Outside-In on Ball

COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong2) When in 1 Spy Strong, Mike & Dime move to 20 Tech & 50 Tech

NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

Page 60: DEFENSIVE PLAYBOOK 2008

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Strong TackleAlign: 4i TechKey: GuardResp: Read Guard feel Tackle

NoseAlign: 0 TechKey: Guard feel TackleResp: Drive

Weak TackleAlign: 4i TechKey: GuardResp: Read Guard feel Tackle

DimeAlign: 60 TechKey: TEResp: Fit Inside Will; Outside-In on Ball

SamAlign: 1 yd. Outside TEKey: TEResp: Press

WillAlign: 1 yd Outside TEKey: TEResp: Press

MikeAlign: 00 TechKey: CenterResp: Inside-Out on Ball

COWBOY PHILLY NOSE TO

ASSIGNMENTS

TTS

M

W

A DC

F

C

N

AnchorAlign: 60 TechKey: TEResp: Fit Inside Sam; Outside-In on Ball

COVERAGES: 1) Clamp Free or 0 Zone Strong ck 1 Spy Strong2) When in 1 Spy Strong, Mike & Dime move to 20 Tech and 50 Tech

NOTE: We will check to Okie Angle Tight 6-5 (or as Game Planned) vs. any Regular sets.

Page 61: DEFENSIVE PLAYBOOK 2008

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BLACKDEFENSE

Page 62: DEFENSIVE PLAYBOOK 2008

62

BLACK DEFENSEThe Black Front is a 4-3 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR’s.The Black front may be played in normal or long yardage situations.

FRONTS MOVEMENTS COMP ALIGNMENTS1. Black 1. Snake 1. Shade2. Black Even 2. Drive 2. Even Shade Tight

3. Spark 3. Even Double Eagle4. Pinch 4. Switch5. Strike 5. Show6. Echo7. Solid

I. ALIGNMENT RULESA. Black: Dime will always align Strong & will give a “Kick Right/Left” call.

Dime & Quick play as true OLB’s.

B. Black Even: Dime goes to the TE side at LB Depth.

II. COVERGE RULESA. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB.

B. All Even digit coverages may be played.

C. Dime & Quick must know if they are strong or weak for zone drop responsibilities.

D. Double-Digits may be used (e.g. 6/10)

Page 63: DEFENSIVE PLAYBOOK 2008

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BLACK

T N T

C C

E

MD Q

A F

EndAlign: 7 Tech vs TE; 5 Tech vs SEStance: 2/3 Point StanceKey: TriangleResp: Basic Read Okie

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideStance: 3 Point StanceKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In

Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEStance: 3 Point StanceKey: Tackle to BackfieldResp: C Gap**Responsible for QB vs Option**

MikeAlign: 10 Tech to TE SideStance: LBKey: Center to Backfield FlowResp: TE Side: A Gap SE Side: B Gap

DimeAlign: 60 Tech vs TE; 50 Tech vs SEStance: LBKey: TriangleResp: Ball To-C Gap Ball Away-Cutback Player

TE Side: A GapSE Side: B Gap

ASSIGNMENTS

QuickAlign: 70 Tech vs TE; 50 Tech vs SEStance: 2 Point StanceKey: TriangleResp: Ball To-Basic Read Okie Ball Away-Cutback Player

TE Side: A GapSE Side: B Gap

**Responsible for Reverse; Pitch vs Option**

COVERAGES: All Even Digits, Bandit, Clam and Mac Coverages

Page 64: DEFENSIVE PLAYBOOK 2008

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BLACK VS TE WEAK & TWO TE’s

T N T

CC

E

MD QA

F

BLACK vs TE WEAK

BLACK vs TWO TE’s

T N T

CC

E

MD Q

A F

Page 65: DEFENSIVE PLAYBOOK 2008

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BLACK DRIVE

T N T

C C

E

MD Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech: Drive to 2i Tech 2i Tech: Drive to 3 Tech

Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: TE Side: B Gap SE Side: A Gap

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read Cutback: TE Side: A Gap

SE Side: B Gap

COVERAGES: Normal Black Coverages

NOTE: 1. Strong Tackle & Nose may Start from a Head Up Alignment on Guards 2. Can Run with Switch 3. Can Call Black Drive (To / Away / My Call)

Strong Tackle & Nose are Head Up – Drive to a Shade

Page 66: DEFENSIVE PLAYBOOK 2008

66

BLACK IN

T N T

C C

E

MD Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech: Drive to 2i Tech 2i Tech: Basic Read

Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: TE Side: B Gap SE Side: B Gap

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read Cutback: TE Side: B Gap

SE Side: B Gap

COVERAGES: Normal Black Coverages

NOTE: 3 Tech may Start from a Head Up Alignment on Guard

Page 67: DEFENSIVE PLAYBOOK 2008

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BLACK PINCH

T N T

C C

E

MD Q

A F

EndAlign: AnchorKey: TEResp: Fire C Gap – Squeeze Tackle

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech: Slant to A Gap 2i Tech: Basic Read

Weak TackleAlign: Normal; Cheat to 5 Tech vs SEKey: TackleResp: Slant to B Gap

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read *Look for Ball to Bounce Outside*

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Near Guard to BackfieldResp: Basic Read *Look for Ball to Bounce Outside*

COVERAGES: Normal Black Coverages

NOTE: 1. Used in Short Yardage Situations 2. Call with Black Even Switch

Page 68: DEFENSIVE PLAYBOOK 2008

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BLACK ECHO

T N T

C C

E

MD Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read *Action Away Climb Upfield for Boot*

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: Normal Black RulesResp: Basic Read

Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read *Action Away Climb Upfield for Boot*

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read

COVERAGES: Normal Black Coverages

Page 69: DEFENSIVE PLAYBOOK 2008

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BLACK SOLID

T N T

C C

E

MD Q

A F

EndAlign: Normal Black RulesKey: TEResp: Upfield

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: Penetrate

Weak TackleAlign: Normal Black RulesKey: TackleResp: Penetrate

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read

COVERAGES: Normal Black Coverages

NOTE: Used primarily in Passing Situations

Page 70: DEFENSIVE PLAYBOOK 2008

70

BLACK SHADE

T N T

C C

E

MD Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read

Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read

COVERAGES: Normal Black Coverages

NOTE: Used primarily in Passing Situations

Page 71: DEFENSIVE PLAYBOOK 2008

71

BLACK EVEN SHADE TIGHT

T N T

C C

E

MD

Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read

COVERAGES: Normal Black Coverages

Page 72: DEFENSIVE PLAYBOOK 2008

72

BLACK EVEN DOUBLE EAGLE

T N T

C C

E

MD

Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read

NoseAlign: Head Up CenterKey: CenterResp: Basic Read

Strong & Weak TacklesAlign: 3 TechKey: GuardResp: Basic Read

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Black RulesKey: Normal Black RulesResp: Basic Read

COVERAGES: Normal Black Coverages

NOTE: Can Call Beast Even Double Eagle

Page 73: DEFENSIVE PLAYBOOK 2008

73

BLACK EVEN SWITCH

T N T

C C

E

MD Q

A F

EndAlign: 6i TechKey: TackleResp: Basic Read

Strong Tackle & NoseAlign: B Gap to TE Side; A Gap to SE SideKey: Normal Black RulesResp: Basic Read

Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read

MikeAlign: Normal Black RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

DimeAlign: Head Up TEKey: Near Guard to BackfieldResp: Ball To- Alley Player (Play Off End) Ball Away- Basic Read

COVERAGES: Normal Black Coverages

QuickAlign: Normal Black RulesKey: Near Guard to BackfieldResp: Basic Read

Page 74: DEFENSIVE PLAYBOOK 2008

74

BLACK SHOW

T N T

C C

E

MD Q

A F

EndAlign: Outside TE; Inside Dime vs SEKey: TriangleResp: D Gap **Responsible for QB vs Option**

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In

Weak TackleAlign: 5 TechKey: TackleResp: C Gap

MikeAlign: Show Blitz on LOSKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

DimeAlign: Show Blitz on LOSKey: Near Guard to BackfieldResp: Basic Read

COVERAGES: Normal Black Coverages

NOTE: Can Call with Switch: “Black Even Switch Show” Tight: “Black Even Tight Show”

QuickAlign: Show Blitz on LOSKey: Near Guard to BackfieldResp: Basic Read

Page 75: DEFENSIVE PLAYBOOK 2008

75

EVENDEFENSE

Page 76: DEFENSIVE PLAYBOOK 2008

76

EVEN DEFENSEThe Even Front is a 6-1 Defense. The front will be played with Normal personnel. The Defense will keep 7 men in the box, while also allowing OLB displacement versus WR’s.The Even front may be played in normal or long yardage situations.

FRONTS MOVEMENTS COMP ALIGNMENTS1. Even 1. Snake 1. Shade2. Even Backer Away 2. Drive 2. Shade Raven3. Even Backer To 3. Spark 3. Double Eagle4. Bear 4. Strike 4. Switch

5. Echo 5. Show6. Solid

I. ALIGNMENT RULESA. Even: Dime will always go to the TE side & give a “Kick Right/Left”

B. Even Backer Away: Dime will always go weak & give a “Kick Right/Left”

C. Even Backer To: Dime will always go strong & give a “Kick Right/Left”

D. Bear: Even rules for Dime. The Safety away from the Dime will invert to a true 30 Technique late.

II. COVERGE RULESA. Dime & Quick are zone drop defenders; the End will be the OLB to the Dime side and he will always rush the QB.

B. All Even digit coverages may be played.

C. Dime & Quick must know if they are strong or weak for zone drop responsibilities.

D. Double-Digits may be used (e.g. 6/10)

E. Bear vs a One Back set checks to Even

Page 77: DEFENSIVE PLAYBOOK 2008

77

EVEN

T N T

C C

E

M

D Q

A F

EndAlign: Outside TE; Inside Dime vs SEKey: TriangleResp: D Gap **Responsible for Pitch vs Option**

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In

Weak TackleAlign: 5 TechKey: TackleResp: C Gap

MikeAlign: 10 Tech to the TE SideKey: Center to Backfield FlowResp: TE Side-A Gap; SE Side-B Gap

ASSIGNMENTS

DimeAlign: Always to the TE in 6i Tech No TE or 2 TE’s use My Call RulesKey: TE-Tackle-Backfield-BallResp: C Gap

COVERAGES: All Even Digits, Clam and Mac Coverages

QuickAlign: 7 Tech vs 2 TE; Ghost vs SEKey: TriangleResp: D Gap

Page 78: DEFENSIVE PLAYBOOK 2008

78

EVEN VS TE WEAK & TWO TE’s

N T D

CC

T

M

Q E

A

F

EVEN vs TE WEAK

EVEN vs TWO TE’s

T N T

C C

E

M

D Q

A F

Page 79: DEFENSIVE PLAYBOOK 2008

79

EVEN DRIVE

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech- Drive to 2i Tech 2i Tech- Drive to 3 Tech

Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: TE Side-B Gap; SE Side-A Gap

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read Cutback TE Side-B Gap SE Side-A Gap

COVERAGES: Normal Even Coverages

NOTE: 1. Strong Tackle & Nose May Start from a Head Up Alignment on Guard 2. Can Run with Switch 3. Can Call Even Drive (To / Away / Tight)

Strong Tackle & Nose are Head up and Drive to a Shade

Page 80: DEFENSIVE PLAYBOOK 2008

80

EVEN IN

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: 3 Tech- Drive to 2i Tech 2i Tech- Basic Read

Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: TE Side-B Gap; SE Side-B Gap

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read Cutback TE Side-B Gap SE Side-B Gap

COVERAGES: Normal Even Coverages

NOTE: 3 Tech May Start from a Head Up Alignment on Guard

Page 81: DEFENSIVE PLAYBOOK 2008

81

EVEN ECHO

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TriangleResp: Basic Read **Action Away Climb Upfield for Boot**

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: Normal Even RulesResp: Basic Read

Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read **Action Away Climb Upfield for Boot**

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read

COVERAGES: Normal Even Coverages

Page 82: DEFENSIVE PLAYBOOK 2008

82

EVEN SOLID

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TEResp: Upfield

Strong Tackle & NoseAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: GuardResp: Penetrate

Weak TackleAlign: Normal Even RulesKey: TackleResp: Penetrate

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read

COVERAGES: Normal Even Coverages

NOTE: Used Primarily in Passing Situations

Page 83: DEFENSIVE PLAYBOOK 2008

83

EVEN SHADE

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read

Weak TackleAlign: Normal Even RulesKey: TackleResp: Basic Read

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read

COVERAGES: Normal Even Coverages

Page 84: DEFENSIVE PLAYBOOK 2008

84

EVEN SHADE RAVEN

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side; 1 Tech to SE SideKey: 3 Tech-Guard; 1 Tech-CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read

COVERAGES: Normal Even Coverages

Page 85: DEFENSIVE PLAYBOOK 2008

85

EVEN DOUBLE EAGLE

T N T

C C

E

M

D Q

A F

EndAlign: Normal Even RulesKey: TriangleResp: Basic Read

NoseAlign: Head Up NoseKey: CenterResp: Basic Read

Strong & Weak TacklesAlign: 3 TechKey: GuardResp: Basic Read

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

Dime & QuickAlign: Normal Even RulesKey: Normal Even RulesResp: Basic Read

COVERAGES: Normal Even Coverages

Page 86: DEFENSIVE PLAYBOOK 2008

86

EVEN SWITCH

T N T

C C

D

M

E Q

A F

EndAlign: 6i TechKey: TackleResp: Basic Read

Strong Tackle & NoseAlign: TE Side-B Gap; SE Side-A GapKey: Normal Even RulesResp: Basic Read

Weak TackleAlign: Normal Even RulesKey: TacklesResp: Basic Read

MikeAlign: Normal Even RulesKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

DimeAlign: Head Up TEKey: Near Guard to BackfieldResp: Ball To-Alley Player (Play Off End) Ball Away-Basic Read

COVERAGES: Normal Even Coverages

QuickAlign: Normal Even RulesKey: Near Guard to BackfieldResp: Basic Read

Page 87: DEFENSIVE PLAYBOOK 2008

87

EVEN ONE BACK FORMATIONAL ADJUSTMENTS

TE D

MC

Q

C

F

N T

A

Even Adjustment to Joker Formation Even Adjustment to Kings Formation

QD

M

E

C

A

C

T N T

F

E D

M

Q

A

C

F

T N T

C

Even Adjustment to Ace Formation

Q

D

M

A

E

C

F

T N T

C

Even Adjustment to Tens/Jacks Formation

Page 88: DEFENSIVE PLAYBOOK 2008

88

EVEN ONE BACK FORMATIONAL ADJUSTMENTS continued

TQ D

MC

E

C

F

N T

A

Even Adjustment to Ace Trips Formation Even Adjustment to Queen Trips Formation

Q DM

E

C

A

C

T N T

F

E

D M Q

F

C

A

T N T

C

Even Adjustment to Queens Formation

Page 89: DEFENSIVE PLAYBOOK 2008

89

EVEN BACKER AWAY

N T E

C C

Q

M

T

D

A F

EndAlign: Outside TE; 5 Tech vs SEKey: Triangle vs TE; Tackle vs SEResp: D Gap **Responsible for QB vs Option**

Strong TackleAlign: TE Side-6i Tech; SE Side-5 TechKey: 6i Tech-TE/Tackle; 5 Tech-TackleResp: C Gap

Nose & Weak TackleAlign: 3 Tech to TE Side; 2i Tech to SE SideKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In

MikeAlign: 10 Tech to TE SideKey: Center to Backfield FlowResp: TE Side-A Gap; SE Side-B Gap

ASSIGNMENTS

DimeAlign: 6i Tech vs TE; 50 Tech vs SEKey: TE-Tackle-Backfield-BallResp: C Gap

COVERAGES: All Even Digits, Clam and Mac Coverages

QuickAlign: 7 Tech vs TE; Ghost vs SEKey: TriangleResp: D Gap

Page 90: DEFENSIVE PLAYBOOK 2008

90

EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS

NQ T

MC

D

C

F

T E

A

PRO TWINS

QD

M

E

C

A

C

T N T

F

Q T

M

E

A

C

F

N T D

C

FLANK

D

T

M

A

Q

C

F

N T E

C

SPREAD

Page 91: DEFENSIVE PLAYBOOK 2008

91

EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued

JOKER KINGS

ACE ACE TRIPS

NQ T

MC

DC

F

T E

A

QD

M

E

C

A

C

T N T

F

Q T

M

E

A

C

F

N T D

C

NQ

T

MC

E

C

F

T D

A

Page 92: DEFENSIVE PLAYBOOK 2008

92

EVEN BACKER AWAY FORMATIONAL ADJUSTMENTS continued

JACKS TENS

QUEENS QUEEN TRIPS

Q DM

E

C

A

C

T N T

F

E

D M Q

F

C

A

T N T

C

Q

D

M

F

E

C

A

T N T

C

Q

D M

F

E

C

A

T N T

C

Page 93: DEFENSIVE PLAYBOOK 2008

93

EVEN BACKER TO

T N T

C C

E

M

D Q

A F

EndAlign: Outside TE; 5 Tech vs SEKey: Triangle vs TE; Tackle vs SEResp: D Gap **Responsible for Pitch vs Option**

Strong Tackle & NoseAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In

Weak TackleAlign: TE Side-6i Tech; SE Side-5 TechKey: TackleResp: C Gap

MikeAlign: 10 Tech to TE SideKey: Center to Backfield FlowResp: TE Side-A Gap; SE Side-B Gap

ASSIGNMENTS

DimeAlign: 6i Tech vs TE; 40 Tech vs SEKey: TE-Tackle-Backfield-BallResp: C Gap

COVERAGES: All Even Digits, Clam and Mac Coverages

QuickAlign: 7 Tech vs TE; Ghost vs SEKey: TriangleResp: D Gap

Page 94: DEFENSIVE PLAYBOOK 2008

94

EVEN BACK TO VS TE WEAK & TWO TE’s

T N T

CC

E

MD

Q

A

F

EVEN BACKER TO vs TE WEAK

EVEN BACKER TO vs TWO TE’s

T N T

C C

E

M

D Q

A F

Page 95: DEFENSIVE PLAYBOOK 2008

95

BEAR

T N T

C C

E

M

D Q

A

F

EndAlign: Outside TE; Inside Dime vs SEKey: TriangleResp: D Gap **Responsible for Pitch vs Option**

Strong Tackle & NoseAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Gap Aligned In

Weak TackleAlign: 5 TechKey: TackleResp: C Gap

MikeAlign: 30 Tech to TE SideKey: Center to Backfield FlowResp: TE Side A Gap

ASSIGNMENTS

DimeAlign: Use Even RulesKey: TE-Tackle-Backfield-BallResp: C Gap

COVERAGES: Steal, 0 Spy and Dagger Coverages

NOTE: Any One Back Formation Can Check to Even

QuickAlign: 7 Tech vs 2 TE; Ghost vs SEKey: TriangleResp: D Gap

SafetyAlign: Safety Away from Dime: 30 Tech Safety to Dime: Deep 1/3 AlignmentKey: 30 Tech-Triangle Deep 1/3-Uncovered LinemanResp: 30 Tech-B Gap

Page 96: DEFENSIVE PLAYBOOK 2008

96

BEAR FORMATIONAL ADJUSTMENTS

TE D

MC

Q

C

F

N T

A

PRO TWINS

QD

M

E

CAC

T N T

F

E

M

Q

A

CF

T N T

C

FLANK

ET

MA

Q

C

F

N T D

C

SPREAD

D

Page 97: DEFENSIVE PLAYBOOK 2008

97

BEAR FORMATIONAL ADJUSTMENTS continued

JOKER KINGS

ACE ACE TRIPS

TE D

MC

Q

C

F

N T

A Q

D

M

E

CA

C

T N T

F

Q T

M

E

A

C

F

N T D

C

TE D

MC

Q

C

F

N T

A

Page 98: DEFENSIVE PLAYBOOK 2008

98

BEAR FORMATIONAL ADJUSTMENTS continued

JACKS TENS

QUEENS QUEEN TRIPS

Q

E

M

D

CAC

T N T

F

E

D M Q

F

C A

T N T

C

Q

D

M

F

E

CA

T N T

C

E

Q MF

T

C

A

N T D

C

Page 99: DEFENSIVE PLAYBOOK 2008

99

BRONCODEFENSE

Page 100: DEFENSIVE PLAYBOOK 2008

100

BRONCO DEFENSEFRONTS MOVEMENTS1. Bronco Away 1. Slant (To / Away / Tight)2. Bronco To 2. Drive (To / Away / Tight)

3. Snake (To / Away / Tight)

I. ALIGNMENT RULESA. Anchor Plays Basic Alignment Rules: Strong or to the Field

B. Bronco Away 1. Front Kicks Away from the Anchor. 2. Quick (Will) Aligns in a Hip/Walk and the End (Sam) Aligns in a 7 Tech

vs TE or a Loose 5 Tech vs SE. 3. Strong DT & Nose Align in 2i or 3 Tech Based upon the Alignment of

the TE Weak DT Aligns in a 5 Tech vs SE and a 6i vs a TE. 4. Mike and Dime Align in 30 Techs. 5. Secondary Aligns According to Coverage

C. Bronco To 1. Front Kicks To the Anchor 2. The Mike will Skate to #3 vs a Trips Formation. He will make a “Skate”

call to the Dime & the Dime will Skate over to Head Up on the Center. 3. The Dime will Skate to #2 Weak vs a 4 Quicks Formation. He will

make a “Skate” call to the Mike & the Mike will Skate over to Head Up on the Center.

