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Magical Vacation Walkthrough

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- In-Depth Guide

- In-Depth Guide

Misc Tips

MD Magic Doll -

Piranha -

Merone -

Link Communication -

Search!! -

Konnyaku Potatoes -

Magic Notebook -

Completing The Game

- Magic -

- Items -

Gummys -

Tails -

Leaves -

Bombs -

Coins -

Event Items -

- Equipment Items -

Head -

Arm -

Body -

Leg -

Accessories -

Seals -

- MD Parts -

Shell -

Gem -

Fruit -

Mica -

Gut -

- Seirei -

- Characters -

Hero/Heroine

Classmates

Other Characters

Relationships

Hidden Characters

Species Encyclopedia -

- FAQs

- Staff Credits

- Guide Books

- Notes

Spoiler Notes

Translation Notes

- Old Updates

- FAQ Credits

- Copyright

The students from the magic school Will O' Wisp are away at summer school by the Valencia seaside. On the beach they are attacked by the mysterious Enigma monsters. While the hero fights them off, the other students gets scattered and disappear. A vast adventure awaits to find the lost friends and fight off

the vicious monsters. In this world, the students and monsters all have magical attributes. There

are 16 different magic elements, like thunder, water, fire, insect and sound. Magical Seirei spirits of the associated element accompany you and enhance your strength in battles. When you call on them the power of magic increases. This is a complex and involving game but it's still very much enjoyable even

if you don't get into the minute details of the magic and items.

- Bura

The money in the game is called Bura ().

- Pizza Warp Shop

Pizza is a guy in a big blue hat that creates warp spots on the map. He will ask for 5 pinecones () for the trouble. Access the warp spots through the World Map menu to warp at any time. Until you have the map () for a plane you won't be able to warp.

- Magic

At the beginning of the game you only have a few pieces of weak equipment, but as you level up you will learn more and powerful equipment, see the magic section for details and lists.

- Seirei

The cute little Seirei (spirits) aren't just there to collect; they serve a very real purpose in the game. Call on a Seirei in battle and the next attack with that element will have twice the power. You can call on as many Seirei as you have, and for each one the power doubles. So if you have a lot of Seirei

you can pull off super strong attacks. But the enemy can also use your Seirei, and you can use theirs. Avoid

launching Seirei of the same attribute as the opponent and use any Seirei they launch. The most important Seirei is probably the Love Seirei (). Love magic is used to heal the HP and MP of the party, and is crucial in battles. For more details on the various Seirei and how to aquire them, see the Seirei

section.

- Stats

LV - Level, main status level

HP - Hit Points, how much of a beating you can take

MP - Magic Points, how much magic you can use

- Power, Power of the physical kick attack

- Defence, Protection against physical attacks

- Speed, How early you attack

- Spirit, Protection against magic attacks

M/P - MP Recovery, How many % of MP is regained each turn

EXP - Experience points, once it's full you will level up- Healing

HP: Some of the green pots heal HP, and it doesn't cost anything.

MP: Some of the brown jars heal MP, it costs 1 green Gummy Frog.

HP can only be healed from the outside, via magic, items or the green pots.

MP heals automatically for each turn in the battles. You can see on the status screen how many % of your MP will be healed. MP can also be healed from the outside via magic, items or the brown jars.

- Inn

In all the bigger villages there's an Inn. Stay at the Inn and you replenish all HP and MP of your party. In som villages the Inn is free, in some it costs 5 Bura the first time, and free after that, in some it costs 5 Bura every time.

- MD Magic Doll

The Magic Doll is a dummy member of your party that can take on the magic of other party members. For more details see the MD section.

- Battle basics

The majority of battles are random encounters, but there are also some areas without random battles where you must actively choose to fight. See walkthrough for details. The battles are all turn based, and there are no timers or action elements. There is an element of strategy in choosing which area to attack. There is magic that attacks and heals, items that attack (bombs) and heal (Gummys), you can kick the enemy (using no MP), block attacks, or attempt to escape. The enemy magic can cause status ailments that makes it impossible to fight. The order of attack depends on each character's Speed () level.

If your entire party is fainted (HP 0) or petrified it's game over (start over

from the last save point). Likewise, if the entire enemy party is fainted or petrified you win the battle. After winning you will receive Bura (), experience and maybe some item(s). Usually, the harder the battle (more enemies, higher levels) the bigger the reward.

- Item Basics

Gummy Frogs () heals HP. They're little green/blue/red frogs hopping around in the field trying to avoid you.

Gummy Worms () heals MP. They're little yellow/red earthworms crawling around in the field, and hiding from you in Gummy Worm holes. Catch them fast before they burrow.

Tails () are used for healing status ailments in battle. They're little tails lying about in the field.

Leaves () increases various stats. They're little green leaves lying about in the field.

Coins () are used for paying Seirei. They're little golden glittery coins lying about in the field.

Seals () are used for protection. They're little round red items sticking to walls.

Pinecones () are given to Pizza to create warp spots. They're

brown little pinecones lying about in the field.

Equipment Items () are equipped on your party members to

increase stats.

MD Parts are equipped on the Magic Dolls.

Bombs () are used in battle instead of magic.

Some items can be found in the field as described above.

They can also be found in chests, won in battles, or aquired at certain events.

Some can also be bought in Shops for Bura, see prices in the item section.

Apart from their primary usage, a lot of items are also used as payment for

Seirei, or you need to gather them to make Seirei appear, see the Seirei

section.

For more details on the different kinds of items, see the item section.

There are also Event Items, some needed to progress the story, some simply

useful. These are usually received when reaching a specific point or

fullfilling some task. Details can be found in the walkthrough.

- Items and Status Effects in Battle

When in battle and it's your turn to attack, select the Item icon ().

It looks like a round pouch.

You will be given a list of all the items you have.

First are the Gummys (frog icons), then Tails (tail icons), last Bombs (bomb

icons).

Press select and detailed info will pop up.

On the second line of the popup the effect of the item is listed.

Select the item you want to use and chose which member to use it on.

The Gummys heals HP and MP, in the effect popup it will say HP 30, MP 50 etc.

The Tails heals status effects, in the effect popup it will say which status

ailment it's curing, and usually it will say over your teams head which status

effect they're afflicted with, so match them up to heal them.

So for example, if it says (Numbness) over your character you look in

the detailed info popup for a Tail that lists healing as the effect,

that is (Numb Tail).

(Poison Tail) will cure (Poison)

(Numb Tail) will cure (Numbness)

(Paralysis Tail) will cure / (Paralysis)

(Stone Tail) will cure (Petrification)

(Revival Tail) will cure (Fainting)

The most important Tail is (Revival Tail) that cures fainting.

It is listed last of the Tails, right before the bombs.

Be sure to always have these in stock as soon as you are able to buy them.

Once your entire team is fainted it's game over, so try to heal fainting as

soon as you can.

All status effects are cleared after the battle ends.

Select a bomb and you can see which attribute they have on the first line of

the detailed info popup.

Choose a bomb and select which enemy area it should attack.

See In-Depth Guide/Tips for info on all status effects.

- Difficulty Levels

How hard the game is depends on which Magic Attribute you choose, see the

chart below.

At the beginner level you don't need to level up as much to beat the monsters

in a specific area, and at the skilled level you need to level up a lot.

There are also two "modes" in which you can play the game.

The easy way is to just play along and pick up any items you see. This way you

will be able to finish the story just fine, but you won't be able to complete

the game 100%. This is the most fun way to play the game the first time.

To be able to complete the game 100% you need to play the hard way. It takes

some knowledge on some things to avoid. For more info see the perfect game

hints in the walkthrough, and the Seirei section. This can make the game more

interesting to replay.

Note that you will need 100 friends with the game to link up and trade with

(take that Pokemon!) to be able to fully complete the game.

- Magic Difficulty Levels

Player Level Beginner:

Thunder ()

Fire ()

Poison ()

Tree ()

Player Level Medium:

Sound ()

Ancient ()

Stone ()

Beast ()

Water ()

Player Level Skilled:

Beauty ()

Wind ()

Blade ()

Insect ()

- Starting the game.

Select the only available option:

- New Game

Select to play as boy or girl. Boy got higher HP while girl has higher MP.

Enter your name and select the bottom left button to confirm.

Select your Magic attribute (see chart above, and magic/Seirei sections for

more info)

If you are playing the game for the first time you might want to pick a

beginner attribute, but if you want more of a challenge pick a medium or even

skilled attribute.

After the opening the game starts!

=====================

|| List of Locations ||

=====================

Will O' Wisp -

Valencia Beach -

- Plane of Light -

Mimoretto Forest -

Forest Cave -

Toruna Village -

Benakoncha Ruins -

Sparrow Field -

Sparrow Hot Springs -

Wakuti Village -

Remittsu Royal Palace (Outside) -

Remittsu Royal Palace (Inside) -

Ibense Rocks -

Road To Roche -

Pippurusu Town -

La Roche Tower -

Gearava Village -

Kido Monga -

- Plane of Darkness -

Rehikafu Swamp -

Masarati Village -

Icy Island -

Jera Wind Cave -

Tapiokati Village -

Riginio Jungle -

Kumuyamuto Desert -

Aquabit Castle -

Enigma Forest -

Tree Man's Colony -

Kugande Village -

East Forest -

Morubie Volcano -

Basorimo Village -

Brownie Hole -

Kisunika Mine -

- Plane of Death -

Big Rock -

Gazpacho Village -

Tandoori -

Ruins of Earth -

Moiroroto Village -

Pyramid -

Rakyuo -

Corridor of Death -

Earth of Darkness -

Swamp of Despair -

Moginasu Lair -

- Garam Masala -

Shisabarei -

Ridonahi -

===============

|| Walkthrough ||

===============

______________

| Introduction |

This walkthrough covers all the events needed for the story to progress. It

does not detail every single item, so explore each area fully to get all bonus

stuff.

