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The Mystery Method How to Get Beautiful Women into Bed
= Mystery[U1] =
FOREWORD
Eric Clapton Jimi Hendrix 2006
PREFACE MV
CONTENTS002 004
006 01 010 02 017 03 024 04 037 05 A1
046 06 A2 064 07 A3 083 08 094 09 105 107
|
01 THE MYSTERY BEHIND CASANOVA
1725 1798 122 Sports Illustrated
Venusian arts MAXIM
Courtship
Google www.mysterymethod.com
Seven-hour Rule
demonstration of higher value peacocking preselection neg hired gun
20
canned material survivalreplication S R OK S R
Don Juan 122
02 THE ULTIMATE PURPOSE OF LIFE
engine of survival
crossbreeding
A. B. C. D.
A 28251 28251 36500
martial artsMARTIAL
venusian arts VENUSIAN
dynamic social homeostasis cerebral cortex
64.5
1970 Homo sapiens
S R
S R S R /
approach anxiety
S R
hierarchy of needs
Abraham Maslow
spiraling great collapse
28251
S R
social alignment
03 REWIRING HER ATTRACTION CIRCUITRY
emotional stimulation S R A2
/ peacocking/ lock-in prop plausible deniability
S R
discretion slut ASD ASD
Moxie
congruence test
indicator of interestIOI
S R investment
S R
S R Matador
S R
Vicomte de ValmontLes Liaisons Dangeruses
1. 2. 3.
4. rationalization
5. orbiters
backward-rationalize
S R
ASD ASD
04 RULES AND STRUCTURE OF THE GAME
M3 M3 Model group theory M3 Venusian arts gambitsnegfalse time constraint
calibration internalization
10 24
RELOAD
ATTRACT
ENTICE attractusattrahere ad+trahere SEDUCE 1.
2. 3.
seducere seapart+ducere
M3
M3
=
= =
1 +
2 = 3
=
friendship zone
M3
M3
1. 2. 3. 4.
Seducer
Fools mate solid game
protection shield
M3
player traps1. 2. 3.
IOI
Buyers Remorse
kiss
cyssan kussen foreplay
1929
fools mate fantasy
friendship zone
S R
M3
1. 2. 3. 4.
A C S
move bouncetime bridge
move bounce time bridge
M3
M3 AttactBuild Comfort Seduce
A1
C1
S1 S2LMR S3
A2 C2 A3 C3
A1A2A3C1C2C3S1S2S3A1 C1 S1 A2
C2 S2LMR LMRLast-minute resistance A3 C3 S3
A1
A2
A3C1
C2C3 C2 S1S2S3
MM
www.themysterymethod.com/forum
M3
M3 A1 A2 A3 C1 C2 C3 S1 S2 S3 A1A2A3 C1
C2
C3 S1 S2S3
05 A1 A1OPEN
A1
target richtarget poor lounge bar
www.mysterymethod.com
proximity
social proof
(opener)
leader-of-men
S R
pawn
canned material in the can routine stack
S R
A1 false time constraintsFTC
body rocking
1. 2. 3.
OK
1. 2. 3.
4.
5.
pecking
S R
incongruence
naturalization phase
negative social proof pivot
A1 A1
FTC
06 A2 A2FEMALE-TO-MALE INTEREST
negarbitrary target
demonstrate higher valueDHV A2
passive IOIs
indicator of disinterestIOD
A1 A2 IOI IOD A1 A2 IOI The Tao of SteveA1 A2
9 10 9 10
NO YES
neg []
10 8 10
photo routine OK
high
[]
IOD
A2
demonstration of lower valueDLV
S R DHV DHV DHV DHV DLV S R DHV DHV DHV
IOD
DHV IOI A2 DHV 1. 2.
90%
[]
frame
OK
IOI DHV
waypoint
1.
2.
3.
4. LJBFLets Just Be Friend
5. 6. 7. 8.
1.
2. 3. 4. 5.
accomplishment introduction 1. 2. 3. / / 4.
