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    Visualization of Ancient Anuradhapura: ADemonstration of Digital Possibilities

    Prasad Samarajiva1

    , ChandimaAmbanwala2, Anuradha Piyadasa3

    Due to human activities and natural processes ofdecay, many of the past superstructures inAnuradhapura are no more. Only a fewremaining structures point to the glory of thepast. Visitors are intrigued by the remainingsuperstructures and ancient foundations. Readinghistorical texts as well as recent archaeologicalpublications would fill in some of the gaps to thevisitor. In addition, the limited replicas of thestructures found in museums also help to somedegree. But the visitor's visual understanding isstill limited.

    In the past few years, computer aided three-dimensional (3D) visualization has beengenerated for some notable sites in the West,such as ancient Rome and ancient Greece. Theygive a vivid display of these sites, especiallywhen some of these reconstructions areaccompanied by virtual reality. The

    reconstructions present an immediacy which nohistorical or archaeological text could provide.

    1 Royal Asiatic Society of Sri Lanka, Email:[email protected] Archaeology.lk, Email: [email protected] Royal Asiatic Society of Sri Lanka, Email:

    [email protected]

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    As a first experiment, our team has attemptedto visualise aspects of ancient Anuradhapurathrough computer aided 3-D technology

    combined with global positioning. We havedeveloped the remaining structures usinghistorical texts as well as recent specialisedpublications. We thus developed 3D models forparts of ancient Anuradhapura using satelliteimages, photographs, and the commonlyavailable 3D visualization software called GoogleSketchup. In addition to computational graphical

    tools, the combined knowledge of history,archaeology, architecture, art, and engineeringwas used in this modeling to represent these paststructures in the most accurate way. Such directvisualization of ancient heritage sites can beleveraged to better study these places as well asto raise awareness in general on the pastAnuradhapura society, as well as to give support

    for pilgrims and the tourism industry. Whentransferred to a mobile phone, they could directlyact as a guide to visitors on the site. The paperdescribes the process of computer visualisationand illustrates through a live demonstration ourmodel of Anuradhapura.

    Keywords: 3D Visualization, Anuradhapura, Google

    Sketchup, satellite images, photographs

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    Introduction

    A visitor walking through the innumerable ruins in

    Anuradhapura, the ancient capitol of Sri Lanka, maybe intrigued to know how these structures appeared

    in their glory days. Reading historical texts as well

    as recent archaeological publications would fill in

    some of the gaps to the visitor. In addition, the

    limited replicas of the structures found in museums

    also help to some degree. But the visitor's visual

    understanding is still limited. As a first experiment,our team has attempted to visualize aspects of

    ancient Anuradapura through computer aided 3D

    technology combined with geographical positioning.

    We have used the remaining structures combined

    with historical texts as well as recent specialized

    publications in this attempt. We thus developed 3D

    models for parts of ancient Anuradhapura using

    satellite images, photographs, and the commonly

    available 3D visualization software called Google

    Sketchup. Presented below is a synopsis of tools and

    methodologies, together with examples from our

    model of selected parts of ancient Anuradhapura.

    3D Modeling Technology

    Computer-Aided Drafting (CAD), is the use of

    software and computer systems to create virtual

    models of physical objects. Geometrical data of an

    object is usually recorded in a numerical format

    together with material data of the object. The

    material data includes color and texture of the

    material. In addition to the geometry and materialdata, environmental data such as light sources can

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    also be introduced to the model. The software uses

    these data and graphically renders the object on a

    computer screen from one view point at a time.

    Similar to a motion picture, continuous rendering ofan object from a trajectory of viewpoints completes

    the virtual visualization of the object. However,

    unlike a motion picture with a fixed trajectory of view

    points, the rendering viewpoint of a CAD models can

    be interactively changed by the end user, thus giving

    a sense of virtual reality.