The recommended level for each area is a good guideline, but it varies a bit

depending on which magic attribute you've chosen.

If you want to avoid spoilers, there are only a few areas where you really

need a walkthrough to get through. These are:

La Roche Tower - the rat tower

Kido Monga - factory building

Pyramid

So if you want to you can just play the game and scroll down to those areas

when you need help with them.

Throughout the guide there is some strategy advice. To go directly to these

you can search for "- Strategy Advice", of if you want to figure out your own

strategy, just avoid these sections.

I recommend *not* playing along to the walkthrough from beginning to end,

especially the first time playing the game. This tends to get rather boring,

and reading what happens before you get there sucks the fun out of any

surprises.

Rather, look things up if you get stuck, or possibly to check each area at the

end to see if you missed anything. Or if you don't know Japanese, to see what

just happened.

To find out which area you are currently in check the save screen (main menu -

S button at the bottom of the list) the name at the top of the screen is the

area you are currently in (in Japanese). The name at the bottom of the screen

is the area where you last saved.

There is also a brief description of each area in the walkthrough, so you

should be able to identify them even if you can't read Japanese.

Perfect game hints are found throughout the walkthrough where they're needed.

If this is your first time playing the game it's probably more fun to not

attempt a perfect game. It's a great challenge when replaying the game though.

Perfect game hint: (skip if you don't want to know) To be able to complete the

game 100% you need to not catch or buy ANY Gummy Frogs until you have made

friends with all the Love Seirei. In addition you also need to avoid making

friends with the Dark Seirei until you have got all seven Light Seirei.

However, if you avoid the Gummy Frogs Dark Seirei won't even appear.

The no Gummy Frogs rule makes things rather... interesting. You can still use

Gummy Frogs you get from battles, chests, events etc, but you need to be very

careful about spending them, and only using them for healing in emergencies,

like in boss fights. Level up a lot and only use the HP pots for healing when

you battle normally.

There are also a few places where Gummy Frogs are blocking your way. For now

you have to simply leave them be and come back later for whatever they were

blocking. In a few places where they block important things, or where the lack

of Gummy Frogs is a bother I have given hints for alternative routes for

clearing the game. Save often so you can restart in case you accidentally

catch a Gummy Frog.

Note that the above only applies if you are trying to do a completely perfect

game. But even if you are just playing normally you should still try to hold

back on catching Gummy Frogs to be able to get a few Love Seirei, but you

needn't avoid those blocking paths etc.

And now... on with the game!

_________

| Opening |

Magic Kingdom Kovomaka.

In a small village at the edge of the land,

there was a boy.

The boy could see Seirei.

On a fallen tree branch on the gravel road,

a Seirei lurks,

the boy knew.

Seeing the boy sitting on the road, talking to a Seirei,

the people in the village were spooked.

Soon, they began to shun the boy, calling him a liar.

They started speaking ill of him.

On a day like this came an old gentleman,

visiting the boy's house.

This man brought magic to the continent.

He was the great magician Gran Dragee.

"Do you like the Seirei?"

"Yeah! I like them a lot!"

"Would you like to make more Seirei friends?"

"Of course!"

Before the boy's eyes, around the great magician,

countless Seirei appeared.

This was how the boy and Gran Dragee,

The Magic School principal,

decided to go to Will O' Wisp.

And off they went.

On the way to the school dormitory,

Gran Dragee told the boy:

"There are many that came from my school,

that now hold important offices in this country.

Howevery, I only teach magic,

and am not concerned with such things.

That is all I wanted to tell you.

All the things in this world,

in the end, it comes down to your own intentions,

you are free to do whatever you want."

______________________

| Will O' Wisp |

| |

Welcome to the Magic School! Vacation is about to start and everyone are

excited.

Talk to your classmates in the Zen room. The talk is all about leaving for

camp today. When is the bus coming? Pistachio is worrying about passing his

exams. But he and the others will train at the camp.

Exit into the hallway.

Peche comes running.

She's all excited: "The bus is here already! It's not an ordinary bus either,

it's a magic bus that Gran Dragee got from King Geattsua!!"

Cafe au Lait comes tumbling down the stairs: "Help!!"

Peche: "You should get to the bus already Cafe au Lait-chan. Where is

everyone?"

Cafe au Lait: "They're talking about going to the camp."

Peche: "Oh, they are all so irresponsible!

Hero-chan please get everyone in the music room!

I will go to the Zen room myself!"

Go to the music room on the second floor.

Cidre: "It's a lie. Isn't there a reason we go to Valencia Beach every year?"

Cassis: "There are rumours."

Cidre: "If it was true we would have stopped going to camp every year. Is

there any proof?"

Olive: "Ganache's older sister... She came back from camp three years ago and

ran away immediately."

Cidre: "So what does that have to do with the camp? It's just been blown out

of proportion."

Cassis: "I had a dream about it."

Cidre: "You can't explain missing people with a dream!!"

Olive: "Let's stop this kind of talk already."

Cidre: "We just need to ask Ganache, he'll know. Where is Ganache anyway?"

Casses: "He's still in mourning, doesn't like to talk about his family. Maybe

we should ask Cabernet."

Cidre: "Why Cabernet, where is he?"

Cassis: "Well Hero came here to get us, we'll be late."

Arancia: "This is confusing, let's just go."

Cassis: "Someone always disappears there. Valencia Beach is a dangerous

place."

Cidre: "If Valencia Beach is so dangerous we wouldn't go there every year.

It's safe."

Olive: "I got this strange feeling in my heart... What if Cassis is right? But

he shouldn't be."

Arancia: "Well, someone is right, but camp might be real nice."

After they are finished talking, talk to everyone there to make friends.

Don't miss the items in the room to the left of the music room. Note the

little Love Seal if you climb up the ladder at the back of the room.

Talk to Cabernet in the western classroom. Listen to his story about his older

brother Chardonnay and Ganache's older sister Vanilla. It seems they might

have been more than friends... In the flashback Chardonnay promises to take on

the whole world to protect Vanilla, but she says she can take care of herself.

Then she leaves.

Cabernet will make friends with you.

Talk to Gran Dragee (), the headmaster, and Madeleine-sensei

(), the teacher, in the teachers' lounge in the east

Madeleine-sensei: "Even if you say so, the students..."

Gran Dragee: "It will be OK, have some faith."

Madeleine-sensei: "Your words are cheerful but..."

Gran Dragee: "Please, Madeleine."

Exit the school and you'll enter the Magic Bus ().

Gran Dragee: "This camp is also a test to look at the power of your magic. If

you leave the camp you will be expelled from the school."

Pistachio "Why!?"

Madeleine-sensei is missing, but after some fuzzing she comes with Chocolat.

Gran Dragee runs off to get something he forgot, and Madeleine-sensei gives

you the Magic Notebook.

Candy realises Ganache isn't there. Olive goes off to look for him. She finds

him playing his harmonica under a tree.

Olive (pretending to be Vanilla): "I'm here too."

Ganache: "!!!!!"

(Olive turns back into herself)

Olive: "How about going to camp?"

Ganache: "..........It's Olive........"

Olive: "Your sister was there you know."

Ganache: ".......I know........ It's breaking my heart."

Olive: "Just avoiding it won't make it better. At Valencia Beach you can

investigate it properly."

Ganache: "There's nothing there. Just waves rolling at the shore. I'll just be

looking at everyone else laughing and being happy, while my own blood is

cursed."

Olive: "It's not like that.... I understand....

Something is happeneing. Something is happening at the beach.... something

invisible is taking form!!"

Ganache: "Like my sister.......?"

Back at the bus.

Olive: "Help!! Help everyone! Ganache and Olive are returning to the magic

bus!"

Madeleine-sensei: "Well hurry up!"

Balsamico starts his little takeoff speech:

"Ladeeeees! Aaand Gentelmeeeen!!

Thank you very much for taking this bus today!!

I will guide you skillfully to the seaside school in Valencia!

Gifted travelling driver!! Balsamiiicooo!!

Dondondon!!

Puff Puff Puff!!

Cool!

Rea............d.........y!!"

And the bus takes off for Valencia!

On the way there the classmates talk about their backgrounds.

Peche: "Chocolate-chan, you live near the school right?"

Chocolate: "Uh-huh."

Peche: "Your father and mother live there too?"

Chocolate: "Uh-uh."

Blueberry: "Chocolate was a hill near the school since ancient times. He was

sent to the school so Gran Dragee could study his powers and to learn magic."

[...]

Balsamico: "We're getting there!! I can see the sea!!"

Candy: "So fast... we're already at the sea!"

Event Item: Magic Notebook () Magic Bus ()

__________________

| Valencia Beach |

| |

Recommended Level: 1

The sunset is so beautiful, but there is something in the air...

Talk around the campfire.