II. COVERGE RULESA. Bronco Away = Odd Digit Coverages

B. Bronco To = Even Digit Coverages

III. KICK CALLA. The Dime will give the Kick Call (Right or Left) to tell the Front which way to Align.

Page 101: DEFENSIVE PLAYBOOK 2008

101

BRONCO AWAY

T N T

C C

S

DM WA

F

SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-CenterResp: Basic Read

Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TE or TackleResp: Basic Read

Mike & DimeAlign: 30 TechKey: TriangleResp: Ball to TE-A Gap Ball to SE-B Gap

ASSIGNMENTS

WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read

COVERAGES: Odd Digit Coverages

NOTE: Option Rule: DE & Weak DT are Responsible for QB Anchor & Quick are Responsible for Pitch OLB’s Must Communicate with the Secondary

Page 102: DEFENSIVE PLAYBOOK 2008

102

BRONCO TO

N T S

C C

T

DM

A

W

F

SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: TriangleResp: Basic Read

Nose & Weak TackleAlign: TE Side-3 Tech; SE Side-2i TechKey: 3 Tech-Guard; 2i Tech-CenterResp: Basic Read

Strong TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TE or TackleResp: Basic Read

Mike & DimeAlign: 30 TechKey: TriangleResp: Ball to TE-A Gap Ball to SE-B Gap

ASSIGNMENTS

WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read

COVERAGES: Even Digit Coverages

NOTE: Option Rule: DE & Strong DT are Responsible for QB Anchor & FS/CB are Responsible for Pitch OLB’s Must Communicate with the Secondary

Page 103: DEFENSIVE PLAYBOOK 2008

103

BRONCO DRIVE PACKAGE

T N T

C C

S

DM WA

F

SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: TriangleResp: Basic Read

Strong TackleAlign: 2 TechKey: Man Driving To, Feel Man Aligned OnResp: Drive

NoseAlign: 2 TechKey: Man Driving To, Feel Man Aligned OnResp: Drive

MikeAlign: 30 TechKey: TriangleResp: DL Drives Outside: Ball To/Away- A Gap

ASSIGNMENTS

WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read

COVERAGES: Coverages Correspond to Front:Bronco Away = Odd DigitBronco To = Even Digit

NOTE: Can Call Drive (To / Away / Tight) with any Bronco Front

Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TE or TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: DL Drives Inside: Ball To- B Gap Ball Away- Cutback B Gap

Page 104: DEFENSIVE PLAYBOOK 2008

104

BRONCO SLANT PACKAGE

T N T

C C

S

DM WA

F

SamAlign: Anchor vs TE; 5 Tech vs SEKey: BallResp: Fire C Gap

Strong TackleAlign: 2 TechKey: Man Slanting To, Feel Man Aligned OnResp: Slant

NoseAlign: 2 TechKey: Man Slanting To, Feel Man Aligned OnResp: Slant

MikeAlign: 30 TechKey: TriangleResp: DL Slants Inside: Ball To- B Gap Ball Away- Cutback B Gap

ASSIGNMENTS

WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read

COVERAGES: Coverages Correspond to Front:Bronco Away = Odd DigitBronco To = Even Digit

NOTE: Can Call Slant (To / Away / Tight) with any Bronco Front

Weak TackleAlign: Head Up vs TE; 5 Tech vs SEKey: Feel TE or TackleResp: Slant

DimeAlign: 30 TechKey: TriangleResp: DL Drives Outside: Ball To- A Gap Ball Away- Cutback A Gap

Page 105: DEFENSIVE PLAYBOOK 2008

105

BRONCO SNAKE PACKAGE

T N T

C C

S

DM WA

F

SamAlign: 7 Tech vs TE; 5 Tech vs SEKey: BallResp: C Gap

Strong TackleAlign: 3 Tech / 2i TechKey: Man Driving ToResp: Basic Read Drive

NoseAlign: 3 Tech / 2i TechKey: Man Driving ToResp: Basic Read Drive

MikeAlign: 30 TechKey: TriangleResp: Basic Read Bronco Drive

ASSIGNMENTS

WillAlign: Hip vs TE; Walk vs SEKey: TriangleResp: Basic Read

COVERAGES: Coverages Correspond to Front:Bronco Away = Odd DigitBronco To = Even Digit

NOTE: Can Call Bronco (To / Away) Snake (To / Away / Tight)

Weak TackleAlign: 6i Tech vs TE; 5 Tech vs SEKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read Bronco Drive

Page 106: DEFENSIVE PLAYBOOK 2008

106

PRODEFENSE

Page 107: DEFENSIVE PLAYBOOK 2008

107

PRO DEFENSEThe Pro Defense is a Pass-Oriented Defense. We will Substitute Personnel to get ourbest combination of Pass Rushers and Pass Defenders in the Game.

I. ALIGNMENT RULESA. Dime will Always Align to the TE Side in a 6i Technique

1. No TE: Align in a 60 Technique, widen vs a SE 2. No TE or 2 TE’s: Align Weak

B. Nickel will Always Align in a Hip or Walk Position 1. No TE’s: Align Strong 2. 2 TE’s: Align Strong in a 60 Technique

C. DE’s will Always Rush the QB

D. Nickel & Dime must Communicate “Me-You” with the DE when Blitzing

II. COVERGE RULESA. We will use Even Digit & Man Coverages

B. One Back Checks: 1. Trips: Base Rule is to Check to Cover 8 (unless in MAC) or as Game

Planned 2. 4 Quicks: Stay with the Call or Check to Game Planned Coverage

III. LOOSE ALIGNMENT ADJUSTMENTSA. When “Loose” is Called in the Huddle, the Dime will Adjust to a 60 or

Game Planned Alignment

IV. COMPLIMENTARY ALIGNMENTSA. Pro Shade

Page 108: DEFENSIVE PLAYBOOK 2008

108

PRO DEFENSE

T T E

C C

E D

M N

A F

Strong EndAlign: Loose 7 Tech vs TE; Ghost vs SEKey: TriangleResp: Basic Read (Always Press)

Strong TackleAlign: 3 Tech to TE; 2i Tech to SEKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Basic Read

Weak TackleAlign: 2i Tech to SE; 3 Tech to TEKey: 2i Tech-Center Feel Guard; 3 Tech-GuardResp: Basic Read

MikeAlign: 10 Tech to TEKey: Center to Backfield FlowResp: Basic Read

ASSIGNMENTS

NickelAlign: 60 Tech vs TE; Walk vs SEKey: TriangleResp: Basic Read - Pro

COVERAGES: All Even Digits, Mac and Trips Coverages

Weak EndAlign: Ghost vs SE; Loose 7 Tech vs TEKey: TriangleResp: Basic Read (Always Press)

DimeAlign: 6i TechKey: TEResp: Basic Read – Even Front

Page 109: DEFENSIVE PLAYBOOK 2008

109

PRO DEFENSE FORMATIONAL ADJUSTMENTS

TE D

MC

N

C

F

T E

A

Pro Adjustment to Joker Formation Pro Adjustment to Kings Formation

N

D

M

E

C

A

C

E T T

F

E D

M Q

A

C

F

T T E

C

Pro Adjustment to Ace Formation

N

D

M

A

E

C

F

T T E

C

Pro Adjustment to Tens/Jacks Formation

Page 110: DEFENSIVE PLAYBOOK 2008

110

PRO DEFENSE FORMATIONAL ADJUSTMENTS continued

TE D

MC

E

C

F

T

N

A

Pro Adjustment to Ace Trips Formation Pro Adjustment to Queen Trips Formation

N DM

E

C

A

C

E T T

F

E

D M N

F

C

A

T T E

C

Pro Adjustment to Queens Formation

Page 111: DEFENSIVE PLAYBOOK 2008

111

BLUEDEFENSE

Page 112: DEFENSIVE PLAYBOOK 2008

112

BLUE DEFENSEThe Blue Defense is a Front used in Passing Situations. Like the Pro Defense, we willSubstitute Personnel to get the best Pass Rushers and Pass Defenders in the Game.

I. ALIGNMENT RULESA. Nickel will Always Align on #2 Strong

B. Mike LB will Align the same as Bronco vs Two Backs 1. Trips: Skate Closer to Inside Alignment on #3 Strong 2. 4 Quicks: May Skate to true MLB; Dime will give “Skate” Call 3. May Loosen Alignment Depth Based on Down & Distance when

Aligned on #3

C. Dime will Always Align Weak unless there is a Trips Set 1. Trips: Align off of #3 2. 4 Quicks: Skate Closer to Inside Alignment on #2 Weak

II. COVERGE RULESA. Can Play all Even Digit Coverages, Weasel & Mac Coverages

B. Nickel & Dime will look to RE-ROUTE Receivers Outside

C. Secondary will Play Normal Coverage Rules

III. MOTION RULESA. Will not Affect Coverage unless Trips Check is Required

B. Nickel, Mike & Dime may have to Adjust Based on the Formation

C. Nickel, Mike & Dime play Pro Coverage Rules

D. Motion to Trips Weak: Check to Trips Check or Cover 8

IV. OPTIONA. DE’s Play QB

B. Secondary Plays Pitch

V. PURPLEA. The Blue Front played with Regular Personnel.

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113

BLUE DEFENSE

T T E

C C

E

N M D

A F

DE’sAlign: Loose 7 Tech vs TE; 5 Tech vs. SEKey: TriangleResp: Basic Read - Pro

DT’sAlign: 3 Tech to TE; 2i Tech to SEKey: 3 Tech-Guard; 2i Tech-Center Feel GuardResp: Basic Read - Pro

MikeAlign: 30 Tech; may have to SkateKey: Depends on AlignmentResp: Basic Read - Bronco

ASSIGNMENTS

NickelAlign: Strong Side: Hip or WalkKey: TriangleResp: Basic Read - Pro

COVERAGES: Even Digit Coverages, Weasel and Mac Coverages

NOTE: DE’s will Play QB vs Option Secondary will Play Pitch vs Option

DimeAlign: 30 Tech; may have to SkateKey: Depends on AlignmentResp: Basic Read – Bronco

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BLUE DEFENSE FORMATIONAL ADJUSTMENTS

T T E

CC

E

MN D

A F

4 Quicks

Trips

T T E

C C

E

MN D

A F

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115

BLUE DEFENSE FORMATIONAL ADJUSTMENTS continued

T T E

CC

E

MN D

A F

Queen Trips

Blue Skunk Mac Safety

T T E

C C

E

MN D

A F

Back M/M

#2 M/M

#1 M/M

#2 WK / #3 ST M/M

#1 M/M

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REDDEFENSE

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117

RED DEFENSEThe Red Defense is a Multi-Front Defense that is Utilized in Passing Situations. We willSubstitute Personnel to get the Best Combination of Pass Coverage and Pressure on

theField.

I. ALIGNMENT RULESA. Front: We can Align in Okie, Black, Bronco, Even and their

Complimentary Alignments. 1. The DL, OLB’s and LB’s will Align According to the Front Called

B. Red Back: Will Always Align Weak.

C. Tough Alignment: A LB Alignment that can be More Effective in the Red Front.

II. COVERGE RULESA. We will Play Man Coverages (Mac Red / Mac Red Free) and Odd Digit

Zone Coverages.

III. RED DEFENSESA. NORMAL D. BLITZ with MAC RED

1. Red Shade 5, Mac Red Free 1. Red Black Smack MR2. Red Shade Solid 5, MRF 2. Red Shade Crimson MR3. Red Stack 5, MRF 3. Red Bounty To Mike

Away Oscar MR4. Red Black 5 Check Slide 4. Red Mike Away Oscar

MR5. Red Bronco 5, MRF 5. Red Load To Mike Away

Oscar MR 6. Red Bronco Out Go MR

B. GAMES 7. Red Rum MR1. Red Badger To 5, MRF2. Red Shade Tex To 5, MRF E. BLITZ with RED BACK

BLITZING3. Red Stack Twist 5, MRF 1. Red Tough To Wack MS4. Red Bronco Exit Away 5, MRF 2. Red Black Wack MS

C. BLITZ with MAC RED FREE1. Red Shade Bullet, MRF2. Red Tough Load To/Away MRF3. Red Shade Nose Away Oscar MRF4. Red Bronco Out To/Away MRF5. Red Bronco Blitz To/Away MRF6. Red Black Fire/Gut MRF7. Red Bounty To MRF8. Red Shade Bounty To MRF9. Red Shade Out Go MRF

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RED DEFENSE

T N T

CC

E

M NDA

F

RED

RED SHADE

T N T

C C

E

M NDA

F

NOTE: The Nickel Back will Always Align Weak

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119

RED DEFENSE continued

T N T

CC

E

M N

D

A

F

RED BEAST EVEN

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120

WHITEDEFENSE

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121

WHITE DEFENSEThe White Defense is a Front used in Passing Situations. We will Substitute Personnel

toget the Best Pass Rushers & Pass Defenders on the Field.

I. ALIGNMENT RULESA. Nickel will Align to the Strong Side; Penny will Align to the Weak Side.

B. LB’s will Align in 30 Techniques; they may Skate vs Trips.

C. DE’s & Nose will Align in Normal Okie Alignment. We can still use all of our Movements and Comps in White. Ends will Always Rush

unless Game Plan dictates otherwise.

D. Secondary Aligns According to Coverage.

II. COVERGE RULESA. In addition to our regular coverages we also have the ability to play

Cover 20 Throat, 30, 40 and 40 Cheat, 50, 60 and 60 Push, 80,

40 Steal (Cat & Free), & Mac Bison.

B. Trips: We will play Cover 5, 50, 8, or 80. We can use our Check Rule for Trips to play Clam, Torch, or Stab.

III. GreyA. We will Align in the White Defense and Stem to the Blue Defense during

the Cadence.

B. All Blue Defense Rules apply.

IV. WHITE OKIEA. We can Play the White Defense with Regular Personnel.

B. Alignments will be normal Okie Rules for all Positions. 1. Both OLB’s will be Pass Defenders & Drop. 2. Both DT’s will be Contain Pass Rush Defenders. 3. All other Personnel will Play White Alignments & Rules.

C. All White Defensive Coverages may be used.

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WHITE DEFENSE

E N E

CC

N M PD

A F

vs 4 Quicks

vs Trips

E N E

C C

A

M PDN

F

NOTE: The Nickel Back will Always Align Strong & the Penny will Always Align Weak.

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GREY DEFENSE

E N E

C C

NM PD

A F

vs 4 Quicks

vs Trips

E N E

C CN M

P

D

A F

E N E

C CN M PD

A F

E N E

C CN M

P

D

A F

NOTE: We will stem from the White Front to the Blue Front during the cadence.

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PASS COVERAGES&

ADJUSTMENTS

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125

PASS COVERAGES & ADJUSTMENTSI. Coverage Calls

A. The Free Safety will make pass coverage call in the huddle. 1. Single digit coverage call: Play coverage vs TE strong or TE weak. 2. Double digit coverage call: Play 1st digit vs TE strong; play 2nd digit vs TE

weak.Ex: Cover 6-5: Play Cover 6 vs TE strong – Play Cover 5 vs TE

weak.

B. The Free Safety will also have built in checks based on formation and/or game plan which may override huddle call.

II. Hash RuleA. When the ball is on the hash, the Anchor will always align to the field (unless “Special” is called in

the huddle).

B. The Hash is the Hash. 1. The hash marks may vary game to game depending on opponent tendencies.

III. Strength RulesA. The Anchor will always declare strength and align accordingly.

B. When the ball is on the hash: The wide side of the field is considered strength (unless “Special” is called in the huddle).

C. When the ball is in the middle of the field: Formation determines strength. 1. The side of the formation containing the greater number of quick receivers is

considered strength (a quick receiver is one that is able to stretch the defense vertically at

the snap). 2. Receivers are numbered from the sideline to the Center (#1, #2, #3). 3. When there is a balanced formation (2 quick receivers to each side), the Twins

side of the formation is considered strength. 4. When there is a symmetrically balanced formation (Ace or Queens), the

strength will be left. a) Strength may be game-planned.

IV. One Back Rules – ZoneA. When the ball is on the hash: The wide side of the field is always strength (unless “Special” is

called in the huddle).

B. One back checks versus 4 quick receivers: **Will be game-planned** 1. Thumb Rule: a) Even Digit Coverage: Play it – when in doubt check to Cover

4. b) Odd Digit Coverage: Play it – when in doubt check to Cover 3.

2. Coverage check is based on width of #2 weak.

C. Trips Check 1. If we are in an Even digit coverage, check to Cover 8 (Game-Planned). 2. If we are in an Odd digit coverage, check to Cover 5 (Game-Planned).

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PASS COVERAGES & ADJUSTMENTS continued

V. Coverage and Front Movements: Okie FrontA. Any time we move the front or use a complimentary alignment where one or both DT’s are

involved, coverage must be married to the front.

B. When the front is moved “To” the Anchor, we will use Even digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard To, which must have Odd

digit coverages.

C. When the front is moved “Away” from the Anchor, we will use Odd digit coverages. 1. The exceptions are Eagle, Tight, Axe and Buzzard Away, which must have

Even digit coverages.

D. When the front is moved with “Tight” towards the TE, we must double-digit the coverage, using an Even number first digit and an Odd number second digit. 1. The exceptions are Eagle, Tight, Axe and Buzzard My Call, which must use an

Odd-Even double-digit combination.

VI. MotionA. Zone

1. When the ball is on the hash, motion will not affect us. The only concerns are for alignment

adjustment and if we have a change of strength motion there is the possibility of a coverage

check. 2. In the middle of the field, motion to 1-back or any motion with 1 back in the

backfield: Anchor and Free Safety will “Banjo” – Play the side they are on.

a) This may require the Anchor and Free Safety to switch responsibilities.

3. In the middle of the field, any motion with 2 backs in the backfield: Anchor and Free Safety should Banjo.

a) If there is a two digit coverage call, change of strength will force the Free Safety

to check to a new coverage.

B. Man to Man 1. Anytime we are in Man to Man coverage and motion occurs, we will “Bump”

receivers between the two CB’s, the Anchor and the Free Safety.

a) Our basic rule is that CB’s will play #1. If we get a change of strength motion

involving #1, the CB will bump #1 to a Safety and will now play the new #1.

b) We will not bump with LB’s and/or OLB’s (unless game-planned).

C. Nickel Fronts 1. We will use the same motion rules in the Pro, Blue, White and Red Fronts.

VII. One Back Rules – MacA. When we are in Mac coverage and are pressuring, we will play the following rules:

1. 4 Quicks:a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety.b) Black Front: Play Defense Called (no checks needed).

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PASS COVERAGES & ADJUSTMENTS continuedOne Back Rules – Mac continued:

2. Trips:a) Okie 1) LB Pressure: Play Defense Called. 2) Secondary Pressure: Check to Mac Safety.b) Black: Play Defense Called (no checks needed).

VIII. No Backs – “Empty”A. In Okie, Black, Pro, and Bronco Fronts: If the offense comes out in, or motions to, No Backs, we

will check to “Lock” (game-planned).

B. If there are 4 receivers on 1 side: Treat as Trips.

C. LB’s and OLB’s must communicate “Empty”, especially when the offense motions to it.

D. Front Breakdown: 1. Okie: Check Lock 2. Black, Bronco To: Check Lock 3. Bronco Away:Check Okie Lock 4. Bulldog: Check Okie Lock 5. Pro: Check Lock 6. Red: Play Call 7. White: Play Call 8. Blue: Play Call 9. Goal Line: Check Lock 10. Stud: Check Goal Line Lock

E. Any Mac Free coverage will stay on as the DB free will play the fifth receiver Man to Man.

IX. No HuddleA. We will use wrist bands to expedite defensive calls versus a no huddle or hurry up offense.

X. Bronco Reciprocal Coverage RuleA. When the ball is in the middle of the field and the offense motions or shifts to strength away from

the Anchor: Check to Reciprocal Coverage. 1. E.g.: Ball in the middle of the field – Huddle call: Bronco Away 5

Offense aligns in I Twins Left: Anchor is Left – “5 Left”Motion to I Pro (Away from Anchor) – “Check 6 Right”

2. E.g.: Ball in middle of the field – Huddle call: Bronco To 6Offense aligns in I Pro Left: Anchor is Left – “6 Left”Motion to I Twins (Away from Anchor) – “Check 5 Right”

B. Rule: Bronco Away: Odd Digit checks to Even Digit (10) versus trips away from Anchor. Bronco To: Even Digit checks to Odd Digit (5) versus trips away from

Anchor.

XI. Motion / Trade when BlitzingA. There is no new Anchor call if there is change of strength via motion or trade.

1. If we are in Man to Man, we Bump 2. If we are in Zone, we simply play the coverage. 3. In Black/Even: The Dime trades and we re-kick; the Anchor and Free banjo.

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PASS ROUTE TERMINOLOGY1. Hitch: Quick pass to WR/Slot (0-4 yards)

2. Under: Short underneath route across the field, usually by a WR/Twin (0-5 yards)

3. Slide: Short route into the flat, usually by RB/TE/Slot (0-6 yards)

4. Drag: Short to intermediate route run by TE/Slot across the field (4-12 yards)

5. In: Short to intermediate route run across the field by Slot/WR (6-17 yards)

6. Curl: Short to intermediate route run in seam, usually by the WR/Slot/TE (8-15 yards)

7. Choice: Short to intermediate route run across field or to sideline, based on coverage. Usually run by TE/Slot/WR (6-12 yards)

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129

PASS ROUTE TERMINOLOGY continued8. Out: Short to intermediate route run to sideline, usually by WR/Slot (6-17 yards)

9. Dig: Intermediate route run across the field usually by WR (12-25 yards)

10. Slant: Short to deep route run on a diagonal across the field, usually by TE/WR/Slot (0-25 yards)

11. Corner: Vertical route run with inside release by WR and bending back to sideline

12. Fade: Vertical route run with outside release by WR and parallel to sideline

13. Post: Vertical route run by WR that breaks diagonally across the field (12-18 yards)

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130

PASS ROUTE TERMINOLOGY continued14. Post-Corner: Vertical route by WR that heads to post, but breaks out to the sideline on a diagonal (6-17 yards)

15. Streak: Vertical route run by any receiver that heads straight to the goal line

16. Wheel: Route combination by two receivers where the #2 receiver releases to the flat and goes vertical

Playing the Wheel Route: 1. Strong Side: The widest underneath defender will run with #3 if he runs a wheel route. 2. Weak Side: The widest underneath defender will run with #2 if he runs a wheel route. 3. Cover 4: No underneath receiver will run with a wheel route in Cover 4

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131

TAGS1. Special: Tells the Anchor to go into the boundary if formation strength is into the

boundary.