DHV
lock in
A1 A2
compliance test IOD DHV compliance threshold A2 180 A3
false disqualifier
CD
DHV
mnemonic device Peg System One-BunTwo-ShoeThree-TreeFourDoorFive-HiveSix-SticksSeven-HeavenEight-GateNine-LineTenHen
1 10 123456 78910CD === ===
A2
DHV external interrupt
obstacle / DHV A3 OK A3
OK A3
10 7 8 pawn 10 10 A3 7 7
pivot
merge forward merge backward
MM
A2
IOI
IOD
DHV DLV DHV IOI A2
A2
07 A3 A3MALE-TO-FEMALE INTEREST
A3 pair bonding
Yeahthat guy got off frame games DLV
hoop
IOI IOD
AFC
OK
26 28
22
compliance momentum
DHV role reversal
have standards
DHV IOI IOD
IOI IOI IOI IOD
kinesthetic
IOD IOIIOD
kino pinging IOI
IOD IOI DHV IOD A3
compliance testing IOI IOD
IOI
IOD DHV DHV DHV
1. DHV 2. DLV 3. IOI 4. IOD 5. CT
IOD DHV IOI IOI IOD IOI compliance momentum 65%
10 IOD
7 negative compliance
IOD IOI compliance threshold A3 C1 C1
C1 A2 OK
IOD
A2 IOI
token resistance consistency principle
IOI IOI IOI IOD qualifier
SOIstatement of interest
SOI
A3 IOI IOI IOI
IOI SOI IOI IOI particular identity
A3
IOD
DHV IOI
IOI
IOD
23
XX
DHV IOI
DHV
A1
A2
IOI
IOI
A3
A2A3
C1
A3
inner game
IOD
IOI IOD
A3
08 CONVERSATION
keep it real
freeze-out IOI 1 2 / IOI
C1C2 C3
C1= C2= C3=
C1C2C3 C1 C3
C1
C2
C1 C2 C2 C3
C1 C3 moving C1 C2 C2 C2 C3jumping
C1
C1 C1
C1 C1
C1
C1 C3 C1
OK C1
C1
M3 grounding routine
IOI
A3 C1
meant to be
Garden Georgia on My Mind A Perfect Circle Tool Tool CD []
IOI IOD
A3 shared realityconspiracy Murder-MarryShag
/
C1 IOD
S R C1 DHV
Machiavelli
10 advanced group theory 10 C1 C2 IOI IOI
9
WTF VH1
grounding A2 grounding reality A2A3
IOI IOI
A3
IOD
C1 C2 C2 C1
A3
09 MID-GAME AND END-GAME
C2
1
1:30
3 0:05
4 0:10
4 1:15
4
0:45 0:15
7
7 3:00
7 0:25
1 2
IODDHV
90/10 90% 10%
C2
C1 C1 C2 C2
C2 C2 C2 C3
blurring
IOD IOD DLV
Lovedrop
Lovedrop
A3
VIP
C3
C3 C3
C3 C3
C3
C3 C3
C3 S1
C3
S2
lastminute resistanceLMR
LMR LMR
A3 LMR C2
LMR token resistance
IOI
LMR
S3
Wilt Chamberlain NBA
C2
CALL
C3 C3 C3 S1
| CONCLUSION|GO FORTH AND CONQUER
LeBron James DVD Mysterys Video Archive mysterymethod.com
www.getattraction.com/members 0312360118 email
GlossaryAccomplishment introduction
Advanced group theory
AFCAverage frustrated chump
ASDAnti-slut defense
Approach anxiety
Approach invitation
Arbitrary target
Bait-hook-reel-release
A3 Blurring
Body rocking
Bounce
Buyers remorse
Calibration
Canned material
Cat theory
Comfort-building location
Compliance momentum
Compliance testing
Compliance threshold
Congruence testing
Consistency principle
Conspiracy
Courship
Cutting the thread
Decimal rating scale
6 OK10 6 DHV(Demonstration of higher value)
DLV(Demonstration of lower value)
Disarm
Discretion
Dynamic social homeostasis
Emotional stimulation
End-game
Engine of survival
External interrupt
False disqualifier
False time constraint
Fools mate
Fools mate fantasy
Frame
Frame games
Freeze-out
Friend
Friendship Zone
Gaming locations
Great collapse
Grounding
Group theory
M3 Having Standards
Hierarchy of needs
Hired gun
Hoop
/Incongruence
IOD(Indicator of disinterest)
IOI(Indicator of interest)
Inner game
Internalization
Investment
Kino
kinestheticKino escalation
Kino pinging
LMR(Last-minute resistance)
LMR threshold LMR
Leader of men
Lock-in prop
M3 Model M3
Martial arts
Meeting location
target richtarget poorMerge backward
Merge forward
Mid-game
Move
Moxie
Multiple conversational threads
Naturalization phase
Neg
Nice guy
Obstacle
Opener
Orbiter
Pawn
Peacocking
Pecking
Pickup
Plausible deniability
Player Traps
123Preselection
Protection shield
Proximity
Rationalization
Replication
Routine stack
Seducers
Seven-hour Rule,The
Sex location
Social alignments
Social hook point
Social proof
Social robot
Solid Game
Spiraling
Statenent of interest
Sticking points
Subtext
Survival
Three-second Rule
Time bridge
Token resistance
Try-hard
Venusian arts
Vital areas of focus
Waypoint
Wing
The Mystery Method not only passion
[U1]Eric von Markovik1971
Pickup Game