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Introduction to Motion Motion is Relative Straight Linear Falling Curved Circular/ Angular/ Rotational Projectile

Motion is Relative Straight Linear Falling Curved Circular/ Angular/ Rotational Projectile

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Page 1: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Introduction to Motion

Motion is Relative

Straight Linear Falling

Curved Circular/ Angular/

Rotational Projectile

Page 2: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Linear Motion TopicsDistance vs. Displacement,

Speed vs. Velocity,

Acceleration, Free-fall,

Average vs. Instantaneous quantities,

Motion diagrams, Motion graphs,

Kinematic formulas.

Page 3: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Distance◦ Tells “how far” an object

is from a given reference point or “how far” it has traveled in a given time.

◦ Is a scalar quantity which means it has magnitude only

◦ Is measured in length units such as meters (m), centimeters (cm), feet (ft), inches (in), miles, etc.

Displacement◦ Tells “how far” and

“which way” an object moves.

◦ Is distance in a given direction

◦ Is a vector quantity because it includes magnitude and direction

◦ The magnitude is measured in the same units as distance, direction is usually measured as an angle.

d

“d” is the distance from point A to point B or from B to A

A B

“d” is the distance from A to B and the arrow indicates the direction of the displacement (from A to B). d BA

Page 4: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

start

end

2m

5m

5m

1m

1m

2m

3m

3mDisplacement

mm 24.41833 22

Distance : 2+5+5+1+1+2 =16 m

Displacement:

@ 45° south of east

45°

S

W

N

E

Page 5: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Ex: speed = 60 mph Ex: velocity =60 mph, N

Speed◦ Is the rate of change of

position of an object◦ Tells “how fast” an

object is moving◦ Is a scalar quantity

because it only includes magnitude (size).

◦ Measured in units of distance over time such as mi/hr, km/hr, or m/s

Velocity◦ Is speed in a given

direction◦ Tells “how fast” and

“which way”◦ Is a vector quantity

because it includes magnitude (speed) and direction.

◦ Magnitude is measured in same units as speed.

Page 6: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Speed and Velocity Formulas Average speed = distance or v = d

time t

Average velocity = displacement or v = d

change in time t

Page 7: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Speed & Velocity Problems The speedometer in every car has an odometer that

records the distance traveled. If the odometer reads zero at the beginning of a trip and 35km a half hour later, what is the average speed?

If a cheetah can maintain a constant speed of 25m/s, it will cover 25 m every sec. At this rate, how far will it travel in

10 sec? 1 min? The speedometer of a car moving northward reads 60mph.

It passes another car that travels southward at 60 mph. Do both cars have the same speed? Do they have the same velocity?

Mr. Steinke drove 150 miles north at 70 mph. After a stop of 15min, he continued north at 65 mph for 75 more miles. What was the total time of his trip? What was his average velocity?

Page 8: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Average◦ Average velocity is

the calculated by dividing total distance traveled by total time

◦ Constant velocity has the same value as average velocity

Instantaneous◦ Instantaneous velocity

is the velocity that an object has at a specific instant in time.

◦ It is NOT the velocity over a time interval.

◦ Initial velocity and final velocity are examples of instantaneous velocities.

Page 9: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

The rate of change of velocity◦ How fast the speed changes◦ Measured in meters per second per second (m/s/s) or

meters per second squared ( )◦ A vector quantity (requires both magnitude and

direction)◦ An object may accelerate (or decelerate) in three ways:

Speed up Slow down Change direction

◦ If acceleration is……positive then it is in the same direction as the velocity causing velocity to increase. …negative then it is in the opposite direction of the velocity causing velocity to decrease (deceleration)

2sm

if

if

tt

vva

onaccelerati

onaccelerati

change of interval time

velocityinitial - velocity final

in time change

yin velocit change

Page 10: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

An object under the influence of only gravity is said to be in “free-fall”

We assume no air resistance for any free-fall problems…thus, the “only gravity” stipulation.

All objects fall at a constant acceleration… (9.81 m/s2 downward near earth’s surface)…regardless of mass. (For quick calculations and estimates we can round to 10 m/s/s)

This means that a falling object will gain 9.81 (or 10) m/s of speed every second that it falls.

