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The Mystery Method

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The Mystery Method How to Get Beautiful Women into Bed

= Mystery[U1] =

FOREWORD

Eric Clapton Jimi Hendrix 2006

PREFACE MV

[email protected]

CONTENTS002 004

006 01 010 02 017 03 024 04 037 05 A1

046 06 A2 064 07 A3 083 08 094 09 105 107

|

01 THE MYSTERY BEHIND CASANOVA

1725 1798 122 Sports Illustrated

Venusian arts MAXIM

Courtship

Google www.mysterymethod.com

Seven-hour Rule

demonstration of higher value peacocking preselection neg hired gun

20

canned material survivalreplication S R OK S R

Don Juan 122

02 THE ULTIMATE PURPOSE OF LIFE

engine of survival

crossbreeding

A. B. C. D.

A 28251 28251 36500

martial artsMARTIAL

venusian arts VENUSIAN

dynamic social homeostasis cerebral cortex

64.5

1970 Homo sapiens

S R

S R S R /

approach anxiety

S R

hierarchy of needs

Abraham Maslow

spiraling great collapse

28251

S R

social alignment

03 REWIRING HER ATTRACTION CIRCUITRY

emotional stimulation S R A2

/ peacocking/ lock-in prop plausible deniability

S R

discretion slut ASD ASD

Moxie

congruence test

indicator of interestIOI

S R investment

S R

S R Matador

S R

Vicomte de ValmontLes Liaisons Dangeruses

1. 2. 3.

4. rationalization

5. orbiters

backward-rationalize

S R

ASD ASD

04 RULES AND STRUCTURE OF THE GAME

M3 M3 Model group theory M3 Venusian arts gambitsnegfalse time constraint

calibration internalization

10 24

RELOAD

ATTRACT

ENTICE attractusattrahere ad+trahere SEDUCE 1.

2. 3.

seducere seapart+ducere

M3

M3

=

= =

1 +

2 = 3

=

friendship zone

M3

M3

1. 2. 3. 4.

Seducer

Fools mate solid game

protection shield

M3

player traps1. 2. 3.

IOI

Buyers Remorse

kiss

cyssan kussen foreplay

1929

fools mate fantasy

friendship zone

S R

M3

1. 2. 3. 4.

A C S

move bouncetime bridge

move bounce time bridge

M3

M3 AttactBuild Comfort Seduce

A1

C1

S1 S2LMR S3

A2 C2 A3 C3

A1A2A3C1C2C3S1S2S3A1 C1 S1 A2

C2 S2LMR LMRLast-minute resistance A3 C3 S3

A1

A2

A3C1

C2C3 C2 S1S2S3

MM

www.themysterymethod.com/forum

M3

M3 A1 A2 A3 C1 C2 C3 S1 S2 S3 A1A2A3 C1

C2

C3 S1 S2S3

05 A1 A1OPEN

A1

target richtarget poor lounge bar

www.mysterymethod.com

proximity

social proof

(opener)

leader-of-men

S R

pawn

canned material in the can routine stack

S R

A1 false time constraintsFTC

body rocking

1. 2. 3.

OK

1. 2. 3.

4.

5.

pecking

S R

incongruence

naturalization phase

negative social proof pivot

A1 A1

FTC

06 A2 A2FEMALE-TO-MALE INTEREST

negarbitrary target

demonstrate higher valueDHV A2

passive IOIs

indicator of disinterestIOD

A1 A2 IOI IOD A1 A2 IOI The Tao of SteveA1 A2

9 10 9 10

NO YES

neg []

10 8 10

photo routine OK

high

[]

IOD

A2

demonstration of lower valueDLV

S R DHV DHV DHV DHV DLV S R DHV DHV DHV

IOD

DHV IOI A2 DHV 1. 2.

90%

[]

frame

OK

IOI DHV

waypoint

1.

2.

3.

4. LJBFLets Just Be Friend

5. 6. 7. 8.

1.

2. 3. 4. 5.

accomplishment introduction 1. 2. 3. / / 4.

DHV

lock in

A1 A2

compliance test IOD DHV compliance threshold A2 180 A3

false disqualifier

CD

DHV

mnemonic device Peg System One-BunTwo-ShoeThree-TreeFourDoorFive-HiveSix-SticksSeven-HeavenEight-GateNine-LineTenHen