Arancia: "Everyone - ! We still don't have any free time - ! I'm starting to

get angry at the teachers - !"

Kirche: "Once the teachers start getting absent minded they won't notice."

Arancia: "They're too strict!"

Madeleine-sensei: "You get your free time by the campfire at night."

Lemon: "We're getting donuts!"

Pistachio: "!!!!! They're back!"

Kirsche: "Valencia Beach pirates. There used to be pirates here!! They buried

treasure!! We'll go exploring!!

Peche: "Isn't that a bit dangerous?"

Arancia: "It's not dangerous - ! It's interesting - ! Since Peche won't go, us

3 will go - !"

Kirsche: "If you can just wait a while, 3 people don't really set the mood.

Make me the leader and I'll gather a party of 6 people."

Arancia: "Lemon and Blueberry that's two good friends."

Kirsche: "Well, those two are good, but what about Candy?"

Arancia: "You want Candy to come? You've been talking a lot about Candy

recently."

Kirsche: "You think so......"

Arancia: "That's how it is."

Kirsche: "Well, whatever you say!"

After all the cutscenes are over, talk to Sesame in the east of the beach.

Sesame: "Yo! Hero! Look at this stone, we could move it!! On the other side

you can see a cave. Let's go exploring!"

Answer (yes) to make friends with him.

Sesame: "Pirates buried their treasure in the cave for sure! Let's go search

for any precious items still left. By the way, let's go look for some other

guys to take with us, just you and me would be lonely. Talk to the others to

make friends with them. Although some might refuse, I think."

Make friends with four other classmates.

Kick away the rock and go to the cave in the east.

Talk to Ganache and Olive outside the cave.

Ganache: "It's here."

Olive: "You sense something........?"

Ganache: "It's best not to go there. It's dangerous past this point."

Olive: "There's something there........?"

Ganache: "Darkness........ endless, complete darkness........"

Sesame: "Move Ganache! I found this opening!"

Ganache: "You're so determined to go, Sesame. You don't understand what you're

getting into."

Olive: "Be careful........"

Sesame: "Don't try to scare me........ Bye bye, see you........"

Enter the cave.

Talk to the Brownie. If you answer (yes) he will warp off.

Go deep in the cave to the chest.

Sesame: "Ooooh! See, there is something here!"

Open the chest.

Sesame: "See!! It's a treasure cheat with something in it!"

A battle will start, but it's easy to win. You will get 6 pinecones that were

in the chest.

Sesame: "The pirate treasure was pinecones! Why!!

Damn! I was fooled!

........Let's go back......... This was no fun........."

When you exit the cave it will be night and the moon is up.

Peche is waiting outside all upset: "!!! Hero-chan, everyone!! You're late!!

The campfire started long ago!! Hurry!!"

Listen to the talk around the campfire.

Pistachio is worrying about passing his exams again.

Arancia appears.

Arancia: "Hey Kirsche - There's a lot of Gummy Frogs in the woods. If you eat

them you recover your strength - I want to catch some - "

Kirsche: "What!? Gummy Frogs!? Lets - ! Arancia!! You go first since you found

them!!"

Arancia: "Oh - ! I'm so cle-e-ver - ! I found them - !!"

After talking around the campfire, go back north to the beach, and onwards

west to the cottages.

Listen to Ganache and Candy talking. Candy is giving Ganache a late birthday

present.

If you let Madeleine-sensei and Ganache talk they will explain some basic

status info to you and new entries will be added to the Magic Notebook. They

will ask "Do you already know about..?" so you need to answer (no) and

they will tell you.

Cassis will tell you about a lot of things, just select which he should talk

about.

Don't miss all the coins to the east on the beach. There are 7 Arti coins in

total, some hard to spot hidden behind the palm trees.

Go back to the campire and talk to the classmates there for some more Magic

Notebook entries.

Go to the south east down below the campfire. Kirsche is trying to catch a

Gummy Frog.

Go to the east and catch the Gummy Frog hopping around there.

Go back west.

Kirsche: "Yes! I got the frog - !

Blueberry and Lemon comes running from the north.

Blueberry: "Eeeeeeeeeeeek!!!"

Kirsche: "!!!!!!!!"

Blueberry: "Help!!! Everyone!!! It's killing us!!"

Arancia: "What---? What's happening---?"

An Enigma appears.

Kirsche: "!!!!! What's that thing!?"

Lemon: "I don't know !! Ask him !!"

Kirsche: "I don't understand! Hero, we should look for Madeleine-sensei!"

Talk to Lemon. She will ask for the Gummy Frog you just caught. Answer

(yes) to give it to her and you will get a Leaf and a new entry in the Magic

Notebook.

Go back north. Your classmates are fighting the Enigma, and one after one they

are warped away. The Pisukapuku Enigma laughs "Kekekeke..." as they take them

away.

Fight one or two of the Enigma if you want, but watch out so you don't black

out.

Go to the cottages in the west. Candy is warped away by the Enigma.

Ganache: "Candy!! Where did Candy go?"

Pisukapuku: "Kekekeke..."

Ganache: "Hero, don't move."

Ganache fights it off.

Ganache: "I can handle this."

Madeleine-sensei arrives: "Ganache!! Hero!! Are you OK!?"

Ganache: "Everyone except you !!!?"

Madeleine-sensei: "........They were all taken........"

Ganache: "Taken where?! And who are these guys?"

Madeleine-sensei: "They're Enigmas. Creatures born out of darkness."

Ganache: "So the Enigmas are monsters........ They took everyone somewhere,

one after another........"

Madeleine-sensei: "They've surrounded us. There is no escape anywhere."

Ganache: "It's alright!! They're the ones who'll escape!! This is how it

begins!"

Madeleine-sensei: "Wait Ganache!! Hero let's hide!!"

Go back to the beach. It is filled with Enigma monsters! Even Ganache is

beaten by them now, and is warped away. Madeleine-sensei tries to fight them,

but when two of them attack her at once, she too is warped off.

Now you are all alone. Everyone has been warped away!

Go back to the cave in the east again. Sesame is still here! He seems quite

shaken.

Deep inside the cave is a a warp vortex. Try to enter it and Sesame will

protest. Answer (yes) to continue anyway and you will be warped away.

An Enigma monster comes out of the vortex and attacks Sesame and warps him off

too.

You will see a little cutscene of Cassis and Cidre fighting an Enigma in a new

place.

And then you land on the Plain of Light...

====================

|| Plane of Light ||

|| ||

- Strategy Advice

Here's where the real game starts.

The main strategy to follow is to hover around the healing pots. Heal up, and

then go explore for a bit until you need to heal again, then go back. Try to

balance it so you know how far you can go and have enough HP to be able to

make it back to the pots. Heal up with Gummy Frogs if you are too far away.

Try to not use magic that is so strong that you need to use the MP jar to heal.

If you use the weaker magic you'll be able to gain the MP back automatically,

and if you're able to handle battles without running out of MP you know you're

strong enough. Use Gummy Worms to heal MP if you really need to and are far

away from a healing jar.

When you feel strong enough to walk freely around the area without clinging to

the healing pots you can continue on to the next area.

You can use this basic strategy throughout the game as a guideline for how

much you need to level up.

__________________

| Mimoretto Forest |

| |

Recommended Level: 2

You will land in a clearing in a nice green and orange autumn forest.

There are some random battles here, Beast(), Stone () and Wind ()

monsters. But they are all at level 1 and only one in each battle. A lot of

them can be defeated by kick attacks alone.

Make friends with the Seirei below the chest. It's the same as your attribute

and asks for 1 Gummy Frog.

Continue west.

There are some Leaves hidden in the grass up north right by start of the

second area you come to.

Pistachio () is here , he's got Tree () attribute.

Pistachio: "Ah!!!! Hero!!!! You're alright-ppi!!! We were on the beach being

chased by this weird creature.... But it's alright now that I found a friend-

ppi!"

An Enigma comes up behind the hero.

Pistachio: "........"

Pistachio runs away.

Follow him to the bridge blocked by the first boss, Demissusu ().

Pistachio: "I'm in trouble-ppi... I'm too weak, I'll die-ppi."

Pistachio notices the hero: "Hero! This is perfect, great-ppi! Help me fight

the monster! Let's do it togheter-ppi!"

When he asks if you want to help him answer (yes) and the fight starts.

Don't worry, it's easy. The boss is only at level 1.

After the boss fight.

Pistachio: "We're alive-ppi!! Alive-ppi!!

"Anyway Hero, where should we go now? Lets go to the west where Arancia went.

In the south there are Gummy Frogs, lets catch some. There also happens to be

a recovery jar. I'm so happy to find Gummy Frogs. Oh this journey will be easy

now that I'm with Hero.

Pistachio joins your party.

Perfect game hint: With Pistachio in your party you will get Gummy Frogs every

time you use a different green HP pot to heal. But at this point in the game

it's a good idea to try not to do that, because with too many green frogs

you'll have a harder time getting the blue frogs you need to clear La Roche

Tower.

Continue west over the log bridge, and on the other side Pistachio becomes all

excited.

Pistachio: "It sort of smells like wood-ppi, very nice smell, a good kind-ppi.

Lets try and explore a bit-ppi."

There's a Tree Seirei on the little island right below the boss bridge.

Cross the log bridge to the little island and make friends with the Seirei. It

only asks for 1 pinecone, and since there is one right there it's very easy.