2. Show: Show man coverage; Front shows blitz.

3. Hide: Show man coverage, play zone.

4. Level: Secondary aligns in 2 deep look: 4 across @ 8 yards from LOS. Front seven align in box and move to proper alignments during cadence.

5. Level Stay: Stay in Level alignment, play coverage on the run.

6. Press: Zone or Man to Man bump coverage.

7. Bail: Show Press and back out fast on the snap, usually playing zone.

8. Combo: Inside-Outside man to man technique to avoid potential pick situations.

9. Delay: Tells the LB responsible for Hook zone to play all routes under 5 yards.

10. Skate: Call made to LB’s telling them to adjust alignments horizontally (displace).

11. Check: Coverage after the word “Check” signifies what coverage we will play vs Trips

12. Bracket: DE’s play outside part of #2 receiver.

13. Replace: Free Safety replaces blitzing CB and plays #1 man to man.

14. Spy: Free Safety, Anchor or OLB replaces blitzing defender in pass coverage.

15. Jump: Dime and/or OLB play flat responsibility – get under #1 receiver.

16. Gator: Inside-Outside man to man technique vs Bunch set which avoids potential pick situations.

17. Cheat: Used primarily in Patriot coverage, tells the Dime that the Free Safety is the widest underneath zone defender and the Dime must now carry #2 receiver vertical.

18. Fishing: Call by Free Safety to tell defenders he is no longer a Bracket player to his side in

Double Deuce coverage.

19. Torch: Strong DT is in coverage as the Hook player.

20. Twinkie: Weak DT is in coverage as the Hook player.

21. Nutter: Nose is in coverage as the Hook player.

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COVERAGE LISTBASE / 7 MAN COVERAGESCover 1: A 2-deep, 5-under zone with the Anchor inverted.Cover 2: A 2-deep, 5-under zone with both Safeties deep.Cover 2 Throat: A 2-deep, 3-under zone with both Safeties deep

while playing M/M on the #2 receivers.

Cover 3: A 3-deep, 4-under zone favoring weak-side underneath coverage.

Cover 4: A 4-deep, 3-under zone.Cover 4 Read: A 4 Deep, 3 Under zone with both Safeties

having the ability to Rob the Dig.Cover 5: A Free Safety strong-side quarter, 4-under zone.Cover 6: An Anchor strong-side quarter, 4-under zone.Cover 6 Switch: An Anchor Strong Side quarter, 4 Under zone

with the Free underneath.Cover 7: A 3-deep, 4-under zone favoring strong-side underneath

coverage.Cover 8: An Anchor strong-side third, 4-under zone.Cover 10: A 3-deep, 4-under zone concentrating on strong-side underneath

coverage.Zap: A 4 Deep, 3 Under zone with the Will deep.Zoom: A 3 Deep, 4 Under zone, favoring the weak-side underneath

zones, with the Will deep.Zip: A 3 Deep, 4 Under zone, favoring the strong underneath zones,

with the Will deep.Cover 4 Steal: A 3-deep, 4-under read robber coverage.Cover 4 Roll: A zone coverage (4 or 6) based on flow.Cover 40 Cheat: A 4-deep, 3-under zone with both OLB’s in coverage.Cover 44: A 3-deep, 4-under Anchor robber coverage.Cover 66: A 3-deep, 4-under Free Safety flat-player coverage.Flood: A 3-deep, 4-under rotational zone strong (Will in coverage).Weasel: A 3-deep, 3-under zone with 1 DB playing M/M on a designated

receiver.Clam: A 3-deep, 3-under zone with the strong CB playing M/M.Stab: A 3-deep, 3-under zone with the Anchor playing M/M.Torch: A 3-deep, 3-under zone with the Sam playing M/M.

8-MAN COVERAGESCover 20 Throat: A 2-deep, 4-under prevent zone with both Safeties deep while

playing M/M on the #2 receivers.Cover 30: A 3-deep, 5-under prevent zone coverage.Cover 40: A 4-deep, 4-under prevent zone coverage.Cover 50: A Free Safety strong-side quarter, 5-under prevent zone

coverage.Cover 80: An Anchor strong-side third, 5-under prevent zone coverage.Cover OJ: A 3-deep, 3-under zone while playing M/M on the #2 receivers.

(Bulldog Front)Lock: A 3-deep, man/zone under coverage used vs. no backs.Latch: A man under / Free Safety free coverage.Victory: A 3-deep zone coverage with the Free Safety to prevent a

Touchdown. Used for the last play of the half or game.5 Across: A 5-deep, 3-under zone coverage with 5 DB’s aligned on the

Goal Line. Used for the last play of the half or game.

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COVERAGE LIST continuedMAN to MAN COVERAGESMac: A M/M coverage where the 7 defenders in the blitz may potentially

be resonsible for the back.Mac Backer: A M/M coverage where the Mike & Dime will play the back to their

side.Mac Safety: A M/M coverage where the Free Safety plays #2 weak M/M.Mac Dagger Free: A M/M coverage where the Dime plays the TE M/M and a DB is

free.Mac Shield: A M/M coverage where the OLB’s play the TE’s M/M and one or

both Safeties is/are free.Mac Sword: A M/M coverage where the OLB’s play the backs M/M and the

Free Safety may be free.Shark: A M/M coverage allowing the Mike to key the TB. The Free Safety

is free.Mac Red: A M/M coverage employing a 6-man rush.Mac Red Free: A M/M coverage employing a 5-man rush with

one DB free.Beaver: A M/M coverage utilizing Mac Dagger Free rules. Used in run-

down situation. (Black Front)Mac Bison: A M/M coverage employing a 5-man rush with one DB free.Mac Flank: A M/M coverage with the Anchor & Dime in a combo on the FB.

Played vs. a Flank set. (Cowboy Front)Mac Nickel: A M/M coverage employing a 6-man rush. Used vs. no back sets.Clamp Free: A M/M coverage where the CB’s will match WR motion & the Free

Safety is free. (Cowboy Front)Cowboy Bunch: A man/zone coverage check to a bunch-set when Clamp Free is called.

Fox: A man under, 2-deep zone help coverage.Match Free: A M/M coverage playing all quick receivers M/M with 3 zone

players underneath & the Free Safety free. 4 Match: A M/M coverage, playing all quick receivers M/M with 3

underneath zone players.Double Deuce: A M/M coverage with inside/outside brackets on

4 quick receivers. (Nickel/Penny Personnel)

RED ZONE / GOALINE COVERAGES4 Bracket: A 4-deep, 3-under zone where we will bracket all receivers.5 Bracket: A Free Safety strong-side quarter, 4-under zone where we will

bracket all receivers.4 Red: A 4-deep, 3-under zone where the Sam & Free Safety play

outside leverage on the #2 receivers.4 Match: A M/M coverage, playing all quick receivers M/M with 3

underneath zone players.Zoro: A 5-across zone coverage used in goaline situations. (Goaline

Fronts)Man: A M/M coverage used in goaline situations. (Goaline Fronts)Rosie: A double-digit Red Zone coverage: “Patriot” vs. TE strong; “Titan”

vs. TE weak.Patriot: A 4-deep zone/bracket coverage used vs. Pro & 1-back sets.Titan: A 3-deep zone/bracket coverage used vs. Twins & TE weak sets.

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COVERAGE LIST continuedZONE BLITZ / 6-MAN COVERAGESZero Weak: A 2-deep, 4-under rotational zone based on full-flow weak.Zero Tight: A 2-deep, 4-under rotational zone (in either direction) played only

vs. a Flank set.0 Spy Strong: A 3-deep, 3-under zone where the Anchor is underneath. (OLB’s

Blitz)4 Spy Free: A 3-deep, 3-under zone where the Free Safety is underneath.

(ILB/OLB Blitz)7 Spy Strong: A 3-deep, 3-under zone where the Anchor is underneath. (ILB/OLB

Blitz)7 Spy End: A 3-deep, 3-under zone where both OLB’s drop. (Anchor Blitz)0 Spy Twinkie: A 3-deep, 3-under zone where the weak DT is the hook player.

(ILB/OLB Blitz) (Blue Front)4 Spy Torch: A 3-deep, 3-under zone where the strong DT is the hook player.

(ILB’s Blitz) (Blue Front)

40 Spy Replace: A 3-deep, 3-under zone where the Free Safety plays the weak third. (Corner Blitz)

40 Spy Hole: A 3-deep, 3-under zone where the Free Safety plays the hook. (ILB’s Blitz)

70 Spy Hole: A 3-deep, 3-under zone where the Anchor plays the hook. (ILB’s Blitz)

70 Spy Sam: A 3-deep, 3-under zone where the Sam plays the hook. (ILB’s Blitz)Denver Will: A 3-deep, 3-under zone where 1 Safety is deep and the Will plays

Cheat.(ILB/Safety Blitz)

Denver Dime: A 3-deep, 3-under zone where the Free is deep and the Dime plays Cheat.

(Anchor/Will Blitz)Wisky Nutter: A 3-deep, 3-under zone where the Will is deep (Middle 1/3) and

Nose is the Hook player.(Anchor/Sam/Mike Blitz)

Waco Twinkie: A 3-deep, 3-under zone where the Will is deep (Weak 1/3) and the weak DT is the Hook player. (Weak Corner/Safety Blitz)

20 Spy: A 2-deep, 4-under zone where there is no hook player. (ILB’s Blitz)80 Spy: A 3-deep, 3-under zone played vs. Trips sets with no hook player.

(ILB’s Blitz)1 Spy Strong: A 2-deep, 4-under zone where the Anchor is inverted. Played vs.

Trips sets. (Cowboy Front)0 Zone Strong: A 3-deep, 3-under zone where the Anchor is inverted. (Cowboy

Front)

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Base / 7-ManCoverages

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136

COVER 1

C

C

M D

S

A

SamAll Actions: Press

MikeAll Actions: Hook

Strong CBAll Actions: Flat

Cover 1: A 2 Deep, 5 Under zone with the Anchor Inverted.

AnchorAll Actions: Curl

Free SafetyAll Actions: Strong Side 1/2

F

Hook

Flat

Flat

Curl

W

1/2

WillAll Actions: Flat

Weak CBAll Actions: Weak side 1/2

1/2

Curl

DimeAll Actions: Curl

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137

COVER 2

C CM D

S

A

SamAll Actions: Curl Read off # 2

MikeAll Actions: Hook Read off # 3

Strong CBAll Actions: Flat Read # 1 to # 2 and Inside

Cover 2: A 2 Deep, 5 Under zone with both Safeties Deep.

AnchorAll Actions: Strong 1/2

Free SafetyAll Actions: Weak 1/2

F

Hook

Flat Flat Curl

W

1/2

WillAll Actions: Press

Weak CBAll Actions: Flat Read # 1 to # 2 and Inside

1/2

Curl

DimeAll Actions: Curl Read off # 2

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138

COVER 2 THROAT

CCM D

S

A

SamAll Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M

MikeAll Actions: Hook Read off # 3

Strong CBAll Actions: Flat Read # 1 to # 2 and Inside

Cover 2 Throat: A 2 Deep, 5 Under zone with both Safeties deep with the ability to play M/M on # 2 receivers.

AnchorAll Actions: Strong 1/2

Free SafetyAll Actions: Weak 1/2

F

Hook

FlatFlat

Curl or# 2 M/M

W

1/2

WillAll Actions: Press

Weak CBAll Actions: Flat Read # 1 to # 2 and Inside

1/2

Curl or# 2 M/M

DimeAll Actions: Curl/Read off # 2 If # 2 goes to the Flat now – Curl If # 2 goes vertical or inside – M/M

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COVER 3

C

CM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook Read off # 3

Strong CBAll Actions: 1/3

Cover 3: A 3 Deep, 4 Under zone favoring weak side underneath coverage.

AnchorAll Actions: Cheat Read off # 2 and Inside

Free SafetyAll Actions: 1/3

DimeAll Actions: Curl Read off # 2

F

Hook

1/3 1/3

Curl

W

1/3

WillAll Actions: Flat Read off # 1

Weak CBAll Actions: 1/3

CheatFlat

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140

COVER 4

C

CM D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 4: A 4 Deep, 3 Under zone.

AnchorAll Actions: 1/4

Free SafetyAll Actions: 1/4

DimeAll Actions: Cheat

FHook

1/4 1/4

Cheat

W

1/4

WillAll Actions: Press

Weak CBAll Actions: 1/4

Cheat

1/4

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141

COVER 4 READ

C

CM D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/4 (No Help on #1)

Cover 4 Read: A 4 Deep, 3 Under zone with both Safeties having the ability to Rob the Dig.

AnchorAll Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig

Free SafetyAll Actions: Read 1/4 #2 Vertical or Out: Play like Inside ¼ #2 In or Under: Rob Dig

DimeAll Actions: Cheat

FHook

1/4 1/4

Cheat

W

1/4

WillAll Actions: Press

Weak CBAll Actions: 1/4 (No Help on #1)

Cheat

1/4

Page 142: DEFENSIVE PLAYBOOK 2008

142

COVER 5

C

CM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 5: A Free Safety Strong Side quarter, 4 Under zone.

AnchorAll Actions: Cheat

Free SafetyAll Actions: Strong 1/4

DimeAll Actions: Curl

F

Hook

1/4 1/2

Curl

W

1/4

WillAll Actions: Flat

Weak CBAll Actions: 1/2

CheatFlat

Page 143: DEFENSIVE PLAYBOOK 2008

143

COVER 6

C

CM D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 6: An Anchor Strong Side quarter, 4 Under zone.

AnchorAll Actions: Strong Side 1/4

Free SafetyAll Actions: Weak Side 1/2

DimeAll Actions: Curl

F

Hook

1/4 1/2

Curl

W

1/4

WillAll Actions: Press

Weak CBAll Actions: Flat

CheatFlat

Page 144: DEFENSIVE PLAYBOOK 2008

144

COVER 6 SWITCH

C

C

M D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 6 Switch: An Anchor Strong Side quarter, 4 Under zone with the Free underneath.

AnchorAll Actions: Strong Side 1/4

Free SafetyAll Actions: Flat

DimeAll Actions: Curl

FHook

1/41/2

Curl

W

1/4

WillAll Actions: Press

Weak CBAll Actions: 1/2

Cheat

Flat

Page 145: DEFENSIVE PLAYBOOK 2008

145

COVER 7

C

CM D

S

A

SamAll Actions: Press

MikeAll Actions: Curl

Strong CBAll Actions: 1/3

Cover 7: A 3 Deep, 4 Under zone favoring strong side underneath zone.

AnchorAll Actions: Flat

Free SafetyAll Actions: 1/3

DimeAll Actions: Hook

F

Hook

1/3 1/3

Cheat

W

1/3

WillAll Actions: Cheat

Weak CBAll Actions: 1/3

Flat

Curl

Page 146: DEFENSIVE PLAYBOOK 2008

146

COVER 8

C CM D

S

A

SamAll Actions: Curl

MikeAll Actions: Hook

Strong CBAll Actions: Flat

Cover 8: An Anchor strong side third, 4 Under zone.

AnchorAll Actions: Strong 1/3

Free SafetyAll Actions: Middle 1/3

DimeAll Actions: Cheat

F

Hook

1/3 1/3

Cheat

W

1/3

WillAll Actions: Press

Weak CBAll Actions: Weak 1/3

Flat Curl

Page 147: DEFENSIVE PLAYBOOK 2008

147

COVER 10

CC

M D

S

A

SamAll Actions: Curl

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

Cover 10: A 3 Deep, 4 Under zone concentrating on strong side underneath coverage.

AnchorAll Actions: Flat

Free SafetyAll Actions: 1/3

DimeAll Actions: Cheat

F

Hook

1/3 1/3

Cheat

W

1/3

WillAll Actions: Press

Weak CBAll Actions: 1/3

Flat

Curl

Page 148: DEFENSIVE PLAYBOOK 2008

148

CCM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook

Strong CBAll Actions: Outside 1/4

Cover Zap: A 4 Deep, 3 Under zone with the Will deep.

AnchorAll Actions: Cheat

Free SafetyAll Actions: Strong Inside 1/4

F

Hook

1/4 1/4

Cheat

W

WillAll Actions: Inside 1/4

Weak CBAll Actions: Outside 1/4

1/4

Press

DimeAll Actions: Cheat

1/4

Cheat

COVER ZAP

Page 149: DEFENSIVE PLAYBOOK 2008

149

CCM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook

Strong CBAll Actions: Outside 1/3

Cover Zoom: A 3 Deep, 4 Under zone, favoring the weak-side underneath zones, with the Will deep.

AnchorAll Actions: Cheat

Free SafetyAll Actions: Middle 1/3

F

Hook

1/3

Flat Curl

W

WillAll Actions: Outside 1/3

Weak CBAll Actions: Flat

1/3

Press

DimeAll Actions: Curl

1/3

Cheat

COVER ZOOM

Page 150: DEFENSIVE PLAYBOOK 2008

150

CCM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook

Strong CBAll Actions: Flat

Cover Zip: A 3 Deep, 4 Under zone, favoring the strong-side underneath zones, with the Will deep.

AnchorAll Actions: Curl

Free SafetyAll Actions: Strong Outside 1/3

F

HookFlat Cheat

W

WillAll Actions: Middle 1/3

Weak CBAll Actions: Outside 1/3

1/3

Press

DimeAll Actions: Cheat

1/3

Curl

1/3

COVER ZIP

Page 151: DEFENSIVE PLAYBOOK 2008

151

COVER 4 STEAL STRONG/FREE

CC

M D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

Cover 4 Steal: A 3 Deep, 4 Under Anchor Read Robber coverage.

AnchorAll Actions: Middle 1/3 or Robber

Free SafetyAll Actions: Middle 1/3 or Robber

DimeAll Actions: Cheat

F

Hook

1/3 1/3

Cheat

W

Rob Hole

WillAll Actions: Press

Weak CBAll Actions: 1/3

1/3

Cheat

4 Steal Strong:

NOTE: The “Strong” or “Free” tag tells which Safety is the Middle 1/3 player.

Page 152: DEFENSIVE PLAYBOOK 2008

152

4 ROLL

C CM DN

A

4 Roll: A zone coverage (4 or 6) based on flow.RULES: 1) Versus Drop Back Pass: Play 4 2) Versus Dash Strong: Play 6 3) Versus Dash Weak: Play 6

F

P

VS. Drop Back Pass

C CM DN

A F

P

VS. Dash Strong

C CM DN

A F

P

VS. Dash Weak

1/4

1/4 1/41/4

Cheat HookCheat

Flat

1/2

Curl LoadHook

1/4 1/4

Cheat

Flat

Curl

1/2

Hook

1/4

Cheat

1/4

Load

Page 153: DEFENSIVE PLAYBOOK 2008

153

COVER 40 CHEAT

C

CM D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook or Read Blitz

Strong CBAll Actions: 1/4

Cover 40 Cheat: A 4 Deep, 3 Under zone with both OLB’s in coverage.

AnchorAll Actions: 1/4

Free SafetyAll Actions: 1/4

DimeAll Actions: Hook or Read Blitz

F

Hook orRead Blitz

1/4 1/4

Cheat

W

1/4

WillAll Actions: Cheat

Weak CBAll Actions: 1/4

Cheat

1/4

Page 154: DEFENSIVE PLAYBOOK 2008

154

COVER 44

CC

M D

S

A

SamAll Actions: Flat

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

Cover 44: A 3 Deep, 4 Under Anchor underneath coverage.

AnchorAll Actions: Curl

Free SafetyAll Actions: 1/3

DimeAll Actions: Cheat

F

Hook

1/3 1/3

Cheat

W

Curl

WillAll Actions: Press

Weak CBAll Actions: 1/3

1/3

Flat

Page 155: DEFENSIVE PLAYBOOK 2008

155

COVER 66

C

C

M D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

Cover 66: A 3 Deep, 4 Under Free Safety Flat player coverage.

AnchorAll Actions: Middle 1/3

Free SafetyAll Actions: Flat

DimeAll Actions: Curl

F

Hook

1/3 1/3

Curl

W

1/3

WillAll Actions: Press

Weak CBAll Actions: 1/3

Flat

Cheat

Page 156: DEFENSIVE PLAYBOOK 2008

156

FLOOD

C CM D

S

A

SamAll Actions: Press

MikeAll Actions: Curl

Strong CBAll Actions: Rob outside in – Deep Out, Fade, Curl and Dig.

Flood: A 3 Deep, 4 Under rotational zone strong (Will in coverage).

AnchorAll Actions: Flat

Weak CBAll Actions: 1/2

W

DimeAll Actions: Hook Free Safety

All Actions: 1/2

F

WillAll Actions: Cheat

Flat

CurlRob

1/21/2

Hook

Cheat

Cover Tilt: A 3 Deep, 4 Under rotational zone strong with the Sam in coverage.

Sam: Cheat Will: Press Anchor: Rob Deep Out, Fade, Curl and Dig

Mike: Hook Dime: Cheat CB’s & Free Safety: 1/3

Page 157: DEFENSIVE PLAYBOOK 2008

157

WEASEL

C CM DS

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong & Weak CB’sAll Actions: Man to Man on designated receiver. If not aligned on designated receiver, Play 1/3

Weasel: A 3 Deep, 3 Under zone with the CB’s or Safeties playing Man to Man on a designated receiver.

AnchorAll Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Strong 1/3 if Strong CB is M/M. Play Middle 1/3 if Free Safety or Weak CB is M/M

Free SafetyAll Actions: Man to Man on designated receiver. If not aligned on designated receiver, play Weak 1/3, if Weak CB is M/M. Play Middle 1/3 if Sam or Strong CB is M/M.

DimeAll Actions: Cheat

F

Cheat

Hook

1/31/3

1/3

Cheat

Note: 1. Primarily a Trips coverage. 2. Weasel is used as an Even Digit coverage.

M/M designated Rec.

Page 158: DEFENSIVE PLAYBOOK 2008

158

CLAM (OKIE)

CCM D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: # 1 Man to Man

Clam: A 3 Deep, 3 Under zone with the Strong CB playing Man to Man.

AnchorAll Actions: 1/3

Free SafetyAll Actions: 1/3

DimeAll Actions: Cheat

F

Hook

1/31/3

1/3

Cheat

Note: 1. Primarily a Trips coverage. 2. Clam is used as an Even Digit coverage.

