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Robots and avatars as educational language learning tools? Dr.-Ing. Kirsten Bergmann Bielefeld University AZIONI A SUPPORTO DEL PIANO “TRENTINO TRILINGUE” Sviluppo delle risorse professionali e predisposizione di strumenti di apprendimento e valutazione (Codice: 2015_3_1034_IP.01) Questa iniziativa è realizzata nell'ambito del Programma operativo FSE 2014 – 2020 della Provincia autonoma di Trento grazie al sostegno finanziario del Fondo sociale europeo, dello Stato italiano e della Provincia autonoma di Trento La Commissione europea e la Provincia autonoma di Trento declinano ogni responsabilità sull’uso che potrà essere fatto delle informazioni contenute nei presenti materiali

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Page 1: Robots and avatars as educational language learning tools?trilinguismo.iprase.tn.it/documents/11058/1326553/Bergmann.pdf/... · strumenti di apprendimento e valutazione (Codice: 2015_3_1034_IP.01)

Robots and avatars as educational language learning tools?

Dr.-Ing. Kirsten BergmannBielefeld University

AZIONI A SUPPORTO DEL PIANO “TRENTINO TRILINGUE” Sviluppo delle risorse professionali e predisposizione di strumenti di apprendimento e valutazione (Codice: 2015_3_1034_IP.01)

Questa iniziativa è realizzata nell'ambito del Programma operativo FSE 2014 – 2020 della Provincia autonoma di Trento grazie al sostegno finanziario del Fondo sociale europeo, dello Stato italiano e della Provincia autonoma di TrentoLa Commissione europea e la Provincia autonoma di Trento declinano ogni responsabilità sull’uso che potrà essere fatto delle informazioni contenute nei presenti materiali

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One-to-one tutoring

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Classroomeducation

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One-to-one tutoring vs. group education

Distinct advantages shown forone-to-one tutoring over classroom teaching

• 2 standard deviations improvement (Bloom 1984, p. 4):“the average tutored student was above 98% of the students in the control class”

• More recent research has shown smaller effects (VanLehn,2011)

But one-to-one tutoring is not feasible in traditional classroom arrangements

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Can we transfer the benefitsof human one-to-one tutoringto digital learningtechnology?

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Progress: Humanoid robots and virtual humans

• Increasingly realistic and expressive appearance

• Advances in input recognition/ interpretation (speech, attention,affect/emotion, …)

• Effects in interaction with humans: Credibility, competence, trust, communicative behavior

• Application domains: Health care, elderly care, entertainment, and education

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Humanoid robots and virtual humansas learning partners?

Transferring the benefits of human-humantutoring to instructional communication and computer-supported learning

+ personalization

+ flexible availability

+ patient

+ can approach children with migration background in L1

Research tool to optimize human tutoring

• Studies: Manipulating subtle aspects of communicative behavior and observing cognitive and social outcome

• Inferring advice for human teachers

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Virtual humans and robots for education— what we know so far…

Saerbeck et al. (2010) The role of social supportiveness

• Children learned an artificiallanguage (“Toki Pona”)

• Level of robot’s social supportiveness was manipulated (e.g. non-verbalfeedback, attention guiding, smiling)

• Higher social supportiveness had a positive effect on learning outcome (vocabulary, grammar, pronunciation) and students motivation

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Virtual humans and robots for education— what we know so far…

Alemi et al. (2014, 2015)Effects of a social robot on learners’ anxiety and attitude

• Teacher was accompanied by a robot assistant (vs. no robot)

• Students in the robot group had great fun in the learning process and believed they were learning more effectively

• Robot helped to boost their motivation in the long run

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Virtual humans and robots for education— what we know so far…

Herberg et al. (2015)Robot watchfulness hinders learning performance

• Children learned French and Latin rules from a robot tutor and filled in worksheets applying the rules to translate phrases

• Robot watched children as they filled in worksheet items (or not)

• Better performance when the robot looked away

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Virtual humans and robots for education—what we know so far…

Tanaka & Matsuzoe (2012, 2015)Learning by teaching a care-receiving robot

• Japanese children teach word meaning to a robot — can this promote learning English words?

