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Perception-based High Definition Haptic Rendering Ikumi Susa Yuto Ikeda Takashi Tokizaki Hironori Mitake Makoto Sato Shoichi Hasegawa University of Electro-Communications P & I lab. Tokyo Institute of Technology Keywords: haptic redering, force feedback, rigid-body simulation 1 Perception-based Haptic Rendering Haptic perception is essential for dexterous object manipulation in both real and virtual world. Recently, haptic interaction is being researched for manipulation in virtual environment. Conventional haptic rendering employs penalty method which cal- culates feedback forces using only spring-damper model [Ruspini et al. 1997]. High frequency (1 kHz-) simulation is required for stable control over haptic interfaces for meaningful haptic interac- tions. However, high frequency simulation tends to cause overflow of computational quantity and make simulation for virtual worlds in large scale difficult. Perception-based High Definition Haptic Rendering(Perception- based HDHR) calculates feedback forces regarding not only phys- ical law but also nature of human perception. This rendering is make possible using haptic interfaces whose frequencies are around 1 kHz and physical simulators based on analytical methods. Con- sequently, Perception-based HDHR presents rich haptic perception for large scale virtual worlds (Fig.1). Figure 1: Perception-based HDHR 2 Innovation Perception-based HDHR displays properties of objects such as ma- terial, viscosity and elasticity respecting the nature of human per- ception and cognition under the constraints of controls and compu- tational quantity. Humans perceive objects shape via normal forces, dynamics (inertia and visco-elasticy) from the relations of applied forces and motions of objects, and material properties from vibra- tion forces caused by contact between objects. First, let us consider perception of material. Vibrations are one of the major cues for perception of material and simulation of such kind requires high resolution deformable models and high fre- quency update. However, humans seem to perceive only spectrum and envelope of vibration or precise waveform of vibration seem not to be very important. Therefore, waveform of the vibration e-mail:{ susa,ikeda,tokizaki,mitake,hase} @hi.mce.uec.ac.jp e-mail: [email protected] could be generated from spectrum and envelope model from ex- perimental data aside from feedback force which represents object shapes[Okamura et al. 2001]. Another example is perception of inertial and visco-elastic proper- ties. Humans perceive dynamics of objects from the relation be- tween applied forces and motion of objects which are touched by hands. Simulations of this relation require high frequency update and consideration to effects of all objects that are in contact with the users hands. Therefore, we propose a linear model for the rela- tion as an approximation and calculate the parameter of the model in the low frequency simulation for the whole virtual world. Then, the high frequency simulator calculates only the linear model whose computational cost is far small than the original simulation. The lin- ear model cannot account for collision impulses given from objects not belonging to the contact group. Impulsive forces should be ap- plied to the user s hand for consistency involving visual and haptic cues. Because visual cues have low time precision, these forces are easily achieved by simple transmission of impulsive forces. Figure 2: The System Overview 3 Vision Perception-based HDHR is an application of psychophysical knowledge of haptics. It brings high fidelity haptic sensation to low cost virtual environments with ordinary haptic devices. Thanks to psychophysical knowledge of haptics, Perception-based HDHR en- ables rich haptic interactions along with human perception without special devices. Recent remarkable progress on haptics have been opened by insep- arable developments of psychophysics and interface devices. We hope to involve haptic rendering into this revolution. References OKAMURA, A. M., DENNERLEIN, J. T., AND CUTKOSKY, M. R. 2001. Reality-based models for vibration feedback in virtual en- vironments. ASME/IEEE Transactions on Mechatronics 6, 3. RUSPINI , D. C., KOLAROV, K., AND KHATIB, O. 1997. The haptic display of complex graphical environments. In Proc. of SIGGRAPH 97 Computer Graphics, ACM SIGGRAPH, 345– 352.

Perception-based High Definition Haptic Rendering · 2015. 4. 21. · Perception-based High Definition Haptic Rendering Ikumi Susa∗ Yuto Ikeda ∗ Takashi Tokizaki ∗ Hironori

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  • Perception-based High Definition Haptic Rendering

    Ikumi Susa∗ Yuto Ikeda∗ Takashi Tokizaki∗ Hironori Mitake∗ Makoto Sato† Shoichi Hasegawa∗

    University of Electro-Communications∗ P & I lab. Tokyo Institute of Technology†

    Keywords: haptic redering, force feedback, rigid-body simulation

    1 Perception-based Haptic Rendering

    Haptic perception is essential for dexterous object manipulation inboth real and virtual world. Recently, haptic interaction is beingresearched for manipulation in virtual environment.