Pistachio: "Now we can use the "Call Stick" magic-ppi! If we use "Call Stick"

the Wood Seirei Stick will join us in battle-ppi! Yessssss!! I learned

something new-ppi!!"

Continue on to the west. Don't miss the mountain vault opening to the north.

Go up there for three treasure chests.

There is a HP healing pot down south.

When you reach the cave opening in the west you will find a blue Pizza hat

there. Press A and Pizza will pop up, asking for 5 pinecones ().

Give them to him and he will explain about warping; How he just created a warp

spot for you; how to go in the World Map menu () to warp; just

point to where you want to go and press A.

As a special present he gives you the the Map of Light ().

From now on whenever you give Pizza 5 pinecones he will create a warp spot for

you.

Once you're done with Pizza it's time to enter the Forest Cave.

Pistachio will protest when you come close: "Oh no, look! It's a cave opening-

ppi! Arancia went in there and didn't come back! Let's not go in-ppi!"

It doesn't matter if you answer yes or no, either way the only way forward is

to continue into the cave.

Boss Fight:

Boss: Demissusu () Level: 1 Attribute: Beast () HP: 36

New Friend: Pistachio () attribute Wood ()

Event Item: Map of Light () Can see map of Plane of Light - Cave

entrance () Receive after giving pinecones to Pizza.

Same-attribute-as-the-hero Seirei 1: Close to where you land

Condition: Give 1 Gummy Frog

Tree Seirei 1 On the little island in the brook ()

Condition: Give 1 Pinecone ()

_____________

| Forest Cave |

| |

Recommended Level: 3

Purple stony cave.

Random battles, monsters of Fire (), Stone (), Wind (), Beast () and

Poison () attribute.

Enter the cave.

Arancia is right inside: "Huhhuhhu....here....they come."

Pistachio: "Arancia....? Something is strange-ppi...."

She runs off.

There is a skull to the left, a Dark Seirei you shouldn't attempt to fight yet

because it is too strong. Come back later after levelling up a bit and battle

it then.

Instead continue on east. Explore every nook and cranny for treasure chests

and battle the random monsters that pop up for experience. You will need it

for the boss fight.

Once you reach the deepest area of the cave Arancia will appear. Heal up with

the pot right above before talking to her.

Arancia: "This is good, the way of the Enigma.... Kukkukku...."

Pistachio: "Arancia! How did you get here-ppi!?"

[...]

When you try to talk to her you will realise it's actually not her, it's the

boss Varukaneira () imitating her. The real Arancia appears

along with Kirche to join you in the boss fight.

In the boss fight the Dummy Ghosts to the left and right are strong against

magic attacks, but weak against physical, so try kicking them.

After the fight Kirche is abducted by an Enigma, but Arancia joins your party.

You will also receive the Monster Encyclopedia () so from now on

you can keep track of all the monsters you meet.

If you want to make friends with the Fire Seirei in the room above, don't miss

to pick up the two Mirori Coins in a little hidden room to the south.

Exit the cave and go south east to reach Toruna Village.

If you talk to the pot right outside the cave and answer (hai/yes) you

will receive a seal () of the same attribute as the hero, if you answer

(no) it will work like any other HP healing pot.

Boss Fight:

Boss: Varukaneira () Level: 1 Attribute: Darkness () HP: 95

Monster: Dummy Ghost () Level: 1 Attribute: Darkness () HP:

10

Monster: Dummy Ghost () Level: 1 Attribute: Darkness () HP:

10

New Friend: Arancia () attribute Sound ()

Event Item: Monster Encyclopedia () Can see information on all

monsters you have beaten - Receive after the battle with Varukaneira (

).

Dark Seirei 1 West in the Forest Cave ()

Condition: Beat Dummy Ghost () x 6. Only appears if you have

caught 2 or more Gummy Frogs ()

Fire Seirei 1 North east in the forest cave ()

Condition: Give 2 Mirori silver coins ()

Sound Seirei 1 To the north east in the little meadow just outside the Forest

cave, don't miss it in the tall grass. Technically it's in Mimoretto Forest 2

()

Condition: Give 1 Hamonick gold coin ()

________________

| Toruna Village |

| |

Recommended Level: 3

Pretty decorated houses on wooden platforms, light green grass.

This is the village of the wooden Puppet () people.

Go towards the mayor's house in the top right of the village.

Ganache will meet you outside.

Arancia: "Ganache - !"

Ganache: "!? Arancia....? And Pistachio and Hero too...."

Pistachio: "Kirsche was taken by an Enigma-ppi!"

Arancia: "That thing wanted to merge with him"

Ganache: "I didn't think we had to worry about the merging, but it might be

dangerous."

Pistachio: "Why shouldn't we worry about the merging? Is it just a lie?"

Ganache: "If it could have merged immediately it would have done it on the

beach.

It's taken him to that place, waiting for him to be exhausted.

I think if we don't agree, it's impossible for it to merge with us."

Arancia: "So it's gradually.. threatening him.. waiting for him to give in?

Kirsche.... will you be alright....?"

Ganache: "I'll save him. He'll be alright."

Go to the house in the top left.

There is a traveller Konnyaku. He says he heard ghastly sounds from

underground.

Inside the house is a cave entrance. Go down the cave. You hear voices in the

distance.

Varukaneira: "So...... Do you want to merge?"

Kirsche: "No..... No I don't want to....."

Varukaneira: "Kukuku.... Even if you say that.... Your mind is already getting

to like the idea.... Do you feel it yet? Kukuku...."

Kirsche: "Uaaaaaaaaaaaah!!"

Pistachio: "Kirsche's voice!!"

Ganache: "Let's go at once..... You'll see, Kirsche."

Go to the back of the cave where you find Varukaneira with Kirsche.

Ganache: "Stop!! Don't mess with him!!"

Varukaneira: "What? Did you come to help him?"

Ganache: "That's not it."

Arancia: "??????"

Varukaneira: "Kukkukku...... Funny. Did you come to kill me?"

Ganache: "That's not it either."

Varukaneira: "Oho, You're above me!!

Now your high power makes my power make mine seem like nothing.

If that's what you're saying why not just knock me out."

Pistachio: "Ganache!! Kirsche is hurt!!"

Kirsche: "Don't worry about me!! I'll win!!"

Ganache: "Do you want to merge with me?"

Arancia: "!!!!!!!"

Pistachio: "Ganache!!!! You traitor!!!!"

Varukaneira: "Indeed.......

Your power is high..... Darkness attribute..... You will probably be a good

host."

Kirsche: "Ganache....... You........"

Varukaneira: "Hahhahha..... Good......

Did the day when the Plane of Light falls come at last? Hahahahaha!"

Ganache: "I wanto to try you first."

Varukaneira: "What!!"

Ganache attacks and defeats Varukaneira.

Ganache: "He was all talk."

Arancia: "Bah - To do such a thing - "

Kirsche: "You had us fooled! Those guys are totally bad."

Pistachio: "What are we going to do now?"

Arancia: "Let's go to the Toruna Village Mayor to get permission to go on to

the ruins.

Once we get out of the ruins......"

Ganache: "There's Wakuti Village. The village of the Ambassadors of Love.

Kirsche: "Alright then!! It's decided, let's go!!"

Kirsche joins your party.

Go back up to the village.

After Ganache and Kirsche has joined your party is a good time to go back and

fight the Dark Seirei by the Forest Cave entrance. Ganache can clear the

Seirei the enemy launches using his magic. Use the other party member to

attack with kick.

Perfect game hint: Don't make friends with Dark Seirei 1.

The pot collector's house is the one in the middle of the village.

Talk to all the pots lined up in there. They will tell you some of the basics

of the game, and their info will be added to the Magic Notebook. After talking

to all of them, talk to the pot collector, and he will give you the Species

Encyclopedia (). Now you can see info on all the species you met so

far.

Inside the Shop, to the left, is a blue haired Puppet called Merone ().

He's asking for 1000 Bura (), and if you give it to him he'll take care

of it and make it increase in value.

See the Merone section of the In-Depth Guide for full details.

Go to the mayor's house.

Talk to Chiffon () the village mayor and Mille-Feuille ()

his blonde granddaughter.

They're saying that it's late today. You'll go tomorrow and Mille-Feuille will

show you the way.

Go to the Inn and spend the night. Tiramisu (), the green haired

puppet, will ask you for 5 Bura.

When you wake up a murder has occurred!

Puppet (red): "Nooooooo!!"

Puppet (blue): "What!? A murder again!?!?

Puppet (red): "He died!! He died!! He was killed!!!"

Tiramisu: "It happened. It really happened!?"

Tiramisu comes to the place: "I give up! Another murder. We're cursed."

Puppet (blue): "Just how many Puppets has to die before it's over! Dammit!"

Mille-Feuille: "What happened!?"

Mille-Feuille comes to the place: "!!!!!!!!"

She sees the body of the Puppet.

Mille-Feuille: "Why....!? Why this!?" Why does this happen to us, such

terrible tragic killings!?"

After everything has calmed down, go back to the mayor's house. Talk to them

and receive the Feather of Ukuru ().

Mille-Feuille will lead you to the Benakoncha Ruins.

New Friend: Kirsche () attribute Fire ()

Event Item: Species Encyclopedia () Can see info on all creatures you

have met - Talk to all the pots in the pot collectors house.

