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Sorcerous Legacy Necromancy (Death, Evil) Level:Sor/Wiz 9 Components: V,S,M,F, XP Casting time: One day Range: Self Saving throw: Will negates, see text Spel Resistance: Yes XP: 1000 Material component: Rare herbs and incenses worth 5,000 GP Focus: Glass from Leng This foul ritual allows the sorcerer to arrange for himself a new chance at life in the future at the cost of his offspring. If all goes well for the caster, he will be reincarnated as his own descendant after his death, possessing the body of his own bloodline. Casting the ritual requires large amount of exotic herbs that are mixed in effigies representing family ties. They are burned in middle o f a pentagram while chanting terrible vows to dark powers. Focus of the ritual m ust be a piece of weird green glass from the plateau of Leng, where time and spa ce twist and collide in strange ways. After the caster dies, the dreadful magic taints his bloodline. His children, gr andchildren and so forth born after his death will be suspect to the spell, havi ng nightmares that offer glimpses to the dead sorcerers past for their entire li ves. The sorcerer may decide during casting if he wishes to try to possess only certain gender or not. He may as well set the amount of years to pass after his death before the spell activates - it may be as little as one year or as much as millenias. Once the set amount of years has passed and a child of right gender is born to descendants of the sorcerer, the process of reincarnation begins. Upo n reaching an age set by the caster - often 18, 20 or the like - the offspring m ust make a Will save upon his birthday. If he fails, the nightmares intensify an d during the following two weeks, he will become permanently possessed by the de ad sorcerer. If the save is successful, the curse continues on to the next desce ndant and so forth, until some of them fails his save. The possessed body will retain its original physical ability scores. All other a bility scores, all skill ranks and all other capabilities will be replaced by th ose of the dead sorcerer. There is no way to revert this change. If the sorcerer had physical signs of Corruption before his death, these signs will slowly beco me apparent during the following year. The reborn sorcerer will gain no knowledg e whatsoever from the body of the unfortunate descendant he takes over. As such, he may be very much out of place if he has reincarnated far to the future. Expe riencing death has its price and the caster returns with one Major Insanity with no save. If the sorcerers bloodline is snuffed out before the spell activates o r a descendant fails his save, the spell ceases and the sorcerer is forever lost in whatever hell he had hidden his soul.

[Spell] Sorcerous Legacy

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Sorcerous LegacyNecromancy (Death, Evil)Level:Sor/Wiz 9Components: V,S,M,F, XP Casting time: One day Range: Self Saving throw: Will negates, see text Spel Resistance: YesXP: 1000Material component: Rare herbs and incenses worth 5,000 GP Focus: Glass from Leng

This foul ritual allows the sorcerer to arrange for himself a new chance at life in the future at the cost of his offspring. If all goes well for the caster, he will be reincarnated as his own descendant after his death, possessing the body of his own bloodline. Casting the ritual requires large amount of exotic herbs that are mixed in effigies representing family ties. They are burned in middle of a pentagram while chanting terrible vows to dark powers. Focus of the ritual must be a piece of weird green glass from the plateau of Leng, where time and space twist and collide in strange ways.

After the caster dies, the dreadful magic taints his bloodline. His children, grandchildren and so forth born after his death will be suspect to the spell, having nightmares that offer glimpses to the dead sorcerers past for their entire lives. The sorcerer may decide during casting if he wishes to try to possess only certain gender or not. He may as well set the amount of years to pass after his death before the spell activates - it may be as little as one year or as much as millenias. Once the set amount of years has passed and a child of right gender is born to descendants of the sorcerer, the process of reincarnation begins. Upon reaching an age set by the caster - often 18, 20 or the like - the offspring must make a Will save upon his birthday. If he fails, the nightmares intensify and during the following two weeks, he will become permanently possessed by the dead sorcerer. If the save is successful, the curse continues on to the next descendant and so forth, until some of them fails his save.

The possessed body will retain its original physical ability scores. All other ability scores, all skill ranks and all other capabilities will be replaced by those of the dead sorcerer. There is no way to revert this change. If the sorcerer had physical signs of Corruption before his death, these signs will slowly become apparent during the following year. The reborn sorcerer will gain no knowledge whatsoever from the body of the unfortunate descendant he takes over. As such, he may be very much out of place if he has reincarnated far to the future. Experiencing death has its price and the caster returns with one Major Insanity with no save. If the sorcerers bloodline is snuffed out before the spell activates or a descendant fails his save, the spell ceases and the sorcerer is forever lost in whatever hell he had hidden his soul.