1 10 123456 78910CD === ===

A2

DHV external interrupt

obstacle / DHV A3 OK A3

OK A3

10 7 8 pawn 10 10 A3 7 7

pivot

merge forward merge backward

MM

A2

IOI

IOD

DHV DLV DHV IOI A2

A2

07 A3 A3MALE-TO-FEMALE INTEREST

A3 pair bonding

Yeahthat guy got off frame games DLV

hoop

IOI IOD

AFC

OK

26 28

22

compliance momentum

DHV role reversal

have standards

DHV IOI IOD

IOI IOI IOI IOD

kinesthetic

IOD IOIIOD

kino pinging IOI

IOD IOI DHV IOD A3

compliance testing IOI IOD

IOI

IOD DHV DHV DHV

1. DHV 2. DLV 3. IOI 4. IOD 5. CT

IOD DHV IOI IOI IOD IOI compliance momentum 65%

10 IOD

7 negative compliance

IOD IOI compliance threshold A3 C1 C1

C1 A2 OK

IOD

A2 IOI

token resistance consistency principle

IOI IOI IOI IOD qualifier

SOIstatement of interest

SOI

A3 IOI IOI IOI

IOI SOI IOI IOI particular identity

A3

IOD

DHV IOI

IOI

IOD

23

XX

DHV IOI

DHV

A1

A2

IOI

IOI

A3

A2A3

C1

A3

inner game

IOD

IOI IOD

A3

08 CONVERSATION

keep it real

freeze-out IOI 1 2 / IOI

C1C2 C3

C1= C2= C3=

C1C2C3 C1 C3

C1

C2

C1 C2 C2 C3

C1 C3 moving C1 C2 C2 C2 C3jumping

C1

C1 C1

C1 C1

C1

C1 C3 C1

OK C1

C1

M3 grounding routine

IOI

A3 C1

meant to be

Garden Georgia on My Mind A Perfect Circle Tool Tool CD []

IOI IOD

A3 shared realityconspiracy Murder-MarryShag

/

C1 IOD

S R C1 DHV

Machiavelli

10 advanced group theory 10 C1 C2 IOI IOI

9

WTF VH1

grounding A2 grounding reality A2A3

IOI IOI

A3

IOD

C1 C2 C2 C1

A3

09 MID-GAME AND END-GAME

C2

1

1:30

3 0:05

4 0:10

4 1:15

4

0:45 0:15

7

7 3:00

7 0:25

1 2

IODDHV

90/10 90% 10%

C2

C1 C1 C2 C2

C2 C2 C2 C3

blurring

IOD IOD DLV

Lovedrop

Lovedrop

A3

VIP

C3

C3 C3

C3 C3

C3

C3 C3

C3 S1

C3

S2

lastminute resistanceLMR

LMR LMR

A3 LMR C2

LMR token resistance

IOI

LMR

S3

Wilt Chamberlain NBA

C2

CALL

C3 C3 C3 S1

| CONCLUSION|GO FORTH AND CONQUER

LeBron James DVD Mysterys Video Archive mysterymethod.com

www.getattraction.com/members 0312360118 email

GlossaryAccomplishment introduction

Advanced group theory

AFCAverage frustrated chump

ASDAnti-slut defense

Approach anxiety

Approach invitation

Arbitrary target

Bait-hook-reel-release

A3 Blurring

Body rocking

Bounce

Buyers remorse

Calibration

Canned material

Cat theory

Comfort-building location

Compliance momentum

Compliance testing

Compliance threshold

Congruence testing

Consistency principle

Conspiracy

Courship

Cutting the thread

Decimal rating scale

6 OK10 6 DHV(Demonstration of higher value)

DLV(Demonstration of lower value)

Disarm

Discretion

Dynamic social homeostasis

Emotional stimulation

End-game

Engine of survival

External interrupt

False disqualifier

False time constraint

Fools mate

Fools mate fantasy

Frame

Frame games

Freeze-out

Friend

Friendship Zone

Gaming locations

Great collapse

Grounding

Group theory

M3 Having Standards

Hierarchy of needs

Hired gun

Hoop

/Incongruence

IOD(Indicator of disinterest)

IOI(Indicator of interest)

Inner game

Internalization

Investment

Kino

kinestheticKino escalation

Kino pinging

LMR(Last-minute resistance)

LMR threshold LMR

Leader of men

Lock-in prop

M3 Model M3

Martial arts

Meeting location

target richtarget poorMerge backward

Merge forward

Mid-game

Move

Moxie

Multiple conversational threads

Naturalization phase

Neg

Nice guy

Obstacle

Opener

Orbiter

Pawn

Peacocking

Pecking

Pickup

Plausible deniability

Player Traps

123Preselection

Protection shield

Proximity

Rationalization

Replication

Routine stack

Seducers

Seven-hour Rule,The

Sex location

Social alignments

Social hook point

Social proof

Social robot

Solid Game

Spiraling

Statenent of interest

Sticking points

Subtext

Survival

Three-second Rule

Time bridge

Token resistance

Try-hard

Venusian arts

Vital areas of focus

Waypoint

Wing

The Mystery Method not only passion

[U1]Eric von Markovik1971

Pickup Game