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LANDSCAPE 2016

Libro de Ideas "Paisajismo" 2016

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Juegos seleccionados por los expertos que complementaran tu proyecto de arquitectónico sin romper con tu diseño paisajístico. Encuentra ideas inspiradoras en este libro.

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Page 1: Libro de Ideas "Paisajismo" 2016

LANDSCAPE 2016

Page 2: Libro de Ideas "Paisajismo" 2016

Loy Blake Park, West Point City, Utah

Playworld representative: Big T Recreation

Dialogue with landscape architects helps us to create outdoor experiences of exceptional value. With your insights, we’re able to develop play solutions to real–world challenges. Discover synergies with the environment. Design spaces that invite and engage people. And meet real–world specs and budgets.

This idea book continues the dialogue. We’d love to hear what you think.

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PlayCubes™

Archimedes identified them. DaVinci drew them. Kepler truncated them. Buckminster Fuller loved them. For centuries, cuboctahedrons nestled like Easter eggs in sketchbooks, architecture and mathematical musings. Then, in the 1960s, Richard Dattner scaled, opened and offered them up as PlayCubes—a new form for open–ended play. Now they’re making a comeback, in an exclusive partnership between Richard Dattner and Playworld.

with Richard Dattner, FAIA

Reintroducing

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In the 1960s, Richard Dattner was not a fan of Central Park’s playgrounds. He had lots of ideas about mak-ing them better. And fortunately for us, he shared those ideas.

His 1969 book Design for Play changed the way people think about play. Critical of the “asphalt deserts” of the time, he astutely pointed out that playgrounds were being planned and designed almost exclusively by adults who would never use them.

At the time, Dattner’s perspec-tive on play was a revelation. It emphasized child–directed play. And regarded playgrounds as experiences rather than a num-ber of discrete objects planted in pavement. His observations and ideas encouraged designers to imagine play in different shapes, forms and materials.

We play test new designs at our Lewisburg, PA manufacturing facility by inviting children to

come and play on prototypes. Through observing their play experiences and gathering their

opinions, we improve our designs.

Print, Cut, Fold, Glue, Play.PlayCubes provide infinite design possibilities. Want

to experiment? Make some PlayCubes of your own.

Download a template at Playworld.com/PlayCubes.

Dattner proved that point, with his iconic cuboctahedrons. Made from lightweight materials, they could be easily installed, with lighter anchoring. Their geometry resisted literal interpretation, leaving the experience up to the child’s creativity and imagination.

We’re delighted to partner with Richard Dattner to bring these iconic playforms back to life. Currently undergoing play test-ing and refinement, PlayCubes will be available in a new size, eco-friendly materials, and fresh new colors in the spring of 2016.

Play test prototype

Design for Play (1969)

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A mini excavation site next to the museum puts

play value, seating and shade where it’s needed

most. 65’ x 25’ (19,81m x 7,62m)

Small-footprint pocket parks—like a pirate ship

with simple surfacing design—let you anchor play

almost anywhere. 33’ x 33’ (10,06m x 10,06m)

DESIGN CHARETTE POCKET PARKS,SMART GROWTH,& PLAYABILITY To provide a welcome pause, park this compact

play space right downtown between shops and

cafés. 45’ x 22’ (13,72m x 6,71m)

A simple pocket park can bring fresh,

family–friendly play value to urban basketball

courts. 49’ x 28’ (14,94m x 8,53m)

NEOS® 360 and fitness equipment

can bring a high-energy outlet to

the workplace, mall or library.

27’ x 27’ (8,23m x 8,23m)

As the sprawling suburban experiment of years past gives way to more thoughtful, integrated visions for public space, play is moving beyond large destination playgrounds into new shapes and sizes. Pocket parks create space–efficient playability in the midst of retail, dining, bus stops and other public spaces. And their smaller scale makes project planning, budgeting and completion more manageable.

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Metro Collection is specially designed for extra hard use and lots of play activities to keep energetic kids engaged and active. Durable steel and aluminum components ensure long wear and play with designs to fit every space and budget.

Request the 2016 Buyer’s Guide for more

Metro Collection at Playworld.com/Catalogs

Mulholland Drive Ages 5–12 500–1561

Filbert Street Ages 2–5 350–1553

Melrose Place Ages 5–12 500–1556

Hollywood Boulevard Ages 5–12 500–1554

Fremont Street Ages 5–12 500–1559

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Location Name, Singapore

Playworld representative: ????

PlayForm 7 merges great play with public art, resulting in a sculpted play form that inspires imaginative, open-ended play.

Our newest play sculpture gets people thinking, talking, sharing ideas and engaging in outdoor spaces in new, meaningful ways.

Watch PlayForm 7 in action and learn more at Playworld.com/PlayForm7.

Patent Pending

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Public art feeds the imagination, defines places, and creates destinations.

Play can do the same.

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Yokuts Park, Bakersfield, California

Playworld representative: Dave Bang Associates

86% of children prefer outdoor play with friends to video games.