W

# 1 M/MCheat

WillAll Actions: Press

Weak CBAll Actions: 1/3

Page 159: DEFENSIVE PLAYBOOK 2008

159

STAB

CCM D

S

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

Stab: A 3 Deep, 3 Under zone with the Anchor playing Man to Man.

AnchorAll Actions: # 2 Strong Man to Man

Free SafetyAll Actions: 1/3

DimeAll Actions: Cheat

F

Hook

1/31/3

1/3

Cheat

Note: 1. Primarily a Trips coverage. 2. Stab is used as an Even Digit coverage.

W

# 2 M/M

Cheat

WillAll Actions: Press

Weak CBAll Actions: 1/3

Page 160: DEFENSIVE PLAYBOOK 2008

160

TORCH

CCM D

S

A

SamAll Actions: # 3 Man to Man on vertical or slide routes. Press on inside routes.

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

Torch: A 3 Deep, 3 Under zone with the Sam playing Man to Man.

AnchorAll Actions: Curl to Flat

Free SafetyAll Actions: 1/3

DimeAll Actions: Cheat

F

Hook

1/31/3

1/3

Cheat

Note: 1. Primarily a Trips coverage. 2. Torch is used as an Even Digit coverage, similar to Cover 10.

W# 3 M/M

Cheat

WillAll Actions: Press

Weak CBAll Actions: 1/3

Page 161: DEFENSIVE PLAYBOOK 2008

161

8-ManCoverages

Page 162: DEFENSIVE PLAYBOOK 2008

162

COVER 20 THROAT

C CM DN/S

A

Nickel / SamAll Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M

MikeAll Actions: Hook to Flat (Read 3 to 1) or Over/Under

Strong CBAll Actions: Flat

Cover 20 Throat: A 2 Deep, 4 Under Prevent zone coverage playing # 2 Strong and Weak M/M.

AnchorAll Actions: ½ Field

Free SafetyAll Actions: ½ Field

DimeAll Actions: Hook to Flat (Read 3 to 1) or Over/Under

F

Hook to Flator

Over/Under

1/21/2

FlatHook to Flator

Over/Under

P/W

Flat

Penny / WillAll Actions: If #2 goes to flat now – Curl If #2 goes vertical or inside – M/M

Weak CBAll Actions: Flat

# 2 M/M# 2 M/M

Page 163: DEFENSIVE PLAYBOOK 2008

163

COVER 30

C

C

M DSA

SamAll Actions: Curl Read off #2

MikeAll Actions: Hook Read off #3

Strong CBAll Actions: Outside 1/3

Cover 30: A 3 Deep, 5 Under Prevent zone coverage.

AnchorAll Actions: Flat

Free SafetyAll Actions: Middle 1/3

DimeAll Actions: Curl Read off #2

F

Hook

1/31/3

1/3

Curl

W

Flat

WillAll Actions: Flat

Weak CBAll Actions: Outside 1/3

Flat

Curl

Page 164: DEFENSIVE PLAYBOOK 2008

164

COVER 40

C

C

M DS

A

SamAll Actions: Cheat Read off # 2

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 40: A 4 Deep, 4 Under Prevent zone coverage.

AnchorAll Actions: 1/4

Free SafetyAll Actions: 1/4

DimeAll Actions: Curl

F

Hook

1/41/4

1/4

Curl

W

1/4

WillAll Actions: Flat

Weak CBAll Actions: 1/4

Flat

Cheat

Page 165: DEFENSIVE PLAYBOOK 2008

165

COVER 50

C

CM D

S

A

SamAll Actions: Flat

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 50: A Free Safety Strong Side quarter, 5 Under prevent zone.

AnchorAll Actions: Curl

Free SafetyAll Actions: Strong 1/4

DimeAll Actions: Curl

F

Hook

1/4 1/2

Curl

W

1/4

WillAll Actions: Flat

Weak CBAll Actions: 1/2

CurlFlat

Flat

Page 166: DEFENSIVE PLAYBOOK 2008

166

COVER 80

CCM DS

A

SamAll Actions: Curl

MikeAll Actions: Hook

Strong CBAll Actions: Flat

Cover 80: An Anchor strong-side third, 5 under zone used in prevent situations.

AnchorAll Actions: Strong 1/3

Free SafetyAll Actions: Middle 1/3

DimeAll Actions: Curl

F

Hook

1/3 1/3

Flat

Curl

Note: Can also run with White Personnel.

W

Flat

WillAll Actions: Flat

Weak CBAll Actions: Weak 1/3

1/3

Curl

Page 167: DEFENSIVE PLAYBOOK 2008

167

COVER OJ

C CM D

AS

Sam / NickelIf #2 Strong is WR: CheatIf #2 Strong is TE: M/M

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

OJ: A 3 Deep, 3 Under zone coverage while playing #2 receives Man to Man. Utilized in the Bulldog front.

AnchorIf #2 Strong is WR: M/MIf #2 Strong is TE: Cheat

Weak CBAll Actions: 1/3

W/P

DimeIf #2 Weak is WR: CheatIf #2 Weak is TE: M/M

Free SafetyAll Actions: 1/3

F

Will / PennyIf #2 Weak is WR: M/MIf #2 Weak is TE: Cheat

CheatCheat

#2 M/M

1/3 1/3

Hook

#2 M/M

1/3

Page 168: DEFENSIVE PLAYBOOK 2008

168

LOCK

CCM D

S

A

SamAll Actions: Man to Man on Inside Receiver

MikeAll Actions: Delay Zone/ Blitz and Engage QB

DimeAll Actions: Delay Zone/ Blitz and Engage QB

Strong CBAll Actions: 1/3

Lock: A 3 Deep, Man / Zone Under coverage. Used vs. No Backs.

AnchorAll Actions: Cheat

Weak CBAll Actions: 1/3

W

WillAll Actions: Man to Man on Inside Receiver

NOTE: Primarily a no backs coverage.

Free SafetyAll Actions: 1/3

Inside Rec. M/M

Inside Rec. M/MDelay, B/E QB

OKIE

F

1/3

Cheat

1/31/3

Page 169: DEFENSIVE PLAYBOOK 2008

169

LOCK

CCM

DE

A

DEAll Actions: Press

MikeAll Actions: Delay Zone/ Blitz and Engage QB

DimeAll Actions: Man to Man on Inside Receiver

Strong CBAll Actions: 1/3

Lock: A 3 Deep, Man / Zone Under coverage. Used vs. no Backs.

AnchorAll Actions: Cheat

Weak CBAll Actions: 1/3

Q

QuickAll Actions: Man to Man on Inside Receiver

NOTE: Primarily a no backs coverage.

Free SafetyAll Actions: 1/3

Inside Rec. M/M

Inside Rec. M/MDelay, B/E QB

BLACK

F

1/3

Cheat

1/31/3

Page 170: DEFENSIVE PLAYBOOK 2008

170

LATCH

CC

M D

S

A

SamAll Actions: Man to Man on Inside Receiver

MikeAll Actions: Delay Zone/ Blitz and Engage QB

DimeAll Actions: Delay Zone/ Blitz and Engage QB

Strong CBAll Actions: # 1 Man to Man

Latch: A Man Under, Safety Free coverage. Used vs. no Backs.

AnchorAll Actions: # 2 Man to Man

Weak CBAll Actions: # 1 Man to Man

W

WillAll Actions: Man to Man on Inside Receiver

NOTE: Primarily a no backs coverage.

Free SafetyAll Actions: Free

# 1 M/M# 2 M/M

Inside Rec. M/M

Inside Rec. M/M# 1 M/M

Delay, B/E QB

OKIE

FFree

Page 171: DEFENSIVE PLAYBOOK 2008

171

VICTORY

C C

PM DN

A

F

NickelAll Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field.

MikeAll Actions: Hook – Blitz and Engage QB

DimeAll Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field.

Free SafetyAll Actions: Safe – Do not Go for Ball unless in Endzone

Strong CBAll Actions: 1/3

CheatB/E QB, Hook

CurlFlat

1/3

1/3

1/3

Victory: A 3 Deep zone coverage with a Safety to prevent a touchdown. Used for last play of the half or game.

PennyAll Actions: Align on #1 Weak Flat – Jam # 1 and Trail

AnchorAll Actions: Middle 1/3

Weak CBAll Actions: 1/3

Page 172: DEFENSIVE PLAYBOOK 2008

172

5 ACROSS

C CP

MDN

A F

NickelAll Actions: Align on #2 Strong Cheat – Jam # 2 and Trail Play tip back to the field.

MikeAll Actions: Hook – Blitz and Engage QB

DimeAll Actions: Align on # 2 Weak or # 3 Strong vs. Trips. Curl – Jam # 2/# 3 and Trail. Play tip back to the field.

Free SafetyAll Actions: Align on Goaline. Go for Ball in the Air.

Strong CBAll Actions: Align on Goaline. Go for Ball in the Air.

B/E QB, Hook

5 Across: A 5 Deep zone coverage with 5 DB’s aligned on the Goaline. Used for last play of the half or game.

PennyAll Actions: Align on Goaline. Play tip behind.

AnchorAll Actions: Align on Goaline. Play tip behind.

Weak CBAll Actions: Align on Goaline. Go for Ball in the Air.

ENDZONETip Tip

Jam / Trial Jam / Trial

Play Ball Play Ball Play Ball

Page 173: DEFENSIVE PLAYBOOK 2008

173

ManCoverages

Page 174: DEFENSIVE PLAYBOOK 2008

174

MAC

C CM D

S

A

SamAll Actions: Blitz / Press (If back steps to block you, cover him M/M)

MikeAll Actions: Blitz (If back steps to block you, cover him M/M)

Strong CBAll Actions: #1 Strong M/M

Mac: A Man to Man coverage where the 7 defenders in the blitz may potentially be responsible for the back.

AnchorAll Actions: #2 Strong M/M

Weak CBAll Actions: #1 Weak M/M

W

DimeAll Actions: Blitz (If back steps to block you, cover him M/M) Free Safety

All Actions: #2 Weak or #3 Strong M/M

F

#1 M/M #1 M/M

WillAll Actions: Blitz / Press (If back steps to block you, cover him M/M

NOTE: If back steps to block a Defensive Lineman, he must cover him M/M.

#2 st M/M #2 wk / #3 st M/M

Blitz / Press(Back)

Blitz(Back)

Blitz / Press(Back)

Blitz(Back)

Page 175: DEFENSIVE PLAYBOOK 2008

175

MAC BACKER

C CM D

S

A

SamAll Actions: Press

MikeAll Actions: Back your side Man to Man

Strong CBAll Actions: # 1 Man to Man

Mac Backer: A Man to Man coverage where the Mike & Dime play the back to their side M/M.

AnchorAll Actions: Blitz or # 2 Strong Man to Man Depending on Call

Weak CBAll Actions: # 1 Man to Man

W

DimeAll Actions: Back your side Man to Man

Free SafetyAll Actions: Blitz or # 2 Strong Man to Man Depending on Call

F

# 1 M/M # 1 M/MBlitz or # 2 Strong M/M

WillAll Actions: Press

# 2 M/M

NOTE: Versus 1-back we will check to Mac Safety or as Game Planned

Page 176: DEFENSIVE PLAYBOOK 2008

176

MAC SAFETY

C CM D

S

A

SamAll Actions: Press

MikeAll Actions: Blitz or Tailback Man to Man Depending on call

Strong CBAll Actions: # 1 Man to Man

Mac Safety: A Man to Man coverage where the Free Safety plays # 2 Weak M/M.

AnchorAll Actions: # 2 Strong Man to Man

Weak CBAll Actions: # 1 Man to Man

W

DimeAll Actions: Blitz or Tailback Man to Man Depending on call Free Safety

All Actions: # 2 Weak Man to Man

F

# 1 M/M # 1 M/MBlitz or # 3 M/M

WillAll Actions: Press

FB M/M# 2 Strong M/M

Mac Safety Rules for Mike & Dime:1) TB Man to Man1) If no TB, Back Behind QB Man to Man2) If both LB’s are in coverage, Combo TB:

If Back Steps your Side: Play him M/MIf Back Steps away from you: Blitz

4) 1 Back Sets: Play back Man to Man

Page 177: DEFENSIVE PLAYBOOK 2008

177

MAC DAGGER FREE

C CM

DS

A

SamAll Actions: Press

MikeAll Actions: # 3 or TB in the “I”

Strong CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free.

Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free.

AnchorAll Actions: Combo FB or Free # 2 Man to Man if a WR

Weak CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free.

W

DimeAll Actions: TE Man to Man

Free SafetyAll Actions: Combo FB or Free or # 2 Man to Man if a WR

F

# 1 or Combo FB/Free # 1 or Combo

Free Combo FB, # 2 if WR

TB or # 3 M/M

WillAll Actions: Press

TE M/M

FB M/M

Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz’s. Dime and Secondary responsible for TE and all receivers.

Page 178: DEFENSIVE PLAYBOOK 2008

178

MAC DAGGER FREE vs TWINS

CCM

DS

A

SamAll Actions: Press

MikeAll Actions: # 3 or TB in the “I”

Strong CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE, Combo FB or Free.

Mac Dagger Free: A Man to Man coverage where the Dime plays the TE M/M and a Safety/CB is Free.

AnchorAll Actions: Combo FB or Free # 2 Man to Man if a WR

Weak CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is a TE Combo FB or Free.

W

DimeAll Actions: TE Man to Man

Free SafetyAll Actions: Combo FB or Free or # 2 Man to Man if a WR

F

# 1 M/M Combo FB Or Free# 2 M/M

Combo FB Or Free

TB or # 3 M/M

WillAll Actions: Press

TE M/M

Note: Can also play Mac Dagger – No Secondary player is Free, MLB Blitz’s. Dime and Secondary responsible for TE and all receivers.

Page 179: DEFENSIVE PLAYBOOK 2008

179

MAC SHIELD

CCM D

S

A

SamAll Actions: TE Man to Man or Press

MikeAll Actions: Near Back Man to Man

Strong CBAll Actions: # 1 Man to Man, if # 1 is TE - Free

Mac Shield: A Man to Man coverage where OLB’s Play the TE’s M/M and one or both Safeties are Free.

AnchorAll Actions: # 2 Man to Man if WR otherwise Free.

Weak CBAll Actions: # 1 Man to Man, if # 1 is TE - Free.

W

DimeAll Actions: Near Back Man to Man Free Safety

All Actions: # 2 Weak Man to Man if WR # 3 Strong Man to Man if WR otherwise Free.

F

# 1 M/M Or Free # 1 M/M

# 2 M/M if WR Or Free

# 2/# 3 if WR Or Free

Near Back

TE M/M

WillAll Actions: TE Man to Man or Press

Press

Page 180: DEFENSIVE PLAYBOOK 2008

180

MAC SWORD

C CM D

S

A

SamAll Actions: Near Back Man to Man or Press

MikeAll Actions: Free

Strong CBAll Actions: # 1 Man to Man

Mac Sword: A Man to Man coverage where the OLB’s play the RB’s M/M and the Free Safety may be Free.

AnchorAll Actions: # 2 Man to Man

Weak CBAll Actions: # 1 Man to Man

W

DimeAll Actions: Free

Free SafetyAll Actions: # 2 Weak Man to Man # 3 Strong Man to Man otherwise Free.

F

# 1 M/M # 1 M/M

# 2 M/M # 2/# 3 if WR Or Free

Free

WillAll Actions: Near Back Man to Man or Press

Near Back M/MNear Back M/M

Page 181: DEFENSIVE PLAYBOOK 2008

181

SHARK

CCMD

E

A

DEAll Actions: Press

MikeAll Actions: Back Behind the QB Man to Man otherwise Free.

Strong CBAll Actions: # 1 Man to Man

Shark: A Man to Man coverage allowing the Mike to key on the Tailback and the Free Safety is Free.

AnchorAll Actions: # 2 Strong Man to Man

Weak CBAll Actions: # 1 Man to Man

Q

Dime & QuickAll Actions: Combo FB, If RB is offset to your side you have him, # 2 Weak Man to Man or # 3 Man to Man vs. Trips otherwise Free.

Free SafetyAll Actions: Free

F

# 1 M/M# 1 M/M

# 2 M/M

Free

Combo FB TB or Free Combo FB

Page 182: DEFENSIVE PLAYBOOK 2008

182

MAC RED

CCM D

S

A

SamAll Actions: Press

MikeAll Actions: Blitz

Strong CBAll Actions: # 1 Man to Man

Mac Red: A Man to Man coverage employing a 6 man rush.

AnchorAll Actions: # 2 Man to Man

Weak CBAll Actions: # 1 Man to Man

R

DimeAll Actions: Blitz

Free SafetyAll Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks – Back Man to Man

F

# 1 M/M# 1 M/M

# 2 M/M Back M/M

Red BackAll Actions: Two Backs – Near Back M/M Trips – Back Man to Man 4 Quicks - # 2 Weak Man to Man

T

M/M

Page 183: DEFENSIVE PLAYBOOK 2008

183

MAC RED FREE

CCM D

S

A

SamAll Actions: Press

MikeAll Actions: Blitz or TB Man to Man

Strong CBAll Actions: # 1 Man to Man

Mac Red Free: A Man to Man coverage employing 5 man rush. A Defensive Back is Free.

AnchorAll Actions: # 2 Man to Man

Weak CBAll Actions: # 1 Man to Man

R

DimeAll Actions: Blitz or TB Man to Man

Free SafetyAll Actions: 2 Backs – Combo FB Trips - # 3 Man to Man 4 Quicks - Free

F

# 1 M/M M/M or FreeBlitz or TB M/M

# 2 M/M Free or M/M

Red BackAll Actions: Two Backs – Near Back M/M Trips – Free (Unless to You) 4 Quicks - # 2 Weak Man to Man

T

Page 184: DEFENSIVE PLAYBOOK 2008

184

BEAVER

CCM

DE

A

DEAll Actions: Press

MikeAll Actions: # 3 or TB in the “I”

Strong CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free.

Beaver: A Man to Man coverage utilizing Mac Dagger Free Rules. Used in run down situations. (Black Front)

SamAll Actions: Combo FB or Free or # 2 M/M if a WR.

Weak CBAll Actions: # 1 Man to Man unless he is a TE. If # 1 is TE, Combo FB or Free.

Q

DimeAll Actions: TE Man to Man

Free SafetyAll Actions: Combo FB or Free or # 2 M/M if a WR.

F

Combo FB, # 2 if WR

# 1 or Combo FB/Free # 1 or Combo

TE M/M

TB or # 3 M/M

Free FB M/M

QuickAll Actions: Press

Note: DE and Quick will play base Even Rules. They will not run up field, they will use basic Read principles.

Page 185: DEFENSIVE PLAYBOOK 2008

185

MAC BISON

CCM DN

A

MikeAll Actions: Blitz or Free

Strong CBAll Actions: # 1 Man to Man

Mac Bison: A Man to Man coverage employing a 5 man rush with a DB Free.

AnchorAll Actions: Combo Back/Free Trips: # 3 M/M

Weak CBAll Actions: # 1 Man to Man

P

DimeAll Actions: Blitz or Free

Free SafetyAll Actions: Combo Back/Free Motion to Trips: # 3 M/M

F

Combo Back/Free

#1 M/M#1 M/MBlitzBlitz

Nickel & PennyAll Actions: # 2 Man to Man Trips Away: Combo with Anchor/Free

#2 M/M#2 M/M

Page 186: DEFENSIVE PLAYBOOK 2008

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MAC FLANK

C

CM D

S

A

MikeAll Actions: TB Man to Man

Strong CBAll Actions: #1 Man to Man

Mac Flank: A Man to Man coverage played from the Cowboy front vs. a Flank set.

AnchorAll Actions: Combo FB

Weak CBAll Actions: #1 Man to Man

W

DimeAll Actions: Combo FB

Free SafetyAll Actions: #2 Strong Man to Man

F#2 Strong M/M

#1 M/M

#1 M/M

Combo FB TB M/M

Sam & WillAll Actions: Press

Combo FB

Page 187: DEFENSIVE PLAYBOOK 2008

187

MAC NICKEL

CCM DN

A

MikeAll Actions: Blitz

Strong CBAll Actions: #1 Man to Man

Mac Nickel: A Man to Man coverage employing a 6 man rush. Used vs. Empty Sets.

AnchorAll Actions: #3 Strong Man to Man

Weak CBAll Actions: # 1Man to Man

P

DimeAll Actions: Blitz

Free SafetyAll Actions: #2 Man to Man

F

#1 M/M#1 M/MBlitzBlitz

NickelAll Actions: #2 Man to Man

#2 M/M

#2 M/M

PennyAll Actions: Blitz

#3 M/M

Page 188: DEFENSIVE PLAYBOOK 2008

188

CLAMP FREE vs ACE TRIPS

SamAll Action: Press

MikeAll Actions: TB M/M

Strong CBAll Actions: WR M/M

Clamp Free: A Man to Man coverage where the Free Safety is Free and the Corners match with WR motion.

AnchorAll Actions: Strong TE M/M

Free SafetyAll Actions: Free

WillAll Actions: Press

Weak CBAll Actions: WR M/M

DimeAll Actions: Weak TE M/M

C

F

A DMC

NOTE: Corners will match any motion from the WR’s. NOTE: We will check to Cowboy Bunch vs. Trips Bunch sets.NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.

WS

Free

Page 189: DEFENSIVE PLAYBOOK 2008

189

COWBOY BUNCH

SamAll Action: Press

MikeAll Actions: TB M/M

Strong CBAll Actions: 1st Outside Shallow Route M/M

Cowboy Bunch: A Man/Zone coverage that we will play to Trips Bunch sets when Clamp Free was called.

AnchorAll Actions: 2nd Shallow Route M/M

Free SafetyAll Actions: Inside Deep Route M/M

WillAll Actions: Press

Weak CBAll Actions: Outside Deep Route M/M

DimeAll Actions: Weak TE M/M

C

F

A DM

C

S W

Page 190: DEFENSIVE PLAYBOOK 2008

190

CCM D

S

A

SamAll Actions: Man-to-Man #2 Strong (Inside Leverage)

MikeAll Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man #3 Strong

Strong CBAll Actions: Man-to-Man #1 Strong (Inside Leverage)

Cover Fox: A 2 Deep, Man-Under (inside leverage) coverage with both Safeties deep.