Event Item: Feather of Ukuru () Put in the Benakoncha Ruins - Talk

to the mayor.

Light Seirei 1 - Toruna Village Inn ()

Condition: Wait for a while in the inn, on the 2nd floor

Shop Inventory:

Item Name: Price:

Green Gummy Frog () 20

Yellow Gummy Worm () 100

Poison Tail () 20

Bandana () 50

Magic Wrists () 70

Vinyl Shirt () 80

Wooden Shoes () 60

Hair Clip () 75

__________________

| Benakoncha Ruins |

| |

Recommended Level: 4

Ancient sand stone ruins floating in the sky.

Monsters of Wind (), Blade () and Stone () attribute.

The enemies here are Ancient Machines () guarding the ruins.

There are no random fights, but you can talk to the ancient machines to battle

them.

Most of them will only fight you once and then hand over some item, or move to

open a new path.

But some you can fight over and over to gain experience.

Tiramisu appears when you arrive at the ruins. Him and Mille-Feuille talk

about the recent murder, but Tiramisu doesn't seem to care very much. His

heart is bitter and cold ever since his little brother Mousse () fell

off a cliff and died 200 years ago.

After they're done talking and Tiramisu warps off, follow Mille-Feuille

through the ruins.

You will be led to the boss fight.

You might need to level up some by talking to and fighting the ancient

machines on the way before taking on the boss.

The boss is found at the far east corner of the ruins.

Consider removing all Ganache's equipment before the fight, since he leaves

right after and takes the equipment with him. If your party is levelled up

enough you should be able to beat the boss without him wearing it.

Mille-Feuille: "This is the mysterious bird Snow Hair (). Many

travellers have fallen victim to him. Unless you defeat him you cannot

progress further."

Right after the fight Ganache will leave.

If you follow Ganache straight to the ruin exit you will miss out on Love

Seirei 1.

Follow Mille-Feuille back towards the entrance and on the way you will be

faced with two options:

Go to the ruin entrance

Cancel

If you choose to go to the entrance, Love Seirei 1 will

appear at the ruin entrance later.

If you choose to cancel the Love Seirei won't appear.

Choose and you will follow Mille-Feuille and warp to the

entrance of the ruins.

There you'll see Ganache and argue with Tiramisu. Tiramisu tells Ganache not

to interfere in the village affairs, and in the end he calls on his Slash

Seirei, which in turn makes Ganache call on his Nirva.

Tiramisu: "Nirva? You're using Dark magic!?"

Ganache: "This is the end of Tiramisu, you'll soon meet your little brother."

Tiramisu: "S-stop!! W-wait just a minute!!"

After landing at the entrance walk back to Toruna Village.

Tiramisu: "Damn... Damnit.... I'm.... dying....!! Brother...."

Follow him to the Inn and talk to Mille-Feuille. Tiramisu dies talking about

his little brother. He never told them that Ganache attacked him. Instead he

says he fell from the ruins.

Talk to Ganache outside the Inn. He doesn't realise Tiramisu has died, and

when he finds out he's distraught.

A cutscene of Ganache attacking Tiramisu is shown. And then he runs off.

Go back to the ruin entrance, and Love Seirei 1 will be there.

Go back through the ruins to go on to the Sparrow Field.

You should take your time to explore the Benakoncha Ruins and battle the

ancient machine guards to gain experience and bombs.

If you talk to/battle all of them Seirei 2 will appear. There are also some

nice items to grab in the chests.

Perfect game hint: There is a Gummy Frog blocking the path to Ancient Seirei 1,

so in order to get the one Seirei that will be useful later you have to battle

all the ancient machines and get Ancient Seirei 2.

The exit to Sparrow Field is in the middle in the south, the path to the west

from where the boss fight was. You can reach it from the entrance without

battling any ancient machines.

Boss Fight:

Boss: Snow Hair () Level: 4 Attribute: Wind () HP: 150

Monster: Wind Hummingbird () Level: 3 Attribute: Wind () HP:

20

Monster: Wind Hummingbird () Level: 3 Attribute: Wind () HP:

20

Monster: Baby Scissors () Level: 2 Attribute: Blade () HP: 12

New Friend: Ganache () attribute Darkness () (he leaves after

Benakoncha is cleared)

Ancient Seirei 2 - Southwest in the Benakoncha Ruins ()

Condition: Give 1 Arti silver coin ()

Ancient Seirei 3 Southeast in the Benakoncha Ruins ()

where the boss fight was

Condition: Battle/talk to all the ancient machines and give 3 Arti silver

coins ()

Love Seirei 1 - Benakoncha Ruins Entrance ()

Condition: Appears after an event later on.

_______________

| Sparrow Field |

| |

Nice green grassy area surrounded by trees. Lots of Sparrows hopping around.

No battles.

Go to the south east and you will see the Magic Bus ().

Balsamico (), the bus driver, is arguing with some unknown Love

Ambassadors. They too are enemies of the Enigma, and suspect Balsamico of

collaborating with them.

Talk to them. There's a power struggle going on in the village, over who will

take over as mayor.

Once the Love Ambassadors leave, talk to Balsamico.

Balsamico says that you can't ride the Magic Bus right now, it's broken from

the shock of warping, and he'll relax where he is for now.

He hasn't seen Ganache or Candy (Kirshe asks for her).

Right now your mission is to find Cafe au Lait, and Lemon, Blueberry and Peche

who went looking for him.

Because the Magic Bus is broken the Bus menu is a bit limited.

For now only two commands in the right column works.

Rest, in the top right corner is the most useful. It will replenish

your HP and MP completely at no charge, and you can use it as often as you

like.

You can also try Search!! to look for items.

If you talk to all 12 sparrows around here a Wind Seirei will appear north of

Toruna Village. You need to make them all say "chun" (). You might

have to talk to them twice before they say the right thing. For each new

"chun" an exclamation mark will be added () and once

you find all 12 the text will turn red. Warp back to Toruna Village and find

the last Sparrow in the clearing to the north.

Wind Seirei 1 Sparrow next to the jar north of Toruna Village ()

Condition: Make all 12 sparrows () in the Sparrow Field say "chun" (

)

_____________________

| Sparrow Hot Springs |

| |

Right next to the Sparrow Field, the trees are crooked and a darker green.

No battles.

Bathe in the hot spring to replenish your strength. If you make a lot of

amigos via linkup you will get access to better hot springs with power-ups.

The lined up pots talk about the principles of linkup communication, and their

info is added to the Magic Notebook.

________________

| Wakuti Village |

| |

Funny looking houses and big blue and white striped parasols.

This is the village of the Love Ambassador () people.

Go to the mayor's house, in the top right, with the staircase on the outside.

Talk to the village mayor, Gateau ().

He will give you the Royal Palace Key () which you need to be able

to enter the Remittsu Royal Palace.

Event Item: Royal Palace Key () Opens the gate to Remittsu Royal

Palace - House of the Village Mayor ()

Light Seirei 2 Wakuti Village Inn ()

Condition: Wait for a while in the inn. Seirei is on the 2nd floor. Only joins

if you have 6 or less dark Seirei ()

Shop Inventory:

Item Name: Price:

Green Gummy Frog () 20

Yellow Gummy Worm () 100

Poison Tail () 20

Numb Tail () 30

Paralysis Tail () 60

Revival Tail () 100

Tulip () 100

Baobabu Rings () 300

Traveler's Shirt () 220

Traveler's Shoes () 250

Hair Band () 150

_________________________________

| Remittsu Royal Palace (Outside) |

| |

Recommended Level: 7

Beautiful, lush green and flowery garden grounds, complete with fountains.

Random battles, monsters of attributes Fire (), Wind (), Beauty (),

Stone (), Insect (), Beast () and, rarely, Love ().

The hedges in the middle garden form a labyrinth, surrounding that are the

paved castle grounds.

On the way to the entrance, on the path to the east, you can see Lemon being

led by a guard inside the palace grounds. In the west of the grounds, when

you're to the west on the grounds you can see a hysterical Sesame scurrying

about outside.

Once you open the palace gate a Pippuru () rat will rush in and grab

the items from the first four chests. If you want to get them you have to be

really quick and dash in before him. He goes first for the chest on the right,

then the left, and then further in the chest to the left, and then to the

right, so if you want to beat him you have to run that same path, but faster.

It's a good idea to save before opening the gate so you can practice a few

times.

Once you're on the grounds explore and find all the items. On top of the outer

wall there are lots of pinecones. The stairs to get up there are in the north

east corner.

You run into Lemon in the east. She says she'll lure the Enigma away so you

can enter the palace where Peche and Blueberry are waiting. Then she runs off.

To get to the palace entrance go to the west and north in the garden labyrinth.

To make things a little easier, and to level Peche up you might want to go

straight to the palace and have Peche join your party before you fully explore

the palace grounds.

Thunder Seirei 1 - Outside Remittsu Royal Palace () to the north

east in the court yard.

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

________________________________

| Remittsu Royal Palace (Inside) |

| |

- Strategy Advice

First some words on healing strategy. Once Peche joins you will have a new way

to heal your party.

At first she might not seem very useful, only able to heal the HP of one

friend at a time, but once she learns Angel Shout () she'll be

able to heal the HP of all the members at once!

Ideally you should level up enough that you never need to use the healing pots.

