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© 2004 MIT Media Laboratory, Hiroshi Ishii Designing Design Media: Tangible Bits Approach Hiroshi Ishii Tangible Media Group MIT Media Laboratory

Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

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Page 1: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Designing Design Media:Tangible Bits Approach

Hiroshi IshiiTangible Media GroupMIT Media Laboratory

Page 2: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Page 3: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Defy GravityGUI TUI

• Visual Tactile

• General Special Purpose Purpose

• Remote Direct and Control Collaborative

Manipulation

Page 4: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Pixels => TangibleGeneral Purpose Special Purpose

tangible

Direct and collaborative manipulation of digital

computation

PCs

Time-consumingRequires navigation

Complex

phone

InterruptiveIntrusive

Page 5: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Tangible Bits• Designing new design media

which blend digital and physical representations

• by giving physical forms to digital information and computation, making bits– directly and collaboratively

manipulable• Empowering the collaborative

design, learning, and decision making.

Page 6: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Painted Bits (GUI) andTangible Bits (TUI)

Graphical User Interface• Intangible representation

(pixels on a screen) +• Generic input devices as “remote-

controllers”

Tangible User Interface• Tangible representation as interactive

control mechanism to manipulate the information and computation

• Continuity between physical and digital representation in design

Urp running on the Sensetable

Xerox Star

Page 7: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Abacus: Origin of Tangible Bits

Alisa ISHII, born 9/1/04 Hiroshi ISHII, born 2/4/56

Page 8: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Page 9: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Physical Design MediaClayCardboardWooden BlocksFound Objects

Frank O. Gehry, Architect

Physical OutcomesStata Center 2002

Page 10: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Lack of Continuity Between Physical and Digital Representation in Design

Physical

Ease of manipulationClearer communicationAids spatial understanding

Digital

Greater precisionEasy distributionQuantitative analysis

How can we merge these media?

Page 11: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Page 12: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Evolution of Workbench for Collaborative Design and Tangible Thinking

1997 I/O Bulb 1997-8 Illuminating Light

1998-9 Urp 2000-02 Luminous Table

2001-02 Illuminating Clay

2000-02 Sensetable

2001-02 Senseboard

1996-7 metaDESK

1999 PingPongPlus

2002 SandScape

2002 Actuated Workbench

Page 13: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Urp: Urban Planning WorkbenchUnderkoffler and Ishii, 1997 - 1999

light reflections

shadows

wind

Page 14: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Luminous Tablein Urban Design Studio at MITBen-Joseph, Ishii, Underkoffler, Chak, Yeung, Piper, 1999-2001

Urban Planning Workbench used in the spring 2000 / 2001 MIT courses

video

Page 15: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Page 16: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

IP Network Design WorkbenchNTT Comware + TMG• Event-Driven Simulation +

NTT Comware’s network design consulting expertise

• TUI supports cooperative direct manipulation of IP Network simulator.

Page 17: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

From Physical World Model to Computational Abstract Model

Principle of Tangible Interface Design

Urp 99 System Dynamics Simulation 03

Page 18: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Page 19: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

AudiopadJames Patten and Ben Recht (Physics & Media)

• A new way to perform electronic music.• Designed to combine the expressive power of traditional musical

instruments with the modularity of a computer• Based on the Sensetable project.

Page 20: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Architecture

Page 21: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Sensetable Architecture:TUI Platform + Applications

Audiopad IP Network Designer[Event Driven Sim]

CircuiTUI

• Sensetable: TUI platform to track multiple objects and their states on a table with video projection

Supply Chain Visualization[System Dynamics]

Urp[fluid dynamics]

App

licat

ion s

TUI p

latfo

rm

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

NTT ComwareSensetable Product2003

Business Process Analyz[Event Driven Sim]

TMG TMG + Intel + Sloan NTT Comware + TMG

Page 22: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

3D Continuous

Page 23: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Illuminating ClayBen Piper, Carlo Ratti & Hiroshi Ishii 01

• 3-D Tangible Interfacefor Landscape Analysis

1. Physical Manipulation

2. 3-D Capture

3. Computational Analysis

4. 3-D Projection

Page 24: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

SandScapeArs Electronica Center

Yao Wang, Assaf Biderman, Ben Piper, Carlo Ratti, and Hiroshi Ishii

Tangible Media GroupMIT Media Laboratory

Page 25: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Bridging Ideation with Physical and Analysis with Digital Media

Page 26: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Lack of Continuity Between Physical and Digital Representation in Design

Physical

Ease of manipulationClearer communicationAids spatial understanding

Digital

Greater precisionEasy distributionQuantitative analysis

How can we merge these media?

Page 27: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Form Giving + Computational Reflection:Refresh Rate of Iterative Design Cycle

Physical Digital

Upper Stream Lower Stream

Rough and rapid form giving Precise and quantitative with hand for ideation computational reflection

simultaneous form giving + computational reflection

Page 28: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Representation of Idea Matters …

… because the mental operations are made possible by the representation.… GUI/CAD is not for ideation.

e.g.• Mathematical representation• Drawings• Physical models• Computational models

Page 29: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Media for Design Thinking

• Visual Thinking– sketch

• Tangible Thinking– tactile manipulation of

physical representations coupled with digital computation

– design + analysis

Page 30: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Design?

Conceptual“eyeglasses”

– To inspire people’s imagination and creativity

QuickTime™ and a YUV420 codec decompressor are needed to see this picture.

Page 31: Designing Design Media: Tangible Bits Approach · 2004-11-01 · • Designing new design media which blend digital and physical representations • by giving physical forms to digital

© 2004 MIT Media Laboratory, Hiroshi Ishii

Thanks!Hiroshi Ishii

Tangible Media GroupMIT Media Laboratory

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.