Also…an object that is thrown up will slow down or lose 9.81 (or 10) m/s every second of its upward motion.

The velocity of the object at the tip-top of the path is zero, the acceleration is “g” the acceleration due to gravity.

Page 11: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Dis

tance

Time

fast

er

slower

The slope of the line on a distance- time graph tells us about the speed.Steeper slope means faster speedStraight line means constant speed For non-constant motion, the instantaneous speed can be calculated by finding the slope of the tangent line at that point.

Δd

Δt

velocityt

dslope

run

rise

Dis

tance

Time

Acceleration (increasing slope)

Dis

tance

Time

Deceleration (decreasing slope)

Page 12: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Velo

city

Time

The slope of the line on a velocity- time graph tells us about the acceleration.Steeper slope higher accelerationStraight line means constant acceleration For non-constant motion, the instantaneous acceleration can be calculated by finding the slope of the tangent line at that point.

Δv

Δt

onacceleratit

vslope

run

rise

velo

city

Time

velo

city

Time

Changing accelerations

Page 13: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

Velo

cit

y

Time 10 sec

8 m/s

Area

The area under the curve of a velocity-time graph for a particular time interval gives the displacement of the object during that time interval.

msmsbh 40)/8)(10(A

height*base * trianglea of Area

21

21

21

The seconds cancel out and the units of the area are meters, therefore area is a displacement.

Base = time Height = total velocity so another way of calculating displacement is

d = ½ (time)(Vi + Vf)

Page 14: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

time

time time

dist

ance

velo

city

acce

lera

tion

Slope from this gives you this Slope from this gives you this

The slope of the pink line is a lower positive constant value.The slope of the blue line is a greater positive constant valueThe slope of the green line is a negative constant value.

A lower positive constant slope means a slower positive constant velocity (horizontal line).A greater positive constant slope means a faster positive constant velocity (horizontal line).A negative constant slope means a negative constant velocity (horizontal line).

The slope of a horizontal line is zero, so the acceleration for all three cases is zero. All three motions (pink, blue, and green) are graphed along the time axis at acceleration = 0.

Page 15: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

acc

ele

rati

on

Time

Horizontal line means constant acceleration We will not do any calculations with changing accelerations, we assume all accelerations to be constant.

0

Positive constant acceleration

Negative constant acceleration

Zero acceleration (constant velocity)

Note: The slope of a horizontal line is zero. The slope of a vertical line is undefined.

Page 16: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

time

dist

ance

time

velo

city

time

acce

lera

tion

Slope from this gives you this Slope from this gives you this

The slope of the red line starts at a fairly low (flat) value and is increasing (gets steeper) steadily over time.The slope of the green line starts at a higher value (it’s steeper) and decreases (gets flatter) over time.

Increasing slope indicates an increasing velocity over time.Decreasing slope indicates a decreasing velocity over time.We will assume the changes are taking place at a steady rate.

Since the slope of the velocity graph is a positive constant value we know that the acceleration is positive and constant, therefore a horizontal line above the axis on the acceleration graph.The slope on the velocity graph is negative and constant so the acceleration is a constant negative value, therefore a horizontal line below the axis.

Page 17: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

A series of pictures illustrating the motion of the object including displacement, velocity, and acceleration.

The rules: ◦ 4 images at equal time intervals…pay attention to

spacing◦ Include and label velocity vectors with relative lengths

to represent relative speed on each image◦ Include and label a single acceleration vector

v v v v

a=0

Example: Car moving to the right at constant velocity

The term “constant velocity” means that the car will cover equal distances in equal time intervals…thus equal spacing. Also all velocity vectors are the same length indicating the same speed. If there is no change in speed, there is no (zero) acceleration.

Page 18: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

t

dvavg

t

vv

t

va ifavg

atvv if 2

21 attvd i

Calculating average

values

advv if 222

Calculating instantaneous

values

Page 19: Motion is Relative Straight  Linear  Falling Curved  Circular/ Angular/ Rotational  Projectile

“free-fall” acceleration due to gravity a=9.81m/s2, down

“at rest” not movingv=0

“dropped” starts at rest and free-fallvi=0 and a=9.81m/s2, down

“constant velocity” no accelerationa=0

“stops” final velocity is zerovf=0

These are the most common but be on the lookout for more.