AnchorAll Actions: Strong 1/2

Free SafetyAll Actions: Weak 1/2

F

2x1: M/M Near Back2x2: Combo Back

3x1: M/M #3 Strong OR Remaining Back

M/M #1M/M #1

W

1/2

WillAll Actions: If 2 Backs: Press If Trips: Press If 2x2: Man-to-Man #2 Weak (Inside Leverage)

Weak CBAll Actions: Man-to-Man #1 Weak (Inside Leverage)

1/2

# 2 M/M

DimeAll Actions: If 2 Backs: Man-to-Man Near Back (Blitz Engage) If 2x2: Combo Back (Blitz Engage) If 3x1: Man-to-Man Back (Blitz Engage)

Press or #2 Weak M/M

NOTES: 1) Technique for all man-to-man players is Inside and Underneath. 2) Versus Motion, all man-to-man defenders lock onto your man. 3) Versus Empty: Mike has #3 Strong M/M, Will has #2 Weak M/M, Dime Blitz Engage the QB.

COVER FOX

Page 191: DEFENSIVE PLAYBOOK 2008

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CCM DS

A

SamAll Actions: 2x2: Cheat

3x1: M/M #3 Strong

MikeAll Actions: 2x2: Hook

3x1: Cheat Strong

Strong CBAll Actions: Man-to-Man #1 Strong

Match Free: A man-to-man coverage with the Free Safety free.

AnchorAll Actions: M/M #2 Strong

Free SafetyAll Actions: Free

F

M/M #1M/M #1

W

Free

WillAll Actions: 2x2: M/M #2 Weak

Weak CBAll Actions: M/M #1 Weak

M/M #2 2x2: Cheat

3x1: M/M #3 Strong

DimeAll Actions: 2x2: Cheat

3x1: Hook

2x2: M/M #2 Weak3x1: Cheat

NOTE: Versus Motion, all man-to-man defenders lock onto your man.

MATCH FREE

2x2: Hook3x1: Cheat

2x2: Cheat3x1: Hook

Page 192: DEFENSIVE PLAYBOOK 2008

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4 MATCH

C CM D

S

A F

SamAll Actions: Cheat

MikeAll Actions: Hook

DimeAll Actions: Cheat

Free SafetyAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech

Strong CBAll Actions: Man to Man # 1

4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4.

AnchorAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech.

Weak CBAll Actions: Man to Man # 1

W

Cheat

Hook Cheat

1/4

WillAll Actions: Press

Page 193: DEFENSIVE PLAYBOOK 2008

193

DOUBLE DEUCE

CC

M DN

A F

NickelAll Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side.

MikeMan to Man on Remaining BackNo Release: Hook

DimeAll Actions: Man to Man # 2 – outside leverage If # 2 runs inside horizontally, look up # 1 to your side

Free SafetyAll Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side

Strong CBAll Actions: Man to Man # 1

Double Deuce: An inside/outside Man to Man Bracket coverage vs. 4 Quicks usually used with Nickel or Penny Personnel.

AnchorAll Actions: Man to Man # 2 inside leverage If # 2 releases outside horizontally look to help on # 1 your side.

Weak CBAll Actions: Man to Man # 1

# 1 M/M# 2 ST M/M Outside

# 2 ST M/M Inside

M/M Back

# 2 Wk M/M Inside

# 2 Wk M/M Outside

# 1 M/M

Note: Can Double # 1 Strong & Weak (11) or a combination of a # 2 and # 1 receiver (21/12). We willplay our trips Check to any Trips formation.Fishing Call: Tells the Secondary that the safety is free and there is no longer a bracket to his side.

Page 194: DEFENSIVE PLAYBOOK 2008

194

Red Zone / Goal LineCoverages

Page 195: DEFENSIVE PLAYBOOK 2008

195

COVER 4 BRACKET

C

CM D

S

A

SamAll Actions: Cheat O/S Leverage on #2

MikeAll Actions: Hook I/S Leverage on #3 Carry Vertical to Endline

Strong CBAll Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline

Cover 4 Bracket: Primarily a short yardage and/or goaline 4 Deep, 3 Under zone where we will bracket all receivers.

AnchorAll Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline

Free SafetyAll Actions: 1/4 I/S Leverage on #2 Carry Vertical to Endline

DimeAll Actions: Cheat O/S Leverage on #2

FHookI/S #3

To Endline

1/4O/S #1

To Endline

1/4O/S #1

To Endline

CheatO/S #2

W

1/4I/S #2

To Endline

WillAll Actions: Press

Weak CBAll Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline

CheatO/S #2

1/4I/S #2

To Endline

NOTE: The Will and the Dime will “swap” assignments when the Dime becomes outflanked by #2 weak

Page 196: DEFENSIVE PLAYBOOK 2008

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COVER 5 BRACKET

CC

M DS

A

SamAll Actions: Press

MikeAll Actions: Hook I/S Leverage on #3 Carry Vertical to Endline

Strong CBAll Actions: 1/4 O/S Leverage on #1 Carry Vertical to Endline

Cover 5 Bracket: Primarily a short yardage and/or goaline Free Safety strong ¼ zone where we will bracket all receivers

AnchorAll Actions: Cheat O/S Leverage on #2

Free SafetyAll Actions: Strong 1/4 I/S Leverage on #2 Carry Vertical to Endline

DimeAll Actions: Curl (to Endline) I/S Leverage on #2 Carry Vertical to Endline

F

HookI/S #3

To Endline

1/4O/S #1

To Endline

1/2O/S #1

To Endline

CurlI/S #2

To Endline

W

1/4I/S #2

To Endline

WillAll Actions: Flat I/S Leverage on #1

Weak CBAll Actions: 1/2 O/S Leverage on #1 Carry Vertical to Endline

CheatO/S #2

FlatI/S #1

Press

Page 197: DEFENSIVE PLAYBOOK 2008

197

COVER 4 RED

CC

M DS

A

SamAll Actions: Cheat Outside leverage on #2

MikeAll Actions: Hook

Strong CBAll Actions: 1/4

Cover 4 Red: A 4 Deep, 3 Under coverage played in the Red Zone where the Sam and the Free play outside leverage on #2 Strong and Weak.

AnchorAll Actions: 1/4

Free SafetyAll Actions: 1/4 Outside leverage on #2

DimeAll Actions: Cheat

F

Hook

1/4 1/4

Cheat

W

WillAll Actions: Press

Weak CBAll Actions: 1/4

1/4

Cheat

1/4

Page 198: DEFENSIVE PLAYBOOK 2008

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4 MATCH

C CM D

S

A F

SamAll Actions: Cheat

MikeAll Actions: Hook

DimeAll Actions: Cheat

Free SafetyAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech

Strong CBAll Actions: Man to Man # 1

4 Match: Man to Man vs. all Quick receivers with 3 underneath zone players. Safeties, if there is no quick # 2 to your side play like Cover 4.

AnchorAll Actions: Man to Man # 2 if Quick threat # 3 vs. Trips Away, otherwise play inside ¼ Tech.

Weak CBAll Actions: Man to Man # 1

W

Cheat

Hook Cheat

1/4

WillAll Actions: Press

Page 199: DEFENSIVE PLAYBOOK 2008

199

ZORO

C CM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook

DimeAll Actions: Curl

Strong CBAll Actions: Flat (Widest Zone Player)

Zoro: A Zone coverage used in Goal Line situations.

AnchorAll Actions: Curl if aligned Strong Flat if aligned Weak

Weak CBAll Actions: Flat is aligned Weak Curl if aligned Strong

W

WillAll Actions: Press

FlatCurl

Hook CurlFlat

NOTE: All players are responsible for respective zones to the end line.

Page 200: DEFENSIVE PLAYBOOK 2008

200

MAN

C CM D

S

A

SamAll Actions: Press

MikeAll Actions: Near Back

DimeAll Actions: Near Back

Strong CBAll Actions: # 1 M/M

Man: A Man coverage used in Goal Line situations.

AnchorAll Actions: # 2 M/M if Aligned Strong # 1 M/M if Aligned Weak

Weak CBAll Actions: # 1 M/M if Aligned Weak # 2 M/M if Aligned Strong

W

WillAll Actions: Press; If # 2 motions or aligns as a slot or twin, play him M/M

# 1 M/MNear Back

# 1 M/M

# 2 M/M

Page 201: DEFENSIVE PLAYBOOK 2008

201

Corners

Position Alignment

Anchor

Outside #1 to your sideNever Align in Endzone

Pass Assignment

Outside bracket on # 1 to your side

PatriotIf TE is Strong -Outside TE but you must weave InsideTE Strong Trips - Inside # 2TitanIf TE is Weak -Outside leverage on # 2

Patriot - # 2 M/M inside from depth on any vertical or insideRoute. If # 2 goes flat then play inside Bracket on # 1 to yourSide.

Titan – Play 1st flat, If # 2 runs a wheel you must run with Him.

FreeSafety

PatriotSingle Rec./TE Strong -Normal Alignment2 Rec. Weak/TE Strong -Outside # 2

TitanTE Weak -Inside # 2TE Weak Trips -Inside # 2

Patriot-2 Backs – play # 2 weak vertical from depth. If there is noVertical threat bracket the inside part of # 1.-1 Back/# 2 outside OT – Make “cheat” call to Dime.1st flat from depth (Be patient) if # 2 Runs a wheel you must run with him. If there is no flat threat, p[lay the outside part of# 2 or the inside part of # 1Titan- # 2 M/M inside from depth on any vertical route. If # 2 goesFlat then play inside bracket on # 1 to your side.

Sam

PatriotTE Strong -7 Tech

TE Strong Trips -Outside # 2

TitanTE Weak -Ghost or Walk

Patriot- Play 1st flat, If # 2 runs a wheel you must run with him

Titan-Press

Will

PatriotTE Strong -Ghost or Walk

TitanTE Weak - 7 Tech

Patriot -Press

Titan -Play 1st flat, If # 2 runs a wheel you must run with him.

Mike

Dime

Normal Okie Alignment

Normal Okie Alignment

Patriot/Titan - Hook, carry # 3 to the Goal Post

Patriot -2 Backs/Inside OT – 1st flat threat. You must run with any Wheel out of the backfield to your side. -1 Back/# 2 Outside OT – Get “cheat” call from Free Safety andcarry # 2 Vertical with inside Leverage.Titan -Carry # 2 vertical to goal post. If # 2 goes flat then play Inside bracket on # 1 your side.

ROSIE: PATRIOT / TITAN

Page 202: DEFENSIVE PLAYBOOK 2008

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ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN

Pro Twins

Flank Spread

S T N

A

E W

CDMC

F

S T N T W

CDMC

F

S T N T

A

W

CDMC

F

S T N T

AW

CDMC

F

“Patriot”

A

“Titan”

“Patriot” “Titan”

Page 203: DEFENSIVE PLAYBOOK 2008

203

Joker Kings

Ace Ace Trips

ST N

A

T W

CDMC

F

S T N T W

CDMC

F

S T N T

A

W

CDMC

F

S T N T

A

W

CDMC

F

“Patriot”

A

“Titan”

“Patriot” “Patriot”

Cheat

ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued

Page 204: DEFENSIVE PLAYBOOK 2008

204

Jacks Tens

Queens Queens Trips

ST N

A

TW

CD MC

F

ST N TW

CD MC

F

S T N T

AW CDMC

F

S T N T

A

W

CDMC

F

“Titan”

A

“Patriot”

“Cheat”

Note: Auto vs. Queens or certain one back formations will give us the ability to play a certain coverage that will give us a “better” chance to be successful. Ex. Patriot, 4 or another coverage that is game planned.

ROSIE FORMATIONAL ADJUSTMENTS – PATRIOT / TITAN continued

Page 205: DEFENSIVE PLAYBOOK 2008

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Zone Blitz / 6-ManCoverages

Page 206: DEFENSIVE PLAYBOOK 2008

206

ZERO WEAK

C C

M D

S

A

SamAll Actions: Press

MikeAll Actions: Hook/Relative Hook Read off # 3

Strong CBFull Flow Weak: Rotate Back Side 2/3Full Flow Strong & DBP: 1/3

Zero Weak: A 2 Deep, 4 Under rotational zone based on full flow weak. Vs. DBP or full flow strong: Cover 3 with both OLB’s pressing.

AnchorFull Flow Weak: Cushion for ThrowbackFull Flow Strong & DBP: Curl to Flat

Free SafetyFull Flow Weak: (Right) Rotate Weak 1/3Full Flow Strong & DBP: (“3”) Middle 1/3

F

Hook

Flat

Curl

W

1/3

WillAll Actions: Press Weak CB

Full Flow Weak: Rotate Play FlatFull Flow Strong & DBP: 1/3

2/3

Cushion

DimeFull Flow Weak: CurlFull Flow Strong or DBP: Curl to Flat Read off # 2 Weak

Page 207: DEFENSIVE PLAYBOOK 2008

207

ZERO TIGHT

C CM D

S

A

SamAll Actions: Press

MikeAll Actions: Hook/Relative Hook Read off # 3

Strong CBFull Flow Strong: Rotate Play FlatFull Flow Weak: Rotate Back Side 2/3DBP: 1/3

Zero Tight: A 2 Deep, 4 Under rotational zone played only vs. a Flank set. We will rotate vs. full flow in either direction. Vs. DBP, we will play Cover 3 with Both OLB’s pressing.

AnchorFull Flow Strong: CurlFull Flow Weak: Cushion for ThrowbackDBP: Cheat

Free SafetyFull Flow Strong: (Left) Rotate Strong 1/3Full Flow Weak: (Right) Rotate Weak 1/3DBP: (“3”) Middle 1/3

F

HookFlat/2/3 Flat/2/3

Curl/Curl to Flat

W

1/3

WillAll Actions: Press Weak CB

Full Flow Strong: Rotate Back Side 2/3Full Flow Weak: Rotate Play FlatDBP: 1/3

1/3

Curl/Cushion

DimeFull Flow Strong: CheatFull Flow Weak: CurlDBP: Cheat

Page 208: DEFENSIVE PLAYBOOK 2008

208

0 SPY STRONG

C CM D

S

A F

SamAll Actions: Press

MikeAll Actions: Hook

DimeAll Actions: Cheat

Free SafetyAll Actions: Deep Middle 1/3

Strong CBAll Actions: Deep 1/3

0 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the anchor is underneath.

AnchorAll Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat

Weak CBAll Actions: Deep 1/3

W

HookCheat

WillAll Actions: Press

Cheat

1/3 1/31/3

Page 209: DEFENSIVE PLAYBOOK 2008

209

4 SPY FREE

C CM D

S

A F

SamAll Actions: Cheat

MikeAll Actions: Hook

DimeAll Actions: Blitz Free Safety

All Actions: Cheat; Help with Deep threat: # 2 or # 3 before jumping Curl or Flat

Strong CBAll Actions: 1/3

4 Spy Free: A 3 under, 3 Deep zone coverage used in blitzing situations where the Free is underneath.

AnchorAll Actions: Middle 1/3

Weak CBAll Actions: 1/3

W

HookCheat

WillAll Actions: Press

Cheat

1/3 1/31/3

Page 210: DEFENSIVE PLAYBOOK 2008

210

7 SPY STRONG

C CM D

S

AF

SamAll Actions: Press

MikeAll Actions: Blitz

DimeAll Actions: Hook Free Safety

All Actions: Middle 1/3

Strong CBAll Actions: 1/3

7 Spy Strong: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is underneath.

AnchorAll Actions: Cheat Play same as 0 Spy Strong

Weak CBAll Actions: 1/3

W

HookCheat

WillAll Actions: Cheat

Cheat

1/3 1/31/3

Page 211: DEFENSIVE PLAYBOOK 2008

211

0 SPY TWINKIE

CCM D

N

A

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

0 Spy Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations where the weak DT is the hook dropper. Used in the Blue Front.

AnchorAll Actions: Cheat

Weak CBAll Actions: 1/3

P

DimeAll Actions: Cheat

Free SafetyAll Actions: 1/3

F

1/3

Blitz

Blitz

Nickel All Actions: Blitz

T

1/3

1/3

Cheat

Cheat

Hook

PennyAll Actions: In Rush

Weak DTAll Actions: Hook

Page 212: DEFENSIVE PLAYBOOK 2008

212

4 SPY TORCH

CCM D

N

A

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

4 Spy Torch: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free Safety is playing the weak-side cheat and the Strong DT plays hook. Used in the Blue Front.

AnchorAll Actions: 1/3

Weak CBAll Actions: 1/3

P

DimeAll Actions: Blitz

Free SafetyAll Actions: Cheat

F

1/3

Blitz

Nickel All Actions: Cheat

1/3

1/3

Cheat

PennyAll Actions: In Rush

BlitzCheat

N

Hook

Strong DT All Actions: Hook

Page 213: DEFENSIVE PLAYBOOK 2008

213

40 SPY REPLACE

CC

M DS

A

SamAll Actions: Cheat

MikeAll Actions: Hook

Strong CBAll Actions: 1/3

40 Spy Replace: A 3 Deep, 3 Under zone coverage used in blitzing situations, where the weak Corner is blitzing.

AnchorAll Actions: 1/3

Free SafetyAll Actions: 1/3

DimeAll Actions: Blitz

F

Hook

1/3 1/3

Cheat

W

Cheat

WillAll Actions: Cheat

Weak CBAll Actions: Blitz

1/3

Blitz

NOTE: Can Gameplan to check “Swap” vs Extended #2 receiver weak. Will blitzes and Corner plays Cheat.NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose becomes the Hook player and both ILB’s would be in the blitz.

Page 214: DEFENSIVE PLAYBOOK 2008

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40 SPY HOLE

CC

M D

S

A

SamAll Actions: Cheat

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

40 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Free is in the hook.

AnchorAll Actions: 1/3

Free SafetyAll Actions: Hook

DimeAll Actions: Blitz

F

Hook

1/3 1/3

Cheat

W

Cheat

WillAll Actions: Cheat

Weak CBAll Actions: 1/3

1/3

BlitzBlitz

Page 215: DEFENSIVE PLAYBOOK 2008

215

70 SPY HOLE

CC

M D

S

A

SamAll Actions: Cheat

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

70 Spy Hole: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is in the hook.

AnchorAll Actions: Hook

Free SafetyAll Actions: 1/3

DimeAll Actions: Blitz

F

Hook

1/3 1/3

Cheat

W

Cheat

WillAll Actions: Cheat

Weak CBAll Actions: 1/3

1/3

BlitzBlitz

Page 216: DEFENSIVE PLAYBOOK 2008

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70 SPY SAM

CC

M DS

A

SamAll Actions: Hook

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

70 Spy Sam: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Sam is in the hook.

AnchorAll Actions: Cheat

Free SafetyAll Actions: 1/3

DimeAll Actions: Blitz

F

Hook

1/3 1/3

CheatW

Cheat

WillAll Actions: Cheat

Weak CBAll Actions: 1/3

1/3

BlitzBlitz

Page 217: DEFENSIVE PLAYBOOK 2008

217

DENVER WILL

C CM D

S

A F

SamAll Actions: Cheat

MikeAll Actions: Blitz or Hook (Based on Blitz)

DimeAll Actions: Blitz or Hook (Based on Blitz)

Free SafetyAll Actions: Blitz or Middle 1/3 (Based on Blitz)

Strong CBAll Actions: 1/3

Denver Will: A 3 under, 3 Deep zone coverage used in blitzing situations where a Safety is blitzing and the Will is the Cheat player.

AnchorAll Actions: Blitz or Middle 1/3 (Based on Blitz)

Weak CBAll Actions: 1/3

W

Blitz orHook

Cheat

WillAll Actions: Cheat

Cheat

1/3 1/31/3

Blitz orMiddle 1/3Blitz or

Middle 1/3

NOTE: “Nutter” = If the coverage is tagged with “Nutter,” the Nose will be the Hook player. Both ILB’s are in the blitz.NOTE: The Safeties will know who is blitzing by the blitz called. The Safety not blitzing is the Middle 1/3 player.

Page 218: DEFENSIVE PLAYBOOK 2008

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DENVER DIME

C CM D

S

A F

SamAll Actions: Cheat

MikeAll Actions: Hook

DimeAll Actions: Cheat Free Safety

All Actions: Middle 1/3

Strong CBAll Actions: 1/3

Denver Dime: A 3 under, 3 Deep zone coverage used in blitzing situations where the Anchor is blitzing and the Dime is the Cheat player.

AnchorAll Actions: Blitz

Weak CBAll Actions: 1/3

W

Hook

Blitz

WillAll Actions: Blitz

Cheat

1/3 1/31/3

Blitz

Cheat

Page 219: DEFENSIVE PLAYBOOK 2008

219

WISKY NUTTER

CC

M DS

A

SamAll Actions: Blitz

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

Wisky Nutter: A 3 Under, 3 Deep zone coverage used in blitzing situations, where the Anchor is blitzing, the Will is the Middle 1/3 player and the Nose is the Hook player.

AnchorAll Actions: Blitz

Free SafetyAll Actions: Cheat (Strong)

DimeAll Actions: Cheat

F

Hook

1/3 1/3

Cheat

W

WillAll Actions: Middle 1/3

Weak CBAll Actions: 1/3

1/3

Blitz

N TT

BlitzCheat

Blitz

NosePass: Hook

Page 220: DEFENSIVE PLAYBOOK 2008

220

WACO TWINKIE

CC

M DS

A

SamAll Actions: Cheat

MikeAll Actions: Blitz

Strong CBAll Actions: 1/3

Waco Twinkie: A 3 Under, 3 Deep zone coverage used in blitzing situations, where a Safety is blitzing, the Will is the Outside 1/3 player and the Weak Tackle is the Hook player.

