Preamble Ppt Eit401wt.080310

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    INDEXINDEX

    PREAMBLE STRUCTURE

    HOLISTIC FIX

    KEY CONCEPT

    KEY RESEARCH AREA

    KEY APPLICATION INDUSTRIAL APPLICATION

    RESEARCH

    HOW WE STUDY

    KEY JOBS

    PROJECTS ONE CAN DO TRENDS

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    PREMBLE STRUCTUREPREMBLE STRUCTURE

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    TEACHERS INTRODUCTION

    1. NAME OF THE INSTRUCTOR

    2. CABIN LOCATION

    3. TELEPHONENO.4. EMAIL-ID

    5. MEETING HOURSFaculty should provide 1 hour on all week dayspreferably between extended lunch break.

    4

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    HOLISTIC FIX OF HUMAN COMPUTERHOLISTIC FIX OF HUMAN COMPUTER

    INTERACTIONINTERACTION

    PREREQUISITES

    Basic Knowledge of Computer

    Some idea of Interfaces.

    Fundamentals of user-centered approach.

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    HOLISTIC FIXCONTINUEDHOLISTIC FIXCONTINUED

    PRE REQUISTES

    (3rd Semester)

    Software Engineering

    6

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    SCOPE IN RELATED FIELDSSCOPE IN RELATED FIELDS

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    THE FUNCTIONS OF USER

    INTERFACE

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    User

    Interface

    Help to open file Error

    User

    Input

    User

    Computer

    System

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    FACTORS IN INTERFACE DESIGNFACTORS IN INTERFACE DESIGN

    Factors affecting

    Interface Design

    Human

    Factors

    Software

    Factors

    Hardware

    Factors

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    WATERFALL MODEL

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    Requirement

    Analysis

    Task

    Analysis Evaluation

    And

    Prototyping

    ImplementationOperation andMaintenance

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    STAR MODELSTAR MODEL

    It is more appropriate foruser interface design

    process.The emphasis of

    the star model is on

    evaluation.The starmodel also implies that

    designing user interfaces

    can be either bottom-up

    or top-down or

    both,indicating thattheres no right or wrong

    approach in starting the

    design process.

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    USERUSER--CENTRIC DESIGN PROCESSCENTRIC DESIGN PROCESS

    User and

    User-Centered

    Design

    Approach

    User knowledge

    Working

    Environment

    User needs& Expectation

    Hardware

    Factors

    Software

    Factors

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    USABILITY

    Usebility is how well users can learn to use a product and how quickly and easily they

    can accomplish tasks & how satisfied they are with the process.It is more

    appropriate for user interface design process.

    Usability Measures:-

    Ease of learning- How fast a user who has never used the site before canlearn it well enough to accomplish tasks.

    Efficiency of use- How fast the user can accomplish tasks having learned the system.

    Memorability- Having used the system before,how well the user remembers it

    without having to start over and learn it again.

    Error frequency and sevrity- How serious and often users make errors and how users

    recover from these errors.

    Subjective Satisfaction- How much the user likes using the system.

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    USABILITYUSABILITY

    . Analysis- Analyze everything that has an impact on site,paying special attention to usersand their needs

    Prototype- It is used for testing.

    Evaluate- The designs should be evaluated and enhanced as often as needed.

    Design- It is important to evaluate the design to criteria of effectiveness and efficiiency.

    Site Build- Built the site using standard compliant valid coding to develop a good,useful

    site.

    Post Launch- After the site was launched,ongoing usability checks should be performed.

    User feedback gives a great opportunity to further enhance the site.

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    ERGONOMICS- WHAT IS IT?

    Derived from two Greek words:

    Nomoi meaning natural laws

    Ergon meaning work

    Hence, ergonomists study human capabilities in relationship towork demands

    Ergonomics is the science of co-ordination the physical and

    psychological aspects of human beings with their working

    environment.Although computers present us with greatopportunities for making our work easier, they do present some

    health and safety risks if used incorrectly. The science of

    ergonomics tells us how to use computers correctly.

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    3 MAIN ERGONOMIC PRINCIPLES:

    1. Work activities should permit worker to adopt

    several different healthy and safe postures.

    2. Muscle forces should be done by the largestappropriate muscle groups available

    3. Work activities s/b performed with joints at about

    mid-point of their ROM (esp. head,trunk,UE)

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    PHYSICAL ERGONOMICSPHYSICAL ERGONOMICS

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    Research related to Human Computer InteractionResearch related to Human Computer Interaction

    The HCIL has conducted a broad range of research over the years,and continues to pursue several areas in depth.