Family Kids and Youth

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RockR Ages 5–12 ZZXX0193

This spring rocker breaks down barriers, encouraging

together play. Kids can sit or even lie down while

they rock. Because it’s at transfer height, it’s a great

addition to bring inclusive play to your playground.

Unity® Collection reinvents classic playground equipment with new dimensions of inclusion, interaction and simultaneous play. Because when kids have the chance to play together, the playground should let them play together.

Hoopla Swing Ages 5–12 ZZXX0199

It’s one thing to swing alongside a friend. It’s

another to swing with friends together. Our new

basket–style design is inclusive—so people of all

abilities can share the swing, and the experience.

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Teeter Tunnel™ Ages 5–12 ZZXX0182

If it’s fun with two, why not ten? This Unity piece

reimagines a playground classic, opening up play

capacity and options—so everyone can join the fun.

Overhead Canopy Ages 5–12 ZZXX0187

An array of circles opens up this classic upper body

play activity, allowing kids to play in all directions

with lots of challenge and a fun space underneath.

Watch Unity in action and learn more at Playworld.com/Unity.

Dome Ages 5–12 ZZXX0366 U.S. Patent D729,334S

Circles, varied climbing paths and openings invite

kids to play in, on and around the Dome, and a

central net climber adds extra climbing value. Entry

points provide wheelchair access. Optional Sensory

Connections offer interactive auditory engagement.

Unity® CollectionSlide Climber Ages 5–12 ZZXX0346

The traditional slide is a single–file, climb–up, slide–down

activity. Unity expands the play flow and capacity with

climbers, a tunnel and of course, a great slide.

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THE BOX CONCEPT TAKE A PAGE FROM OUR SKETCHBOOK

If you’ve seen children play with a box, you know it’s rocket fuel for the imagination. It can be anything: a car, a submarine, a baby woolly mammoth. If you’re looking for an original, unexpected theme—a playground no one has ever seen before—contact us about “Boxes.” It’s open to endless interpretation and play value.

Is it a rabbit warren? A cavern on Mars? Kid City? Or a climbable Internet? The children will decide. Over and over again.

Find out more about the “Boxes” concept, or discuss a custom theme of your own.

Contact: Michael Laris, Chief Product Officer [email protected] 1.800.233.8404

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Inspired by nature. Designed for play.Introducing Branch Out™

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Branch Out features 4’ (1,22m), 5’ (1,52m) and 6’

(1,83m) post-and-platform decks that can link to

a range of components in our 2016 Buyer’s Guide.

Grow your tree your way.

Branch Out™ offers the appealing scale and features of nature play in an efficient, open layout that creates endless new possibilities for post and platform playgrounds. So how—and how far—you Branch Out is up to you.

Request the 2016 Buyer’s Guide for more

information at Playworld.com/Catalogs

Inviting access near the ground. Higher levels that challenge and entice. Unpredictable climbing paths. Perch points for resting. And a trunk to gather ‘round.

Urban Roots Ages 5–12 350–1620

Rugged steel construction, ready for action.

Space Required: 54’ 10’’ x 56’ 2’’ (16,71m x 17,12m)

Neverland Ages 5–12 350–1622

A tight collection of lively components.

Space Required: 56’ 2’’ x 59’ 1’’ (17,12m x 18,01m)

Jungle Village Ages 5–12 350–1623

It’s a new adventure every time.

Space Required: 77’ 8’’ x 68’ 7’’ (23,67m x 20,9m)

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Inclusion is more than access—it’s about being a part of something. It’s about making a difference in the lives of others.

Physical, Sensory & Social Create a rich play environment by offering

a diverse range of activities across all three

categories.

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Multiple Levels of ChallengeChoose equipment that provides graduated levels

of challenge to provide engagement for everyone.

Grouping of ActivitiesInvite engagement between children

of different abilities by locating similar

activities close to one another.

Elevated PlayInclude attractive, engaging play opportunities

up high to encourage pulling up and climbing.

The ‘Coolest Thing’Identify the piece of equipment that you think

children will be most excited about. Make sure

that this activity is usable by everyone.

Pods, Rooms & ZonesDevelop specialized areas of play to offer relief and

a retreat for a child who becomes overstimulated

by noise or activity.

Unitary SurfacingSurfacing can be divided into two groups: loose

and unitary. Unitary surfacing allows people in

wheelchairs to get to the play activities.

Routes & Maneuverability Routes through the play area should be wide enough

for people in wheelchairs to pass one another. Also to

enter, turn and exit without difficulty.

We developed the industry’s most comprehensive, manufacturer-neutral inclusive play design guide—packed with 60 inclusive ideas (intents) and multiple strategies to achieve each one. It’s been peer reviewed nationally and internationally, and we’re committed to updating it as inclusive playground theory evolves. Because all children deserve to play. Together.

Download resources at

Playworld.com/Inclusive

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Climbing Challenge Level 2

Upper Body Challenge Level 1

Tactile and Auditory Sensory Experience

Tactile and Auditory Sensory Experience

Climbing Challenge Level 3

Climbing Challenge Level 1

The Cruise Line™ provides all three types of play richness:

a physical rocking motion experience that accommodates

children of all abilities, social interaction and cooperative

play, and a tactile encounter with molded features.