AnchorAll Actions: Blitz or Middle 1/3 (Depending on Blitz)

Free SafetyAll Actions: Middle 1/3 or Blitz (Depending on Blitz)

DimeAll Actions: Cheat

F

Hook

1/3 1/3

Cheat

W

WillAll Actions: Outside 1/3

Weak CBAll Actions: Blitz

1/3

Blitz

N TT

Blitz orMiddle 1/3

Cheat

Weak TacklePass: Hook

Blitz orMiddle 1/3

Blitz

NOTE: The blitz we are running will be tagged with either “Strong” or “Free” to tell the Safeties who is blitzing. The Safety not blitzing is the Middle 1/3 player.

Page 221: DEFENSIVE PLAYBOOK 2008

221

20 SPY

C CM D

S

A

SamAll Actions: Curl

MikeAll Actions: Blitz

Strong CBAll Actions: Flat

20 Spy: A 4 Under, 2 Deep zone coverage used in blitzing situations with both Inside LB’s blitzing.

AnchorAll Actions: 1/2

Free SafetyAll Actions: 1/2

DimeAll Actions: Blitz

F

Curl

1/2 1/2

Curl

W

Flat

WillAll Actions: Curl

Weak CBAll Actions: Flat

FlatBlitz Blitz

NOTE: We will check to Cover 80 Spy (or as game-planned) vs. a Trips set.

Page 222: DEFENSIVE PLAYBOOK 2008

222

80 SPY

C CM D

S

A

SamAll Actions: Curl

MikeAll Actions: Blitz

Strong CBAll Actions: Flat

80 Spy: A 3 Under, 3 Deep zone coverage used vs. Trips sets in blitzing situations with both Inside LB’s blitzing.

AnchorAll Actions: 1/3

Free SafetyAll Actions: 1/3

DimeAll Actions: Blitz

F

Curl

1/3 1/3

Cheat

W

Flat

WillAll Actions: Cheat

Weak CBAll Actions: 1/3

1/3

Blitz Blitz

Page 223: DEFENSIVE PLAYBOOK 2008

223

1 SPY STRONG

SamAll Action: Press

MikeAll Actions: Hook

Strong CBAll Actions: Flat

1 Spy Strong: A 2 Deep, 4 Under zone with the Anchor inverted. Played vs. Trips sets in the Cowboy front.

AnchorAll Actions: Curl

Free SafetyAll Actions: Strongside 1/2

WillAll Actions: Press

Weak CBAll Actions: Weakside 1/2

DimeAll Actions: Cheat

C

F

A DMC

NOTE: Anchor & Free must Banjo vs. MOF motion to Ace Trips away from the Anchor.NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.

S W

1/2

Flat

1/2

Hook CheatCurl

Page 224: DEFENSIVE PLAYBOOK 2008

224

0 ZONE STRONG

SamAll Action: Press

MikeAll Actions: Hook

Strong CBAll Actions: Outside 1/3

0 Zone Strong: A 3 Deep, 3 Under zone with the Anchor inverted. Played in the Cowboy front.

AnchorAll Actions: Cheat

Free SafetyAll Actions: Middle 1/3

WillAll Actions: Press

Weak CBAll Actions: Outside 1/3

DimeAll Actions: Cheat

C

F

A DM C

NOTE: We will check to 1 Spy Strong vs. Trips sets (will stay vs. trips into boundary).NOTE: We will check to Okie Angle MC 6-5 vs. any Regular set.

S W

1/3

1/3 1/3

Hook CheatCheat

Page 225: DEFENSIVE PLAYBOOK 2008

225

OKIE / WHITE BLITZ

Page 226: DEFENSIVE PLAYBOOK 2008

226

OKIE / WHITE BLITZ PACKAGE We will have the capability to pressure from all fronts. We will have Basic LB and Secondarypressures. We will have the ability to draw from a multiple blitz package when we combine our basicpressures with comp alignments, D-Line Stunts and Games.

I. TerminologyA. We will have generic blitz terms that will have specific meanings. That way, we will be able to use the same terminology in multiple fronts.

B. Blitz Terms: 1. Go: A Gap2. Oscar: Opposite A Gap3. Blitz: B Gap4. Load: C Gap5. Bounty: D Gap6. Sting: Safety blitz (Game plan and Front)7. Crash: Cornerback blitz

C. Linebacker Blitz’s: Go, Oscar, Load, and Bounty 1. When the term is called with, “Dime, Mike, To, or Tight” : only one LB will blitz. Example: Okie Dime Go 2. When only the term is called: Both LB’s will blitz. Example: Okie Go 3. Read Stunt: We have the ability to have LB’s on a read stunt. On a read

stunt, LB’s will only blitz if it is drop back pass or ball flow towards gap LB is designated to blitz.

D. Bounty is a D Gap Blitz that may involve: 1. Linebacker when “Heads” is called.

a. Heads: Designated LB aligns outside DE on LOS. 2. Outside Linebacker when “End-Over” is called.

a. End Over: Designated OLB moves to other side and aligns outside the OLB on LOS.

E. Safety Blitz: We can tag any ILB blitz with “Strong” or “Free” and that Safety will add in to the Blitz.

II. Combination Blitz TerminologyA. We will have generic blitz terms that will have specific meanings regarding who and where we will blitz.

B. 1. Blast 6. Hustler Tight Out Blitz 11. Razor (To/Away) 2. Smack 7. Hustler Tight Split Go 12. Scissors (To/Away) 3. Wack 8. Spartan 13. Stud 4. Jam 9. Warrior 14. Worm 5. Dbl Eagle Out Go 10. Crash (To/Away) 15. Delta

III. Change of Strength MotionWhen a blitz is called and the offense gives us a change of strength motion: The side of thedefense that was the blitz side prior to the motion will remain the blitz side. We will not flip the blitz.The Anchor does not make a new “Anchor” call.

IV. Zone Coverage GuidelinesPlayers Blitzing Coverage(s)Sam & Mike 7 Spy StrongWill & Dime 4 Spy FreeCornerback & Dime 40 Spy ReplaceBoth Inside LB’s 40 Spy Hole or 20 Spy check 80 SpyBoth Outside LB’s 0 Spy Strong

Page 227: DEFENSIVE PLAYBOOK 2008

227

OKIE NOSE TO DIME GO

T N TCC

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Drive Block & Control OC

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: Ball FlowResp: Read Stunt Blitz A Gap over Guard

SamAlign: 7 TechKey: TriangleResp: Basic Read

WillAlign: 7 TechKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Mac Safety, 6 (Hash), 4 Spy FreeNOTE: Can also call Nose Away Mike Go with Mac Safety, 7 Spy Strong, 5 (Hash)NOTE: Can also run out of White Front

Page 228: DEFENSIVE PLAYBOOK 2008

228

OKIE NOSE TO DIME BLITZ

T N TCC

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Drive Strong

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: Ball FlowResp: Read Stunt - Blitz B Gap

SamAlign: 7 TechKey: TriangleResp: Basic Read

WillAlign: 7 TechKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Mac Safety, 6 (Hash), 4 Spy FreeNOTE: Can also call Nose Away Mike Blitz with Mac Safety, 7 Spy Strong, 5 (Hash)NOTE: Can also run out of White Front

Page 229: DEFENSIVE PLAYBOOK 2008

229

OKIE NOSE AWAY DIME OSCAR

T N TCC

S

M D

W

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Read stunt Blitz Opp A Gap

SamAlign: 7 TechKey: TriangleResp: Up field Read

WillAlign: 7 TechKey: TriangleResp: Up field read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: 4 Spy Free, 6 (Hash), Mac SafetyNOTE: Can call with: 1) Okie Mike Oscar 2) Okie Eagle Away Dime Oscar 3) Okie Eagle To Mike OscarNOTE: Can also run out of White Front

Page 230: DEFENSIVE PLAYBOOK 2008

230

OKIE SMACK

T N TCC

S

M D

W

AF

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap

NoseAlign: 0 TechKey: CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-GhostKey: BallResp: Fire

WillAlign: 7 Tech- WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: Ball FlowResp: Blitz C-D Gap (Downhill)

COVERAGES: Mac Safety, 7 Spy StrongNOTE: Can also run out of White FrontNOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on GameplanNOTE: Can also be run with Nose To to get Nose strong

Page 231: DEFENSIVE PLAYBOOK 2008

231

OKIE WACK

T N TCC

S

M D

W

AF

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap

DimeAlign: 30 TechKey: Ball FlowResp: Blitz C-D Gap (Downhill)

SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read

WillAlign: 7 Tech- GhostKey: BallResp: Fire

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Mac Safety, 4 Spy FreeNOTE: Can also run out of White FrontNOTE: “Packer” is an audible blitz that can be either Smack or Wack, based on GameplanNOTE: Can also be run with Nose Away to get Nose weak

Page 232: DEFENSIVE PLAYBOOK 2008

232

OKIE STUD

T N TCC

S

M D

W

AF

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: Ball FlowResp: Blitz Opposite A-Gap

SamAlign: 7 Tech-GhostKey: BallResp: Fire

WillAlign: 7 Tech- WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Mac Safety, 7 Spy StrongNOTE: Can also run out of White FrontNOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan

Page 233: DEFENSIVE PLAYBOOK 2008

233

OKIE WORM

T N TCC

S

M D

W

AF

Strong TackleAlign: 4 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: 30 TechKey: TriangleResp: Ball Flow

SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read

WillAlign: 7 Tech- GhostKey: BallResp: Fire

MikeAlign: 30 TechKey: Ball FlowResp: Blitz Opposite A-Gap

COVERAGES: Mac Safety, 4 Spy FreeNOTE: Can also run out of White FrontNOTE: “STORM” is an audible blitz; can be either Stud or Worm based on Gameplan

Page 234: DEFENSIVE PLAYBOOK 2008

234

OKIE SPARTAN

T N TC CS

M D

W

A F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TE Feel TackleResp: Drive Weak

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech - GhostKey: BallResp: Loop to A-Gap

WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: Ball FlowResp: Blitz C Gap

COVERAGES: 7 Spy StrongNOTE: Can also run out of the White Front

Page 235: DEFENSIVE PLAYBOOK 2008

235

OKIE WARRIOR

T N TC CS

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: 30 TechKey: Ball FlowResp: Blitz C-Gap

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: BallResp: Loop to A-Gap

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: 4 Spy FreeNOTE: Can also run out of the White Front

Page 236: DEFENSIVE PLAYBOOK 2008

236

OKIE TEX TO NOSE AWAY MIKE GO

T N TCC

S

M D

W

AF

Strong TackleAlign: 4 TechKey: TackleResp: Tex

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech- WalkKey: TriangleResp: Tex

WillAlign: 7 Tech- GhostKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: Ball FlowResp: Blitz A-Gap

COVERAGES: Mac Safety, 7 Spy StrongNOTE: Can also run out of White Front

Page 237: DEFENSIVE PLAYBOOK 2008

237

OKIE TEX AWAY NOSE TO DIME GO

T N TCC

S

M D

W

AF

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: TackleResp: Tex

DimeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap

SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read

WillAlign: 7 Tech- GhostKey: TriangleResp: Tex

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Mac Safety, 4 Spy FreeNOTE: Can also run out of White Front

Page 238: DEFENSIVE PLAYBOOK 2008

238

OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs PRO

T N TCC

S

M D

W

A F

Strong TackleAlign: 4i TechKey: TE Feel TackleResp: Slant to C Gap

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 3 TechKey: GuardResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 TechKey: TriangleResp: Basic Read

WillAlign: Loose 5 TechKey: TriangleResp: Basic Read

MikeAlign: 50 TechKey: BallResp: Blitz B Gap

COVERAGES: Mac SafetyNOTE: Can also run out of White Front

Page 239: DEFENSIVE PLAYBOOK 2008

239

OKIE HUSTLER TIGHT OUT BLITZ TIGHT vs TWINS

T N TC

C

S

M D

W

A

F

Strong TackleAlign: 3 TechKey: GuardResp: Basic Read

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4i TechKey: TE Feel TackleResp: Slant to C Gap

DimeAlign: 50 TechKey: BallResp: Blitz B Gap

SamAlign: Loose 5 TechKey: TriangleResp: Basic Read

WillAlign: 7 TechKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Mac SafetyNOTE: Can also run out of White Front

Page 240: DEFENSIVE PLAYBOOK 2008

240

OKIE HUSTLER TIGHT GO SPLIT

T N TC

C

S

M D

W

A

F

T N TCC

S

M D

W

A F

VS PRO

VS TWINS

Page 241: DEFENSIVE PLAYBOOK 2008

241

OKIE BLAST

T N TC CS

M D

W

A F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside

NoseAlign: 0 TechKey: Guard Feel CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 TechKey: TriangleResp: Fire

WillAlign: 7 TechKey: TriangleResp: Fire

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: 0 Spy Strong, 0 (Hash), Mac SafetyNOTE: Can call with: 1) Nose To/Away 2) Double Eagle 3) Double Buzzard (Tough)NOTE: “Okie Echo”: Both DT”s play base 5 tech’s and both OLB’s are Upfield Reads (Blast for OLB’s)NOTE: Can also run out of White Front

Page 242: DEFENSIVE PLAYBOOK 2008

242

OKIE RAZOR TO

T N TC

C

S

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz B Gap

COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 243: DEFENSIVE PLAYBOOK 2008

243

OKIE RAZOR AWAY

T N TC

C

S

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: 30 TechKey: BallResp: Blitz B Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 244: DEFENSIVE PLAYBOOK 2008

244

OKIE RAZOR TO CROSS

T N TC

C

S

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: 30 TechKey: BallResp: Blitz Opposite B Gap (Before Mike)

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz A Gap (After Dime)

COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can also call “Okie Razor Away Cross” or “Okie Razor Maroon Cross”

Page 245: DEFENSIVE PLAYBOOK 2008

245

OKIE SCISSORS TO

T N TC

C

S

M D

W

A F

Strong TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Weak

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz C Gap (Contain)

COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Scissors To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 246: DEFENSIVE PLAYBOOK 2008

246

OKIE SCISSORS AWAY

T N TC

C

S

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Strong

DimeAlign: 30 TechKey: BallResp: Blitz C Gap (Contain)

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

COVERAGES: Mac, 40 Spy Hole, 20 Spy check 80NOTE: Can also run out of the White FrontNOTE: Can Call: OK Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 247: DEFENSIVE PLAYBOOK 2008

247

OKIE DOUBLE EAGLE OUT GO

T N TCC

S

M D

W

A F

Strong TackleAlign: 3 TechKey: GuardResp: Slant to 4i Tech

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 3 TechKey: GuardResp: Slant to 4i Tech

DimeAlign: 30 TechKey: BallResp: Blitz A Gap

SamAlign: 7 Tech / GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech / GhostKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz A Gap

COVERAGES: Mac, 40 Spy Hole, 70 Spy HoleNOTE: Can also run out of White FrontNOTE: Can Call: OK Go (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 248: DEFENSIVE PLAYBOOK 2008

248

PHILLY OUT BLITZ

T N TCC

S

M D

W

A F

Strong TackleAlign: 4i TechKey: TackleResp: Slant to 5 Tech

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: TackleResp: Slant to 5 Tech

DimeAlign: 30 TechKey: BallResp: Blitz B Gap

SamAlign: 7 Tech / GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech / GhostKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: BallResp: Blitz B Gap

COVERAGES: Mac, 40 Spy Hole, 70 Spy HoleNOTE: Can also run out of White FrontNOTE: Can Call: OK Blitz (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 249: DEFENSIVE PLAYBOOK 2008

249

OKIE JAM TO

T N TCC

S

M D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Slant to 4i Tech

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: TackleResp: Slant to 4i Tech

DimeAlign: 30 TechKey: TriangleResp: Read stunt Blitz Opp A Gap

SamAlign: 7 TechKey: TriangleResp: Up field Read

WillAlign: 7 TechKey: TriangleResp: Up field read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

AnchorAlign: NormalKey: BallResp: Fire (Pitch vs. Option) Me/You call DE

COVERAGES: Mac BackerNOTE: Check Mac Safety vs One BackNOTE: Can also run out of White Front

Page 250: DEFENSIVE PLAYBOOK 2008

250

OKIE WAX IN

T N TC CS

M D

W

AF

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: BallResp: Fire

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Denver Dime, Mac LB’erNOTE: Can also run out of the White Front

AnchorAlign: NormalKey: BallResp: Fire

Page 251: DEFENSIVE PLAYBOOK 2008

251

OKIE WAX OUT

T N TC

C

S

M DW

AF

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: BallResp: Blitz B Gap

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Denver Dime, Mac LB’erNOTE: Can also run out of the White Front

AnchorAlign: NormalKey: BallResp: Blitz B Gap

Page 252: DEFENSIVE PLAYBOOK 2008

252

OKIE GO (or any 2 ILB blitz) STRONG

T N TC CS

M DW

AF

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap

COVERAGES: Denver Will NutterNOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away STRONG Can also run out of the White Front

AnchorAlign: NormalKey: BallResp: Blitz to Daylight – No Defined Gap

BLITZ TODAYLIGHT

Page 253: DEFENSIVE PLAYBOOK 2008

253

OKIE GO (or any 2 ILB blitz) FREE

T N TC CS

M DW

A F

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: Ball FlowResp: Blitz A Gap

COVERAGES: Denver Will NutterNOTE: Can Also Call: Blitz, Razor To/Away, Scissors To/Away FREE Can also run out of the White Front

FreeAlign: NormalKey: BallResp: Blitz to Daylight – No Defined Gap

BLITZ TODAYLIGHT

Page 254: DEFENSIVE PLAYBOOK 2008

254

OKIE FRED

T N TC CS

M DW

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: 30 TechKey: Ball FlowResp: Blitz B Gap

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: Denver WillNOTE: Can also run out of the White Front

FreeAlign: NormalKey: BallResp: Blitz Weak A Gap

Page 255: DEFENSIVE PLAYBOOK 2008

255

OKIE MUFF

T N TC CS

M DW

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: 30 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: Ball FlowResp: Blitz B Gap

COVERAGES: Denver WillNOTE: Can also run out of the White Front

FreeAlign: NormalKey: BallResp: Blitz Strong A Gap

Page 256: DEFENSIVE PLAYBOOK 2008

256

OKIE CRASH AWAY

T N TC CS

M D

W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard Feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: 30 TechKey: Ball FlowResp: Blitz A-Gap

SamAlign: 7 Tech - GhostKey: TriangleResp: Basic Read

WillAlign: 7 Tech - WalkKey: TriangleResp: Basic Read

MikeAlign: 30 TechKey: TriangleResp: Basic Read

COVERAGES: 40 Spy ReplaceNOTE: Can also run out of the White Front

Weak CornerAlign: CreepKey: BallResp: Fire

Page 257: DEFENSIVE PLAYBOOK 2008

257

T N T

C C

S

MD W

A F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: CenterResp: Thug (Nut)

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: TuffKey: Ball FlowResp: Oscar Blitz Opp A Gap (after Mike)

SamAlign: 7 TechKey: TriangleResp: Basic Read

WillAlign: 7 TechKey: TriangleResp: Basic read

MikeAlign: 30 TechKey: Ball FlowResp: Oscar Blitz Opp A Gap

Weak CornerAlign: NormalKey: End Man LOSResp: Contain Blitz

COVERAGES: 40 Spy Replace NutterNOTE: Can also run out of White Front

OKIE COBRA (Dime Tuff)

Page 258: DEFENSIVE PLAYBOOK 2008

258

OKIE EAGLE MAROON COUGAR MAROON

T N TCCS M D W

AF

Weak TackleAlign: 3 TechKey: GuardResp: Nat w/ Nose

NoseAlign: 0 TechKey: GuardResp: Nat to Gee/Haw Call

Strong TackleAlign: 5 TechKey: TackleResp: Basic Read

DimeAlign: Tuff on OTKey: Ball FlowResp: Blitz B Gap

SamAlign: 7 Tech- WalkKey: TriangleResp: Basic Read

WillAlign: 7 Tech – Ghost - WalkKey: BallResp: Fire

MikeAlign: 30 TechKey: GuardResp: Basic Read

COVERAGES: Mac Safety, 47 Spy FlexNOTE: Can also run out of White Front

“Gee – Gee”

Page 259: DEFENSIVE PLAYBOOK 2008

259

WHITE DELTA

T N T

CC

NM

D P

A F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: Walk on #3Key: BallResp: Contain Blitz

NickelAlign: WalkKey: TriangleResp: Basic Read

PennyAlign: WalkKey: BallResp: Contain Blitz

MikeAlign: 30 TechKey: Ball FlowResp: Blitz Opposite A-Gap

COVERAGES: Mac NickelNOTE: Will run vs 3x2 Empty; Vs 4x1 Empty, go to Trips check

Page 260: DEFENSIVE PLAYBOOK 2008

260

BULLDOG BLITZ

Page 261: DEFENSIVE PLAYBOOK 2008

261

BULLDOG BLITZ PACKAGE

I. Blitzes

1. Bulldog Call In Echo2. Bulldog Out Skid3. Bulldog Smack4. Bulldog Wack5. Bulldog Scissors Away6. Bulldog Razor To / Away7. Bulldog Stud8. Bulldog Worm9. Bulldog Warrior10. Bulldog Wax (In / Out)11. Bulldog Fred12. Bulldog Muff13. Bulldog Go or Blitz w/ Strong or Free14. Bulldog Mash15. Bulldog Cobra16. Bulldog Crank

II. Zone Coverage Guidelines

Players Blitzing CoverageSam & Dime 7 Spy StrongSam & Mike 7 Spy StrongWill & Dime 4 Spy FreeWill & Mike 4 Spy FreeMike & Dime 70 Spy SamMike, Dime & 1 Safety Denver Will NutterAnchor & Will Denver DimeFree & Mike or Dime Denver WillAnchor, Sam & Mike Wisky NutterAnchor, Weak Corner & Mike Waco TwinkieWeak Corner, Mike & Dime 40 Spy Replace Nutter

Page 262: DEFENSIVE PLAYBOOK 2008

262

BULLDOG IN ECHO

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Inside

NoseAlign: 0 TechKey: CenterResp: Thug

Weak TackleAlign: 4 TechKey: Guard Feel TackleResp: Drive Inside

DimeAlign: B GapKey: Ball FlowResp: Blitz C/D Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: 7 Spy Strong

Page 263: DEFENSIVE PLAYBOOK 2008

263

BULLDOG OUT SKID

T N TC CSM D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: CenterResp: Thug