    Most of the available software maintains elementary

    objects like lines, squares, circles, polygons, cubes,

    spheres, cones, and cylinders. State-of-the- practice

    software has built in capabilities for the user to

    create an object of choice using the elementary

    objects. We used commonly available free software

    called Google Sketchup (SU) in this attempt to

    visualize parts of ancient Anuradhapura.

    Geographically Referenced Modeling

    Google Sketchup is a specially designed 3D modeling

    software to work with another software system

    called Google Earth (GE). GE in essence is a virtual

    globe program that shows the earth bysuperimposition of images obtained from satellite

    imagery, aerial photography, and geography over a

    3D globe. However, the data for GE is mainly stored

    in remote computer system since a current day

    personal computer is not sufficient to maintain such

    a vast collection of information.

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    SU can interact with GE to create global positioned

    models. SU can selectively copy the terrain, and

    imagery of a given geographical area from GE. Such

    methods simplify the modeling process since thelayout and dimensions of a structure are readily

    available. In the case of SU, it is possible to

    superimpose one or many developed models in GE

    for visualization. Such capabilities provide a highly

    conducive environment for collaborative

    development and sharing of models. Development

    of the Jethavana Monastery of ancient Anuradhapurausing SU, GE, photography, and knowledge of

    archaeology is described in ensuing sections.

    Model Development

    For the sake of simplicity, we selected the Jethavana

    Image House (pathimagara) located within the

    Jethavana Monastery for this illustration (Figure 1).This is a typical Anuradhapura and Polonnaruwa era

    stone foundation and brick masonry structure.

    Typical to an image house, the vestibule of this

    structure leads to a circumambulatory pathway

    around an inner chamber. The main entrance to the

    image house is a 27 feet tall opening with monolithic

    stone jambs. Fragments of the stone door headerappear to be still sitting on the vestibule floor. A

    few complete stone window and door frames remain

    intact to this day. A partially destroyed, perhaps by

    treasure hunters, lotus pedestal (padmasana) is still

    present in the inner chamber. Based on the size of

    the entry door and the size of the lotus pedestal, the

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    height of the original Buddha statue is estimated to

    be about 37 feet (Seneviratna, 1994).

    The original roof could have been a vaulted brickmasonry or a traditional timber hip roof cladded with

    clay tiles. Based on Bandaranayake (2009), a

    decently preserved roof structure from late

    Anuradhapura era cannot be found present day.

    Readership may wonder why walls of the image

    house was abnormally wide. One possibility is that

    the walls were widened to support the masonry

    dome. However, the primary author is of the

    opinion that the ancient builders thickened these

    unbraced tall walls to provide adequate resistance

    against lateral wind forces than to support the dead

    weight of a masonry dome. Therefore, in the

    current form, we assumed that there was a

    traditional timber hip roof cladded with clay roof tiles

    over the Jethevana Image House.

    Senevirathna (1994) speculates this structure to be

    the Manimekhala Pasada built by king Sena I in the

    9th Century CE. C ava sa reports that the image

    house was destroyed by Chola invaders during the

    reign of Udaya IV (946-954 CE) and the king partly

    rebuilt it. King Mahinda IV has restored the structureonce again in the 10th century CE. Based on the

    C ava sa, the colossal Buddha statue could have

    been a gold painted limestone statue. In essence,

    the present ruined structure is a result of recorded

    activities of construction, destruction, and

    reconstruction over the last two centuries of

    Anuradhapura era and, unknown acts of destruction

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    by humans and nature in the following centuries.

    Now we proceed to build the 3D model of the

    Jethavana Image House with sufficient knowledge of

    the history of the structure.

    Graphical Development

    In the first step of graphical development, we used

    the partial satellite view of the Jethevana Monastery

    through GE (Figure 2). In addition, this view shows

    the ruins of other buildings and parts of the

    Jethevana Stupa at the western boundary of the

    monastery. Direct access to a satellite image

    simplifies the correct global positioning and

    approximate dimensioning of the model. It is also

    possible to use a digitally scanned plan of the

    foundation layout over the satellite image for more

    accurate dimensioning.