Peche should take care of all the HP healing. If you have a few Love Seirei

they can help greatly with this. Take a turn or two (depending on how long you

estimate the battle to be) calling on Seirei. In the meantime Peche will auto-

gain MP and her healing power will improve greatly.

You should attempt to use magic that doesn't take more MP than you auto-gain

each turn.

It can also help to carefully spread out the protective equipment among the

party members to give each member as much MP recovery as they need. It's also

a good idea to give all the equipment with the highest MP recovery rate to

Peche so that she can gain as much MP as possible each turn to heal the others.

Using these HP and MP strategies combined will make your party completely

self-sufficient and not dependent on the healing pots or healing items.

And now back to Remittsu Royal Palace:

Recommended Level: 9

Plush red carpeting and elegant off-white walls.

Random battles, monsters of attributes Fire (), Wind (), Beauty (),

Blade (), Stone (), Darkness () and Light ().

There are sealed doors throughout the palace with images of Seirei on top. If

you have at least one of the Seirei in the picture you can open the door,

otherwise not.

Talk to Tortilla () and his friends right inside the entrance of

the palace.

He says there's talk about Enigmas being in the Palace and that you should

leave because it's dangerous. After some arguing back and forth Tart (),

Tortilla's friend, says they'll help fight the Enigmas.

Talk to Tortilla again at any time and he will heal your HP for free.

After the conversation continue up the stairs to find Peche.

Peche: "Ah! This is terrible! Something bad happened to Blueberry-chan and she

cannot move. And.... And.... "

Arancia: "There, calm down and explain it all from the beginning."

Peche tells about how they were attacked by 3 Enigmas and got split up, Lemon

never returned, and Blueberry got worse so Peche went to get help. Blueberry

is now waiting underground in the palace.

Explore the palace, level up for the boss battle, find items and Seirei, see

below for details.

Once you feel you've levelled up enough to move around freely, and you're

ready for the boss fight, go down two floors underground.

Peche: "This is where I left Blueberry-chan!"

A warning comes up:

Enigmas are lurking there, are you prepared?

Answer (yes) to continue,

Blueberry is relieved to see everyone and joins your party.

She says there are 3 Enigmas and they really have no chance to beat them.

And then an Enigma appears, and while you're talking to him a second Enigma

comes out, and the third...

But then Tortilla appears and throws the mayor's wand at one of the Enigmas

who is immediately defeated.

Tortilla and his friends deal with one Enigma, while your team takes care of

Dubuhasuneru ().

After the fight is over there's praise all around and you decide to go off to

find Lemon and Cafe au Lait.

You won't be able to warp until you exit the palace.

You should explore the palace carefully before leaving for good.

Behind the sealed doors you can find lots of Seirei, that doesn't even cost

anything. You just need to chase the cursed Dodos (), grey birds, in

front of the love hunters (), the cute little heart creatures,

to break the curse, and make Seirei appear.

Once you free a cursed Dodo the Love Ambassador in that room will return to

Wakuti Village. You can see them lined up in the south of the village.

Maps:

ASCII maps of the floors of the palace.

The element at the bottom of the square is the seal on the door.

The one inside the square is the Seirei that can be found in the room (if any).

____ ____ ____ ____

| | | | | | | |

| | | | First Floor | | | |

|__| |__| |__| |__|

____ ____ ____ ____

| | | | | | | | Element Key

| | | | | | | | Thunder

|__| |__| |__| |__| Ancient

Fire

Wind

____ ____ ____ ____ Poison

| | | | Bottom Floor | | | | Beauty

| | | | West Wing | | | | Blade

|__| |__| |__| |__| Sound

Stone

Insect

____ ____ ____ ____ Tree

| | | | Bottom Floor | | | | Beast

| | | | East Wing | | | | Water

|__| |__| |__| |__| Darkness

Light

Love

Since there are more Seirei behind the sealed doors you can start a whole

chain reaction by opening more doors as you get more Seirei.

For the longest chain reaction you need at least one Dark () Seirei to begin

with.

Go into the room behind Dark () seal, find Blade () Seirei.

Go into the room behind Blade () seal, find Water () Seirei.

Go into the room behind Water () seal find Beast () Seirei.

Go into the room behind Beast () seal find Stone () Seirei.

The room behind the Beauty seal () does not have a Dodo but a Beauty Seirei

() out in the open.

The room behind the Love seal () does not have a Dodo but a Blade Seirei

() out in the open.

The room behind the Insect () seal holds the most important of the items,

the Insect Magnifying Glass () without which you won't be able to see

and make friends with Insect Seirei.

The Insect Seirei needed to get in can be found in the room behind the Ancient

() seal.

There were two Ancient seals in the Benakoncha Ruins, but if you missed those

an Ancient Seirei can be found in the room behind the Wind () seal. For the

Wind Seirei needed, see the walthrough for Sparrow Field.

Perfect game hint: to get to the chest with the magnifying glass without

catching the Gummy Frog that's in the way, exit the room and come back and the

Love Hunter will be gone.

In the room behind the Fire () seal there is a crack in the wall, and if you

kick the crack a secret passage opens up with a chest inside.

In the room behind the Thunder () seal you can go into the fireplace for

another secret chest.

In the room behind the Light () seal kick the crack in the wall for a secret

room with two chests.

There are several chests you can see in the entrance hall that you can't reach

from there. To get to the ones on the bottom you need to go to the very end of

the corridors on each end of the bottom floor, there you will find small nooks

you can go inside to get to the chests. The ones on the top are trickier. The

left one is reached through the hall in the south west on the first floor, go

into the wall to the right for a secret path. The right one is reached through

a crack in the wall in the corresponding hall in the south east.

After you are done exploring every part of the palace it's time to continue.

Return to the palace entrance.

Once you exit the door Kirche, Arancia and Pistachio will leave, so consider

removing their equipment before leaving the palace if you want to use it for

your other party members.

Exit the door and you meet up with Lemon once again, and this time she will

join you. Kirche, Arancia and Pistachio leaves.

Head towards the north west palace gate, you're going to have to go back to

the garden entrance to reach it.

Here you will find the second boss, the goblin Butchine Gen. 3 (

) blocking the gate. By his side are the two Dwarfs Nampura () and

Nukumamu (). The goblin is making them spin round and round, playing

with them until they die. They plead for you to save them.

Defeat the goblin and the two Dwarfs will thank you profusely for saving their

lives, and say you are free to pass through the gate.

After exiting a conversation will start.

Blueberry: "We finally escaped from the Royal Palace. Now we can go search for

Cafe au Lait.

Lemon: "I wonder what Madeleine-sensei is doing right now...

Has anyone seen the teacher around here? I hope she's not in danger, and that

she's coming to this world soon.

As soon as we find Cafe au Lait we should help her."

Scene switches to Madeleine-sensei.

She's arguing with some monsters.

She doesn't know where the students are but she gets the monsters to tell her

that they're in the Plane of Light. They also say that they'll soon take over

the Plane of Light and rule the universe. They try to talk Madeleine-sensi

into merging with one of them, but she refuses, and warps off. The monsters

are completely floored that she can use warp magic.

Back to our heroes. Continue west and you will run into the Dwarfs Anglaise

() and Quattro Formaggi (). They're talking

about going to Kido Monga,

Blueberry: "Those Dwarfs worry me..."

Peche: "Lets not fight with them!!"

Go closer to the Dwarfs.

Lemon: "Chocolate!!"

Chocolate: "Oh.... Lemon...."

Blueberry: "Chocolate!! You're alright!!"

Quattro Formaggi: "Are you following us?"

Quattro Formaggi runs off with Chocolat.

Peche: "Oh!! He's getting away!!"

Lemon: "Let's go after him!!"

Continue on westward.

Boss Fight 1:

Boss: Dubuhasuneru () Level: 7 Attribute: Darkness () HP: 150

Monster: Garushumu () Level: 7 Attribute: Darkness () HP: 30

Monster: Garushumu () Level: 7 Attribute: Darkness () HP: 30

Monster: Dummy Ghost () Level: 5 Attribute: Darkness () HP:

8

Monster: Dummy Ghost () Level: 5 Attribute: Darkness () HP:

8

Boss Fight 2:

Boss: Butchine Gen. 3 () Level: 9 Attribute: Stone () HP:

350

New Friend: Peche () attribute Love () (joins at the entrance of the

palace)

New Friend: Blueberry () attribute Water () (joins at the boss

fight inside the palace)

New Friend: Lemon () attribute Thunder () (joins when you exit the

palace after clearing it)

Event Item: Insect Magnifying Glass () behind the door with the insect

seal () Can see insect Seirei

Event Item: Small Ocarina () in Drawing room () with sound

seal(). When Arancia have this and is in the party you need to give fewer

coins to Sound Seirei Humming.