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: 7 Spy Strong

Page 264: DEFENSIVE PLAYBOOK 2008

264

BULLDOG SMACK

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Blitz D Gap

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz B/C Gap (Downhilll – Tight to DT)

COVERAGES: 7 Spy Strong

Page 265: DEFENSIVE PLAYBOOK 2008

265

BULLDOG WACK

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap

DimeAlign: B GapKey: Ball FlowResp: Blitz B/C Gap (Downhill – Tight to DT)

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Blitz D Gap

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: 4 Spy Free

Page 266: DEFENSIVE PLAYBOOK 2008

266

BULLDOG SCISSORS AWAY

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: B GapKey: Ball FlowResp: Blitz C Gap (Contain)

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap

COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy SamNOTE: Can Call: BD Scissors Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 267: DEFENSIVE PLAYBOOK 2008

267

BULLDOG RAZOR TO

T N TC CSM D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: Ball FlowResp: Blitz Opposite A Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz B Gap

COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy SamNOTE: Can Call: BD Razor To (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 268: DEFENSIVE PLAYBOOK 2008

268

BULLDOG RAZOR AWAY

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap

COVERAGES: 40 Spy Hole, 70 Spy Hole, 70 Spy SamNOTE: Can Call: BD Razor Away (Strong or Free) – Anchor or Free will be in the blitz and will hit daylight. The coverage will be “Denver Will Nutter”

Page 269: DEFENSIVE PLAYBOOK 2008

269

BULLDOG STUD

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Weak

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: B GapKey: Ball FlowResp: Blitz Opposite A Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: 7 Spy Strong

Page 270: DEFENSIVE PLAYBOOK 2008

270

BULLDOG WORM

T N TC CSM D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap

MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap

COVERAGES: 4 Spy Free

Page 271: DEFENSIVE PLAYBOOK 2008

271

BULLDOG WARRIOR

T N TC CSM D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: B GapKey: Ball FlowResp: Blitz C/D Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Blitz A Gap

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: 4 Spy Free

Page 272: DEFENSIVE PLAYBOOK 2008

272

BULLDOG WAX IN

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside

NoseAlign: 0 TechKey: CenterResp: Thug

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Inside

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: Denver Dime

Page 273: DEFENSIVE PLAYBOOK 2008

273

BULLDOG WAX OUT

T N TC CSM D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: CenterResp: Thug

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: Denver Dime

Page 274: DEFENSIVE PLAYBOOK 2008

274

BULLDOG FRED

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: CenterResp: Basic Read

COVERAGES: Denver Will

FreeAlign: BaseKey: Uncovered OLResp: Blitz Weak A Gap

Page 275: DEFENSIVE PLAYBOOK 2008

275

BULLDOG MUFF

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Weak

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz B Gap

COVERAGES: Denver Will

FreeAlign: BaseKey: Uncovered OLResp: Blitz Strong A Gap

Page 276: DEFENSIVE PLAYBOOK 2008

276

BULLDOG OUT GO (Strong or Free)

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: CenterResp: Thug (Nut)

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: Ball FlowResp: Blitz A Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage)

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz A Gap

COVERAGES: Denver Will Nutter

FreeAlign: BaseKey: Uncovered OLResp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight

BLITZ TODAYLIGHT

BULLDOG OUT GO STRONG

Page 277: DEFENSIVE PLAYBOOK 2008

277

BULLDOG OUT BLITZ (Strong or Free)

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Outside

NoseAlign: 0 TechKey: CenterResp: Thug (Nut)

Weak TackleAlign: 4 TechKey: TackleResp: Drive Outside

DimeAlign: B GapKey: Ball FlowResp: Blitz B Gap

AnchorAlign: Base BulldogKey: End Man LOSResp: If “Strong”: Blitz – Hit Daylight If “Free”: Basic Read (Coverage)

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz B Gap

COVERAGES: Denver Will Nutter

FreeAlign: BaseKey: Uncovered OLResp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz – Hit Daylight

BLITZ TODAYLIGHT

BULLDOG OUT BLITZ FREE

Page 278: DEFENSIVE PLAYBOOK 2008

278

BULLDOG MASH

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: Guard feel TackleResp: Loop to A Gap

NoseAlign: 0 TechKey: CenterResp: Thug (Nut)

Weak TackleAlign: 4 TechKey: TackleResp: Drive Weak

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: Blitz C/D Gap

SamAlign: Base BulldogKey: End Man LOSResp: Blitz B Gap

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap

COVERAGES: Wisky Nutter

Page 279: DEFENSIVE PLAYBOOK 2008

279

BULLDOG COBRA (Dime Tuff)

T N TC CS

M

D

WA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: CenterResp: Thug (Nut)

Weak TackleAlign: 4 TechKey: Guard feel TackleResp: Drive Strong

DimeAlign: TuffKey: Ball FlowResp: Blitz Opposite A Gap (After Mike)

AnchorAlign: Base BulldogKey: End Man LOSResp: Basic Read

SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap

COVERAGES: 40 Spy Replace Nutter

Weak CornerAlign: BaseKey: End Man LOSResp: Blitz C/D Gap

Page 280: DEFENSIVE PLAYBOOK 2008

280

BULLDOG CRANK (Strong or Free)

T N TC CS

M DWA

F

Strong TackleAlign: 4 TechKey: TackleResp: Drive Strong

NoseAlign: 0 TechKey: Guard feel CenterResp: Drive Strong

Weak TackleAlign: 4 TechKey: TackleResp: Thug (Twinkie)

DimeAlign: B GapKey: GuardResp: Basic Read

AnchorAlign: Base BulldogKey: End Man LOSResp: If “Strong”: Blitz Strong B Gap If “Free”: Basic Read (Coverage)SamAlign: Base BulldogKey: End Man LOSResp: Basic Read

WillAlign: Base BulldogKey: End Man LOSResp: Basic Read

MikeAlign: 10 TechKey: Ball FlowResp: Blitz Opposite A Gap

COVERAGES: Waco TwinkieNOTE: “Strong” or “Free” tells which Safety is blitzing the Strong B Gap. Other Safety is in coverage.

Weak CornerAlign: BaseKey: End Man LOSResp: Blitz C/D Gap

BULLDOG CRANK STRONG

FreeAlign: BaseKey: End Man LOSResp: If “Strong”: Basic Read (Coverage) If “Free”: Blitz Strong B Gap

Page 281: DEFENSIVE PLAYBOOK 2008

281

EVEN & PROBLITZ

Page 282: DEFENSIVE PLAYBOOK 2008

282

Even & Pro Blitz Package

1. Even Fire

2. Even Gut

3. Even Blast

4. Even Blast Dime Gut

5. Even Double Eagle Blitz’s

6. Even Delta

7. Even Wack

8. Even Bullet

Note: Can run Blitz from Black and/or show Look as well.

PRO BLITZ PACKAGE

1. Pro Fire

2. Pro Gut

3. Pro Dime Fire (Dime To/Away Fire)

4. Pro Dime Gut (Dime To/Away Gut)

5. Pro Nickel Fire

6. Pro Nickel Gut

7. Pro Tough Sting

8. Pro Delta

9. Pro Nickel Wack

10. Pro Bullet

EVEN BLITZ PACKAGE

Page 283: DEFENSIVE PLAYBOOK 2008

283

EVEN FIRE

T N TC CE

M

D Q

A F

EndAlign: 7 TechKey: BallResp: Fire D Gap (Contain)

Strong Tackle & NoseAlign: 3 Tech to TE Side 2 Tech to SE SideKey: Guard/CenterResp: Basic Read **Sticky in Middle**

Weak TackleAlign: 5 TechKey: Ball-TackleResp: Slant- B Gap Pass Rush

QuickAlign: Normal Even RulesKey: BallResp: Fire D Gap (Contain)

MikeAlign: Normal Even Rules Key: Center to Backfield FlowResp: Basic Read

DimeAlign: Normal Even RulesKey: Near Guard Resp: Fire C Gap-If OT Fans Cross his Face

COVERAGES: Mac CoveragesNOTE: Dime/Quick LB must communicate Me-You call to determine contain pass rush and Option responsibilities

Can Call: 1. Even Fire MS 2. Even Dime Fire 4 Spy Flex, 10-6, MS 3. Even Double Eagle Fire MS

Page 284: DEFENSIVE PLAYBOOK 2008

284

EVEN GUT

T N TC CE

M

D Q

A F

EndAlign: 7 TechKey: BallResp: Fire D Gap (Contain)

Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read **Sticky in Middle**

Weak TackleAlign: 5 TechKey: Ball-TackleResp: Basic Read- Contain Pass rush vs. Pass

QuickAlign: Normal Even RulesKey: Near GuardResp: Step at OT, Rush Over Guard

MikeAlign: Normal Even Rules Key: Center to BackfieldResp: Basic Read

DimeAlign: Normal Even RulesKey: Ball Resp: Step at OT, Rush Over Guard

COVERAGES: Mac Safety

Can Call: 1. Even Gut 2 MS 2. Even Gut 2 MS

Page 285: DEFENSIVE PLAYBOOK 2008

285

EVEN BLAST

T N TC CE

M

D Q

A F

EndAlign: 7 TechKey: BallResp: Up Field Read

Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: TackleResp: Slant to 4i Tech, Basic Read Slant

QuickAlign: Normal Even RulesKey: BallResp: Up Field Read

MikeAlign: Normal Even Rules Key: Center to BackfieldResp: Basic Read

DimeAlign: Normal Even RulesKey: Near Guard Resp: Basic Read

COVERAGES: Mac Dagger Free, 4 Spy Free/4 Spy Strong, 6-10

Can Call: Even Blast MDB, 6-10, 4 Spy Free / 4 Spy

Page 286: DEFENSIVE PLAYBOOK 2008

286

EVEN BLAST DIME GUT

T N TC CE

M

D Q

A F

EndAlign: Normal Black RulesKey: TriangleResp: Basic Read

Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: GuardResp: 3 Tech Drive to 2i Tech 2i Tech Basic Read

Weak TackleAlign: Normal Black RulesKey: TackleResp: Basic Read

QuickAlign: Normal Even RulesKey: BallResp: Up Field Read

MikeAlign: Normal Even Rules Key: Center to BackfieldResp: Basic Read

DimeAlign: Normal Even RulesKey: Near Guard Resp: Basic Read

COVERAGES: Mac Safety

Can Call: Even Blast Gut MS

Page 287: DEFENSIVE PLAYBOOK 2008

287

EVEN DOUBLE EAGLE BLITZES

T N TC CE

M

D Q

A F

Even Double Eagle Blitzes:

1. Fire Mac Safety2. Dime Gut Mac Safety3. Blast Mac Dagger Free4. Nose To/Away Mike Go 10, MS

Page 288: DEFENSIVE PLAYBOOK 2008

288

EVEN DELTA

T N TC CE

M

D

Q

A F

EndAlign: 7 TechKey: BallResp: Fire D Gap

Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: BallResp: Fire C Gap, Contain

QuickAlign: Normal Even RulesKey: TriangleResp: Basic Read, TB Man to Man

MikeAlign: Normal Even Rules Key: BallResp: Blitz Over Center vs. Run Play Basic Read

DimeAlign: Normal Even RulesKey: Ball Resp: Fire B Gap

COVERAGES: Mac Safety, 4 Spy StrongNOTE: Dime & End must communicate Me-You call to Determine Contain Pass Rush & Option responsibilities.

Page 289: DEFENSIVE PLAYBOOK 2008

289

EVEN WACK

T N TC CE

M

D Q

A F

EndAlign: 7 TechKey: BallResp: Fire, Contain

Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read

Weak TackleAlign: 5 TechKey: BallResp: Fire B/C Gap

QuickAlign: Normal Even RulesKey: TriangleResp: Fire B/C Gap

MikeAlign: Normal Even Rules Key: BallResp: Blitz Over Center vs. Run Play Basic Read

DimeAlign: Normal Even RulesKey: Near Guard to Backfield Resp: Basic Read, Mac Rules

COVERAGES: Mac Safety, Mac Dagger Free, 0 Spy FreeNOTE: Quick LB & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.

Page 290: DEFENSIVE PLAYBOOK 2008

290

EVEN BULLET

T N TC C

E

M

D Q

A F

EndAlign: 7 TechKey: BallResp: Fire D Gap, Contain

Strong Tackle & NoseAlign: 3 Tech to TE Side 2i Tech to SE SideKey: Guard/CenterResp: Basic Read, Know Mike is Blitzing Over Center

Weak TackleAlign: 5 TechKey: BallResp: Fire B/C Gap

QuickAlign: Normal Even RulesKey: TBResp: TB Releases Your Side Play M/M if not- Blitz

MikeAlign: Normal Even Rules Key: BallResp: Blitz Over Center vs. Run Play Basic Read

DimeAlign: Normal Even RulesKey: TBResp: TB Releases Your Side Play M/M if not- Blitz

COVERAGES: Mac SafetyNOTE: Quick & Weak DT Must Communicate Me-You call to Determine Contain Pass Rush Responsibilities.

Page 291: DEFENSIVE PLAYBOOK 2008

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BLUE BLITZ

Page 292: DEFENSIVE PLAYBOOK 2008

292

BLUE BLITZ PACKAGE

I. Blitzes

1. Blue Skunk2. Blue Axe3. Blue Cross Axe4. Blue Wizzer5. Blue Sting

II. Zone Coverage Guidelines

Players Blitzing CoverageNickel & Dime 0 Spy TwinkieMike & Dime 4 Spy TorchDime & Free 4 Spy Penny

Page 293: DEFENSIVE PLAYBOOK 2008

293

BLUE SKUNK

E T TC

CN M D

P

A F

NickelAlign: Hip vs. TE; Walk vs. SE Key: TriangleResp: Fire

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TackleResp: C Gap Rush

Strong TackleAlign: 3 Tech to TE Side; 2i to SE SideKey: Center Feel GuardResp: A Gap Rush

DimeAlign: 30 TechKey: TriangleResp: Basic Read

Weak EndAlign: Loose 7 Tech vs TE; 5 Tech vs. SEKey: Triangle Resp: Basic Read

MikeAlign: 30 Tech or SkateKey: TriangleResp: Blitz B Gap

Weak TackleAlign: 3 Tech to TE Side; 2i to SE SideKey: Center feel GuardResp: B Gap Rush

COVERAGES: 0 Spy Twinkie, Mac Safety

Page 294: DEFENSIVE PLAYBOOK 2008

294

BLUE AXE

N E PC CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 TechKey: BallResp: Blitz A Gap

MikeAlign: 30 Tech Key: BallResp: Blitz A Gap

COVERAGES: 4 Spy Torch, Mac

Page 295: DEFENSIVE PLAYBOOK 2008

295

BLUE CROSS AXE

N E PC CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Rush

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

MikeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

COVERAGES: 4 Spy Torch, Mac

Page 296: DEFENSIVE PLAYBOOK 2008

296

BLUE WIZZER

N E PC

CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Opposite A Gap Rush

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read; May come under OT vs. DBP

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 Tech or SkateKey: BallResp: Read Blitz C Gap; Contain vs. DBP

MikeAlign: 30 Tech or SkateKey: BallResp: Blitz Opposite A Gap

COVERAGES: 4 Spy Torch, MacNOTE: Wizzer is a “Read Blitz” for the Dime. Versus run/SOP away, Dime will play base rules.

Page 297: DEFENSIVE PLAYBOOK 2008

297

BLUE BLITZ

N E PC

CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: A Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: A Gap Rush

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 Tech or SkateKey: BallResp: Blitz B Gap

MikeAlign: 30 Tech or SkateKey: BallResp: Blitz B Gap

COVERAGES: 4 Spy Torch, Mac

Page 298: DEFENSIVE PLAYBOOK 2008

298

BLUE TWIST AWAY BLITZ CHOICE

N E PC

CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Twist Away (2nd)

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Twist Away (1st)

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 Tech or SkateKey: Triangle or BallResp: Basic Read or Blitz B Gap

MikeAlign: 30 Tech or SkateKey: Triangle or BallResp: Basic Read or Blitz B Gap

COVERAGES: 4 Spy FreeNOTE: We will choice which ILB is blitzing by Gameplan.

Page 299: DEFENSIVE PLAYBOOK 2008

299

BLUE PONY

N E PC

CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Opposite A Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center feel GuardResp: Basic Read (Twinkie)

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read

MikeAlign: 30 Tech or SkateKey: BallResp: Blitz B Gap

COVERAGES: Denver Dime TwinkieNOTE: Versus 2x1 or 2x2 Sets, the Anchor will blitz the Strong A Gap (Strong); Versus 3x1 Sets, the Free will blitz the Strong A Gap (Free).

“STRONG”

AnchorAlign: BaseKey: End Man on LOS / Uncovered OLResp: 2x1 or 2x2: Blitz Strong A Gap 3x1: Basic Read (Coverage)

FreeAlign: BaseKey: End Man on LOS / Uncovered OLResp: 2x1 or 2x2: Basic Read (Coverage) 3x1: Blitz Strong A Gap

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BLUE STING vs TENS

N E PC

CE

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center Feel GuardResp: A Gap Rush

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Delayed Cheat Drop

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 Tech or SkateKey: BallResp: Blitz C Gap (Contain)

MikeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read

COVERAGES: 4 Spy PennyNOTE: Penny & Dime “Swap” vs. extended #2 receiver weak

Free SafetyKey: BallResp: Blitz B Gap

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BLUE STING vs QUEENS (extended #2 weak)

N E P

C C

E

M D

F

N

A

Strong EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 3 Tech-TE; 2 Tech-SEKey: Center Feel GuardResp: A Gap Rush

Weak EndAlign: Loose 7 Tech vs. TE; 5 Tech vs. SEKey: TriangleResp: Basic Read

NickelAlign: Strong Side Hip or WalkKey: TriangleResp: Basic Read

DimeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read

MikeAlign: 30 Tech or SkateKey: TriangleResp: Basic Read

COVERAGES: 4 Spy PennyNOTE: Penny & Dime “Swap” vs. extended #2 receiver weak

Free SafetyKey: BallResp: Blitz B Gap

“Swap”

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BRONCOBLITZ

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BRONCO BLITZ PACKAGE

I. Blitzes

1. Bronco Axe2. Bronco Cross Axe3. Bronco Echo4. Bronco Spear5. Bronco Will Gut

II. Zone Coverage Guidelines

Players Blitzing CoverageMike & Dime 7 Spy TwinkieWill 0 Spy Strong

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BRONCO AXE

T N TC CS

M D

F

WA

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read

DimeAlign: 30 TechKey: BallResp: Blitz A Gap

MikeAlign: 30 Tech Key: BallResp: Blitz A Gap

COVERAGES: Mac Coverages, 7 Spy Twinkie

WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Basic Read

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BRONCO CROSS AXE

T N TC CS

M D

F

WA

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read

DimeAlign: 30 TechKey: BallResp: Blitz Opposite A Gap

MikeAlign: 30 Tech Key: BallResp: Blitz Opposite A Gap

COVERAGES: Mac Coverages, 7 Spy Twinkie

WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Basic Read

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BRONCO ECHO

T N TC CS

M D

F

WA

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read

NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read

Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: B Gap Rush

DimeAlign: 30 TechKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

COVERAGES: Mac Coverages, 0 Spy StrongNOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak

WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Blitz C-D Gap

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BRONCO SPEAR

T N TC CS

M D

F

WA

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read

NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read

Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

COVERAGES: Mac Coverages, 0 Spy StrongNOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak

WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Blitz B Gap

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BRONCO WILL GUT

T N TC CS

M D

F

WA

SamAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

Strong TackleAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: Basic Read

NoseAlign: 3 Tech-TE; 2 Tech-SEKey: GuardResp: B Gap Rush

Weak TackleAlign: 6i Tech-TE; 5 Tech-SEKey: TE or TackleResp: Basic Read

DimeAlign: 30 TechKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

COVERAGES: Mac Coverages, 0 Spy StrongNOTE: Will & Dime “Swap” the blitz vs. an extended #2 receiver weak

WillAlign: Hip-TE; Walk-SEKey: TriangleResp: Blitz A Gap

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GOAL LINEDEFENSE

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GOAL LINE PACKAGE

When the offense has normal personnel in the game we may employ regular field defenses. When situations and tendencies dictate otherwise, we will employ various goal linedefenses.

Fronts Complimentary Alignments & Moves

1. Panther 1. Panther Cut

2. Bone 2. Panther Angle/Slant

3. Claw 3. Panther Line Otto

4. Anchor 4. Bone Double Eagle

5. Bone Philly

6. Bone Angle/Slant

Coverages

5. Zoro

2. Man

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PANTHER

T N NC A

SM D

TC

W

ALIGNMENTS

Nose’s: 2 Technique; Move closer to 1 Technique as the ball gets closer to the Goal Line.

Tackles: 5 Technique

OLB’s: 7 Technique; Move Closer to a Head Up as the ball gets closer to the Goal Line

LB’S: B Gap; Move closer to a 30 Technique as the ball gets closer to the Goal Line.

Anchor: Align to the TE Side. Vs. two TE’S align strong. Align in a support (Hip) position. Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus no TE Align Strong.

CB’S: Versus two TE’S, TE to your side: Support position (Hip). Versus TE/Wing: Align on LOS, Outside shade of Wing. Versus two WR’S, WR to your side: Inside eye by 0-3 yards from the man.

Motion: 1. Versus change of strength motion the CB will Adjust. 2. Versus backfield motion: LB to the Sam and/or DE away from the Sam may adjust depending on the width of # 3 Strong/ #2 Weak.

Secondary: There can never be 3 secondary players to one side. If you are the only secondary player on your side, you must stay. Never run across.

4 Quicks: 1. OLB away from the Anchor may Skate depending on width of # 2 Weak.

Trips: 1. Anchor will align off TE (Weak vs. two TE’S, Strong versus no TE’S).

2. LB to Anchor side and OLB away from Anchor may Skate depending on the Width of # 3.

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GOAL LINE KEYS & RESPONSIBILITIES

Due to the urgency of the ball’s position, each player must be more cognizant of the ball (snap).We cannot surrender the line of scrimmage.

