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Mutant Chronicles
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ARSENIFreelancer [TecH cOnTracTOr]
MENTAL WOUNDS
TALENTS: No Mercy
Re-roll and keep result of 1 damage die in close combat
Jaded Re-roll 1d6 of Mental Health damage against character
GEAR: Light
pistoL
KNife 2+3d6 Pierce 1.
AGILITY: 10 SKILL ExpErtISE / FocuS
AcrobATIcs +1 1 cLose combAT +2 1 UnArmed combAT sTeALTh +2 1
AWAreness: 8 SKILL ExpErtISE / FocuS
observATIon +1 1 InsIGhT ThIeverY
co-ordInATIon: 9 SKILL ExpErtISE / FocuS
rAnGed WeApons +1 1 heAvY WeApons GUnnerY pILoT +1 1 spAce
InTeLLIGence: 8 SKILL ExpErtISE / FocuS
edUcATIon +1 1 LInGUIsTIcs scIence mechAnIcs +1 1 sUrvIvAL vAcUUm TreATmenT medIcIne psYchoTherApY
menTAL sTrenGTh: 6 SKILL ExpErtISE / FocuS
WILLpoWer +1 1
personALITY: 7 SKILL ExpErtISE / FocuS
AnImAL hAndLInG LIfesTYLe persUAde commAnd
phYsIQUe: 7 SKILL ExpErtISE / FocuS
resIsTAnce
sTrenGTh: 5 SKILL ExpErtISE / FocuS
AThLeTIcs
1-2
HEADSOAK0
3-5
RIGHT ARMSOAK0
6-8
LEFT ARMSOAK0
9-14
TORSOSOAK0
15-17
RIGHT LEGSOAK0
18-20
LEFT LEGSOAK0
serious WouNDs
critical WOUNDS
Overwhelmed 18-20ImPAIred 19-20
SKILL TEST1. Skill TeST
: Roll 2d20
Target Number = Attribute + Skill Ex
pertise.
2. Buy addiTional d20
1d20 = 1 Dark Symmetry point (max. 3)
3. each d20 Roll
= oR < numBeR
= 1 SucceSS
4. if Roll 1 SucceSS
A 20 causes Complication
or 2 Dark Symmetry points.
5. if Roll 0 SucceSS
Each 20 causes Critical Fail: Complication
/ Use Ammo
Load or 2 Dark Symmetry points.
6. each d20 Roll
< oR = focuS
Gains 1 extra success.
6. if # of SucceSS
= oR > difficulTy
Then succeed at skill test.
addiTional SucceSS
= momenTum1 = Bonus 1d6 dam
age.
1 = Choose hit location.
1 = Re-roll any damage dice.
2 = Roll second hit location, to suffer
half
current attacks damage.
1 = Reduce time by half, increase qua
lity,
reduce noise, etc.
CHRONICLE POINTSSpend 1 Chr
oniCle
point to:
Gain 1 Bonus Combat Action.
Place bonus d20 on 1 before skill t
est (cost 2 CPs after roll).
Recover 1 Mental Health & 1 Light
wound in each location
CRIT/FAIL
2+3d6 AMMO LOAD
CHRONICLE POINTS:BONUS MELEE DAMAGE: BONUS RANGE DAMAGE: 1d6
Close Combat: bonus: weapon: total: RANGED DAMAGE: bonus: weapon: total:
All rights reserved. Artwork and graphics Mutant Chronicles International Inc.
Joseph Porta (order #6546105)
Angel KrAmerLUNA P.D. MEDIC
MENTAL WOUNDS
TALENTS: Empathic hEalEr
Momentum from First Aid test heals one light wound of her choice.
DisciplinED stuDEnt If gain one success or more in Education test, may roll extra 1d20 and add successes generated to the test.
GEAR: light
pistol
mEDkit As a standard action use one load to heal all light wounds in one location, or one light wound from all locations on yourself or an adjacent character.
AGILITY: 8 SKILL ExpErtISE / FocuS
AcrobATIcs cLose combAT UnArmed combAT sTeALTh
AWAreness: 7 SKILL ExpErtISE / FocuS
observATIon +1 1-2 InsIGhT ThIeverY
co-ordInATIon: 8 SKILL ExpErtISE / FocuS
rAnGed WeApons +1 1 heAvY WeApons GUnnerY pILoT spAce
InTeLLIGence: 10 SKILL ExpErtISE / FocuS
edUcATIon +1 1 LInGUIsTIcs scIence mechAnIcs sUrvIvAL vAcUUm TreATmenT +2 1 medIcIne psYchoTherApY
menTAL sTrenGTh: 9 SKILL ExpErtISE / FocuS
WILLpoWer +1 1
personALITY: 8 SKILL ExpErtISE / FocuS
AnImAL hAndLInG LIfesTYLe persUAde commAnd
phYsIQUe: 6 SKILL ExpErtISE / FocuS
resIsTAnce +1 1
sTrenGTh: 5 SKILL ExpErtISE / FocuS
AThLeTIcs
1-2
HEADSOAK0
3-5
RIGHT ARMSOAK0
6-8
LEFT ARMSOAK0
9-14
TORSOSOAK0
15-17
RIGHT LEGSOAK0
18-20
LEFT LEGSOAK0
serious WouNDs
critical WOUNDS
Overwhelmed 18-20ImPAIred 19-20
SKILL TEST1. Skill TeST: Roll 2d2
0
Target Number = Attribute + Skill Expertise.
2. Buy addiTional d20
1d20 = 1 Dark Symmetry point (max. 3)
3. each d20 Roll = oR < numBeR = 1 SucceSS
4. if Roll 1 SucceSS A 20 causes Complication
or 2 Dark Symmetry points.
5. if Roll 0 SucceSS Each 20 causes Critical Fail: Complicati
on / Use Ammo
Load or 2 Dark Symmetry points.
6. each d20 Roll < oR = focuS Gains 1 extra success.
6. if # of SucceSS = oR > difficulTy Then succeed at skill test.
addiTional SucceSS = momenTum1 = Bonus 1d6 damage.
1 = Choose hit location.
1 = Re-roll any damage dice.
2 = Roll second hit location, to suffer half
current attacks damage.
1 = Reduce time by half, increase quality,
reduce noise, etc.
CHRONICLE POINTSSpend 1 ChroniCle point to:
Gain 1 Bonus Combat Action.
Place bonus d20 on 1 before skill test (cost 2 CPs after roll).
Recover 1 Mental Health & 1 Light wound in each location
CRIT/FAIL
2+3d6 AMMO LOAD
CHRONICLE POINTS:BONUS MELEE DAMAGE: BONUS RANGE DAMAGE:
Close Combat: bonus: weapon: total: RANGED DAMAGE: bonus: weapon: total:
All rights reserved. Artwork and graphics Mutant Chronicles International Inc.
+1 1
Joseph Porta (order #6546105)