Beauty Seirei 1 Small room in Remittsu Royal Palace ()

with fire seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse, and owning less than 90 Gummy Worms ()

Blade Seirei 2 Under the west stairs of Remittsu Royal Palace (

) with love seal ()

Condition: Throw away all Gummy Frogs () and give 2 Kyamuti gold

coins ()

Beauty Seirei 2 Drawing room in Remittsu Royal Palace ()

with beauty seal ()

Condition: Owning less than 100 Gummy Worms () and give 2 Ganick

gold coins ()

Ancient Seirei 1 Drawing room in the Remittsu Royal Palace (

) with wind seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

Water Seirei 1 Drawing room in Remittsu Royal Palace ()

with blade seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

Poison Seirei 1 Drawing room in Remittsu Royal Palace (

) with insect seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

Beast Seirei 1 Open space to the west in Remittsu Royal Palace (

) with water seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

Blade Seirei 1 Small room in Remittsu Royal Palace ()

with love seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

Stone Seirei 1 Inside underground entrance of Remittsu Royal Palace (

) with beast seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

Insect Seirei 1 Resting place in Remittsu Royal Palace (

) with ancient seal ()

Condition: Guide a Dodo () in front of the love hunter (

) to break the curse

________________

| Ibense Rocks |

| |

| Road to Roche |

| |

Recommended Level: 13

Rocky, sandy area with some patches of grass and some trees.

Enemies of attributes Tree (), Beast (), Fire (), Thunder (), Sound

() and Stone ().

Random battles occur frequently in this area.

There are a lot of Leaves scattered in this area, and some Tails, don't miss

to grab them.

You enter the area looking for the Dwarfs that had Chocolat.

Blueberry: "...... They're not here.......

Where did they go?"

Lemon: "They said something about Kido Monga....."

Peche: "Kido Monga!! That's the Dwarf tower!!"

Lemon: "Damn... What a mess."

Continue south to the log bridge and cross it to the little island.

Talk to the Dwarf Worcester () and he will give you a Magic Doll, MD05

Sardine () and the MD Dictionary (). If you talk to

him again you will get 20 Rashimofu silver coins (). Gather all

the scrap lying around; it's actually MD parts for the Magic Doll.

Continue south - west - north along Road to Roche until you get to Pippurusu

Town.

On the way you'll meet up with Cassis who is very happy to see that the

classmates are alright and to hear that the Magic Bus is with them.

He says that Cafe au Lait has been converted to an oven and is busy baking

cheese cake in the cheese tower.

It's decided that Cassis will go after Chocolate while your party goes looking

for Cafe au Lait.

Continue south and you run into a hysterical Sesame running around aimlessly.

You can try talking to him but you won't get much sense out of him.

Go on, and when you reach La Roche Log Bridge you'll hear Sesame.

Sesame: "Aaaaaahhhhhhhhhhh!!"

Voice of a Konnyaku: "What are you doing? Watch out!"

Blueberry: "Sesame!? What's going on !?

Let's go back just a little bit."

Go back to where Sesame is.

Blueberry: "Are you alright!? What happened!?"

Sesame: "I.... I.. I di.... I didn't see the Konnyaku coming

ahhhhhhhhhhhhhhhh!!"

Konnyaku-sama: "He just ran into me, no sense at all!!"

Lemon: "No way..."

Peche: "...........

But.....

Sesame-chan never saw a Konnyaku-sama before. He was surprised."

Blueberry: "All this shouting is just confusing!

Calm down and talk about this in a sensible manner!"

Sesame: "The Konnyaku didn't say anything.

He's weird!!"

Konnyaku-sama: "I have important errands to run.

And he's keeping me here! Completely careless!!"

Konnyaku-sama runs off.

Sesame: "All talk ... that Konnyaku..."

Blueberry: "You're to blame as well for running around carelessly!"

Sesame: "Well but....

Well but... I'm not careless....

........ I'm fine now. I was just a bit confused. Hahahahaha."

Leave Sesame and continue across the log bridge and then north.

Perfect game hint: there's a Gummy Frog blocking the log bridge to the Water

Seirei, so leave it for now and come back later.

Thunder Seirei 2 Roche's riverbank ()

Condition: Give 3 Helion gold coins ()

Water Seirei 2 Roche Log Bridge ()

Condition: Give 2 Crescento silver coins ()

- Strategy Advice

Once you get your first Magic Doll it's time to put it to some good use.

Equip all the MD parts, the same way you normally do with equipment.

Then go to Profile (), the last menu item.

Where the -------- entry is, press A.

Select one member of your party for the MD to be associated with.

The MD will be able to use all the magic of that member.

You can equip members even if they are not currently with you. It's enough

that they have joined your party at one point.

Right now the MD only has 1 HP and 1 MP. Since it doesn't regain any MP

automatically you have to heal it somehow. The easiest might be to warp back

to the Magic Bus and use that. Just make sure you paid Pizza first so you can

return easily.

It's a good idea to use the MD to launch Seirei. So equip a member of a magic

attribute where you also have some Seirei. If you equip Peche don't use the MD

for healing magic, or it'll use up all its MP in one shot, just use it for

Seirei. Even for other attributes be very careful with using the MD for

attacks, or it'll run out of MP very fast.

The MD05 that you get now is a fast type so it's perfect for launching Seirei

before the other members launch their attacks.

A final word of caution. The Magic Dolls actually aren't really all that

useful. Since they don't level up it's basically a wasted opportunity, and

since they don't regain MP they limit you (since you either have to stay close

to healing pots or bring a load of Gummys just for the MD).

For now though, since you're stuck with it anyway, use it as well as you can.

It is very nice to have a party member of the same attribute as another, even

if it's limited. If you have and use Seirei it can be almost addictive.

But once you are completely free to choose your party (it will be a while

longer) you're better off ditching the MD. You aren't allowed to bring MDs to

the final dungeon anyway, and preparing and levelling up for that is what

you're ultimately going for.

__________________

| Pippurusu Town |

| |

Quaint little market place, white and yellow striped parasols.

Home of the rat-like Pippurusu (), rat-like people.

Here you can buy all kinds of seal with Gummy Frogs. You can only buy 5 seals

in total from each shop, so buy them in the order of 1, 3, 5 to get as many as

possible, and think carefully which type you need most since most shops sell

two different kinds.

Perfect game hint: Save your Gummy Frogs for now and come back later to buy

seals.

To be able to get into La Roche tower you need to sell a silver/gold coin (...

/...) to the shop with the red roof to receive a fire seal (

).

With that in hand continue on to La Roche Tower.

Event Item: Fire Seal () get from shop by selling coin. Note that

even though this looks like all other fire seals it's special, any old fire

seal won't do.

Shop Inventory:

Item Name: Price:

Green Gummy Frog () 20

Blue Gummy Frog () 100

Poison Tail () 20

Numb Tail () 30

Paralysis Tail () 60

Revival Tail () 100

Pinecone () 20

Wool Hat () 250

Silver Rings () 700

Leather Jacket () 1500

Spikes () 1000

Red Ribbon () 600

Seal Shops Inventory:

Seal Name: Price:

Water Seal () Green Gummy Frog () x 5

Thunder Seal () Green Gummy Frog () x 5

Fire Seal () Green Gummy Frog () x 5

Ancient Seal () Green Gummy Frog () x 5

Stone Seal () Green Gummy Frog () x 5

Tree Seal () Green Gummy Frog () x 5

Sound Seal () Green Gummy Frog () x 5

Insect Seal () Green Gummy Frog () x 5

Beauty Seal () Green Gummy Frog () x 5

Poison Seal () Green Gummy Frog () x 5

Blade Seal () Green Gummy Frog () x 5

Beast Seal () Green Gummy Frog () x 5

Wind Seal () Green Gummy Frog () x 5

Dark Seal () Blue Gummy Frog () x 5

Light Seal () Blue Gummy Frog () x 5

Love Seal () Red Gummy Frog () x 5

__________________

| La Roche Tower |

| |

Recommended Level: 14

Purple floors, walls look like cheese, lots of cheese and milk for cheese

preparation lying around. Positively crawling with Pippurusu (rats).

Monsters of attribute Poison (), Sound (), Insect (), Thunder () and

Darkness ().

There are no random battles, but some of the Pippurusu will fight you if you

talk to them, and you need to battle those who are blocking the way.

This is one of the few areas where you really need a walkthrough to get

through. Trading game to the extreme.

It's a very good idea to save before each trade, just in case you talk to the

wrong Pippurusu and don't receive the seal you were expecting.

Here is a basic rundown of what you need to do:

Outside:

Give fire seal () to the guard in front of the tower door

Receive wind seal ()

1st Floor:

01. Give wind seal () to Gaperon () spinning around in the

west of the 1st floor

Receive poison seal ()

02. Give poison seal () to Baraka () surrounded by cheese in

the south of the 1st floor, slide in diagonally to reach him

Receive beauty seal ()

2nd Floor:

03. Give beauty seal () to Neufchatel () running hurriedly

in the west of the 2nd floor

Receive blade seal ()

04. Give blade seal () to Coulommiers () walking slowly in

the south east corner of the 2nd floor

Receive sound seal ()

05. Give sound seal () to Muenster () looking around

restlessly in the west of the 2nd floor

Receive stone seal ()

3rd Floor:

06. Give stone seal () to Rivaro () running left to right to

the east of the 3rd floor

Receive insect seal ()

07. Give insect seal () to Taleggio () resting between

each step in the west of the 3rd floor

Receive wood seal ()

08. Give wood seal () to Marivaux () absent minded by the

window to the north of the 3rd floor

Receive beast seal ()

4th Floor:

09. Give beast seal () to Danablu () in the room to the

north east of the 4th floor

Receive water seal ()

10. Give water seal () to Stilton () circling the table

in the west of the 4th floor

Receive thunder seal ()

5th Floor:

11. Give thunder seal () to Samuso () spinning once for each

step in the north west of the 5th floor

Receive ancient seal ()

12. Give ancient seal () to Kachokavarro () running

around like a Gummy Frog in the south of the 5th floor

Receive dark seal ()

6th Floor:

13. Give dark seal () to the middle guard in front of the boss room

on the 6th floor

Surprisingly, there is no boss fight in the boss room.