Nose’s: Guard-Center Anchor and CB’S: Vs. TE: TE-Ball-BacksTackles: Tackle Feel TE Vs. WR: Man to BallOLB’s: TriangleLB’S: Triangle

RESPONSIBILITIES

1. The first priority is to eliminate the run. The structure of the defense is to force the pass. Due to reduced field space and maximum pressure, the pass should be defended with equal intensity.

2. Down Linemen: Charge hard up field through the shade or man you are aligned on.

Nose’s: Control Guard and A Gap. You cannot be collapsed inside by the guard. Get Up Field!

Tackles: You cannot be turned out or reached by the Tackle. Get Up Field!

OLB’s: You are the contain players. You will press vs. all pass actions. You will play QB vs.option unless you get a “support” call from the Sam or CB. On all plays away from you,you are responsible for bootleg.

LB’S: React to the ball flow, do not honor counter fakes. On ball away you are a cutbackplayer. Play Natural X vs. Option: Dive-QB-Pitch. Tackle High!

Anchor: Play pass threat and play outside in on run plays. Run play away you are a cutbackplayer. Must make a “support” call to DE when aligned in a support ( Hip) positionoff the TE.

CB’S: Always play pass threat unless run shows immediately. Play all runs outside in. Youare the last run defender on all plays outside of the TE- Make the Play! Play what yousee. Must make a “Support” call to DE when aligned in a support (Hip) position off the TE.

KEYS

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BONE

TD

NCC

SM D

TA

W

ALIGNMENTS

Nose: Head Up on Center Dime: Strong C Gap

Strong Tackle: B Gap Mike: Head Up on Center

Weak Tackle: B Gap Dime: Weak C Gap

Sam: 7 Technique Anchor: Same as Goal Line

Will: 7 Technique CB’S: Same as Goal Line

Motion-4 Quicks-Trips: Same rules as Goal Line except vs. Motion weak. The Dime will Skate. All Linebackers will skate vs. any motion or four quicks weak.

KEYS

Nose: Center Dime: Triangle

Strong Tackle: Tackle Mike: Center to Backfield Flow

Weak Tackle: Tackle Dime: Triangle

Sam: TE Anchor: Same as Goal Line

Will: TE CB’S: Same as Goal Line

RESPONSIBILITIES

Option responsibilities: DT’S, Nose and Mike- Dive, LB and Dime-QB, OLB’S, Anchor

and CB’S-play same rules as Goal Line.

Nose: Penetrate hard and drive the Center backwards.

DT’S: Penetrate hard through the B Gap.

Mike & Dime: C Gap Players, Flow To-Hit everything outside in, Flow Away-cutback.

OLB’S, Anchor, & CB’S: Same as Goal Line.

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CLAW

T NNC

CSM D

TA W

ALIGNMENTS

Anytime the ball gets to the 1 yard line or inside, we automatically go to claw. Claw is acomplimentary alignment to Stud. The LB’s will kick the front weak.

Nose: Head Up on Center

Strong DT & Weak Nose: Head Up on Guard

Sam & Weak DT: 5 Technique

Anchor & Will: 7 Technique (3 point Stance)

Mike & Dime: Head Up Guards

CB’S: Vs. TE: On LOS, Vs. WR: Same as Goal Line/Stud

KEYSAll down players will key the man they are aligned on. LB’s and CB’s will use regular Goal Line/Stud Keys.

RESPONSIBILITIES

Sam, Both DT’S & Weak Nose: Slant to the knee of the next offensive player alignedinside you-Penetrate.

Anchor, Will, LB’s & Strong Nose: Same as Goal Line/Stud.

CB’s: Contain-Play first threat

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CAT

T TN

A

TS

M D

T

A

W

CAT: Goal Line personnel where a LB/DT may substitute for a DB.

1. Used vs. Bone Flank personnel

2. Align with Nose Head Up on Center and 3,5 and 7 Techniques on either side. LB’sare in 30 Techniques. Anchors are in support positions.

3. Can also call Goal Line Cat- alignment with Sam used as an Adjuster over Center and slightly behind the LB’s. The Adjuster will play ball flow.

4. Call with Plug – Both LB’s plug B Gap on snap NOW!

5. Call with Force – Adjuster will align on the predetermined side and smoke off the corner.

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COVERAGE RULES

A. Coverage Calls

1. Mac: Will designate Man to Man coverage.2. Zoro: Will designate Zone coverage.

B. Motion Rules

1. Play the coverage called in the huddle.2. Look to combo and bump in Mac Coverage.3. When in doubt: Check to Zoro.

C. Mac Coverage

1. Anchor and CB’s: # 1’s and # 2 Strong Man to Man in Goal Line or Bone.2. LB’s: Goal Line – Mac Rules: Near Back or Combo Remaining Back. Bone – Dime and LB: Mac Rules: Near back or combo remaining back. MLB is free3. Will: Goal Line – vs. 4 Quicks or motion weak, # 2 or # 3 weak.

D. Combo

1. Anytime two pass defenders are aligned so that their respective receivers may cause a pick: Play “Combo” or inside – outside.

# 1

# 2

MA

CC

M

# 3

# 2

# 1

E. Zoro Coverage

1. Mike: Hook2. Dime: Curl3. Anchor: Curl4. CB’s: Flat

C CABD

FlatCurl Hook

CurlFlat

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PANTHER

SLANT GO

PINCH BULLETS

S T N T E W

CDMC A

S T N T E W

CDMC A

S T N T E W

CDMC A

S T N T E W

CDM

C

A

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PANTHER continuedFlank I Wing Flank Bone

Jacks/Tens Ace

S T N N T W

CDM

C

A

S T N N T W

CDMC

A

WTN NTSCDMC A

S T N N T W C

M DC

A

Twins I

STN NTW

CMDC A

Pro I

S T N N T W

CDMC A

SN N TTW

CD MC A

S T N N T W

CDMC

A

JokerKings

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PANTHER continued

Spread I Ace Trips

Queens Trips Empty

S T N N T W

CDMC A

S T N N T W

CDMC A

S NNT T W

CDMC AS T N T E

W C

DMCA

Ace Double Wing

S TN NT W C

DM

C

A

Queens

S T N N T WCDMC A

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SHORT YARDAGE DEFENSE

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SHORT YARDAGE DEFENSES

1. Hawk – (Hawk Solid Sit)

2. Charger

3. Philly Nose To/Away

4. Okie Pinch

5. Okie Nose Tight Raven Tight

6. Okie In

7. Okie Cover Tight

8. Double Eagle (Less than 1 Yard)

9. Bone

10. Bronco Away Pinch

11. Okie Angle Maroon Raven Maroon – Mac Safety

12. Philly Nose Maroon

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HAWK

T N T

CC

S

M D

W

A

F

Strong TackleAlign: 3 TechKey: GuardResp: Basic Read

NoseAlign: 0 TechKey: CenterResp: Basic Read

Weak TackleAlign: 4i TechKey: Guard Feel TackleResp: Basic Read

DimeAlign: 50 TechKey: TriangleResp: Basic Read

SamAlign: 7 Tech-TE; Loose 5 Tech-SEKey: TriangleResp: Basic Read

WillAlign: 7 Tech-TE; Ghost-SEKey: TriangleResp: Basic Read

MikeAlign: 30 Tech Key: TriangleResp: Basic Read

ASSIGNMENTS

COVERAGES: Zeros or Mac Coverages

[Eagle To / Raven Away]

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CHARGER vs PRO

T N TC CS

M D

WA

F

Strong Tackle

Align: 3 TechKey: GuardResp: Penetrate

Nose

Align: 0 TechKey: Guard Feel CenterResp: Drive Weak

Weak Tackle

Align: 4i TechKey: TackleResp: Penetrate

Dime

Align: 50 TechKey: TriangleResp:

Sam

Align: TE-7 Tech; SE-GhostKey: BallResp: Fire

Will

Align: TE-7 Tech; SE-GhostKey: BallResp: Press

Mike

Align: 30 TechKey: Triangle Resp:

COVERAGES: Mac Backer

NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.

ASSIGNMENTS

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CHARGER vs TWINS

N T W

C C

S

M

T

DA

F

Strong Tackle

Align: 3 TechKey: Center Feel GuardResp: Rush A Gap

Nose

Align: 0 Tech Key: Guard Feel CenterResp: Drive Weak

Weak Tackle

Align: 4i TechKey: TackleResp: Penetrate

Mike

Align: 30 TechKey: TriangleResp:

Sam

Align: TE-7 Tech; SE-GhostKey: Ball Resp: Fire

Will

Align: TE-7 Tech; SE-GhostKey: BallResp: Press

Dime

Align: 50 TechKey: TriangleResp:

ASSIGNMENTS

COVERAGES: Mac Backer

NOTE: Versus 1-Back: Check to Mac Safety – Anchor gives Sam “YOU” call.

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D-LINEGAMES

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Twist: Two inside rushers “X”. Order depending on To/Away call. Call side goes second (looper). Used in Black, Beast, Pro, or Blue fronts.

E T T E

T N T S

Blue Front

Tex: Tackle – End/OLB “X”. Defensive tackle goes first and has contain rush. DE takes two steps up field (Read Step) then behind DT. Used in Okie, Black, Beast, Pro, Red and Blue fronts.

Texas: Tex on both sides.

Okie

W

Exit: Tackle – End/OLB “X”. DE/OLB goes hard inside now. DT goes behind DE/OLB, contain rush. Used in Okie, Black, Beast, Pro, Red and Blue fronts.

Evac: Exit on both sides.

T N T SW

D-LINE GAMES

Eagle

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Coast: Used in the Blue and Purple Fronts. Tackles and End execute the stunt. DT’s go first, the End loops behind. Can also use in the Pro front.

E T T E

“Contain”

D-LINE GAMES continued

Tan: Tackle – Nose “X”. DT goes first and Nose loops behind. Used in the Okie and Blue fronts.

T N T

“Okie Eagle Away Tan”

Nat: Nose – Tackle “X”. Nose goes first and DT loops behind. Used in the Okie and Blue fronts.

T N T

“Okie Eagle Away Nat”

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MISCELLANEOUSOption Rules

Tight End Trade RulesUnbalancedPunt Safe

Muddle HuddleGarbage

Pass Protections

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OPTION RULESI. OKIE

OLB: PitchOLB in Mac Coverage: PitchOLB in Eagle/Buzzard comp alignments:

To Eagle/Buzzard side: QB**Anytime DT is in a 3 Technique, OLB plays QB.

Secondary support willbe responsible for pitch**

II. EVEN/BLACKDime, Weak DT, Secondary: QBOLB’s PitchMac Coverage: Dime, Will, DE: Pitch (When contain pass rusher)

III. BRONCOOLB on LOS: QBOLB off LOS: Pitch

IV. PROOLB: Pitch

V. REDDE: Pitch

VI. WHITENickel and Penny: Pitch

VII. BLUEDE: QB

VIII. GOAL LINEOLB: QB (unless ‘Support’ call from DB – DE will then have pitch)

IX. ADJUSTMENTSCLIMB: Used in Black/Even: Dime and Quick play pitchSIT: OLB’s sit and play QBSMOKE: OLB’s smoke QB nowRAIDER: Jam stunt versus flowBOUNTY: OLB inside pass rush – QB versus option. LB contain pass rushROLL: OLB on dive, LB plays QB, (use with Drive, In, Philly)SPIKE: Anchor smokes QB now (DT and OLB play base rules)COBRA: CB smokes (DT and OLB play base rules)

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TE TRADE RULES

I. Okie Front

A. The Anchor will adjust versus TE Trade. The OLB’s may have to adjust their alignments.

1. The Anchor and Free Safety may Banjo.2. Appropriate coverage check must be made if needed.3. The Anchor does not adjust his alignment with the TE when the ball is on the hash.

A Anchor can run across or may Banjo with Free Safety F

II. Black Front

A. In Black or Beast, the front only needs to adjust their alignments.

B. In Black or Even, the Anchor and Dime will adjust versus TE trade. The front will re-kick and adjust their alignments.

1. The Anchor and Free Safety may Banjo.2. Appropriate coverage check must be made.3. The Anchor does not adjust his alignment with the TE when the ball is on the hash.

Black or Even

E D T N T Q

MA

Anchor can run across or may Banjo with Free Safety

Q T N

M

T D E

F

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III. Pro Front

A. The Anchor will adjust versus TE Trade. The front will adjust their alignments as will theDime and Nickel.

1. The Dime will adjust his alignment to a Loose as will the Nickel. The Nickel will adjust his alignment to Head Up the TE.2. The Anchor and Free Safety may Banjo.3. Appropriate coverage check must be made.

E D T N T

NMA

Anchor can run across or may Banjo with Free Safety

E T

M

T E

FND

IV. Goal Line

A. Goal Line and Bone: The Anchor will adjust versus TE Trade.

TE TRADE RULES continued

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UNBALANCED

We will adjust our fronts when we get an unbalanced formation. OLB’s and CB’s must recognize andcall “Unbalanced.”

I. Okie Rules

A. The coverage will check to 10.

B. All stunts are off.

C. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor.

D. When there is a three man surface: We will Angle.

1. LB’s must make a “Gee/Haw” call.2. Both DT’s and the Nose will Angle.

TW N T S

D MC

F

A C

E.G.: Unbalanced Gee – Gee, Check 10

E. When there is a four man surface: We will bump.

1. LB’s must make a “Bump Right/Left” call.2. The entire front bumps over one man.

TW N T S

D MC

F

AC

E.G.: Unbalanced Bump Right, Check 10

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F. When there is a five man surface we will Bump and Angle.

1. LB’s must make a “Bump Right/Left” and “Gee/Haw” call.2. The entire front bumps and both DT’s and Nose Angle.

TW N T S

D MC

F

A

C

E.G.: Unbalanced Bump Right Gee – Gee, Check 10

T

Q

N T E

DMC

F

AC

E.G.: Unbalanced Kick left, Check 10

II. Black and Even Rules

A. Check to Black front. The Dime goes to the 3-4-5 man side.

B. The coverage will check to Cover 10.

C. All stunts are off.

D. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor.

E. The LB’s must give a “Kick Right/Left” call.

F. When there is a three man surface: normal Black front alignment.

UNBALANCED continued

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G. When there is a four man surface normal Black front alignment with a bump.

TQ N T E

DMC

F

A C

E.G.: Unbalanced Kick Left, Bump Right

TW N T

SD MC

F

AC

E.G.: Unbalanced Kick Right, Check 10

II. Bronco Rules

A. Check to Bronco To.

B. The coverage will check to Cover 10.

C. All stunts are off.

D. Any unbalanced formation into the sideline is an automatic “Special” call for the Anchor.

E. The LB’s must give a “Kick Right/Left” call.

F. When there is a three man surface: Bronco To alignment.

UNBALANCED continued

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H. When there is a four or five man surface: Bronco To alignment with a Bump.

1. DE away from Bump stays in a 5 Tech.

TW N T S

D MC

F

A C

E.G.: Unbalanced Kick Right, Check 10

IV. Pro, Blue Red and White Fronts

A. Play huddle call. When is doubt, check to appropriate zone coverage.

1. Pro: Cover 42. Blue: Cover 43. Red: Cover 54. White: Cover 40

V. Coverage Checks

A. Trips: Cover 10

B. Unbalanced into Boundary: Check Special – Cover 10

1. DE to field, drop and play Back vs. wheel route if the TE is to the field.

VI. Short Yardage

A. 3 Man Surface: Stay and Play call.

B. 4 Man Surface: Bump and Play call.

UNBALANCED continued

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PUNT SAFE

According to field position and obvious fake situations, we will use Punt Safe. If the ball is kicked, wewill employ a holdup return.

ASSIGNMENTS

Sam & Will: Make sure the punter kicks the ball on time. After the ball is kicked, you are responsible for blocking the safeties. You have pitch in option. *If there are two eligible receivers to your side: You have # 2 Man to Man. Give an “Off” call to the DT.

DT’s: Align on OT in a 4 technique. Block and control OT, do not let him release. See through the OT into the backfield, watching for a fake. *If DE gives you an “Off” call: Move to a 5 technique and push up field for contain. Make sure the ball is kicked.

Nose & Dime: Align head up on up back or in 2 technique if no up back. Block and control up back (Guard if no up back): Do not let him release. See through him into the backfield. If there is an up back, you will play him Man to Man if he releases on the snap.

Mike: Align head up on the center. Play the Personal Protector Man to Man. Once the ball is kicked: Block the Center and do not let him release up field. You will always remain over the Center. Watch for run fakes.

CB’s: Play # 1 Man to Man. Make sure you know how many yards are needed for a first down. Align accordingly off # 1. If the ball is kicked, block and widen # 1. Versus option, you will play QB once pass threat to # 1 is eliminated.

Anchor: Align over the Center at 6-7 yards. You will adjust with any type of motion. If the ball is kicked, block the most dangerous man. You will play QB vs. option. If there is a Pro/Twins look to one or both sides: Drop back and play ½ field help on top. If Trips: Play # 2 strong Man to Man. If ball is kicked, block the most dangerous man.

Free Safety: Align deep to field catch the punt, never align deeper than our own 10 yard line. If there is a Pro/Twins look to one or both sides: Drop and play ½ field help on top. If Trips: Play Free Safety.

NOTE: Anytime the offense shifts to an offensive formation:

Okie Personnel: Check to Okie Mac Safety

Nickel Personnel: Check to White 4

Page 337: DEFENSIVE PLAYBOOK 2008

337

PUNT SAFE - OKIE PERSONNEL

T N T

C C

W

M

D S

A

F

W T T

C

N

M

D S

A

F

C

# 1 M/M # 1 M/M

“OFF”# 2 M/M

# 1 M/M# 1 M/M

“OFF”# 2 M/M

Page 338: DEFENSIVE PLAYBOOK 2008

338

PUNT SAFE - NICKEL PERSONNEL

E T E

C C

D

M

T N

A

F

D E E

C

T

M

T N

A

F

C

# 1 M/M # 1 M/M

# 1 M/M# 1 M/M

“OFF”# 2 M/M

“OFF”# 2 M/M

Page 339: DEFENSIVE PLAYBOOK 2008

339

PUNT SAFE RETURN

T N T

C C

W

M

D S

A

F

All defenders must insure the ball is kicked. Once the ball is kicked, we will run an automatic wall Return.The return will always be run to the right.

OLB’s & DT’s: Defenders making sure the ball is kicked: Press the punter and make sure the ball is kicked. Once the ball is kicked, get back to end of wall and look to block safeties.

Right DT: Man inside defender pressing punter: Peel to the right and locate the punter. Get back and set the wall 10 yards outside the return man and 5 yards up field. Block the first man that shows, pinning man to inside.

Left DT, Nose, Help form wall. Align 5 yards from man you are following then block first man that shows,Dime & Mike: pinning man to inside. LB will be the last man in the wall.

Anchor: Block the most dangerous man to the return man.

CB’s: Block sprinter, most dangerous man, contain man. Try to kick him out by sealing him to outside.

Return Man: Catch the Ball!! Only return if you clearly have room. Get positive yards but realize wall is being set to the right.

NO PENALTIES – IF IT IS CLOSE, LET HIM GO – WE NEEN FIELD POSITION

Page 340: DEFENSIVE PLAYBOOK 2008

340

MUDDLE HUDDLE

T N T

CC

WMD S

A

F

Some of our opponents may employ a Muddle Huddle Formation in Field Goal and/or PAT situations.We will align to prevent the possibility of a fake.

Nose & DT’s: DT’s will align one man in from OLB’s. Nose will align off of DT’s. All three will play basic read off the man they are aligned on. Weak DT must contain the football to his side.

Linebackers: Bracket the ball. LB’s are responsible for the QB. Pressure the ball under control. Vs. option: QB

OLB’s: Sam will align on second man in on LOS. Will will align on TE or # 2 vs. a Twins/Slot formation. Weak DE is responsible for # 2 Man to Man. (Will may play TE Man to Man if # 2 is in backfield. Communicate with CB!)

Anchor & Will adjust to coincide with potential receivers. Be aware of Center’sFree Safety: number: Is he eligible? Anchor: # 2 strong. Free: # 3. Be ready to Combo. Vs. option: Pitch

Corners: Align on # 1 and play him Man to Man. Weak CB may play # 2 in back field and let DE play TE: Communicate!

Page 341: DEFENSIVE PLAYBOOK 2008

341

GARBAGE RULES

T N T

C C

OLB

M D

OLB

A

F

When the offense has less than 2 offensive linemen on one side of the center or are grouped and splitaway from the ball: We will consider this a Garbage Formation.

A. When we recognize the formation, we will check to our Garbage defense.

1. The Anchor will align on the left side.2. We will check and play Cover 3.

B. Alignment Rules

1. Anchor & Right OLB: Align on the widest man on the LOS and off the LOS in an adjustedposition. Recognize potential receivers: Defend Curl to Flat Zone.

2. Left OLB & Right DT: Count from the sideline and align on the second man on the LOS.Contain rush.

3. Left DT & Nose: Bracket the football unless center is EMLOS.

4. Linebackers: Bracket the ball. Your alignment will depend on the width of the backs. Defend hook to Curl Zones.

5. Cornerbacks: Align on # 1 receiver in a loose Cover 3 position. Play 1/3.

6. Free Safety: Align in a loose Cover 3 position, balance the field based upon eligible receivers. Play middle 1/3.

Page 342: DEFENSIVE PLAYBOOK 2008

342

PASS PROTECTIONSA. Max: 1. Primarily a 3 step protection.

2. Gap protection for Offensive Line: Take step and block first man in gap. Backs block off corners.

B. Slide: 1. Both backs block the same way.2. Offensive line slides to Rush DE with backside guard and center combo on the front side LB to Drop DE.3. Vs. Black/Beast from center will slide to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB.

Vs. Okie Vs. Black

S T N TWM D

E T T E

D M Q

C. Cup 1. Backs block opposite.2. Offensive Line slides to Rush DE with backside Guard and center combo on backside LB and Mike vs. Okie. Remaining back checks front side LB to Drop End.3. Vs. Black/Beast front, center slides to call. Offensive Line blocks big on big. Remaining back checks MLB to OLB.

S T N TWM D

E T T E

D M Q

Vs. Okie Vs. Black