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InBCT 3.2 Peer-to-Peer communication/computation Cheese Factory -project http://tisu.it.jyu.fi/cheesefactory. Prof., D.Sc. (EE) Jarkko Vuori Faculty of Information Technology Dept. of Mathematical Information Technology Embedded Systems - PowerPoint PPT Presentation
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UNIVERSITY OF JYVÄSKYLÄ
InBCT 3.2Peer-to-Peer communication/computationCheese Factory -projecthttp://tisu.it.jyu.fi/cheesefactory
Prof., D.Sc. (EE) Jarkko VuoriFaculty of Information Technology
Dept. of Mathematical Information TechnologyEmbedded Systems
[email protected]://tisu.it.jyu.fi/embedded/http://tisu.it.jyu.fi/~mimic/
2003
UNIVERSITY OF JYVÄSKYLÄ
Agenda
1. What is P2P (shortly)?
2. InBCT 3.2 research project 2003Q3 status 2004 (in future)
2003
UNIVERSITY OF JYVÄSKYLÄ
P2P Introduction Recently, the peer-to-peer (P2P) paradigm for
building distributed applications has gained attention from both industry and the media
Peer-to-peer: classical definition– A P2P system is composed of a distributed collection of peer
nodes– Each node is both a server and a client:
• may provide services to other peers• may consume services from other peers
Completely different from the client-server model, where:– Few specialized servers provide services to a large
number of clients
2003
UNIVERSITY OF JYVÄSKYLÄ
Why P2P?
Despite its poor reputation, P2P is extremely interesting from a technical point of view:– Its completely decentralized model enables the development of
applications with
• high-availability
• fault-tolerance
• scalabilitycharacteristics previously unseen in Internet
– It exploits what has been defined the “dark matter” of Internet
• Unused CPU and storage capacity (in idling PCs)
– Moreover, P2P is not limited to file-sharing, but it can be applied to distributed computing and collaboration tools
– P2P can also be viewed as a robust information diffusion media
2003
UNIVERSITY OF JYVÄSKYLÄ
P2P Services
Areas of applicability of P2P– sharing of information
• information diffusion over net• distributed web servers, distributed media repository
– sharing of storage capacity• distributed file system, distributed search engine
– sharing of CPU time• parallel computing
– sharing of human presence• the “P” in P2P is “Person”
– sharing of connectivity• resilient overlay networks
2003
UNIVERSITY OF JYVÄSKYLÄ
Peer-to-Peer: Key Questions
Does it work?– can we find the data? (main InBCT 3.2 topic)
• Because data communication is already discussed under the Ad Hoc -topic
– query success rates• length of query paths
Does it scale?– logarithmic / linear / polynomial
Is it robust?– participants are unreliable (future InBCT research topic)– different failure modes possible
Is it efficient?– using communication resources efficiently
Information diffusion– the speed of information spreading (future InBCT research topic)
2003
UNIVERSITY OF JYVÄSKYLÄ
P2P Mobileencounter networks
Information distributes over mobile device encounters (Mobile P2P is a future distribution model)
– no centralized server, zero configurability, free communication bandwidth, no infrastructure
Applications– information distribution– e.g. cheapest bulk product search (gasoline)
1. gasoline payment with mobile device2. mobile devices communicates with each
other (e.g. Bluetooth)3. everybody tells what he/she has paid for the
gas and gets in exchange prices of other gas stations
4. based on this information, mobile device can recommend the cheapest place to fill the tank
– boosts the market based economy by giving equal info over the market situation to all participants
2003
UNIVERSITY OF JYVÄSKYLÄ
Why to make research in this field
Scientific (and education) aspect (universities)– resource finding problems– modelling information diffusion
Social aspect (universities and companies)– changes the structure of the society (and social code)
Mobile terminal builder– this new information diffusion method enables new applications
• Games Software maker
– How to implement those P2P-systems Operator
– P2P distributed media will be opened by certificate• certificate is moved over operators network
Content producer– new distribution channels needs new content
2003
UNIVERSITY OF JYVÄSKYLÄ
Structure of the project
Niko Kotilainen Chedar P2P
platformTommi Myöhänen
P2PCoreSearch
algorithms
Niko KotilainenPeer-to-Peer Studio
MoPeDiMobile Chedar /
BlueCheese
InBCT
Yomi
Departmentof MIT
Mikko VapaJoni Töyrylä
Adaptive searchalgorithms
(neural computing)
Matthieu WeberFormation ofP2P networks
Annemari AuvinenManagement of
connections andtopology
?Power-law
basic research
Sergiy NazarkoDistributeddata fusion
Jani KurhinenVesa Korhonen
Diffusion ofinformation in P2P networks
Sauli TakkinenNew applications
of mobile P2Pnetworks
Vagan TerziyanHermanni Hyytiälä
Eetu OjanenSemantic web in
P2P networks
Theoretical Practical
Niko KotilainenJoni TöyryläP2P network
simulator
Oleksiy VolovikovGasoline Price
ComparisonSystem
Matthew KamInformation
diffusionsimulator
2003
UNIVERSITY OF JYVÄSKYLÄ
Status of the project
P2P platform Chedar is working Distributed data fusion
– running ok on the Chedar platform– simple test set-up now, full demo version ready at Q4
Search algorithm (resource discovery in P2P networks)– Neural optimized algorithm working ok
• Report will be ready Q2, publication Q2, 2nd publication Q4 Formation of P2P networks
– First simulator version running now– Publication ready Q2
Master’s Thesis– Annemari Auvinen (Chedar and its algorithms) will be ready Q4– Joni Töyrylä (analysis of NeuroSearch) will be ready 2004– Tommi Myöhänen (Search algorithm comparison) will be ready 2004– Oleksiy Volovikov (Gasoline price comparison system) will be ready 2004
Licentiate’s thesis– Jani Kurhinen (information diffusion modelling in mobile P2P environment) will be
ready 2004
2003
UNIVERSITY OF JYVÄSKYLÄ
Next steps (2004 Q1)
Distributed datafusion application development– Full distributed datafusion (fault tolerant) demo version
Neuroprogrammed search algorithm– Why this algorithm is working so well?
– How to apply to mobile environment (where topology is changing rapidly)?
– Development of the P2P-network simulator
• NS2 does not support training of neural networks Modelling/Simulating information diffusion in P2P environment
– First simple simulator running Development of the first version of mobile-P2P platform using
Bluetooth