Challenge level varies by a child’s ability to stand, sit or lay.

The Unity® Dome provides physical activity with three levels

of climbing, crawling and upper body activities, as well as

tactile and auditory sensory experiences with the optional

Sensory Connections (shown), and social interaction.

Download resources at

Playworld.com/Inclusive

Climbing Challenge Level 2

Climbing Challenge Level 3

Climbing Challenge Level 1

The Triumph™ Climber provides all three levels of challenge,

as well as a tactile experience. Textured handholds enable

climbing with upper body strength and strategically located

handles aid with transitions, pulling up and turning around.

An easy transfer station and cradled deck shape prevent

falls and provide a cozy perch. Also offers easy access for

caregivers to assist and play.

Physical Play Social PlaySensory Play

Social Interaction

Social Interaction

Tactile SensoryExperience

Tactile SensoryExperience

BalancingChallenge Level 1 Lying down

Challenge Level 2 Sitting up

Challenge Level 3 Standing

Cruise Line Ages 5–12 ZZXX0355U.S. Patent D728,721S

Triumph Climber Ages 5–12 ZZXX0413

Unity Dome Ages 5–12 ZZXX0366

INCLUSIVE PLAYGROUND EQUIPMENT SOLUTIONS

When budget or space is tight, look for multifunctional design that incorporates multiple challenge levels and inclusive intents. This helps to maximize the inclusive play value of the dollars and space used.

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Play Value

Play value isn’t just measured in

dollars and cents. More activities,

richer challenges and greater capac-

ities mean more kids playing longer,

with more meaningful engagement.

Inclusive Design

ADA is just the tip of the iceberg.

Get hands on and learn how

easy it is to create truly inclusive

playgrounds with proper site layout

and equipment selection.

The Future of Parks

Parks that effectively respond

to societies’ needs are becoming

beacons to millennials, strength-

ening communities, and boosting

property values.

Sustainability

Truly sustainable manufacturing

processes and playground equip-

ment can make a difference in our

environment, our communities

and our children’s futures.

Ginny McDougalGinny has been in the playground industry for over 14

years, working with landscape architects, designers,

and park and recreation professionals. With a passion

for play, inclusion and sustainability, she incorporates

these principles into her work. She has a degree in interior

design, is certified in inclusive playground design, and

also has her CPSI certification.

Missy BensonMissy is president of the VA Chapter of ASLA, has a landscape

architecture degree from Virginia Tech and a horticulture

certificate from Norfolk Botanical Gardens. She has worked with

landscape architecture firms across the country focusing on play

and recreation design, master plans and surveys for municipali-

ties and historical sites. As a play advocate for Playworld, Missy

conducts educational presentations about the importance of free,

accessible and sensory rich play.

Ian ProudAs research manager and inclusive play manager, Ian has

led Playworld’s inclusive play initiative since its inception,

culminating in the development of the Inclusive Play Design

Guide, a manufacturer–neutral, educational and inspirational

resource. Specializing in trends, the future and managing

change, Ian has led highly-rated workshops at state and

national conferences. He holds a BA in 3D design and an MBA.

PLAY ADVOCACY CONTINUING EDUCATION FOR FUN AND CREDIT

Developed by accomplished specialists in landscape architecture, playground design and inclusive play—our CE courses are interactive, relevant, and content–rich. For your convenience, our courses can be presented at your location as a lunch–and–learn.

Each of our hour-long courses

is approved for AIA and/or

ASLA credits: 1.0 LU or PDH.

Learn more at Playworld.com/Training

Dan PerreaultDan is a licensed landscape architect and past president of

the ASLA—Michigan Chapter and CPSI. With over 30 years

of experience, his focus is primarily on play area design and

play as it relates to child development and learning. As part of

Playworld’s Save Play Initiative, Dan shares information and

research data about various aspects of play and how they

benefit children, families and our communities.

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It’s a powerful way to play, and a powerful way to work. Our ideas are fueled by lots of collaboration. With our internal teams, with the kids who play test our equipment, and with landscape architects and other client partners. Working closely makes us smarter, and makes our play designs stronger.

We invite you to visit our Playworld campus, to sit down (or climb around) with our innovative play architects. We’ll focus on your needs and preferences, identify opportunities, and create inspiring play experiences. Here. Now. Together.

To schedule a visit, contact: Christine Stepp, Special Projects Administrator [email protected] 1.570.522.5441

COLLABORATION REAL–WORLD, REAL–TIME, FACE–TO–FACE

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Your authorized Playworld representative is:

See it all. Get the 2016 Buyer’s Guide at Playworld.com/Catalogs.

1000 Buffalo Road, Lewisburg, PA 17837–9795 USA

Toll-free: 800.233.8404 Phone: +1.570.522.9800

Playworld.com

© 2016 Playworld Systems, Inc. All rights reserved.