    Conventional haptic rendering employs penalty method which cal-culates feedback forces using only spring-damper model [Ruspiniet al. 1997]. High frequency (1 kHz-) simulation is required forstable control over haptic interfaces for meaningful haptic interac-tions. However, high frequency simulation tends to cause overflowof computational quantity and make simulation for virtual worldsin large scale difficult.

    Perception-based High Definition Haptic Rendering(Perception-based HDHR) calculates feedback forces regarding not only phys-ical law but also nature of human perception. This rendering ismake possible using haptic interfaces whose frequencies are around1 kHz and physical simulators based on analytical methods. Con-sequently, Perception-based HDHR presents rich haptic perceptionfor large scale virtual worlds (Fig.1).

    Figure 1: Perception-based HDHR

    2 Innovation

    Perception-based HDHR displays properties of objects such as ma-terial, viscosity and elasticity respecting the nature of human per-ception and cognition under the constraints of controls and compu-tational quantity. Humans perceive objects shape via normal forces,dynamics (inertia and visco-elasticy) from the relations of appliedforces and motions of objects, and material properties from vibra-tion forces caused by contact between objects.

    First, let us consider perception of material. Vibrations are oneof the major cues for perception of material and simulation ofsuch kind requires high resolution deformable models and high fre-quency update. However, humans seem to perceive only spectrumand envelope of vibration or precise waveform of vibration seemnot to be very important. Therefore, waveform of the vibration

    ∗e-mail:{ susa,ikeda,tokizaki,mitake,hase} @hi.mce.uec.ac.jp†e-mail: [email protected]

    could be generated from spectrum and envelope model from ex-perimental data aside from feedback force which represents objectshapes[Okamura et al. 2001].

    Another example is perception of inertial and visco-elastic proper-ties. Humans perceive dynamics of objects from the relation be-tween applied forces and motion of objects which are touched byhands. Simulations of this relation require high frequency updateand consideration to effects of all objects that are in contact withthe users hands. Therefore, we propose a linear model for the rela-tion as an approximation and calculate the parameter of the modelin the low frequency simulation for the whole virtual world. Then,the high frequency simulator calculates only the linear model whosecomputational cost is far small than the original simulation. The lin-ear model cannot account for collision impulses given from objectsnot belonging to the contact group. Impulsive forces should be ap-plied to the user’s hand for consistency involving visual and hapticcues. Because visual cues have low time precision, these forces areeasily achieved by simple transmission of impulsive forces.Sensor & Perception•Motion• Timing of Impact

    • MaterialHigh Freq.Local SimulationHigh Freq.VibrationPerception-based High Definition Haptic RenderingPerception-based High Definition Haptic Rendering

    DisplayH.F.H.F.

    L.F.Low Freq.World SimulationH. F.Haptic Device

    • Shape• DynamicsF a1a2 a3Figure 2: The System Overview

    3 Vision

    Perception-based HDHR is an application of psychophysicalknowledge of haptics. It brings high fidelity haptic sensation to lowcost virtual environments with ordinary haptic devices. Thanks topsychophysical knowledge of haptics, Perception-based HDHR en-ables rich haptic interactions along with human perception withoutspecial devices.

    Recent remarkable progress on haptics have been opened by insep-arable developments of psychophysics and interface devices. Wehope to involve haptic rendering into this revolution.

    References

    OKAMURA , A. M., DENNERLEIN, J. T.,AND CUTKOSKY, M. R.2001. Reality-based models for vibration feedback in virtual en-vironments.ASME/IEEE Transactions on Mechatronics 6, 3.

    RUSPINI, D. C., KOLAROV, K., AND KHATIB , O. 1997. Thehaptic display of complex graphical environments. InProc. ofSIGGRAPH 97 Computer Graphics, ACM SIGGRAPH, 345–352.