After reaching the 6F you can talk to the Pippurusu to the right of the tower

entrance to warp straight back to 6F. You can also warp out of the tower

through the hole in the top right corner of the room.

Talk to the Pippurusu to the left of the table to get the Cheese Knife (

), now you can pass La Roche Road to go on.

Talk to the boss Pippurusu, Parmesan (), to the left of Cafe au

Lait (the ancient machine). He says that it's such a good oven, giving him

great profits. But if you give him 10 Blue Gummy Frogs () he might

consider selling it.

When you give them to him Cafe au Lait will dash off.

Blueberry: "Cafe au Lait!! Wait!!"

Peche: "Cafe au Lait-chan!! Now what's he doing, we should return together."

Lemon: "Cafe au Lait returned to the Magic Bus!? Lets following him back

there!"

Perfect game hint: If you haven't been catching any Gummy Frogs chances are

you don't yet have 10 blue ones. To gain them keep fighting the Pippurusu in

the tower, some of them reward you with blue Gummy Frogs for winning.

There are also three Pippurusu on 4F who may give you a few Blue Gummy Frogs.

The number of Frogs they give seem to depend on how many Frogs you have

already (both green and blue), too many and they won't give you anything.

To find these generous Pippurusu, go to 6F and drop through the hole in the

floor in the bottom right of the room. The Pippurusu walking around nearby

where you land on 4F are the ones you should talk to.

After freeing Cafe au Lait you won't be able to warp, so walk back towards

Ibense Rocks.

You hear Sesame screaming, but when you go to look for him he's not there.

Instead you find one of the Water People.

Blueberry: "Water People? Why? In a place like this?"

Lemon: "Water People?"

Blueberry: "They live in the Plane of Water, but lately they've been seen in

other places. I've heard there are several of them in the Plane of

Darkness. ........ But why is it here?"

Water People: "(gibberish)"

Peche: "What did he say!?"

Blueberry: "He said that he came here by the power of a dark beast. When an

Enigma was passing between planes he was dragged in and came along here."

Lemon: "Did he see Sesame?"

Blueberry: "(gibberish)"

Water People: "(gibberish)"

Blueberry: "A small creature disappeared together with the Enigma."

Peche: "Was it Sesame?"

Blueberry: "He doesn't understand."

Blueberry: "(gibberish)"

Water People: "(gibberish)"

Lemon: "What did he say?"

Blueberry: "He heard when we got together."

Peche: "Then what did he say?"

Blueberry: "He likes this river."

Lemon: "Well for now we must hurry up and find Sesame!"

Blueberry: "Right!"

Then you will be asked:

Return to Sparrow Field

Cancel

If you choose cancel you will have to walk all the way back.

Back at the Magic Bus Cafe au Lait will join you. Balsamico says he thinks he

can use Cafe au Lait's magic generator to fix the bus, something that makes

Peche feel sorry for Cafe au Lait.

You can now freely choose your party members. But since you need Cafe au Lait

in your party to be able to continue you have to at least include him.

Including Peche is also highly recommended.

Return to the tower with Cafe au Lait in your party, and talk to the Pippurusu

on the 4F to make Love Seirei 2 appear. The easiest way to reach them is to go

to the 6F and drop through the hole in the floor in the bottom right of the

room. Talk to all the Pippurusu around where you land. It's the same ones who

hand out free Blue Gummy Frogs.

After picking up Cafe au Lait at the Magic Bus, return to Ibense Rocks.

When you approach the Dodo bird a Nyamuneruto () appears.

Nyamuneruto Man: "Don't touch the bird!!"

Arancia: "Eek! You surprised me!"

Nyamuneruto Man: "Sorry. I didn't mean to scare you."

Lemon: "??"

Nyamuneruto Man: "My name is Nectar (). I'm from Tapiokati Village,

but I travel a lot."

Lemon: "Tapiokati Village.... on the Plane of Darkness...."

Nectar: "Dodos live for 1000 years. Can you believe it?

After 1000 years they return to their true form.

They're cursed.... Turned into Dodos."

Peche: "I thought that was just a fairy tale. Are you saying that it's true!?"

Nectar: "Once a Dodo is free from the curse it may turn out to be a human, or

a Seirei.

But there are many who thinks Dodo meat is medicinal and hunt them!!

Because of this, my work is to take care of the Dodos, keep them safe and

protected and gather them.

Well, that's it. Come here Dodo!"

Nectar leaves with the Dodo.

Go south, cross the little land bridge and talk to the Dwarf blocking the way.

Now that you have the Cheese Knife and Cafe au Lait is in your party he'll let

you pass, and you can go on to Gearava Village.

Right before reaching the village you run into with Candy and others. They

warp off and are following by an Enigma monster talking about the Plane of

Dark. Ganache comes after it. He attacks and they both warp off, Ganache

calling out "Candy!"

When you enter the village there is a short cutscene of Sesame in a forest,

being chased by an Enigma. But he's too fast for it.

New Friend: Cafe au Lait () attribute Ancient ()

Event Item: Cheese Knife () on La Roche Tower 6F (

) - Can pass the La Roche Road

Sound Seirei 2 La Roche Tower 3F ()

Condition: Give 2 Hamonick gold coins () (1 with the Ocarina)

Dark Seirei 2 La Roche Tower 4F ()

Condition; Beat Ansutinga () x 3, Butchon () x 2,

and Dummy Ghost (). Only appears if you have caught 10 or more

Gummy Frogs ()

Insect Seirei 2 La Roche Tower 4F ()

Condition: Give 5 Yellow Gummy Worms ()

Love Seirei 2 La Roche Tower Entrance ()

Condition: After Cafe au Lait (the ancient machine) has joined your party,

talk to the whole Pippurusu () family on the 4th floor of the tower

to make it appear. Only joins if you have caught 200 or less Gummy Frogs (

)

_________________

| Gearava Village |

| |

Rocky dry village with run down green shack buildings.

Home of the Dwarf () people.

Huge building housing both the Inn and Shops.

Apart from the regular items there is also a shop selling MD parts.

If you talk to the Dwarfs lined up in the top right they will tell you about

the MD and their info will be added to the MD Dictionary.

To reach the Tree Seirei in the east you need to go round to a second entrance

above the main one.

Once you enter Kido Monga you will see a cutscene with Cassis.

Monsters possessing Dwarfs come into the village and all the real Dwarfs hide.

Cassis tries to fight the monsters but is warped off.

Now everything is still and quiet and no Dwarfs can be seen around. The Inn

and Shops still remain open though.

Tree Seirei 2 Gearava Village ()

Condition: Give 5 Pinecones (). Only appears if you have picked up

50 or more pinecones.

Wind Seirei 2 Gearava Village ()

Condition: Give 1 Rashimofu silver coin ()

Shop Inventory:

Item Name: Price:

Green Gummy Frog () 20

Blue Gummy Frog () 100

Yellow Gummy Worm () 100

Poison Tail () 20

Revival Tail () 100

Helmet () 900

Gold Rings () 1500

Chain Mail () 4300

Tip-Toes () 1000

Lapis Earrings () 1800

MD Part Shop Inventory:

Item Name: Price:

Scampi Shell () 750

Glass Bead () 1250

Rose Quartz () 2500

Amethyst () 3500

Orange Fruit () 20

Papaya Fruit () 25

Apple Fruit () 50

Red Mica () 500

Yellow Mica () 1000

Wool Yarn () 500

Sheep Gut () 600

________________

| Kido Monga |

| |

Recommended Level: 18

Huge tall factory building, red brick walls, checkered and wooden floors.

There's a bunch of Dwarf workers around.

You always need Cafe au Lait in your party to be allowed in.

Monsters of attribute Ancient () and Darkness ().

There are no random battles, but if you try to pick up the scrap lying around

it will turn into an ancient machine and fight.

Battle all of them to get bonus items and experience.

The green bomb pots blocking the way need one Gummy Frog to blow themselves up.

To reach the Fire Seirei in the north west on 5F you need to pick up Gummy

Frogs hidden under the platform.

On the 5th floor, find the switch in the south east and switch it to open the

door to the path to the elevator.

The Dwarf blocking the door will turn into Dubuhasuneru () for

mini boss fight 1.

After clearing that battle continue down through the newly opened door.

When you try to enter the elevator mini boss fight 2 with Dubuhasuneru (

) starts.

Take the elevator up to 6F.

Battle all the scrap up here to level up. There are healing pots nearby so

it's a great opportunity.

Go on to the room where the main boss is, locked in behind a door, and talk to

all the Dwarfs.

Japanese Mushroom Stew () (yes that is his name) in the middle of

the room will give you Worker's Soul ().

Now you can open the door in front of the elevator from the outside.

Before the main boss fight the Dwarf Master Grenadine () will give

you a quiz, the answers are as follow:

(no)

(yes)

(no)

(no)

(no)

(no)

(yes)

(no)

(yes)

(yes)

(yes)

(yes)

(yes)

(no)

(yes)

After clearing the questions he will ask if you want to battle the boss

Tartar-chan () to try your strength. If you an