• Learning outcome was improved whenthe robot was present (vs. no-robotcontrol) for verbs

Moriguchi et al. (2011)Can 4/5 year-olds learn vocabulary from a robot?• 4-year-olds learned better from human vs. robot stimulus (both on video)

• No difference between human vs. robot stimulus at age 5

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Virtual humans and robots for education— what we know so far…

Is tutoring with humanoid robots effective for language education?

• The potential of robots for language learning seems to be considerable

• But still many unanswered and underexplored scientific and technological issues

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Designing a child-friendlytutor robot that can be usedto support teachingpreschool children a secondlanguage (L2) by interactingwith them

L1

GermanDutchTurkish

L2

English

L1

Turkish

L2

DutchGerman

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+

Methodology

Observations Realization Evaluation

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Major challenges

• Perceive and recognize the child’s verbal and nonverbalsignals and input provided over the tablet

• Monitor the child’s learning progress and behavior

• Respond adequately to the child via robot (speech, gesture,…) and tablet output while considering learning outcome andmotivation, engagement, fun

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TTS/Prosody

NonverbalSynthesis

ASRMultimodal Input Interpretation

Vision Recogn.

Multimodal Output Generation

ChildModel

InteractionModel

InteractionManagement

Tablet Input Context Interpret.

Technical architecture

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1 . H o w c a n w esupport vocabularylearning by meansof embodiment?

2. How can we makethe i nteractionsadaptive towardschildren’s individualneeds?

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1 . H o w c a n w esupport vocabularylearning by meansof embodiment?

2. How can we makethe i nteractionsadaptive towardschildren’s individualneeds?

Research in cooperation with

Manuela Macedonia

Johannes-Kepler University, Linz Max-Planck Institute for HumanCognitive and Brain Sciences, Leipzig

Astrid Rosenthal-von der Pütten

University Duisburg-Essen

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Enactment effect

Performing gestures when encoding verbal information enhances memory

• “Enactment effect” (Engelkamp & Krummnacker, 1980)

• “Subject performed task effect” (Cohen, 1981)

- for different materials: verbs, phrases, actions withreal objects, common and bizarre actions

- for different subjects: healthy, mentally impaired,memory impaired, young and elderly participants,students, children

- with different tests: recognition, free recall, cuedrecall

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Enactment as a tool to enhance learningApplication on second language learning

Higher memory performance when using gestures whilelearning novel language materials

• English-French expressions; short- and long-termeffects (Quinn-Allen 1995)

• Artificial language; short- and long-term effects(Macedonia 2003; Macedonia et al. 2010, Macedonia et al. 2011)

• French-English: words + gestures vs. pictures;children (Tellier 2008)

• English-Japanese action verbs: speech + gestures vs.repeated speech (Kelly et al. 2009)

Enactment effect for foreign language materials reproducible with virtual characters?

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Study

•45 word pairs (concrete nouns): German - Vimmi

•Vimmi: Artificial corpus following Italian phonotactic rules, developed for experimental purpose (Macedonia et al. 2010; Macedonia et al. 2011)

• Items controlled for length in Vimmi and frequency (i.e.,concept familiarity) in German

Vimmi Germanpuneri Handtuch (towel)

giketa lamubegaboki...

Blume Stuhl Spiegel...

(flower)

(chair)

(mirror)

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Study

Within-subjects design with 3 training conditions

• Human (15 items)Spoken and written words + gesture stimuli by actress;Imitation by participants

• Agent (15 items)Spoken and written words + gesture stimuli by agent;Imitation by participants

• Control (15 items)Spoken and written words; Imitation by participants

Items trained in 9 blocks of 5 word pairs each, 45min daily over 3 days

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Agent Stimulus Example

Ohrring — gelori

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Ohrring — gelori

Human Stimulus Example

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****

*

Results(Bergmann & Macedonia 2013; Macedonia, Bergmann et al. 2014)

Control Actress Virtual character

50 *

37,5

25

50

37,5 **

25

12,5 12,5

0Day 1 Day 2 Day 3

0Day 30

Effects of time (F2,56 = 187.26, p > .001) andstimulus type (F2,56 = 4.24, p = .019)

Effects of stimulus type(F2,56 = 3.68 , p = .032)

Fre

e r

ecal

l

Fre

e r

ecal

l

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.50PerformanceLowPerformer HighPerformer

.40

.30

.20

.10

Human Agent Control

Training condition

High- vs. low-performing participants(Bergmann & Macedonia 2013; Macedonia, Bergmann et al. 2014)

Median split according to overall performance

• 16 high-performing participants (mean performance: 45.4%) vs.• 13 low-performing participants (mean performance: 21.2%)

Significant interaction effect: Stimulus type x performance (F2,56 = 4.37 , p = .017)

HG AG ConHG AG ConTraining

Fre

e R

ecal

l (%

)

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1 . H o w c a n w esupport vocabularylearning by meansof embodiment?