    In the second step, we traced the foundation layout

    and developed the building footprint (Figure 3). The

    layout was adjusted by comparing the available

    photographs for accuracy. It is important at this

    point to paint the foundation segments with the color

    and texture of the superstructure walls that are

    going to be there.

    In the next step, we developed the walls (Figure 4).

    This was a conjectural reconstruction of walls was

    based on our historical and engineering knowledge.

    Addition of door and window frames ensued. A close

    review of these frames indicates that there were no

    hinges in these frames to install operable door or

    window panes. As a result, we assumed that the

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    image house was never built as a fully closed

    structure.

    Following the walls, doors, and windows, wedeveloped the roof based on our assumptions of the

    roof type. However, the roof system was graphically

    grouped for easy replacement with a different type

    of roof when more accurate information will be

    available in the future. Addition of the architectural

    details like the half moonstones (sandakada pahana)

    and the lotus pedestals ensued. We also added the

    peripheral structures including the two smaller

    structures and the parapet for visual completeness

    of the model. At this point the model was ready to

    be placed in GE.

    In addition to the Jethavana Image House, a number

    of other identifiable structures including the sthupa

    were added to the model later on. Figure 7illustrates the overall view of the Jethavana

    Monastery in its prime during the late Anuradhapura

    era. Figure 8 illustrates sunrise at the Jethevana

    Bodhighara Railing site with the sthupa in the

    background. Figure 9 is a present day view of the

    pond near the Jethavana Uposathaghara and Figure

    10 is the pond as seen in the model.

    Digital Possibilities

    These digital models of the structures in

    Anuradhapura have been developed with the

    anticipation of further improvements. Most of these

    models can be edited and improved upon discovery

    of additional information. Currently these models

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    are available in the Google 3D Warehouse

    (http://sketchup.google.com/3dwarehouse - search

    term Anuradhapura) for anybody to download and

    edit. We envision development of the entire ancientAnuradhapura so that a viewer can visualize the city

    and the structures in a chosen time period of our

    illustrious history.

    Conclusions

    We developed 3D models for parts of ancient

    Anuradhapura using satellite images, photographs,

    and the commonly available 3D visualization

    software called Google Sketchup. In addition to

    computational graphical tools, the combined

    knowledge of history, archaeology, architecture, art,

    and engineering was used in this modeling to

    represent these past structures in the most accurate

    way. Such direct visualization of ancient heritagesites can be leveraged to better study these places

    as well as to raise awareness in general on the past

    Anuradapura society. In addition, these models can

    be used to support the tourism industry. When

    transferred to a mobile phone they could directly act

    as a guide to visitors on the site.

    The current development is an effort by a handful of

    volunteers with the interest in archaeology. We

    envision further developments in a global

    collaborative environment of volunteers.

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    References

    C avamsa: being the more recent part of the

    Mah vamsa, Part 1, Wilhelm Geiger, Ceylon Govt.

    Information Dept., 1953

    Ancient Anuradhapura the Monastic City, Anuradha

    Seneviratna, Archaeological Survey Department,

    Colombo, Sri Lanka, 1994

    Sinhalese Monastic Architecture: the Vihras of

    Anurdhapura, Seneka Bandaranayake, OrientalBlackswan Private Limited, Hyderabad, India,

    2009

    Figure 1. Composite of Photos of the Jethavana

    Image House

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    Figure 2. Geographically Referenced Satellite Image

    of the Jethavana Image House Captured by SU

    Figure 3. Development of the Footprint of the

    Jethavana Image House based on the Satellite

    Image

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    Figure 4. Development of the Superstructure of theJethavana Image House

    Figure 5. Completed Superstructure of the

    Jethavana Image House

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    Figure 6. Illustration of Architectural Details of the

    Jethavana Image House

    Figure 7. Overall View of the Jethavana Monastery

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    Figure 8. Sunrise View of Jethavana Bodhigara

    Railing Site

    Figure 9. Present Day View of the Pond Near the

    Uposathaghara

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    Figure 10. A Model View of the Pond Near the

    Uposathaghara