    Some of the emerging areas of research in Human Computer

    Interactionare given below:

    Communities Design Process

    Digital Libraries

    Physical Devices

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    Research TopicResearch Topic CommunitiesCommunities

    wSocial Computingis a new field of HCI that focuses on the design, evaluation, maintenance and

    social interaction via digital technology. Its roots lie in computer science, information systems,

    technology and psychology just like HCI. In addition social computing draws heavily on sociology,

    social psychology, anthropology, communication, education, economics, marketing and, of course,

    HCI.

    wOnline Communities consist of people who come together online and interact socially to achieve

    some kind of goal. Community is not the same as the software platform that supports it - an

    obvious fact for some, but unfortunately not everyone. Many e-commerce sites fail because

    developers think that by adding community software they are creating a community. Software

    alone is not enough, nor is usability; attention must be paid to supporting social interaction (i.e.,

    sociability) through a combination of software design and social support.

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    Research TopicResearch Topic Design ProcessDesign Process

    How we design new technologies has a profound effect on what these new technologiesultimately can be. Each time we make decisions about the design process, the final

    product or research can dramatically change. The design process of technology is as much

    a part of our research at the HCIL as the actual technologies we make. Our research here

    is concerned with how we can bring users into the design process. We see the role of users

    as everything from active partners, to inspectors or testers, to research participants that

    are observed and/or interviewed. We are exploring these roles with users as a way to

    better understand and shape the technology design process for the future.

    Children are looking at a low tech prototype of a

    classroom of the future.

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    Research TopicResearch Topic Digital LibrariesDigital Libraries

    We seek to aid designers of digital library interfaces and web sites in creating

    comprehensible, predictable and controllable environments for their users. Our

    work on interactive exploration of digital materials goes back to the early research

    on Hypertext in 1983 with the development of HyperTies. In our more recent

    projects we promote visual previews and overviews to allow users to rapidly

    discriminate objects of interest from those not of interest, and to more fully

    understand the scope and nature of a digital library.

    A library that provides free access to children's books from around the world. By

    ensuring access to books from many cultures and in diverse languages, we foster

    a love of reading, a readiness to learn, and a response to the challenges of world

    illiteracy.

    A library that provides free access to children's books from around the world. By

    ensuring access to books from many cultures and in diverse languages, we foster

    a love of reading, a readiness to learn, and a response to the challenges of world

    illiteracy.

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    Research TopicResearch Topic Physical DevicesPhysical Devices

    While computers are often thought of as consisting of a monitor, keyboard and mouse,there are actually many other possibilities. From cell phones and MP3 players to

    medical devices, and even furry robotic animals - we have been exploring the range of

    ways that people can interact with computers. Human senses are not limited to vision,

    and include touch and hearing. Our research at HCIL on physical interfaces is

    concerned with the development of new physical interfaces which broaden the use of

    computers outside the standard computer environments. We believe that by changing

    the place where users and technolgy meet, we can make new work, play, living andlearning experiences possible.

    Dual/Multi Display Electronic Readers

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    Top Companies of Human Computer Interaction (withTop Companies of Human Computer Interaction (with

    links)links)

    IBM. www.ibm.com

    Microsoft www.microsoft.com

    Google. www.google.com

    Yahoo! www.yahoo.com

    Sprint. www.sprint.com

    UUCP www.uucp.org

    Mozilla www.mozilla.com

    Reliance Infocomm www.relianceinfo.com

    Wipro www.wipro.com

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    Projects that can be doneProjects that can be done

    1. Shape Writing Technology

    Emphasis on how a user can interact with mobile phones, handheld devices,

    PDAs and Tablet PCs without a mouse or keyboard.

    The ShapeWriter research project was founded in 1999 at the IBM Almaden

    Research Center against the backdrop of 1. User computing was moving beyond

    the desktop but user interaction, particularly text entry, remains a key challenge to

    the future of mobile computing. 2. Writing systems are rarely scientifically

    researched or systematically designed but new forms of computing bring forth

    opportunities to invent and research novel writing methods. 3. The tension

    between ease of use for novice users and high efficiency for expert users,

    critically raised and studied in the research of marking menus, should be a

    central and general research question in Human-Computer Interaction. Text entry,

    being an intense interaction process, is a critical test bed for such research.

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    Projects that can be doneProjects that can be done

    2.Web Accessibility

    The accessibilityWorks project has created accessibility extensions to the Firefox browser.

    These extensions enable Web pages to be changed 'on the fly' to meet individual user

    needs.

    IBMs accessibilityWorks software transforms the results of HTTP requests using a

    combination of both client and server technologies, taking advantage of the major strengths

    of each. Key features of the technology are:

    - Dynamic manipulation of Web content so that content providers need not rewrite their web

    pages to make them available to a wide range of user abilities.

    - To provide a unified approach to accessibility, users can apply transformations in

    combination to address users who have multiple limitations.

    - Personal preferences for page transformations can be applied by logging in to the project's

    server from any computer, providing for portability. No special devices are required.

    - An easy-to-use interface for setting preferences accommodates users new to computing.

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    THANK YOU

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