2. How can we makethe i nteractionsadaptive towardschildren’s individualneeds?

Using a virtual character in gesture-supported vocabulary training

• Can increase learning outcome just as input from human actress

• Learner dependency: Especially high-performers can profit from the virtual character

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1 . H o w c a n w esupport vocabularylearning by meansof embodiment?

2. How can we makethe i nteractionsadaptive towardschildren’s individualneeds?

Research in cooperation with

Thorsten Schodde

Bielefeld UniversityStefan Kopp

Bielefeld University

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Interaction management

‣ Content: Next item to be learned/repeated

‣ Tutoring strategy: How to present the content?

‣ Integrating breaks, games etc.

‣ Feedback

‣ …

Interaction management

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Interaction management

‣ Content: Next item to be learned/repeated

‣ Tutoring strategy: How to present the content?

‣ Integrating breaks, games etc.

‣ Feedback

‣ …

Interaction management

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Example of adaptive item selection

Words to be learned‣ hippo‣ horse‣ monkey‣ ladybug‣ chicken‣ bird

[0.5][0.5][0.5][0.5][0.5][0.5]

System’s initial predictions about the learner’s knowledge (range

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0 . 0 - 1.0)

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Example of adaptive item selection

Words to be learned‣ hippo‣ horse‣ monkey‣ ladybug‣ chicken‣ bird

[0.5][0.5][0.5][0.5][0.5][0.5]

Ich sehe was wasDu nicht siehst und

das heisst aufEnglisch “hippo”

Child’s task is to select the correctpicture from a set of pictures (task

difficulty can vary via amount of

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distractor images!)

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Example of adaptive item selection

Words to be learned‣ hippo‣ horse‣ monkey‣ ladybug‣ chicken‣ bird

[0.5][0.5][0.5][0.5][0.5]

[0.7][0.3]

Ich sehe was wasDu nicht siehst und

das heisst aufEnglisch “hippo”

Child’s task is to select the correctpicture from a set of pictures (task

difficulty can vary via amount of

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distractor images!)

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Example of adaptive item selection

Words to be learned‣ hippo‣ horse‣ monkey‣ ladybug‣ chicken‣ bird

[0.5][0.5][0.5][0.5][0.5]

[0.7][0.3]

Ich sehe was wasDu nicht siehst und

das heisst aufEnglisch “hippo”

Depending on predicted knowledge

state, task difficulty can be adapted

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Hippo 0.5

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.5

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.29

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.29

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.33

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.33

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.19

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.19

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.22

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.22

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.22

Horse 0.5

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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Hippo 0.22

Horse 0.66

Monkey 0.5

Ladybug 0.5

Chicken 0.5

Bird 0.5

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First evaluation with adult learners

• Learning vocabularies in a game-like scenario: “I spy with my little eye…”:

- Robot names object features (color, shape, …) in L2

- 10 words from artificial language “Vimmi” (Macedonia et al. 2010)

- Participants respond by selecting an object on the tablet

• Between-subjects design with 2 experimental conditions (N=20 per condition):

- Selection of vocabularies based on predicted knowledge state

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- Random selection of vocabularies

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Example runs

Adaptive condition Random condition

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Evaluation results

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1 . H o w c a n w esupport vocabularylearning by meansof embodiment?

2. How can we makethe i nteractionsadaptive towardschildren’s individualneeds?

Predicting learners’ skills on the basis of observations and taking according action

•Learners performance can be increased by personalized robot tutoring

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1 . H o w c a n w esupport vocabularylearning by meansof embodiment?

2. How can we makethe i nteractionsadaptive towardschildren’s individualneeds?

•Taking further social signals by the child into account (e.g. emotional state, attention)

•Predicting the most adequate tutoring strategy(gestures vs. no gestures) on the basis of

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model

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Robots and avatars as educational language learning tools?

Questions& Discussion