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Wedge Holdings Co., Ltd. 世界の時間を「ワクドキ」で埋め尽くす 45 Entertainment Business Lets make world full of "WakuDoki"

Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

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Page 1: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

Wedge Holdings Co., Ltd.世界の時間を「ワクドキ」で埋め尽くす 45

Entertainment Business

Lets make world full of "WakuDoki"

Page 2: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

Entertainment Business("Anywhere door" of entertainment contents)

46

Demon Slayer: Kimetsu no Yaiba Official fanbook Kingdom Official Problem Collection My Hero AcademiaOfficial Character Book2 Ultra Analysis

Page 3: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

47

WIXOSS WXK-11 Reincarnation

Entertainment Business("Anywhere door" of entertainment contents)

Battle Spirits [BS52] Awakening Chapter 1 Reincarnation (Returner)

Page 4: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

48

Overview (Entertainment Business)

Overview➢ Sales did not grow over the course of the year.➢ Entertainment titles handled in projects such as manga and card

games performed well. As a result, book editing royalties and royalty income increased.

➢ Aiming for full-scale business expansion through further development of overseas business that continued developing.

Impact of COVID-19 epidemic➢ Since remote work has been promoted for a long time, the impact

of the spread of Covid-19 infection is limited.➢Despite the delay of the several projects in Q1, expecting recovery

in following quarters due to strong performance of the titles that the company in charge.

Page 5: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

49

Revenue (Entertainment Business)

599 605 590 589

508 490

455 456 460

0

250

500

750

JPY Million

Page 6: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

50

Segment Profit (Entertainment Business)

194

149136

109

5948

▲ 56▲ 80

▲ 6

-100

0

100

200

300

JPY Million

Page 7: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

51

Revenue & profit improved quarterly

78

111

133

153

0

50

100

150

200

▲ 42

▲ 2

11

41

-60

0

60

120

Segment profit (FY 2020)

Revenue (FY 2020)

JPY Million JPY Million

Page 8: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

52

Creating a new TCG distribution channels in Southeast Asia

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Phuong NamRetail

Franchise

300,000 people on social media

Title acquisition Distribution channel

"Anywhere door" of

entertainment contents

Page 9: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

53

Creating a new TCG distribution channels in Southeast Asia

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➢ Obtained the distributorship and sales rights for Southeast Asia from major Japanese TCG publishers.・HAIKYU!! Volleyball Card Game (Jan 2018~)・WIXOSS (Apr 2020~)・Battle Spirits (Jun 2020~)

➢ Fostering a community of 300,000 TCG fans in Southeast Asia through social media. (Mar 2017~)

➢ Develop franchise with directly managed store in Indonesia. (May 2020~)

➢ Developed sales channel through partnership with a major bookseller Phuong Nam Retail in Vietnam. (Jun 2020~)

Page 10: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

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Franchise development in Indonesia

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Indonesia

Franchise stores: 9 stores(Recruitment of member stores started in May 2020)

Directly managed store: 3 stores

Page 11: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

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Social media administrationDeveloping largest TCG community in Asia

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29,232

73,781

128,934

173,444

206,456

228,395 240,815

268,741

0

50,000

100,000

150,000

200,000

250,000

300,000

TCGnoheya Facebook page followers(Followers)

Page 12: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

5656

26 July 2020

TCGnoheya FB page

followers :

300,765https://www.facebook.com/tcgnoheya/

Social media administrationDeveloping largest TCG community in Asia

Page 13: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

57

Entertainment Business (Business in Japan

remains strong, Southeast Asia to be profitable)

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➢Several projects in Q1 delayed.

➢The strong performance of the titles that the

company in charge.

➢Continuing to control expenses.

➢New Market Development in Southeast Asia.

➢Accelerate expansion in Southeast Asia while

leveraging the strong performance in Japan.

Page 14: Entertainment Business48 Overview (Entertainment Business) Overview Sales did not grow over the course of the year. Entertainment titles handled in projects such as manga and card

Showa Holdings Co., Ltd.アジアを開拓し続けるコングロマリット

THANK YOU

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